Demigod Mac
Member
Does the bonus music CD come inside the game package?
Demigod Mac said:Does the bonus music CD come inside the game package?
Demigod Mac said:Sold!
Also, is death handled Fire Emblem style, meaning they die instantly? Or is it like FFT where you have a few turns to revive them before they're gone forever?
What pissed me off about Fire Emblem was in later levels, you fought these uber damage enemies that could one-shot any character not wearing heavy plate armor. So medium armored melee were basically screwed, they couldn't even do hit and run attacks because the counterattack would kill them instantly.
What's the point of recruiting characters if they die forever in battle? That's the STUPIDEST thing I've ever seen grace an srpg.
Pellham said:he didn't say playable, he said recruitable, which is true.
It's basically just random whether they die or withdraw
That's exactly how many Suikoden Tactics has...Himuro said:Why have 70 playable characters in an srpg? That's just stupid. Too much to handle.
Source: http://ps2.gamespy.com/playstation-2/genso-suikoden-tactics/652062p1.htmlKomuta: Well, that is a bit different. In Suikoden Tactics you will not have 108 stars. There will be 70 characters altogether: 20 new characters, and 50 characters from Suikoden IV. One major feature is that these characters can all be in battle at one time.
Himuro said:Also, 108 characters for an srpg is too much. In Suikoden games, about 70 of your characters are playable. Why have 70 playable characters in an srpg? That's just stupid. Too much to handle.
Himuro said:Still. Making Suikoden an srpg for the rest of it's games? Hell no. wtf.
pfft... don't even think about touching Fire Emblem cuz you'll be throwing your DS/GBA around the room then.Himuro said:Okay this is a good game and everything, it's fun and all, it adds to IV's plot line considerably..but wtf. The experience system BLOWS. Also, whenever a character you recruited dies in battle...they're gone. FOR GOOD. This is ruining the game for me. Holy crap it makes me want to throw my controller out the window because I recruited Rita, I take her into the next battle and she's friggin level 1. Unlike FFT or Disgaea, it's going to take FOREVER to get up to spades with Kyril and Andarc(which level 7 currently). She got killed. Every. Friggin. Time. Everytime I tried that map, I died. I decided to say,"Fukk it. She can die and burn in hell for all I care." What's the point of recruiting characters if they die forever in battle? That's the STUPIDEST thing I've ever seen grace an srpg. Seriously. Next up on the list of complaints is that whenever story characters lose all hp, they withdraw from battle. WITHDRAW. The hell? Why make the act of resurrecting characters so difficult ?
This is all rooted to the biggest problem this game has: You can't revisit maps. If you have no cash and you need more potch, you're going to have to go to the next map. Need more skill points and you're way underprepared? Next map.
This is ruining the game for me. A lot. I'm now in some cavern past the fireplace in Warlock's room in Middleport and there's now like...20 enemies I have to fight and I only have 3 characters. I decided to shut my ps2 after that.
Himuro said:I restarted my game and I just got past the part where I was having trouble last night.
I S'd it.Elementals go a LONG way in this. It's even better if you stock your characters up with 4 of their element, and 4 of their weakness to compensate with the lack of party members.
Himuro said:The story is far from weak if you have played SIV. It adds so much to that game that it's ridiculous.