Right Let's Try This Again: PS3 Hypervisor Hacked

The Faceless Master said:
why don't you post a youtube video instead of a thread where the OP has a paypal donation scheme up and people are saying it's a scam and fake?
Search on youtube for "jtag 360 MW2" and you'll find vids. Some are fake, some are not. Of course some scammers will try and rip off other users by asking for MS Points and then not delivering, but you can find people that will do it for free if you look around. A friend of mine's nephew has done it, but personally I don't see the point.

how can you fault someone for saying your claim is bogus when the evidence you point to has tons of people saying it's bogus?
I'm not faulting the guy for saying my claim is bogus based on the link I posted. It was just his general attitude and the way he's so sure that only the PS3 version was affected (which is untrue, I assure you) that annoyed me. Sorry about the last post. I didn't mean to sound so abrasive.
 
OldJadedGamer said:
Did you even read the thread? More than half the people in there are posting that the OP is a scam and it's fake. Seriously.. I know you're new here but please don't just post random shit unless you know what you are talking about.
I don't know about that thread and what's going on in it, but the JTAG hack that allows running homebrew on X360 seems pretty real, as of late last year. There's information about it all over the hacking sites.
 
surly said:
You're living in a bubble mate. Just because you are unaware that a 10th prestige hack exists for the 360 does not mean that one doesn't exist. Please don't speak on things that you clearly know nothing about. If that one link isn't enough to convince you, I can post dozens and dozens of others, or perhaps you could learn to use Google and find them for yourself. Or just check YouTube. Of course, "they're all fake!" will be your response, but I know for a fact that they're not.

Do you even know what a jtagged 360 is and what it's capable of? I'm not talking about flashing a DVD drive with iXtreme or Lite Touch.
Still getting a so fucking what from me.

If this gets us closer to a Wii style USB loader set up so that I can have all my games (and blu ray movies?) playable from a few button presses and no disc swapping I am in freaking heaven.
 
Lord Error said:
I don't know about that thread and what's going on in it, but the JTAG hack that allows running homebrew on X360 seems pretty real, as of late last year. There's information about it all over the hacking sites.
It's easy to prove that that is real: -

http://www.youtube.com/watch?v=jE3LYZiADWE

eznark said:
If this gets us closer to a Wii style USB loader set up so that I can have all my games (and blu ray movies?) playable from a few button presses and no disc swapping I am in freaking heaven.
If you're talking about the 360, check the YouTube link above. It already exists.
 
surly said:
I'm not faulting the guy for saying my claim is bogus based on the link I posted. It was just his general attitude and the way he's so sure that only the PS3 version was affected (which is untrue, I assure you) that annoyed me. Sorry about the last post. I didn't mean to sound so abrasive.

You're a junior who posted a silly link that proved nothing to back up your claims. It's not up to me to waste my time searching all over the internet just to see if what your posting is true. You posted a bogus link, I clicked on it in and in turn wasted my time. I've read the GAF MW2 thread and is where I'm getting my info from.

surly said:
It's easy to prove that that is real: -

http://www.youtube.com/watch?v=jE3LYZiADWE

If you're talking about the 360, check the YouTube link above. It already exists.

I'm not doubting you can hack the 360, I've said it many times over that you can. I am saying that the modded 360 hacks to MW2 are shut down very fast (just read the GAF MW2 official thread). There you will find pretty much every bug in the game (99% are IW's fault) and there you will also see the 10th level prestige bug for only the PS3. Oh, and this youtube link had nothing to do with MW2 again... wasting my time.

Lord Error said:
I don't know about that thread and what's going on in it, but the JTAG hack that allows running homebrew on X360 seems pretty real, as of late last year. There's information about it all over the hacking sites.

That's great, I'm not questioning that you can hack the 360. But thanks?
 
dogmaan said:
I'm not sure it's a coincidence that the PS3 is starting to attract hackers attention, now that Sony has officially designated it "forbidden fruit" by taking away Linux support.

Ummm, this is a could point tbh, by appeasing the Linux and home-brew crowd to a certain degree by allowing Linux support from the get go it would seem to serve as a good mechanism to 'help' lower the chances of the system being hacked.
 
OldJadedGamer said:
I'm not doubting you can hack the 360, I've said it many times over that you can. I am saying that the modded 360 hacks to MW2 are shut down very fast (just read the GAF MW2 official thread). There you will find pretty much every bug in the game (99% are IW's fault) and there you will also see the 10th level prestige bug for only the PS3.
You're free to believe what you like, even if it is based on limited information and is wrong. Whether I'm a "junior" or not has no bearing on what I know and clearly I know more than you in this case. If you think searching for info outside of a single thread on here is "wasting your time" then you'll probably never get to know the facts. I don't think that you understand the difference between jtagging a 360 (which is something new) and doing a firmware mod (which has been around for years), but hey, unless someone posts that info up on here I guess you'll never know.
 
Elan tedronai said:
even sony finds it hard to emulate ps2 games on current ps3s. the bandwidth is too much for the RSX.

as for the dominance of the ps2, it helped that it had a huge marketshare. something the ps3 does not have. historically consoles or handhelds who are not market leaders have suffered from piracy. like dreamcast and the psp. anyone who thinks different is a little naive or oblivious in my opinion

What about the 360? Not saying I condone piracy ofcourse.
 
surly said:
You're free to believe what you like, even if it is based on limited information and is wrong. Whether I'm a "junior" or not has no bearing on what I know and clearly I know more than you in this case. If you think searching for info outside of a single thread on here is "wasting your time" then you'll probably never get to know the facts. I don't think that you understand the difference between jtagging a 360 (which is something new) and doing a firmware mod (which has been around for years), but hey, unless someone posts that info up on here I guess you'll never know.
it seems that you know everything except how to post a link to something that demonstrates what you're talking about withMW2. instead of actually doing that, you tell other people to search when it's on you to back your position, yet when replying to someone else on the JTAG hack, you find and post a video pretty quickly. that is the issue here.
 
eznark said:
If this gets us closer to a Wii style USB loader set up so that I can have all my games (and blu ray movies?) playable from a few button presses and no disc swapping I am in freaking heaven.

This.

I would love to box up all my games, and still be able to play them :)
 
Well, if all goes well this should lead to a nice PS1 HDLoader. Would love to dump my PS1 collection onto my PS3, would make some things so much easier to pick up and play.
 
Combichristoffersen said:
I'd like to see this result in emulation being possible on the PS3 (I want to play my old Master System games, but I can't be assed to dig out my MS and hook it up again).

You can run master system emus on linux ps3 though, can't you? i've got arcade board, nes, gameboy, genesis emulators on my ps3 and they work fine. and doom, seeing as how it wasn't released on PSN!

i'm not accusing anybody in this thread of being a pirate (arrrr me hearties...) but i still think that the ps3 being hacked is, on balance, a bad thing. also it doesn't function too badly as a media server under linux. sure it's deliberately gimped but what's there is still pretty decent. i'm surprised that people are getting so excited about this hack given that a lot of the functionality they keep talking about is already available.
 
This thread is turning into shit... too much to ask for to have a normal discussion thread about a topic like this I guess.
 
trk_rkd said:
You can run master system emus on linux ps3 though, can't you? i've got arcade board, nes, gameboy, genesis emulators on my ps3 and they work fine. and doom, seeing as how it wasn't released on PSN!

i'm not accusing anybody in this thread of being a pirate (arrrr me hearties...) but i still think that the ps3 being hacked is, on balance, a bad thing. also it doesn't function too badly as a media server under linux. sure it's deliberately gimped but what's there is still pretty decent. i'm surprised that people are getting so excited about this hack given that a lot of the functionality they keep talking about is already available.

The PS3 itself without Linux is a capable media machine. I've said it a couple of times over a couple of threads, but I have my movie and TV collections set up on my PS3 in a very structured way using folders (aka groups) and it's not been a big hassle at all to set it up. Any game videos I bring over from IGN, Gametrailers, or whatever runs fine on the PS3. I can copy it over using a media server (a bit slow on wireless), or use a USB stick (which I most often do).
 
Let see if geohotz can get the keys out of the ps3, iirc it took almost 3 years to get unsigned code to run on the 360.

Also BD firmware on the ps3 is encrypted, and also can be updated, unlike the x360.
 
Akainu said:
Would Sony even look into this if reported to them or do they just defeat them silently with updates?
Probably defeat it with updates. Also I doubt we will ever see a Linux option on a Sony system every again. Apparently he used otheros to get inside.
 
skrew said:
Let see if geohotz can get the keys out of the ps3, iirc it took almost 3 years to get unsigned code to run on the 360.

Also BD firmware on the ps3 is encrypted, and also can be updated, unlike the x360.
king kong exploit didn't take 3 years.
 
The Cell security system was designed under the assumption that the hypervisor would be hacked.

Taken from Titanio from B3D:

http://www.ibm.com/developerworks/power/library/pa-cellsecurity/

The architecture's main strength is its ability to allow an application to protect itself using the hardware security features instead of the conventional method of solely relying on the operating system or other supervisory software for protection. Therefore, if the operating system is compromised by an attack, the hardware security features can still protect the application and its valuable data. As an analogy, consider the protection the supervisory software provides as the castle's moat and the Cell BE security hardware features as the locked safe inside the castle.
The goal of isolating a process thread is not new; however, in contrast to the hardware-based method, existing approaches have used software to enforce the separation. The operating system or the hypervisor (also known as the virtual machine monitor -- the layer of software with the most authority in a virtualized system) has the responsibility of separating processes. For example, the operating system would ensure that the memory location of the high-value digital content is protected from reads and writes from non-authorized processes. The problem with this approach is that if an adversary takes control of the operating system or the hypervisor, all bets are off.

...


The fundamental problem with existing approaches is that they rely on software to provide the isolation, but at the same time software can be manipulated by an adversary. A better approach is for the hardware design to isolate the process in such a way that the software cannot override the isolation, and this is precisely what the Cell BE processor's Vault provides.

The Vault is implemented as an SPE running in a special mode where it has effectively disengaged itself from the bus, and by extension, the rest of the system. When in this mode, the SPE's LS, which contains the application's code and data, is locked up for the SPE's use only and cannot be read or written to by any other software. Control mechanisms which are usually available for supervisory processes to administrate over the SPE are disabled. In fact, once the SPE is isolated, the only external action possible is to cancel its task, whereby all information in the LS and SPE is erased before external access is re-enabled. From the hardware perspective, when an SPE is in this isolation mode, the SPE processor's access to the LS remains the same, while on the other side of the LS (the bus side), external accesses are blocked.
Despite their critical role, keys are usually stored in plain text form in storage. Ideally, instead of in this naked state, the keys will be sealed in an envelope (in other words, encrypted) when in storage, and only unsealed when given to an application that has been authenticated. However, this implies that another key is used for the sealing and unsealing (in other words, for encrypting and decrypting the first key); how is this key stored? Eventually, there must be a key that is not encrypted, and because this is the key that is at the root of all unsealings, we will refer to it as the root key.

Because of the root key's importance in keeping all other keys hidden, it must be robustly protected. The Cell BE processor accomplishes this with its Hardware Root of Secrecy. The root key is embedded in the hardware, and you cannot access it with software means; only a hardware decryption facility has access to it. This makes it much more difficult for software to be somehow manipulated so that the root key is exposed, and of course, the hardware functionality cannot be changed so that the key is exposed.
In fact, the decryption based on the root key can only happen within an isolated SPE and not outside of it; no access to the root key is available, by hardware or software means, from a non-isolated SPE or the PPE. First, this implies that a system designer can force all data decryptions by the root key to happen within the protected environment of the Secure Processing Vault; the keys unsealed by the root key will always be placed (at least initially) in the Vault only. Second, only applications that have successfully passed the Runtime Secure Boot authentication are given access to the keys unsealed by the root key. Any software that might have been adversely modified will not be given access to the unsealed keys. Because the foundation of this control is grounded in both the Runtime Secure Boot and Hardware Root of Secrecy features, the process is more resistant to manipulation than with a pure software-controlled access mechanism.
 
OldJadedGamer said:
Look at how well that worked for the PSP unless by "updates" you mean an entirely new model and redesign of the system itself.
Its already there, otheros has been removed from the PS3 Slim.
 
The Faceless Master said:
i just wanted to point out that you don't need the keys to run homebrew, all you need is a weak link deep enough in the chain of trust. the deeper in the link, the better, but that's all it takes.

How do you know this? What does it take to run homebrew on the PS3? AFAIK no one's even run hello world on it.
 
obonicus said:
How do you know this? What does it take to run homebrew on the PS3? AFAIK no one's even run hello world on it.
What he said is true for running homebrew on any console and applies to not just video game consoles, but security everywhere. He was merely trying to dumb it down for you but he couldn't have predicted what would happen.
 
MrPliskin said:
Am I alone in not being "pleased" with this kind of stuff? Not because I give a damn about piracy or anything else, I just don't want to see this harm the average user (by way of DRM, security features, etc) as a retaliation from Sony.

I mean, it's cool and all, congrats, but sometimes the "I did it just to prove I could" really can end up hurting the average end user. Chicken before the egg and all.

Homebrew helps the consumer, by unlocking the machinery they own into doing more for them. Shit, Sony sure doesn't give a rat's ass about customers, or I wouldn't be waiting for over nine months for a bug fix.

If Sony won't help me, I'm more than happy to mod my system and help myself.
 
Dragona Akehi said:
Homebrew helps the consumer, by unlocking the machinery they own into doing more for them. Shit, Sony sure doesn't give a rat's ass about customers, or I wouldn't be waiting for over nine months for a bug fix.

I think the implication was that the "average user" is one that does not use homebrew, and therefore doesn't benefit from features enabled via it while at the same time potentially being disadvantaged by increased security/DRM measures and possible limitations to software support arising out of piracy (or the threat of piracy) it will likely enable.
 
if this allows me to force 60hz output so i can play my PAL DVDs/blu-ray discs (for example, life is inexplicably interlaced but planet earth works fine) on my NTSC TV through my PAL PS3 then i'm all over it.
 
Dragona Akehi said:
Homebrew helps the consumer, by unlocking the machinery they own into doing more for them. Shit, Sony sure doesn't give a rat's ass about customers, or I wouldn't be waiting for over nine months for a bug fix.

If Sony won't help me, I'm more than happy to mod my system and help myself.

Generalization much?

It's not surprising for me at all, you just have to think about how such (IT stuff in general) work is done.
They have to-do lists of features, reported bugs etc.

These lists will be sorted after their relative importance.
e.g. affected users (number), man-hours needed, priority features, stuff with deadlines/contracts by HQ or allied companies, harmfulness of the bug to the user/PS3 and so on.

So your specific problem, while imo easy/quick to fix, is possibly way down that list which the relative small amount of people is working off, with new stuff bumping it down every day.

Also there is the scenario of them knowing they will change the system your bug is in completely anyway later on. Take the battery/clock icon for instance, it was never fixed because they planned on releasing a different interface - despite it would have been super easy, that's just how it works and you need some sort of system.

This doesn't help you of course, but reading some of your comments you seem to think Sony wants to piss you off personally.





regarding region free:

This would be my main reason for homebrew, but I personally can live with it on a current PS3.

- because of former region-locked devices, I only own PAL DVDs and I seldom buy them nowadays.
- because of former region-locked devices, I only own PAL PS1 and PS2 games and I seldom buy them nowadays.
- every single game licensed for PS3 (and PSP) is region free and probably will be in the future (PS2 games for example are only locked because of old licensing). This includes PS3 BD releases, PSN games, minis, PSP games AND PS1 games (download-versions).
Actually this also expands to any non-movie PSN content and full foreign PSN access is just a click of a button.
- a large amount of Blu-ray movies is already region free(/all regions) as for the most part only specific movie studios are anal about it (hello Disney&Fox).
- online videostore is IP locked but I don't even want to use my local PSN one as I want more than just the too expensive bare movie in questionable HD quality.

so 100% region free for everything (though at this time it might be too early to dream about stuff anyway) is more or less like a gimmick for me - with BD movies being the exception.
I would be happy if we could do homebrew stuff w/o inviting the pirates, cheaters etc. to the party, but as we can't for me it's basically a question of benefit vs. harm, in this case I can't think of much possible benefit for ME, especially (PS3-) gaming related. Yes, even XBMC as basic functionality - playing video/audio/picture files from any source possible - is already there (in contrast to the other consoles), may it be not as pretty&shiny.

Well, maybe if they would only share the knowledge among trusted people but going by his comments this guy is probably already in talks with modchip companies who want to pay him big time :lol


thb, I would prefer the PS3 never or after it's time to be (really) hacked, just so the PS4 won't be tighten up again. My lovely PSN DRM will be probably gone even w/o hacking, so I can't stand more losses :/ :lol



Edit: again, this is all IMO.
I just think there is not much to gain not yet possible on PS3 which could ONLY be achieved by PS3 homebrew and not on a decent HTPC.
 
Mario said:
I think the implication was that the "average user" is one that does not use homebrew, and therefore doesn't benefit from features enabled via it while at the same time potentially being disadvantaged by increased security/DRM measures and possible limitations to software support arising out of piracy (or the threat of piracy) it will likely enable.

And again I ask since every other system has been hacked... how has the end user been disadvantaged by increased security/DRM measures that haven't been there since launch already? The best selling home system ever to date was hacked and it didn't stop the company from making hundreds of millions if not billions in profit.

Where are the examples of past systems that have been hacked (every system besides PS3 btw) where the end user was hurt because of increased security DRM.

The Wii has been hacked for over a year or so and that system just posted a record breaking number of systems sold and the games for the system are constantly in the top ten month after month. I'm failing to see this excuse hold any water of hurting the normal end user.
 
George Hotz said...
On my system SPE3 is disabled and SPE2 runs security, leaving 6 SPEs for games and otheros. Theres another fuse register which says which SPEs are actually broken and hard disabled in manufacture, which mine is. But yea, I bet a percentage of PS3s could get access to all 8.

Awesome for the lucky ones that had the SPE disable instead of defective from factory.
 
OldJadedGamer said:
And again I ask since every other system has been hacked... how has the end user been disadvantaged by increased security/DRM measures that haven't been there since launch already? The best selling home system ever to date was hacked and it didn't stop the company from making hundreds of millions if not billions in profit.

Where are the examples of past systems that have been hacked (every system besides PS3 btw) where the end user was hurt because of increased security DRM.

The Wii has been hacked for over a year or so and that system just posted a record breaking number of systems sold and the games for the system are constantly in the top ten month after month. I'm failing to see this excuse hold any water of hurting the normal end user.

I feel "but companies are still making large profits" is one of the worst arguments to suggest piracy doesn't damage the industry or harm consumers. The relative security and level of piracy for any given platform factors into profitability for individual titles and companies, and this factors into things such as project greenlighting, budget, and platform mix considerations. If piracy becomes rife on a platform then titles which might otherwise have been made won't be made. Not to mention platform holders may change policy or implementations around DRM for either the platform in question or future platforms. In those instances, consumers would be affected, though it would be difficult to "see".

But this discussion is probably best kept for another thread.
 
OldJadedGamer said:
And again I ask since every other system has been hacked... how has the end user been disadvantaged by increased security/DRM measures that haven't been there since launch already? The best selling home system ever to date was hacked and it didn't stop the company from making hundreds of millions if not billions in profit.

#1 It's a known fact that Sony is still selling PS3s at a loss.
Hence, this is not a case like the PS2, X360 or even wii - where the hardware has been a major profit generator for the company. If anything an increased sale in hardware + potentially decrease sale in software (no one will know) is likely to just hurt Sony more.


OldJadedGamer said:
Where are the examples of past systems that have been hacked (every system besides PS3 btw) where the end user was hurt because of increased security DRM.

#2 PC says hello. Don't even get me started on SecuRom.
Another example of potential hacking causing harm to the end users? Let's see... RSX disabled for Linux on the PS3 to prevent exploits, firmware updates that restrict homebrew capabilities for people who doesn't even care about backups!


OldJadedGamer said:
The Wii has been hacked for over a year or so and that system just posted a record breaking number of systems sold and the games for the system are constantly in the top ten month after month. I'm failing to see this excuse hold any water of hurting the normal end user.

#3 See #1

#4
I'm failing to see how your argument of wii's sales has anything to do with the end user.
In fact...there's no point in using system sales in arguments concerning hacks. No one can determine the exact correlation between "hacking" and system sales.
Did the ability to play backup eventually lend a hand in killing the dreamcast?
Did the ability to play iso/cso eventually lend a hand to poor psp sofware sales?
Did X360's hackability eventually lend a hand to its current market?

No one can tell for sure.

Not to mention...it really depends on the end user.
Homebrews = good, piracy (or pointless hacking ) = bad.
 
I would just love to see this developed into a region free PS3 player for Blu Ray / DVD - I have a NTSC PS3 but can't play any of my PAL DVD's on it! So frustrating having to have 2 DVD players under my TV!
 
Tntnnbltn said:
Wanting confirmation for 2010 when we are less than a month into the new year is a bit excessive
But it's what actually matters, since the impact, if any, of this hack will only become significant later this year at the earliest.
 
Durante said:
But it's what actually matters, since the impact, if any, of this hack will only become significant later this year at the earliest.

With relation to slim's production cost vs. 299MSRP
here

And like I said, we'll never know the significance just based on sales.
Just want to throw the loss fact out there, so we can totally eliminate the horrible argument of ""but companies are still making large profits"
 
What he did is just awesome. I guess it takes a huge amount of knowledge and experience to hack something like the hypervisor.

I can highly recommend this video.
24C3 Why silicon security is still that hard

Even if you can't compare the security system of the Xbox 360 with the one in the PS3 (I'm not an expert ...), this video is still pretty interesting and you can learn a lot. They even talk about the role of linux on the consoles.
 
OldJadedGamer said:
And again I ask since every other system has been hacked... how has the end user been disadvantaged by increased security/DRM measures that haven't been there since launch already? The best selling home system ever to date was hacked and it didn't stop the company from making hundreds of millions if not billions in profit.

Where are the examples of past systems that have been hacked (every system besides PS3 btw) where the end user was hurt because of increased security DRM.
I agree the process has been mostly transparent on the consoles. The DRM arms race did add a few layers of complication to PC gaming though, and got some really terrible laws made (DMCA).
 
itxaka said:
Awesome for the lucky ones that had the SPE disable instead of defective from factory.

it used to be that the ps3 os would reserve 1, have the option to reserve another, and the app had to consider a third nonfunctional/disabled, so only 5 could be guaranteed exclusively to the app.

but now the docs say the os reserves 2 (one good for security, one nonfunctional/disabled/?), and six are available exclusively to the app. so theoretically if the cell chip is one with no bad spu's, the os could use it for something.

i remember cell yields were really poor early on in the life of the ps3, so that optionally damaged spu probably saved them a lot of money and otherwise wasted chips, but i'd think by now they've got it down to where most cells are not imperfect and have a perfectly good spu tagged as disabled. kinda sad to think potentially two 3.2 ghz core's are unavailable to do anything for the actual game itself (one disabled, one twiddling its thumbs with security)... that's a lot of dormant horse power.
 
The Faceless Master said:
if that happens, people will just work around it, if 100 trophies is unlikely, people will do 99... etc...

Right, and Sony could turn around then and change their data mining to flag this... My point though was the question of whether Sony would sit back and do nothing in this scenario, or could do nothing. I'm not sure why one would assume that.

The Faceless Master said:
there's nothing wrong with speculating on the future.

No, but again my point was that we're in little better position to speculate on it today than a week ago. Until the system's fully cracked, and we know the method used, we could speculate along many paths.


skrew said:
The Cell security system was designed under the assumption that the hypervisor would be hacked.

Taken from Titanio from B3D:

http://www.ibm.com/developerworks/power/library/pa-cellsecurity/


That was me. That's just highlighting bits from IBM's whitepapers, the theory of how it's 'meant to work' so that even if the hypervisor is compromised, things like secure running of code could be preserved against a corrupt hypervisor and/or some other of the common software attacks. As I noted at B3D though, there may well be shortcomings in implementation or in how these features are used that could let someone in. We'll have to wait and see.
 
The Faceless Master said:
i just wanted to point out that you don't need the keys to run homebrew, all you need is a weak link deep enough in the chain of trust. the deeper in the link, the better, but that's all it takes.


yes, people would most likely be able to award themselves trophies for games they don't even own etc and then just sync their trophies, assuming Sony doesn't have a way to detect and ban the modified consoles from the PSN.

cheating in games? no doubt it would happen too if left unchecked.


is there any evidence thus far that sony have the tools to ban cheaters?

Modded guns are rife in borderlands, for instance.
 
NinjaFusion said:
is there any evidence thus far that sony have the tools to ban cheaters?

Modded guns are rife in borderlands, for instance.

Tools to ban cheaters? What kind of a tools do you need? You just need an algorithm to detect a cheater and then ban his PSN.
 
NinjaFusion said:
is there any evidence thus far that sony have the tools to ban cheaters?

Modded guns are rife in borderlands, for instance.

I think they might leave detection of exploits within games to the publisher involved. I think they'd ask pubs to flag users in those games and then they'd consider banning them perhaps.

However if you start seeing patched OSes being used to enable or automate cheats across games or something, then I think you'll have Sony's more specific interest. Particularly if said patches were enabling other... undesirable behaviour. This approach to cheating would possibly also be a lot more detectable than trying to track individuals using 'native' exploits in games. And could be a lot more vigorous, since cheaters couldn't fall back on the excuse that the software natively allows this...as is Sony might be slow to ban people for doing things in the game that the game itself allows, even if it's unintended stuff.
 
Is it possible to downgrade a PS3s firmware?

Once this hack is useable like with the PSPs hacks will we see the same kind of firmware talk: People not upgrading and people trying to find PS3s with an early firmware? etc.
 
Lard said:
I have some Asian PS2 games, and a 60 gb PS3.

A region free PS3 would be *awesome*.

If you have a backwards compatible PS3 AFAIK there are some PS2 hacks that allows you to, run emulators made for PS2, and play other regions games.
 
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