Cost the same to make… sure buddy sure…Series X is smaller, consume less energy, run games at better resolutions, and cost the same.
That is hilarious. I am really curious how it will run in minimum settings w/ HDD. The DF video is gonna be interesting.
Please, insert compatible SSD to continue.
Those are old games. Games released alongside you've provided was also higher quality than current gen PC ports.Gears 5.
Forza Horizon (Pretty much all of them).
Ori (both of them).
Metal Gears Solid 5.
Death Stranding.
Doom '16 and Eternal.
Control.
I could keep going honestly but is it really worth it?
Either this new phase of bad ports has hurt you enough to forget that PC launches for big titles were generally good and bad ports were the outliers, or you just really felt like praising Sony for something but couldnt come up with anything so decided to ignore that in actual fact, most of their ports dont launch in brilliant shape.
Those are old games.
Games released alongside you've provided was also higher quality than current gen PC ports.
We have such shitty problem (this scale) not so long ago on PC.
At that res/frames it wont look good.I mean look at the minimum requirements. That's to play the game at 720p/30fps. Sure you can play it. Gonna look and run like dogshit.
At that res/frames it wont look good.
But, it’s still playable on a PC with 8 gb system ram, a GTX 960 and an HDD.
Probably like Star Citizen if Direct Storage with a HDD isn't sufficient enough.That is hilarious. I am really curious how it will run in minimum settings w/ HDD. The DF video is gonna be interesting.
I dont care how much it cost to MS or Sony to produce a console. I only care about the money I have to pay. And yes, those extra 2 TF makes the difference and you can see it in the DF comparisons. Also Funny how you choose to ignore my other points.Cost the same to make… sure buddy sure…
The speed of the SSD was one of many things the I/O story (for consoles that are still young all in all) he talked about but you can go back lording those 2 TFLOPS extra that make all the difference…
Please, insert compatible SSD to continue.
Looks like tons of people wait all these years and are excited to finally play this at 720 30
It's not like storage gives some kind of processing power, it will become a bottleneck for some settings loading heavy assets so maybe in some instances it will need some loading screen time but depending on who you ask, it might be far from unplayableDon't be an idiot. It's gonna run like ass on the minimum settings w/ HDD.
720p/30FPS is due to CPU/GPU, not storage. Can't wait to hear my mechanical drive going kra-ka-ka-ka as I run this at 4k 120FPS.
Imagine having a gaming PC and still using an HDD.
I'm just teasing you. <3
There’s 4090 in the same case, I’m more than okay.
If you're actually gaming with an RTX 4090 using an HDD instead of an SSD, then you're clinically retarded. If you were just being funny about the HDD bit, then good on you.
I have hundreds of older games stored on HDD. It makes little to no difference in these games. You have to be clinically retarded not to know this.
Were we talking about older games? No, we were not. You said you were going to be playing this game on your HDD. Pay attention to your own posts.
Pay attention to the context of the entire conversation in the thread.
Yes, I’ll play this specific game on a HDD just for giggles. Because it will be perfectly playable that way despite past claims from Insomniac and forum experts.
HDD is perfectly fine for data storage and older games. I have a mix of SSD, NVMe and HDD in my PC.
I understood the context. You were the person who wasn't paying attention to the context, which is why you randomly brought up older games when neither of us had discussed older games at all.
And intentionally bottlenecking your game for giggles is stupid, but do you.
Pay attention, boy.
No, it's not. What's stupid is claiming that your game would be IMPOSSIBLE without SSD and then releasing it on another platform where it works on HDD.
So your move is to be a condescending fuckwad? You're the person who acted like a douche. Don't get pissy for being called out.
The post you're using for "context" wasn't a post in our conversation. That was a post you made to someone else, on a different page of the thread, on a different day, that you and I never discussed. In the context of our conversation, you brought up older games out of nowhere. Read our conversation history. I don't give a shit what you said to someone else at some other point in this thread. That's not context.
Yes, intentionally bottlenecking your game is stupid. But again, do you.
Pay attention to the context of the entire conversation in the thread.
Yes, I’ll play this specific game on a HDD just for giggles. Because it will be perfectly playable that way despite past claims from Insomniac and forum experts.
For Ratchet & Clank: Rift Apart on PC we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.
DirectStorage is developed to fully utilize the speed of fast PCIe NVMe SSDs, but the technology is also compatible with SATA SSDs and even traditional hard disk drives. This means Ratchet & Clank: Rift Apart on PC can use the same technology for loading data, regardless of the storage device in your system.
If you already have the game on PS5 version why would you double dip at all?PS5 version looks fantastic. Can't see the reason to buy PC version untill 75% discount will be a thing.
RAGE in 2011:It will be playable in 2023 with the benefit of technology that didn't exist yet in 2020. You're not comparing the same things.
RAGE in 2011:
If you have a processor with few cores and you have a high end NVIDIA graphics card then you can try turning on the "GPU Transcode" menu option in the video settings menu in RAGE. By enabling this option a large percentage of the texture calculations are moved to the graphics processor (GPU).
P.S It wasnt a very good port, you had to manually create the texture cache folder and increase the texture buffer.
But GPU decompression and adaptive streaming are not new technologies.....
Yup.so all that ps5 ssd secret sauce was a bunch of BS huh
Just stop. Look at requirements.Do you realize that having a higher end internal SSD on PS5 vs a lower end would be a difference of a couple bucks to Sony right now at this moment?
I bought 2 x Samsung 980 Pro 2TB for less than $160 yesterday (meaning each was less than $80). How much do you think MS is saving from having a 1TB Gen 3 SSD vs Sony having a 825GB Gen 4 SSD? I would bet it’s less than tree-fiddy!
Regardless, you sound like a typical hater who still don’t want to admit that PS5 objectively has a smarter overall design when it comes to value compared to Series X.
Most people failed to understand that when game came out on PS5, Sony said game is only possible on PS5 coz of their special sauce SSD.This doesn't change the fact that we are yet to see anything that would justify such fast SSD in Sony's machine. A more powerful GPU would have already shown its benefits. We are yet to see anything on PS5 that we haven't seen on any other console or from any other publisher/developer. For what these machines are, midrange PCs, a Gen3 3.5GB/s SSD would have been more than enough. I may be proven wrong yet, but we're heading into 4th year of these consoles soon and nothing has justified that SSD that Cerny spent and hour talking about.
I dont care how much it cost to MS or Sony to produce a console. I only care about the money I have to pay. And yes, those extra 2 TF makes the difference and you can see it in the DF comparisons. Also Funny how you choose to ignore my other points.
Most people failed to understand that when game came out on PS5, Sony said game is only possible on PS5 coz of their special sauce SSD.
People are calling out Sony's lie. We not saying game will run great on HDD. No, hell no, all modern games need some sort SSD to play properly. Its the marketing and lie being called out.
Hey we nit pick everything MS says and label them as liar, we got keep same energy and call Sony out as well when they lie.
KEEP SAME ENERGY - GAF
GPU transcode was CUDA based, so if youre GPU had CUDA it would work, CPU transcode worked on any CPU.Was GPU Transcode hardware agnostic?
Was GPU Transcode used in any game since Rage? Why or why not?
Do these technologies work the same or are you comparing apples to oranges?
GPU transcode was CUDA based, so if youre GPU had CUDA it would work, CPU transcode worked on any CPU.
Same as has how DirectStorage also has minimum requirements pretty much as long as your GPU supports Shader Model 6, DirectStorage should work.
The technologies work the same, they are offloading decompression to the GPU.
DirectStorage is just an API to make life easier for developers to implement, just like FSR is an upsampler so devs dont have to make their own, but there is nothing actually stopping them from using other technologies as evidenced by TAA(U) and Temporal Injection techniques existing before FSR, its introduction just made life easier for devs.....not that the technology(concept) didnt exist before
Why not get used more......ask the developers, PCs have had free GPU cycles and Async compute for eons why dont they use them more efficiently??
Difference? PS5 outperforms the Series X is most comparisons and when the Series X has the "edge" over the PS5...it's minimal and still not in all areas.
Compared to PS4. Did they make any comparison with other devices? They want to sell PS5 consoles, not PS4 consoles when you develop the game for it.
Do you think they will say "The dimensional Rifts will only work with the PS5's SSD, but if we downscale everything to low textures, 720 resolution or lower, then maybe you could run it on an HDD, but heey, we obviously don't want to do that because we want you to buy a PS5 for this game" .
Good luck thinking you get the same experience with these lower settings. The game will look completely different without all the features enables. So no you can't run this game on HDD if you want it to look like the PS5 version. It's VERY clear that they talked about how the game is, isn't possible on PS4. Downscaling everything for it is irrelevant .
Don't be so stupid....
Please, insert compatible SSD to continue.
A Sony 1st party game being one of the first showcases for Microsoft's tech is kinda hilarious not gonna lie.DirectStorage to the rescue.
DirectStorage 1.2 with GPU decompression being enacted.
Quotes from Nixxes:
To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.
Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains:
\u201cTo enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.\u201d
Principal Programmer Alex Bartholomeus:
\u201cFor Ratchet & Clank: Rift Apart on PC we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.\u201d
DirectStorage is developed to fully utilize the speed of fast PCIe NVMe SSDs, but the technology is also compatible with SATA SSDs and even traditional hard disk drives. This means Ratchet & Clank: Rift Apart on PC can use the same technology for loading data, regardless of the storage device in your system.
I like how this gets posted here as if it is some sort of fact.Difference? PS5 outperforms the Series X is most comparisons
DirectStorage the API didnt exist yes.So is that the crux of your point? That the concept merely exists? In one game with a bespoke integration? Is it feasibly deployable? If yes, then maybe more devs should have been using this (but no one else did). If no, then the technology is for all practical purposes, unavailable or nonexistent.
DirectStorage the API didnt exist yes.
GPU Decompression did exist and could be implemented by devs if they had the will to do so, but im going to guess the benefits vs cost of implementation is why devs didnt bother.
Same reason some devs didnt use any sort of temporal upsampling until FSR came along.
But just cause FSR is in game X you cant go and say the reason Naughty Dog didnt upsample The Last of Us Part 2 is because the technology of upsampling didnt exist......that isnt true, a specific algorithm and implementation didnt exist.
So GPU decompression existed and had been implement in games, some games had Async Compute (dont make me have to look up all the games with async compute and how exactly they used it) that could be used to do compute task such as decompression on the GPU, Microsoft has released an API that makes implementation easier and now we have one(1) game that uses this specific API to do GPU decompression.
We have no way to know one way or another if a CUDA or Async Compute based GPU Decompression algorithm would let Rift Apart run on a mechanical hard drive or not.The concept existed in some form or another, but was it feasibly deployable for a studio like Insomniac where they could have made Ratchet and Clank Rift Apart run on a mechanical hard drive at 4K 30fps or 1440p 60fps? That's the point.
I was just finishing up my Computer Science degree around then, so alot of information was flowing through my head and while debugging stuff was fun, I dont remember how RAGE got the information to the GPU, I was more interested in the MegaTexture tech, I highly doubt the entire MegaTexture was loaded into System Ram or VRAM, I was more concerned with whether it could be applied to offline rendering(of which I had just discovered GPU rendering).Also, one more thing that I didn't bring up - does GPU Transcode in Rage bypass the CPU I/O and decompress the textures directly to VRAM?
Most of the 324 enthusiast forum dwellers that want to argue about stupid shit, sure.Most people failed to understand that when game came out on PS5, Sony said game is only possible on PS5 coz of their special sauce SSD.
People are calling out Sony's lie. We not saying game will run great on HDD. No, hell no, all modern games need some sort SSD to play properly. Its the marketing and lie being called out.
Hey we nit pick everything MS says and label them as liar, we got keep same energy and call Sony out as well when they lie.
KEEP SAME ENERGY - GAF
Not a very strong reader I see.so all that ps5 ssd secret sauce was a bunch of BS huh
We have no way to know one way or another if a CUDA or Async Compute based GPU Decompression algorithm would let Rift Apart run on a mechanical hard drive or not.
We also have no way of knowing the feasibility of developing and deploying it for a studio like Insomniac who not only designed and manage their own engine, but also created their own Temporal Injection technique........so clearly their engineers are badasses......but would they be badass enough to create their own GPU decomp middleware to have R&C run on a mechanical hard drive.....?
I was just finishing up my Computer Science degree around then, so alot of information was flowing through my head and while debugging stuff was fun, I dont remember how RAGE got the information to the GPU, I was more interested in the MegaTexture tech, I highly doubt the entire MegaTexture was loaded into System Ram or VRAM, I was more concerned with whether it could be applied to offline rendering(of which I had just discovered GPU rendering).