Soulbrighter said:Nintendo started as a card game company more than a century ago, so is a little older![]()
Zerodoppler said:Nintendo Revolution 21. Oh teh nos! Nintendo to use more jpop in their commercials.
The Guivre said:I also seem to recall they dealt with ladies of easy virtue back in the day. Could explain the rubbing controller.. and the slot... hmmm yes indeed..
I mean surfing the internet on a cell phone is pretty damn slow, I don't know if you could run any game in real-time with online play via such a network without running into major, major lag issues.
Unison said:I think the problem w/ this proposed system is that it doesn't change ENOUGH!
JasoNsider said:....
Explain.
alejob said:Nintendo 21 is 7 times more powerful than PS3.
Brilliant!
The release date pretty much guarantees this is a fake.
Rahul said:It doesn't make toast.
yup. this is pretty much what i was saying earlier in the thread (got sidetracked on something else for a bit). but ya, jedi's exactly right.jedimike said:You can't. At least not in the US. Although this does sound like a good alternative to using the internet for online gaming, it will never fly in the US. The airwaves are already near capcity and no cellular company is going to let Nintendo use their cell towers for free. Even if they did, the speeds are too slow for anything more than hearts or spades.
The only viable online gaming solution is the internet. Anything else simply won't work with current technology.
JasoNsider said:....
Explain.
Hitler Stole My Potato said:So the revolutionary paradigm shift we've been told about is possibly just a beefed up Gamecube, limited range WI-FI, and controllers we can rub?
Only a diehard Nintendo fan could spin that news into something positive.
Unison said:I think I lack the imagination to understand why a rub controller would rule...
Hitler Stole My Potato said:So the revolutionary paradigm shift we've been told about is possibly just a beefed up Gamecube, limited range WI-FI, and controllers we can rub?
Only a diehard Nintendo fan could spin that news into something positive.
Considering Nintendo's close to ties to NEC too though and NEC/Toshiba pushing hard to get HD-DVD in game consoles to counter the BD equipped PlayStation 3, I could see that just as easily. Plus, with BD Sony would be seeing some of that license money from Nintendo. The only way I see Revolution using BD is if it's a custom derived solution courtesy of Matsushitsa, where Sony wouldn't see any royalties.Saki said:Yah, double layered is good.
But I really think they'd gonna go for either 8cm or 12cm Blu-Ray (depending on what Nintendo's current stance is, Dolphin was supposed to play DVDs in 1999), due to capacity and because Masushita is part of the Blu-Ray alliance and provides drives for Nintendo.
Krowley said:pick up your gamecube controller and try rubbing over the surface of your A button like you would run a mouse across a mouse pad. imagine using that to aim in an FPS or control a camera, it would allow mouse like precision. or imagine you hold in a face button, and it activates the sensor area on the left shoulder button, then you could slide your index finger on top of the shoulder button left or right to change weapons, or adjust a slider.
it would be very cool.
SantaCruZer said:why would nintendo announce something before GDC and E3?
norinrad21 said::lol :lol :lol :lol
ひろしは神様。
Chittagong said:I think I'll just wait for Nintendo 69.
Dr_Cogent said:I was thinking more along the lines of Nintendo 4:20
Now that would be a console![]()
JasoNsider said:Actually, you do have a point there.
But seriously - if this is indeed legitimate, having a controller with rub sensors all over the surface of it is quite awesome. The moment I heard that I was thinking of some crazy things Kojima and Miyamoto could do with it.
Not to mention being able to have a free network 24/7. Would this mean that each revolution console could act as both a wireless hub and network node?
Rahul said:Think BitTorrent and you've got the right idea with the concept being painted in the sketch. Using the torrent model, latency and bottlenecking is not really an issue since the required information is retrieved automatically from locations that can serve it comfortably. Presumably, the Nintendo Home units would serve as trackers in the "network", and the 21 units would provide peer/seed capability. All you need then is a Valve-like Steam encryption system to prevent information from being read by software that isn't supposed to, and you're set.
That's how I read it, anyway. I'm sure it'll either turn out not to be real, or someone will slap me in the face and tell me I'm an idiot and have it all backwards.
Rahul said:Think BitTorrent and you've got the right idea with the concept being painted in the sketch. Using the torrent model, latency and bottlenecking is not really an issue since the required information is retrieved automatically from locations that can serve it comfortably. Presumably, the Nintendo Home units would serve as trackers in the "network", and the 21 units would provide peer/seed capability. All you need then is a Valve-like Steam encryption system to prevent information from being read by software that isn't supposed to, and you're set.
That's how I read it, anyway. I'm sure it'll either turn out not to be real, or someone will slap me in the face and tell me I'm an idiot and have it all backwards.
soundwave05 said:The difference is Bit Torrent is still powered by the internet. The type of network being described here is impossible to do wirelessly over long distances.
Rahul said:Think BitTorrent and you've got the right idea with the concept being painted in the sketch. Using the torrent model, latency and bottlenecking is not really an issue since the required information is retrieved automatically from locations that can serve it comfortably. Presumably, the Nintendo Home units would serve as trackers in the "network", and the 21 units would provide peer/seed capability. All you need then is a Valve-like Steam encryption system to prevent information from being read by software that isn't supposed to, and you're set.
soundwave05 said:The difference is Bit Torrent is still powered by the internet. The type of network being described here is impossible to do wirelessly over long distances.
Rahul said:Yes, the downside with bittorrent tech is that the more users powering it, the more effective it is. Obviously this is a hole in the logic, since when you start from scratch as Nintendo is doing, you have a userbase of 0.
But the concept seems more or less the same. As for Nintendo's implementation, I can't really comment on it -- not enough information, nor is any of this official to begin with. But I had considering that Nintendo might take such a path to begin with. It seems to be the only way you can technically achieve what they want to (no costs for the consumer).
shpankey said:that still won't get around latency. you can't get around latency with tricks. in the end, data has to get from one system, to all the other systems. that's where latency comes in. there is no way around this. the only "trick" to come out was from John Carmack when he came up with Prediction code... but even then, it doesn't help but just a little. it can't overcome the kind of latency that would be inherent in this kind of network. prediction can only help someone with a wee bit of lag, and even then, only a little. not to mention, Prediction also introduces it's own negative problems anyhow.
That's not really a hole, I'm aware of that. But as mentioned above, transmitting and streaming aren't necessarily the same thing. Depends on what you want to do with the data, and what you're putting in it.No the hole in your logic is assuming the wireless connection that Nintendo could offer would be fast enough to play games on, even with a Bit Torrent styled setup.
Broadband has to figure in at some point.
Sure... but what format is 2.7 gigabytes for a single layer of an 8 cm disc?wazoo said:Double layered media, it is more likely.
Bogdan said:These rumors are almost exactly what has been going around for the past few months. I believe this.
Rahul said:That's not really a hole, I'm aware of that. But as mentioned above, transmitting and streaming aren't necessarily the same thing. Depends on what you want to do with the data, and what you're putting in it.
soundwave05 said:Well lets assume the situation is you want to play 4-player Mario Kart Rubolution. You choose to play 3 different people from 3 different sections of your city. The amount of data which would have to be constantly sent back and forth to keep that game running and lag-free wirelessly just wouldn't cut the mustard.
It would also require Nintendo to set up transmitters/recievers all over the city.
This is not easier and probably not even cheaper than just setting up regular online play and letting the machines go P2P via broadband.