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Revolution info leak?

So instead of everyone feeling like they can snap the kiosk controller in half, kiosk controllers will actually be snapped in half.
 
Soulbrighter said:
Nintendo started as a card game company more than a century ago, so is a little older ;)


I also seem to recall they dealt with ladies of easy virtue back in the day. Could explain the rubbing controller.. and the slot... hmmm yes indeed..

On to semi serious matters

If this is true - I don't really care.
If this is not true - Nintendo may just be better off than I thought.

The controller thing sounds kind of like Nintendo. This whole non-internet connectivity thing seems a little weird, what if a fan boy out in Kansas gets his Nintendo 21 for his birthday along with a copy of I dunno.. Pikmin 3 let's say. He call up his pal on the other side of the county only to find there isn't another Nintendo 21 in range. He cries for a few minutes and then buys a Xenon or PS3 after returning his now mysteriously 'broken' N21.

This also cramps games that rely on such connections that could help Nintendo out. Just think, if you could perhaps play the next Rogue Squadron on something like XBL, wouldn't that just make your day? I know it would make mine, considering I still enjoy the occaisional game of BattleFront on XBL.

I'm glad that Nintendo "breaks the mold" and is "the true innovator" But I believe it's been said before that the general public doesn't really want that. They want their new PS3, that's exactly like their old PS2 but more powerful. With Ratchet and Clank: Whatever and Madden 2006. So while the more committed gamers may love this new N21 if it even exists and appreciate it's innovative features. The masses of people Nintendo needs to steal away from Sony and Microsoft so to speak will not buy another console that looks like a child's lunch pail.
 
A few more positives about this idea, if it works, would be that if Nintendo releases a nice online killer app, people who own Revolutions will pressure their friends to get the system as well and, in general, they'd want more people in their neighborhood and cities to get the system (to make the online speeds faster?)... This would truly be a system that would benefit from mass usage. I don't think Nintendo would be able to get enough of those base station all across the country to make up for the "gaps"...
 
The Guivre said:
I also seem to recall they dealt with ladies of easy virtue back in the day. Could explain the rubbing controller.. and the slot... hmmm yes indeed..

I knew this; in fact grandfather Yamauchi started the activity ;)
 
Man, this place is too much :lol.

Some people on this board remind me of the turtles:

PBF016BCTurtleCity.jpg


"Change!?!"
 
I mean surfing the internet on a cell phone is pretty damn slow, I don't know if you could run any game in real-time with online play via such a network without running into major, major lag issues.

You can't. At least not in the US. Although this does sound like a good alternative to using the internet for online gaming, it will never fly in the US. The airwaves are already near capcity and no cellular company is going to let Nintendo use their cell towers for free. Even if they did, the speeds are too slow for anything more than hearts or spades.

The only viable online gaming solution is the internet. Anything else simply won't work with current technology.
 
alejob said:
Nintendo 21 is 7 times more powerful than PS3.

Brilliant!


The release date pretty much guarantees this is a fake.

That doesn't necessarily do it in; wasn't GameCube supposed to be released in the summer of 2000 according to Nintendo? ;)
 
Rahul said:
It doesn't make toast.

Actually, you do have a point there.

But seriously - if this is indeed legitimate, having a controller with rub sensors all over the surface of it is quite awesome. The moment I heard that I was thinking of some crazy things Kojima and Miyamoto could do with it.

Not to mention being able to have a free network 24/7. Would this mean that each revolution console could act as both a wireless hub and network node?
 
jedimike said:
You can't. At least not in the US. Although this does sound like a good alternative to using the internet for online gaming, it will never fly in the US. The airwaves are already near capcity and no cellular company is going to let Nintendo use their cell towers for free. Even if they did, the speeds are too slow for anything more than hearts or spades.

The only viable online gaming solution is the internet. Anything else simply won't work with current technology.
yup. this is pretty much what i was saying earlier in the thread (got sidetracked on something else for a bit). but ya, jedi's exactly right.
 
So the revolutionary paradigm shift we've been told about is possibly just a beefed up Gamecube, limited range WI-FI, and controllers we can rub?



Only a diehard Nintendo fan could spin that news into something positive.
 
Yeah, such a network in the US/Canada would be basically impossible.

Broadband is really the only viable solution. If you don't want to deal with servers and subscription fees, just have basic online play (like Mario Kart multi and so on).
 
Hitler Stole My Potato said:
So the revolutionary paradigm shift we've been told about is possibly just a beefed up Gamecube, limited range WI-FI, and controllers we can rub?



Only a diehard Nintendo fan could spin that news into something positive.

And only a troll would be so quick to accept something this outlandish as fact.
 
Unison said:
I think I lack the imagination to understand why a rub controller would rule...

pick up your gamecube controller and try rubbing over the surface of your A button like you would run a mouse across a mouse pad. imagine using that to aim in an FPS or control a camera, it would allow mouse like precision. or imagine you hold in a face button, and it activates the sensor area on the left shoulder button, then you could slide your index finger on top of the shoulder button left or right to change weapons, or adjust a slider.

it would be very cool.
 
Hitler Stole My Potato said:
So the revolutionary paradigm shift we've been told about is possibly just a beefed up Gamecube, limited range WI-FI, and controllers we can rub?



Only a diehard Nintendo fan could spin that news into something positive.


:lol :lol :lol :lol

ひろしは神様。
 
Saki said:
Yah, double layered is good.
But I really think they'd gonna go for either 8cm or 12cm Blu-Ray (depending on what Nintendo's current stance is, Dolphin was supposed to play DVDs in 1999), due to capacity and because Masushita is part of the Blu-Ray alliance and provides drives for Nintendo.
Considering Nintendo's close to ties to NEC too though and NEC/Toshiba pushing hard to get HD-DVD in game consoles to counter the BD equipped PlayStation 3, I could see that just as easily. Plus, with BD Sony would be seeing some of that license money from Nintendo. The only way I see Revolution using BD is if it's a custom derived solution courtesy of Matsushitsa, where Sony wouldn't see any royalties.
 
Krowley said:
pick up your gamecube controller and try rubbing over the surface of your A button like you would run a mouse across a mouse pad. imagine using that to aim in an FPS or control a camera, it would allow mouse like precision. or imagine you hold in a face button, and it activates the sensor area on the left shoulder button, then you could slide your index finger on top of the shoulder button left or right to change weapons, or adjust a slider.

it would be very cool.


Blah, I hoped we'd reach a point where we don't have to control cameras next gen.

I guess I can see how there would be uses for this, but it feels redundant to me with the DS available (or more specifically, it would make the DS pretty much redundant).
 
SantaCruZer said:
why would nintendo announce something before GDC and E3?

It wouldn't be an announcement, just a slight showing what to expect for the shareholders. Remember, we have seen the first PSP (prototype, the final looked different) mockup from a shareholder's meeting's map, while nothing was supposed to be shown or announced before E3 2004.
 
JasoNsider said:
Actually, you do have a point there.

But seriously - if this is indeed legitimate, having a controller with rub sensors all over the surface of it is quite awesome. The moment I heard that I was thinking of some crazy things Kojima and Miyamoto could do with it.

Not to mention being able to have a free network 24/7. Would this mean that each revolution console could act as both a wireless hub and network node?

Think BitTorrent and you've got the right idea with the concept being painted in the sketch. Using the torrent model, latency and bottlenecking is not really an issue since the required information is retrieved automatically from locations that can serve it comfortably. Presumably, the Nintendo Home units would serve as trackers in the "network", and the 21 units would provide peer/seed capability. All you need then is a Valve-like Steam encryption system to prevent information from being read by software that isn't supposed to, and you're set.

That's how I read it, anyway. I'm sure it'll either turn out not to be real, or someone will slap me in the face and tell me I'm an idiot and have it all backwards.
 
Rahul said:
Think BitTorrent and you've got the right idea with the concept being painted in the sketch. Using the torrent model, latency and bottlenecking is not really an issue since the required information is retrieved automatically from locations that can serve it comfortably. Presumably, the Nintendo Home units would serve as trackers in the "network", and the 21 units would provide peer/seed capability. All you need then is a Valve-like Steam encryption system to prevent information from being read by software that isn't supposed to, and you're set.

That's how I read it, anyway. I'm sure it'll either turn out not to be real, or someone will slap me in the face and tell me I'm an idiot and have it all backwards.

Steam is like a 4 letter word. I hope nothing ever resembles Steam in the future.
 
Rahul said:
Think BitTorrent and you've got the right idea with the concept being painted in the sketch. Using the torrent model, latency and bottlenecking is not really an issue since the required information is retrieved automatically from locations that can serve it comfortably. Presumably, the Nintendo Home units would serve as trackers in the "network", and the 21 units would provide peer/seed capability. All you need then is a Valve-like Steam encryption system to prevent information from being read by software that isn't supposed to, and you're set.

That's how I read it, anyway. I'm sure it'll either turn out not to be real, or someone will slap me in the face and tell me I'm an idiot and have it all backwards.

The difference is Bit Torrent is still powered by the internet. The type of network being described here is impossible to do wirelessly over long distances. Try surfing the internet on a regular cell phone connection, its slow as hell, there's no way games like Mario Kart or Smash Brothers would be playable online this way.
 
soundwave05 said:
The difference is Bit Torrent is still powered by the internet. The type of network being described here is impossible to do wirelessly over long distances.

Agreed. Long distance wireless is going to be a long ways off.
 
Rahul said:
Think BitTorrent and you've got the right idea with the concept being painted in the sketch. Using the torrent model, latency and bottlenecking is not really an issue since the required information is retrieved automatically from locations that can serve it comfortably. Presumably, the Nintendo Home units would serve as trackers in the "network", and the 21 units would provide peer/seed capability. All you need then is a Valve-like Steam encryption system to prevent information from being read by software that isn't supposed to, and you're set.

that still won't get around latency. you can't get around latency with tricks. in the end, data has to get from one system, to all the other systems. that's where latency comes in. there is no way around this. the only "trick" to come out was from John Carmack when he came up with Prediction code... but even then, it doesn't help but just a little. it can't overcome the kind of latency that would be inherent in this kind of network. prediction can only help someone with a wee bit of lag, and even then, only a little. not to mention, Prediction also introduces it's own negative problems anyhow.
 
soundwave05 said:
The difference is Bit Torrent is still powered by the internet. The type of network being described here is impossible to do wirelessly over long distances.

Yes, the downside with bittorrent tech is that the more users powering it, the more effective it is. Obviously this is a hole in the logic, since when you start from scratch as Nintendo is doing, you have a userbase of 0.

But the concept seems more or less the same. As for Nintendo's implementation, I can't really comment on it -- not enough information, nor is any of this official to begin with. But I had considering that Nintendo might take such a path to begin with. It seems to be the only way you can technically achieve what they want to (no costs for the consumer).
 
Rahul said:
Yes, the downside with bittorrent tech is that the more users powering it, the more effective it is. Obviously this is a hole in the logic, since when you start from scratch as Nintendo is doing, you have a userbase of 0.

But the concept seems more or less the same. As for Nintendo's implementation, I can't really comment on it -- not enough information, nor is any of this official to begin with. But I had considering that Nintendo might take such a path to begin with. It seems to be the only way you can technically achieve what they want to (no costs for the consumer).

No the hole in your logic is assuming the wireless connection that Nintendo could offer would be fast enough to play games on, even with a Bit Torrent styled setup.

Broadband has to figure in at some point.
 
shpankey said:
that still won't get around latency. you can't get around latency with tricks. in the end, data has to get from one system, to all the other systems. that's where latency comes in. there is no way around this. the only "trick" to come out was from John Carmack when he came up with Prediction code... but even then, it doesn't help but just a little. it can't overcome the kind of latency that would be inherent in this kind of network. prediction can only help someone with a wee bit of lag, and even then, only a little. not to mention, Prediction also introduces it's own negative problems anyhow.

Also true. I think my torrent logic applies more to sharing game data like the way DS game-sharing works rather than streaming data across systems like you seem to be hinting at for multiplayer play. No idea about how they'd achieve that. (Well ok, I have an idea, which is if they used Nintendo Home as cluster servers, but then they'd need a lot of them for effective application...)

No the hole in your logic is assuming the wireless connection that Nintendo could offer would be fast enough to play games on, even with a Bit Torrent styled setup.

Broadband has to figure in at some point.
That's not really a hole, I'm aware of that. But as mentioned above, transmitting and streaming aren't necessarily the same thing. Depends on what you want to do with the data, and what you're putting in it.
 
So if psychic sources should be taken into account, I had a dream. I saw the actual image from which the sketches were made; the system looks more like the N64 than the GCN, except the difference in width between the back and front is even greater. Also, I thought "Nintendo 21" was too generic a name, so it wasn't a surprise that it was something else... but I did find it a mighty coincidence that it was called the "JOSHUA 21"!

wazoo said:
Double layered media, it is more likely.
Sure... but what format is 2.7 gigabytes for a single layer of an 8 cm disc?
 
Bogdan said:
These rumors are almost exactly what has been going around for the past few months. I believe this.

I'm inclined to believe this too (Kind of a similiar concept that Johnny Nightrain's been hinting at. And definetly applies to the nonsense Reggie spouted about "online"). That said, if this is the Revolution, the only revolution is gonna be how many old-school Nintendo fanatics abandon them like the rest of the market did years ago. In fact, this whole scheme is soo stupid on so many levels, it makes me believe it's true.

P.S. My prediction for how the name 21 came about: It's how many years Nintendo's had this technology in the lab.
 
Rahul said:
That's not really a hole, I'm aware of that. But as mentioned above, transmitting and streaming aren't necessarily the same thing. Depends on what you want to do with the data, and what you're putting in it.


Well lets assume the situation is you want to play 4-player Mario Kart Rubolution. You choose to play 3 different people from 3 different sections of your city. The amount of data which would have to be constantly sent back and forth to keep that game running and lag-free wirelessly just wouldn't cut the mustard.

It would also require Nintendo to set up transmitters/recievers all over the city.

This is not easier and probably not even cheaper than just setting up regular online play and letting the machines go P2P via broadband.
 
It has to be fake.

Nintendo's idea for Revolution has always seemed to be the controller/interface changing to something new. NOT creating a wildly experimental wireless non internet network.

Their main competitor is Sony so why release in 2005. It has always been 2006 that we expect PS3/Revolution. And 5 GB is not enough for next generation games ESPECIALLY if they need to add lots of mutiplayer content.
 
I can't wait until these systems are unveiled. There is so much speculation, all in different directions it's really confusing. It was so much easier when we were just speculating how many polygons system y could push versus system x. Now we got touch screens, wi-fi, new controllers, vertex shaders, pixel shaders, blue-ray and a million other combinations of new technology that I will be fairly impressed if anyone actually gets everything right before these systems are unveiled.
 
soundwave05 said:
Well lets assume the situation is you want to play 4-player Mario Kart Rubolution. You choose to play 3 different people from 3 different sections of your city. The amount of data which would have to be constantly sent back and forth to keep that game running and lag-free wirelessly just wouldn't cut the mustard.

It would also require Nintendo to set up transmitters/recievers all over the city.

This is not easier and probably not even cheaper than just setting up regular online play and letting the machines go P2P via broadband.

Absolutely, you don't have to make a point against me -- I was just explaining to Jason what I thought the implications of this network setup were. So far I'm as skeptical as you are about to what extent it achieves its spurious goals.

That said, like I said earlier, it wouldn't suprise me if they did have something like this in mind. Considering Bittorrent is essentially a "paradigm shift" of sorts in the field of internet content sharing, it's really right up their alley.
 
Nintendo just needs to suck it up and embrace broadband.

Most of their games wouldn't require any kind of server support anyway ... Mario Kart, Smash Brothers, Pikmin, F-Zero, Star Fox, Advance Wars, Mario Party, etc. could work simply by letting the machines link P2P via a broadband link.

I think they're taking something that really shouldn't be that complicated and making it more complicated than it has to be.

The funny thing is, Nintendo has probably the most rabid video game community out there, a centralized "Nintendo Club Network" could reap many benefits for them including the ability to advertise future games and what not.
 
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