If you could plug a SNES controller into your DS it would be useless, right? ---
Now... If the Rev's *new* controller can offer something 'innovative' at the same time offer 'traditional' controls, then why do we have the option to plug our GC-controllers in??
--- It really seems like a large manufacturing expense to include these slots if the Rev controller could handle 'traditional gameplay controls' ---- It's even more confusing assuming that the Rev's controllers will be wireless...
Recently we've seen the new 360 and PS3 controllers for next-generation --- and they aren't much different than what we're playing right now (a new button here, a glowing logo there) ... Honestly, it isn't asking much for the GC-controller to keep up with them.
not only does the GC-controller keep up, it's at home with backwards-compatible GC titles AND can handle any traditional game of Nintendo's past (talking about the downloading of older N-titles to the Rev)...
- What if the Rev controller was something completely different -
- Something most current-gen games just couldn't work on -
The option for 'conventional control' is apparently still there in those controller-slots.
The option is still there for 3rd parties to port over their 360/PS3 games to Cube-control if a *new* Rev controller is outside of their compatibility ......
If the Rev offers an intuitive mouse-style dynamic to its controls then 360/PS3 FPS games could cross over to the platform nicely --- at the same time Capcom could port over their 2d fighters focused toward the GC-controllers.
It's inspiring to know that the option for a traditional controller is still there, while Nintendo goes off and does it's own thing.