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Rev's GC-controller slots: What does it mean to you?

sammy

Member
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If you could plug a SNES controller into your DS it would be useless, right? ---

Now... If the Rev's *new* controller can offer something 'innovative' at the same time offer 'traditional' controls, then why do we have the option to plug our GC-controllers in??
--- It really seems like a large manufacturing expense to include these slots if the Rev controller could handle 'traditional gameplay controls' ---- It's even more confusing assuming that the Rev's controllers will be wireless...

Recently we've seen the new 360 and PS3 controllers for next-generation --- and they aren't much different than what we're playing right now (a new button here, a glowing logo there) ... Honestly, it isn't asking much for the GC-controller to keep up with them.
not only does the GC-controller keep up, it's at home with backwards-compatible GC titles AND can handle any traditional game of Nintendo's past (talking about the downloading of older N-titles to the Rev)...

- What if the Rev controller was something completely different -
- Something most current-gen games just couldn't work on -

The option for 'conventional control' is apparently still there in those controller-slots.
The option is still there for 3rd parties to port over their 360/PS3 games to Cube-control if a *new* Rev controller is outside of their compatibility ......
If the Rev offers an intuitive mouse-style dynamic to its controls then 360/PS3 FPS games could cross over to the platform nicely --- at the same time Capcom could port over their 2d fighters focused toward the GC-controllers.

It's inspiring to know that the option for a traditional controller is still there, while Nintendo goes off and does it's own thing.
 
I don't know why GC controller ports are neccessary if the thing will probably be compatiable with WaveBirds anyways.
 
Did you miss the fact that it is totally possible the Revolution's controllers will use the same shape controller plugs at the GameCube controllers did? Maybe the ports are there for some sort of charge and play functionality similar to Xbox 360. Maybe they kept the same controller port shape so GameCube controllers would be backwards compatible.

PS2 uses the same controller port PSone did.
 
Nintendo is probably just giving users the option to used "wired" controllers as well. Who the fuck wants to buy new batteries all the time? Not me. Also, why let those GCN controllers go to waste if its backward compatible. Some people are looking into to this stuff way too much.
 
VerTiGo said:
Nintendo is probably just giving users the option to used "wired" controllers as well. Who the fuck wants to buy new batteries all the time? Not me. Also, why let those GCN controllers go to waste if its backward compatible. Some people are looking into to this stuff way too much.

The whole "who the fuck wnats to buy new batteries all the time?" argument is the stupidest argument ever. Go buy some damn rechargable batteries. Problem fucking solved. Do people not know that these things exist?
 
Uh...

It has controller ports because it's backwardly compatible with ALL GCN games and not all GCN games use the regular controller. People will still want to use the DK Bongos or the DDR Pad, which is why there are regular controller ports.
 
StrikerObi said:
The whole "who the fuck wnats to buy new batteries all the time?" argument is the stupidest argument ever. Go buy some damn rechargable batteries. Problem fucking solved. Do people not know that these things exist?
:lol It's funny 'cuz it's true.

And maybe, just maybe, someone will want to use the port for the Bongos, DDR Pad, and even GC/GBA Link Cable.
 
Mad Catz and Pelican (and even nintendo) are going to want to produce inexpensive controller options for the consumer, they sell big. Those controllers are wired, since the system has BC built in for GC (controllers, bongos, microphone, dance pad etc, GBA connectivity) those ports make sense. My guess is that even if Nintendo only produces a wireless version of the rev controller then any third party wired option will simply use the GCN controller port to plug the device in with.
 
After the hoopla they made over GBA connectivity, it would be pretty stupid to make it incompatible with Revolution. But yes, I'm sure Revolution's controls will be drastically different. And I do think they will allow things in gaming never before done. It's the traditional functionality that I'm unsure of. How do you do both in one controller?
 
StrikerObi said:
The whole "who the fuck wnats to buy new batteries all the time?" argument is the stupidest argument ever. Go buy some damn rechargable batteries. Problem fucking solved. Do people not know that these things exist?


Well it's kind of a nuisance if you have higher priorities and just forget you need to recharge. I know for myself, I don't have as much time for games anymore, so if at any point I do have a moment to play, I don't want to sit down and realize I need to wait a few hours for the controller to be ready.
 
FitzOfRage said:
Well it's kind of a nuisance if you have higher priorities and just forget you need to recharge. I know for myself, I don't have as much time for games anymore, so if at any point I do have a moment to play, I don't want to sit down and realize I need to wait a few hours for the controller to be ready.

The PS3 and Xbox360 pads let you play while they charge.
 
FitzOfRage said:
Well it's kind of a nuisance if you have higher priorities and just forget you need to recharge. I know for myself, I don't have as much time for games anymore, so if at any point I do have a moment to play, I don't want to sit down and realize I need to wait a few hours for the controller to be ready.

As stated, there will probably be a play and charge option. Plus, I'm sure you have double A batteries lying around for an emergency gaming session.
 
so how is the wavebird receiver going to fit in those ports since the flap gets in the way? or will there be 4 receivers built in with a software configuration?
 
Pellham said:
so how is the wavebird receiver going to fit in those ports since the flap gets in the way? or will there be 4 receivers built in with a software configuration?

I asked the same question on another thread.
And someone gave me a hint, and then I figured it out...

The solution.......?

The ports on the Rev are upside down!
Genius.
 
John Harker said:
I asked the same question on another thread.
And someone gave me a hint, and then I figured it out...

The solution.......?

The ports on the Rev are upside down!
Genius.

The ports on the REV aren't upside-down...your viewpoint of the console is. The flap opens downwards, not up. My concern is that the ports have no "curve" to them, like the GC... on the Wavebird adaptor, it has a black curved piece of plastic that sits pretty flush with this curve...with out a curve ont he rev, would teh plugs go all the way in?

Eitehr way, i'm sure they'd have actual wavebird things to plug in and try (or maybe WB bypass the dongle altogether, seeing as Rev has wirelss).
 
Revolution Happy:
7.jpg


Revolution MAD!:
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haha, someone hasta photoshop a Rev on johnny-fives body
 
It needs ports for full BC, just like having two DigiCard slots too (animal crossing requires two):
-GCN controller (which also accomedates for N64, SNES & NES games as well)
-hard wired controllers
-GBA connectivity (FF:CC, LOZ:4 Swords, lots of other games would be lame without it)
-DK Bongo's
-Dance Pad
-other peripherals that are on GCN as well as future peripherals could use these ports
 
Is this a proper time to bring up the fact that the GameCube somehow supports N64 controllers in the hardware?
 
recharging is annoying
cords help prevent me from losing controllers
I sit close enough to the tv that wires don't bother me
I don't care bout the look of having wires lying around.

thus, wireless controllers add an annoyance of batteries and offer no positive benefits whatsoever. Why is that so hard to understand?
 
sammy said:
Now... If the Rev's *new* controller can offer something 'innovative' at the same time offer 'traditional' controls, then why do we have the option to plug our GC-controllers in??

The first thought that came to my mind was troublefree GC backwards compatibility. By leaving GC ports in, their revolution controller no longer has to include anything resembling the GC's "orbiting button" scheme. The same goes for memory cards. No bridge interface required. If Nintendo is considering their older systems when designing a new controller, it's pretty obvious that the GC is the odd duck of the bunch when it comes to buttons, and this basically solves their problems.

As for wired Revolution controllers, well I thought everything I've seen in print so far points to the USB2 ports on the system as the prime possibility for that.
 
I'd rather they just sold an attachment/dongle that facilitated all those connections.

I'd be prefectly happy with just using my wavebird and the embedded flash memory. On the plus side, the unit would be even smaller!
 
Gahiggidy said:
I'd rather they just sold an attachment/dongle that facilitated all those connections.

I'd be prefectly happy with just using my wavebird and the embedded flash memory. On the plus side, the unit would be even smaller!

Can we please take strides to strike "dongle" from the vocabulary?
When I hear that... I TOTALLY don't think of what I'm "suppose to."
 
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