Ogbert
Member
This is very valid. I actually found this with Nioh 2 too. I think Team Ninja are sometimes guilty of adding a little too much complexity to their systems.Even the game itself does a pretty poor job explaining the combat mechanics.
At the start it literally says "pick two weapons" and you have no idea what difference they make or how some weapons are more or less effective against certain types of enemies. There's a weird multi-layered rock-paper-scissor mechanic going on with certain weapons but also with the combat arts of those specific weapons. The game gives a little prompt later in the game explaining this in three sentences but that's pretty much it.
I can't really discover a logic behind this mechanic, it seems kind of random. Ghost of Tsushima was extremely straightforward with its stances against specific enemy types, but here there's so much going on. Also switching not only weapon but also between combat stances on the fly in the middle of a hectic battle just sucks because you need to take your eye away from the enemy and look at the little menu thingy showing arrows going up or down. It should've been a slow-motion effect while you switch stances.
The game really needs a dojo or something like Hanbei the Undying from Sekiro where you can train and learn mechanics and game systems.
I’m making a point of playing this how I want to play it, focussing on what feels enjoyable. I’ve dropped block, am using sparks for all forms of parry and chi pulsing at the end of each chain.
Simple but a lot of fun. I play these games for their sense of rhythm.