fran.fernandez
Member
Glad I played on my ps5. No money for those specs lols
I like how this gets posted here as if it is some sort of fact.
I was just finishing up my Computer Science degree around then, so alot of information was flowing through my head and while debugging stuff was fun, I dont remember how RAGE got the information to the GPU, I was more interested in the MegaTexture tech, I highly doubt the entire MegaTexture was loaded into System Ram or VRAM, I was more concerned with whether it could be applied to offline rendering(of which I had just discovered GPU rendering).
I like how this gets posted here as if it is some sort of fact.
It is, but some don't like to see it. Since some people were very invested and brainwashed by MS Series X power talk.
Genius Cerny redeemed.DirectStorage to the rescue.
DirectStorage 1.2 with GPU decompression being enacted.
Quotes from Nixxes:
To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.
Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains:
\u201cTo enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.\u201d
Principal Programmer Alex Bartholomeus:
\u201cFor Ratchet & Clank: Rift Apart on PC we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.\u201d
DirectStorage is developed to fully utilize the speed of fast PCIe NVMe SSDs, but the technology is also compatible with SATA SSDs and even traditional hard disk drives. This means Ratchet & Clank: Rift Apart on PC can use the same technology for loading data, regardless of the storage device in your system.
Can you back it up? Most comparisons keep going back and forth between the two.It is, but some don't like to see it. Since some people were very invested and brainwashed by MS Series X power talk.
Has no one yet compiled a meta analysis of all benchmark results of all the cross platform games released on PS5 and SX so far? I feel like there should be enough data by now for a somewhat reliable answer to that question.
Now imagine if Starfield doesn’t use DirectStorage with GPU decompression? Microsoft is not even the first to the party to use the tech they developed on PC, but Sony is.
lol what this is not true. You mean XSX has a higher resolution than the PS5 hence its 1 fps less.Difference? PS5 outperforms the Series X is most comparisons and when the Series X has the "edge" over the PS5...it's minimal and still not in all areas.
Compared to PS4. Did they make any comparison with other devices? They want to sell PS5 consoles, not PS4 consoles when you develop the game for it.
Do you think they will say "The dimensional Rifts will only work with the PS5's SSD, but if we downscale everything to low textures, 720 resolution or lower, then maybe you could run it on an HDD, but heey, we obviously don't want to do that because we want you to buy a PS5 for this game" .
Good luck thinking you get the same experience with these lower settings. The game will look completely different without all the features enables. So no you can't run this game on HDD if you want it to look like the PS5 version. It's VERY clear that they talked about how the game is, isn't possible on PS4. Downscaling everything for it is irrelevant .
Don't be so stupid....
Offtopic:
There is some twitter spreadsheets or spreadsheets made by others shared over twitter. So far not really in Xbox favor at all.
This was 2021...you may find a updatet version. /Offtopic
It's pretty funny. So far all PlayStation PC releases make better use of the latetst tech like, DLSS3.0, FSR2+, XeSS and even Direct Storage. Flight Sim 2020 on pc didn't even had DX12 from launch and other tech same as Halo Infinite. MS does a way worse job if it comes to implementing all the latest tech combined.
I just think it's funny that we haven't made games that work on gen 1 SSDs with 2-300mbps read and write speeds and people think suddenly games are going to need ones that can do 7GBps lolSomeone please post a Tweet from that hack Insomniac developer claiming that this game would be impossible on HDD. Thanks.
^ This. Memory of CPU and GPU of PC's are seperate, in console they are unified.PCs have more system RAM than consoles, they don't share the same 16GB pool like consoles do for VRAM.
FF16 drops to 720p in intense scenarios,that isn't the same as saying the image is 720p fixed. Your statement is disingenuous.It's so bloody funny 720p is getting roasted in here yet in the final fantasy 16 threads 720p sub 30hz frame rate was fine, no actually it was next gen lol.
Flight Sim 2020 released in 2020. What PS PC releases came out in 2020 with DX12?
Bro you have to try harder...
Yet it turns out that XS and PC runs all UE5 demos (even better than PS5). (BULLSHIT)
That speed difference between XS and PS5 is either identical or less than 1 secs. (more BULLSHIT, enough examples that show PS5 has better loading or texture streaming)
Loading speed is actually faster on the PC with Direct Storage and a measely SATA SSD. (compared with what?)
What's actually going to be the case with Rift Apart PC is that PC with SATA SSD will outperform the PS5 in loading speed and all other speed related differences. (ok? PS5 version is already near instant...if not instant, So how is it going to beat?)
That's a sata SSD beating Super fast SSD, God-tier I/O and the nonesense geometry engine. (Good...foor you!!)
Offtopic:
There is some twitter spreadsheets or spreadsheets made by others shared over twitter. So far not really in Xbox favor at all.
This was 2021...you may find a updatet version. /Offtopic
It's pretty funny. So far all PlayStation PC releases make better use of the latetst tech like, DLSS3.0, FSR2+, XeSS and even Direct Storage. Flight Sim 2020 on pc didn't even had DX12 from launch and other tech same as Halo Infinite. MS does a way worse job if it comes to implementing all the latest tech combined.
That's what happens when you get fat.PS exclusives PC ports in general, apart from Returnal and Days Gone ate, even after fixed, heavier than most other games, they run slower, etc.
Playstation has literally one of the worst PC ports ever, don't think TLOU port is the norm, it's literally one of the worst, top of the industry in terms of bad quality, it's on YouTube tops of worst ports ever alongside Batman Arkham Knight and some others. DLSS was just fixed in 1.1 version iirc.
PS exclusives PC ports in general, apart from Returnal and Days Gone ate, even after fixed, heavier than most other games, they run slower, etc.
They are far from being anything exceptional on PC, they just costume more resources for the sake of it with no visual compensation, they just do, it's normal to see people skeptical.
Nah, you don't get it. First, TLOU was way worse than any other release, it's not "badly optimized" alone because it could be playable in top of the line computers, it's everything else, almost past Ubisoft levels of bad with bugs all over the place the didn't render character models, lots of shaders rendering issues, clipping, animations, collisions bugs etc. It was worse than "the standard of these days PC ports".While TloU PC port was pretty bad at start all other releases so far aren't that bad compared to a lot of multiplatform releases these 2/3 years. It's not a Sony thing but a industry wide issue with PC development.
Most PC releases these days are pretty crap, buggy, bad performance and shit. At least PlayStation isn't giving it up with just one patch. I mean Dead Space PC port just had it's first patch after months. People would've burned down Sony if they did that.
LMAO fuck typing in the phoneThat's what happens when you get fat.
All you do is spread lies after lies. Even the developers of UE5 and nanite called people like you out for spreading lies. Yet here you are again.It's about the fact that this day, developers still have trouble with DX12 in general. The whole implementation was and is pretty shit overall. Now we see some better use of it, but for a long time it was not.
But he...here you are Staticshock out of your grave again buddy? because i remember you were one of those people shitting constantly on every tech from the PS5. Why are you starting this UE5 crap again? Everybody knew the whole engine was multiplatform, but THAT specific demo was created for PS5 and nothing else.
This is misleading.We've seen the The Matrix demo, and we know which version ran the best...and that wasn't the Series X version.
The Valley of Ancient demo runs 1080p 30 fps on consoles but Native 4k on PC. Its amazing the blatant lies you spread.Yet it turns out that XS and PC runs all UE5 demos (even better than PS5). (BULLSHIT)
Lol what? All loading speed have either been identical or the difference been 1 seconds or less, sometimes with XS loading faster. More blatant lies.That speed difference between XS and PS5 is either identical or less than 1 secs. (more BULLSHIT, enough examples that show PS5 has better loading or texture streaming)
Forspoken the first DirectStorage PC game. It will repeat itself with Rift Apart and you will lie about it again.Loading speed is actually faster on the PC with Direct Storage and a measely SATA SSD. (compared with what?)
By loading faster... I know reality is something you can't quite wrap yoour mind around.What's actually going to be the case with Rift Apart PC is that PC with SATA SSD will outperform the PS5 in loading speed and all other speed related differences. (ok? PS5 version is already near instant...if not instant, So how is it going to beat?)
So all the wrong information you have spread for the last 3 years is just shrugs?That's a sata SSD beating Super fast SSD, God-tier I/O and the nonesense geometry engine. (Good...foor you!!)
If you already have the game on PS5 version why would you double dip at all?
Why do you need to lie to defend Sony? Can you post what are all those recent games where PS beat SX? I waitDifference? PS5 outperforms the Series X is most comparisons and when the Series X has the "edge" over the PS5...it's minimal and still not in all areas.
Compared to PS4. Did they make any comparison with other devices? They want to sell PS5 consoles, not PS4 consoles when you develop the game for it.
Do you think they will say "The dimensional Rifts will only work with the PS5's SSD, but if we downscale everything to low textures, 720 resolution or lower, then maybe you could run it on an HDD, but heey, we obviously don't want to do that because we want you to buy a PS5 for this game" .
Good luck thinking you get the same experience with these lower settings. The game will look completely different without all the features enables. So no you can't run this game on HDD if you want it to look like the PS5 version. It's VERY clear that they talked about how the game is, isn't possible on PS4. Downscaling everything for it is irrelevant .
Don't be so stupid....
I'll probably buy it when it's dirt cheap and will never play it on PCIf you already have the game on PS5 version why would you double dip at all?
All you do is spread lies after lies. Even the developers of UE5 and nanite called people like you out for spreading lies. Yet here you are again.
The demo wasn't created for PS5, the demo was created for PC first. That's why the creators literally ran the demo live on their own PC. You really have no shame.
Lastly, the Matrix Demo is literally 1000x more complex than the PS5 demo. The creators of UE5 literally told you.
This is misleading.
The Valley of Ancient demo runs 1080p 30 fps on consoles but Native 4k on PC. Its amazing the blatant lies you spread.
The Matrix demo runs 1066p-1200p 30 fps on consoles, PC runs it at Native 4k. Its amazing the blatant lies you spread.
The Lumen in the land of nanite demo, the least demanding demo of the 3 ran 1440p 40fps. Nanite creator Brian Karis and Lumen creator ran it on their PC Live.
Keep on spreading lies.
If Epic Games had released this Electric Dreams demo on PS5 only.
You will be telling us how clearly its because only PS5 can run it.
Lol what? All loading speed have either been identical or the difference been 1 seconds or less, sometimes with XS loading faster. More blatant lies.
Forspoken the first DirectStorage PC game. It will repeat itself with Rift Apart and you will lie about it again.
By loading faster... I know reality is something you can't quite wrap yoour mind around.
So all the wrong information you have spread for the last 3 years is just shrugs?
Why do you need to lie to defend Sony? Can you post what are all those recent games where PS beat SX? I wait
We should probably wait to see how it plays on a regular HDD before breaking out the torches and pitchforks.Someone please post a Tweet from that hack Insomniac developer claiming that this game would be impossible on HDD. Thanks.
I bet it's just stored in system RAM like every other game.
PCs have more system RAM than consoles, they don't share the same 16GB pool like consoles do for VRAM.
To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.
Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains: “To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times, and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point, there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.”
Principal Programmer Alex Bartholomeus: “For Ratchet & Clank: Rift Apart on PC, we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.”
DirectStorage is developed to fully utilize the speed of fast PCIe NVMe SSDs, but the technology is also compatible with SATA SSDs and even traditional hard disk drives. This means Ratchet & Clank: Rift Apart on PC can use the same technology for loading data, regardless of the storage device in your system.
While Ratchet & Clank: Rift Apart can be enjoyed using an HDD and the minimum system requirements, we encourage players to use an SSD in combination with the recommended system requirements or higher, to experience the game’s signature dimension-hopping gameplay as originally intended.
Rapid loading and smooth navigation through endless open worlds has long been a goal of gamers and developers alike. Even with the incredible performance of NVMe SSDs, this goal has remained out of reach. Modern game engines have exceeded the capability of traditional storage APIs; a new generation of Input/Output (IO) architecture is needed.
Enter NVIDIA RTX IO, enabling fast GPU-based loading and game asset decompression, massively accelerating IO performance compared to hard drives and traditional storage APIs. NVIDIA RTX IO leverages GPU decompression for smaller data packages, enabling faster load times and lower CPU utilization, allowing developers to create a new generation of games with massive, highly detailed worlds.
NVIDIA RTX IO makes its debut alongside the free Portal: Prelude RTX mod today, and will also feature in Ratchet & Clank: Rift Apart, launching July 26th.
The full blog post from Nixxes has been put up officially.
Ratchet & Clank: Rift Apart PC specs and new features revealed
Learn what tools of the trade the Lombax is bringing to the world of PC gaming.blog.playstation.com
On second look, it seems like they removed the AMD GPUs from the official specs for Raytracing. "Details regarding ray-tracing support for AMD GPUs* coming soon"
Because it's nvdia marketingit seems like they removed the AMD GPUs from the official specs for Raytracing.
How so? Is this a Nvidia sponsored game?Because it's nvdia marketing
Clearly they feel like they have another release or something else when it comes to the performance on those cards but the studios competence buys them all the equity when it comes to stuff like this. Maybe it doesn't perform up the stuff with the original spec that they released upon more q&a.On second look, it seems like they removed the AMD GPUs from the official specs for Raytracing. "Details regarding ray-tracing support for AMD GPUs coming soon"
Yep, they announced RTX IO todayHow so? Is this a Nvidia sponsored game?
It is, the low version isn't the game anymore, they reduced textures and assets and still take advantage of Direct Storage 1.2 to achieve that. The is just no way the full experience runs from an HDD.Someone please post a Tweet from that hack Insomniac developer claiming that this game would be impossible on HDD. Thanks.
Nvidia has a video about GPU accelerated storage and loading that's still unlisted.