Risk of Rain (Steam): Side-scrolling Binding of Isaac

Oh man, I am dead set on getting to know how to play the
Miner.
Dude seems like he'd be mad fun. REAL HARD, but his damage output is a bit ridiculous. I keep trying to figure out the dashes but holy fuck does he take a lot of Micro. I totally suck at Micro guys, but he seems to keen to pass up.
 
Yeah miner is... awkward. Just messed around with him for the first time. First run couldn't even get past level 1. Second time though I made it to level three, but died after taking out acrid(finally). I think my problem is I'm trying to use the backdash attack for damage, when I should just stick to using it as an escape. His 2 and 4 do more then enough probably.
 
Yeah, they seem to. Honestly if you boost his attack speed I'm sure you could stun lock a lot of stuff with his normal attack but...damn, it is all but useless. I normally do the jump whenever I can cause it's cooldown is like 2 seconds, and then backdash and immediately start charging the drill, It's done...okay. Except the backdash only stuns targets in it's path...so the trick is to get things tailing you, backdash, drill charge then jump.

It...takes a lot of work.

Acrid
, on the other hand, has a simple strategy even if his abilities require some thought to use. Had good luck with him so far, made it to three all 3 times I've used him. The problem is I really need healing/life stuff to make him viable for past that. It's funny because I don't even really care about damage output since he does so much goddam damage.
 
From what I've seen from my friend playing
acrid
, most of the damage items are almost useless. He is pretty much all DoTs and they get nothing from on hit effects or attack speed and the like. But he is also constantly running into enemies, so yeah, every bit of healing he can get helps(except the on hit one of course).
 

Alex

Member
This looks wonderful, I'll have to give it a try tomorrow. Appreciate the post and breakdown, online co-op in this kind of a game should be lovely as well,.
 

scaffa

Member
This game is pretty good, enjoying it a lot. I can't handle medium but did a run on easy yesterday and well ended up playing for 150 minutes on one session. Ended up being crazy powerfull and almost indestructable.

Unlocked a few characters but still got 4 to go I think. Want to finish it on medium now and do some co-op. Really digging the style of the game. Hope they keep working on it or make a game similair to this :)

Recorded me playing the last stage, its insane how every powerup stacks :)

http://www.youtube.com/watch?v=k_GI1jf_Xpc

edit: vid no longer private, thanks OniBarubary :)
 
Your vid is private

But yeah man, Engineer with drones is OPPPPPPPPPPPPPPP because of your abilities. Get the item that repairs drones or calls them in and you will destroy.

I've unlocked a ton of stuff now, all characters save the last.

Also, I know a lot of people are sorta disappointed in the last boss
Providence
but I just think he's REAL damn cool. I dunno why but he looks so boss as do all his attacks. I think it'd suck if he was harder to be honest because at that stage you're so overpowered that if he was a LEGIT threat it'd be like... 2 hit kill. Otherwise you'd never be able to be killed anyways. It makes me curious about the barebones plot of this. I have a ton of lore entries and am seriously wondering if there's one for the last boss. I love this world and would love to see the story behind it.
 
I am only missing 4 monster logs, 3 of them are bosses, but I'm pretty sure I'm only missing two bosses(unless there is a hidden one I am unaware of). So yeah, I think its a safe beat the last boss drops one(inb4 it only drops on monsoon or something). Given his title(plus all the other monster logs, and the line you get from each ending) I got an idea what his deal is, but hard to say for sure...
 
And I just played a round or two with
HAN-D.
Oh man. I love all the characters in this. You just know as you play that there's gotta be a way to make that character work and you keep failing but get a step closer to figuring them out then BAM it all clicks and you start having great runs. I had trouble until I noticed his ground slam is also faster when you're overclocked so I just ran around clocking, slamming then punching and collecting drones. Activate the boss and then do much the same to damage them and use drones when low on life. Works pretty well even with large mobs since the overclocked punches have a tendency to stun. Magma Worm is a fucking joke with him as the swing is so wide for the slam that I've hit enough segments to do over has his life one time.

Blargh, this game consumes all my time. This needs updates and more characters and items. I will pay goddammit.
 
I really can't do anything with the Enforcer, feels like a character that needs a team backing him up to really do anything significant, his short range and slow walk speed sort of kill me when I'm up against the Lava Worm or the Jellyfish. He mauls the Colossus though.

So Acrid is sort of insane, with powerful mobs I'd just gather them all up, throw down my acid trap, and find a rope, free EXP and Money for days. The character runs much easier when you've got Foreign Fruit to get you out of sticky situations. I got through to stage 5 at Hahahaha difficulty with the character on like my second run, before Acrid I had only gotten stage 3.
 

Momentary

Banned
Hmmm. I'm going to try this Engineer out. I unlocked him yesterday. I've heard good things about him and the Mercenary. So is this game a lot easier with more players or is it about the same?

F237AC4B9F8E2F5F961F1972DB946BB429E93FEC

Tried Engineer and I just got slayed. Multiple times. Am I just not getting lucky drops? What's the difference between the drones engineer gets rather than what other classes get? Dude sucks so far for me.
 

Vhalyar

Member
After tweaking the controls it's a lot more palatable. Finally got around to killing the vagrant right after doing that, though my garbage drops didn't help at all when I got swarmed by the leftover enemies.

Is it usually better to keep fighting the boss around a single area or drag him around to avoid the monster spawn pile-up?
 

Purkake4

Banned
Game's awesome. It's a bit weird how some cool indie stuff gets a giant spotlight shined on it while others are just left in the cold. Especially one that has local and multiplayer co-op either of which is usually the nr. 1 complaint about them.

Going by the comments, I guess the engineer is still super OP?
 
Tried the demo, liked it a lot but I can't get my dualshock 3 to work no matter what. Tried motioninjoy, didn't work so removed and went back to 360/scp drivers and no go. That's the only thing holding me back from buying it.
 

Momentary

Banned
Somebody has to show what's up with this Engineer, because I'm failing with him. I'm on moderate difficulty and I'm getting waxed with him.
 
Some thoughts:
The game gets better once you manage to unlock some more items, and I feel that there's really no shame in playing drizzle prevalently, because I find the difficulty of the game a bit unbalanced. I finished the game just barely, 70 minutes in: I was very confused by the level's layout and the boss took ages to kill; I have no idea how a class without dodge could kill it è.é .
Even a lucky run will end prematurely on the later levels due to the fact that your character's abilities receive no real upgrade. I don't know the actual numbers but it seems to me that you just get a smal HP up and a very small damage increase on level up, am I right?

Lastly, maybe I'm just a noob but I find that some classes are simply not viable. How are you supposed to survive past level 2 with the acrid? I'd like to see that.
 

Sykotik

Member
Lastly, maybe I'm just a noob but I find that some classes are simply not viable. How are you supposed to survive past level 2 with the acrid? I'd like to see that.

IIRC, Acrid was the first time I managed to get to the last level. I think I was just doing a lot of hit and run. His Ability 2 cools-down fast and causes stun. No doubt it's also based on what items you manage to find.
 

Vhalyar

Member
Ah wait, you can actually unlock things by playing on Drizzle? The description made it sound like it didn't count your progress there.
 

LaneDS

Member
After a few hours with this, I realized the more people playing the better the game got. Fantastic game but best played with a good group of folks.
 

RedSwirl

Junior Member
So it's good? I was afraid it'd be just another sidescrolling roguelike to go along with Spelunky and Rogue Legacy.
 
Ah wait, you can actually unlock things by playing on Drizzle? The description made it sound like it didn't count your progress there.

Yes, I unlocked a bunch of stuff in drizzle, and I think you get logs as well. What you don't get are item descriptions on the main menu

So it's good? I was afraid it'd be just another sidescrolling roguelike to go along with Spelunky and Rogue Legacy.

I'm certainly enjoying this more than I enjoyed either of those
 

Durante

Member
Game's awesome. It's a bit weird how some cool indie stuff gets a giant spotlight shined on it while others are just left in the cold. Especially one that has local and multiplayer co-op either of which is usually the nr. 1 complaint about them.

Going by the comments, I guess the engineer is still super OP?
I didn't know it had local coop. Will buy.
 
I played with the Bandit and Acrid, the first seems pretty underwhelming and the Lights Out ability not very useful when you are being swarmed by lot of enemies.

I think what it is is that there are characters clearly not designed to be able to be effectively used solo. Bandit is all fun and games (and by all fun and games I mean carpal tunnel inducing rage) up until the point where he has to deal with a mob of high health enemies. He ... can't do anything effectively against them. His AoEs are all pretty underwhelming damage wise as they don't have very large stun or knockback and from that point he's relegated to slowly kiting and hoping to find some ledge to snipe from. The cooldown reset becomes a complete non-factor thanks to Headshot not being able to hit multiple enemies and high health mobs grouping together so much from Stage 2 onwards and even if you could effectively pick off head shot opportunities the skills themselves aren't all that effective at dealing with masses of enemies to begin with.

Does the Cooldown reset apply to items? I feel like if he could spam Buzzsaw with Cooldown resets my opinion of him might change.

Acrid is insanely effectively solo though, he can really deal with mobs quite easily.
 

Serrato

Member
Hmmm. I'm going to try this Engineer out. I unlocked him yesterday. I've heard good things about him and the Mercenary. So is this game a lot easier with more players or is it about the same?



Tried Engineer and I just got slayed. Multiple times. Am I just not getting lucky drops? What's the difference between the drones engineer gets rather than what other classes get? Dude sucks so far for me.

The Engineer is so Strong it's ridiculous. But he need some Defensive items to survive cause he got no Defensive abilities. It's mines, Missiles and great curve Primary Attack are really good.

And those turrets.

Spam the harpoons!
 
This post is going to have a lot of spoilered unlocks, just to let people know.

I really can't do anything with the Enforcer, feels like a character that needs a team backing him up to really do anything significant, his short range and slow walk speed sort of kill me when I'm up against the Lava Worm or the Jellyfish. He mauls the Colossus though.

Enforcer takes some work. I'd say much of his viability comes from having a good place to set up your shield against a boss as well as knowing when to shield, as it's not always best to do so (example, Guardian Jellyfish. He is a kiter, do not drop shield on him). That said, don't be afraid to shield to take care of normal mobs as his attack speed increase is well worth it. Drop shield, fire til they're near you then shield slam to knock them just far enough away that a rocket stun will always hit them and keep firing. Ad nauseaum. Two items that help TREMENDOUSLY for him are the Warbanner and Green Carpet Thingy That Heals When You Stand Still For Two Seconds (...forgot the name). Both work exceptionally well, as normally during boss rushes you'll level and the increase in health regen and attack speed is not to be underestimated. I regularly reach Level 3 with Enforcer, though bad items or luck can fuck you later on.

Tried Engineer and I just got slayed. Multiple times. Am I just not getting lucky drops? What's the difference between the drones engineer gets rather than what other classes get? Dude sucks so far for me.

Engineer Pro Guide!

Engineer is easily super OP. He just takes a little work. His three bomb normal attack does decent enough damage, though you'll mostly just be spamming it in between cooldowns of other abilities. I'd hesitate to use his turrets on normal mobs since they are super helpful during bosses to 1. deal damage and 2. draw aggro so save those puppies for the boss rush. The real trick and bread and butter of his game are mines. Mines mines mines. Use them all the time. Slam on that 2 key until it breaks your keyboard/gamepad. When facing normal mobs, just lay them behind you and watch as stuff tries to follow you and blows up, then clean them up or hit them occasionally with your 3 bomb normal. If enemies are fast enough to catch up to you just jump to dodge past them and head back the other way to lure them back into your mines. For bosses, do not do set up before they show as you may drop all your mines and turrets in an area they do not spawn. Wait for them to spawn and then drop both turrets either 1. on either side of the boss or 2. on the same floor but far apart from each other so enemy attacks don't hit both and so you can comfortable run back and forth between them to avoid monster attacks. This range is important because bosses and the boss rush are won by laying down mines and running back and forth across the area you dropped them, WHILE NEVER STOPPING THE DROP OF MINES. Dead serious, pound that key. Jumping a lot helps as a lot of time the hit box for an attack may not actually be above the ground where it hits. Whenever you're mines are on cooldown just shoot out a normal attack. Each boss sorta has a range this strat works best at and little variations. Magma Worm don't be standing where he comes out but try and get him to come down on mines, Colossus just lay bombs and wait as he walks onto them slowly, fight Guardian Jelly on a long open space so he stays on the same line as you and eats any mines you drop, Wisp is cake, Toxic Beast will gladly eat said mines, etc. Just mine mine mine all of the time. The cooldown is low enough that you should be dropping one every 2 or 3 seconds.

Now, his missile attack is something tricky. This ability is REALLY GODDAM GOOD but really dangerous. First, it does a ton of damage. Second, it homes in on targets. ANYWHERE. This is the great part. On a high level and see an enemy below you? Missile out of his range and kill him safely. It has an...okay cooldown so it shouldn't waste too much time. The fact that you stand still when you use it seems like it wouldn't be viable during boss rush or near monsters, especially if you use the strategy I outlined above. YOU WOULD BE WRONG. The damage for it is worth it to use and you can make effective use of it by strategizing a bit. A real big trick to using it is that you can use it in the air and you will continue to travel meaning that the frames where you stand still will be used in the air so that there is significantly less time standing still. So the way I often use it is to jump and immediately use it, avoiding the attack or mob I was just going by as they try and attack and then land with only a few frames of stand-still and run the other way before they can attack. It takes a couple tries to get used to the timing, but the missiles are his strongest attack and well worth the effort to use.

Other than that, good item set up would be anything that increases mobility such as the Goat Hoof or Jet Packs. Since all his attacks have a chance to proc item stuff (including bombs and missiles and turrets) anything that does explosions or splash or anything like that helps control mobs tremendously. Likewise since you'll be running past mobs quite a lot, items like Barbed Wire are helpful whereas Tesla Coil is the absolute HOME WRECKER. He has an okay amount of life, but life boosting stuff is always appreciated. Avoid the stand still one, if you're playing him right you should never be standing still.

Hope that helps! It's a bit disorganized and I'm pretty sure I used the word "use" about 30 jabillion times but it's early so sue me.

Is it usually better to keep fighting the boss around a single area or drag him around to avoid the monster spawn pile-up?

Depends on class, current items and level. People with AoE stuff like Acrid or Engineer most definitely should stick to one area and just keep running back and forth amidst the mobd and boss to keep them together. It's more dangerous due to having more enemies able to hit you, but your damage output should also help you deal with them better and not make you end up fighting single enemies and wasting your abilities too fast so that the next single enemy chills around hitting you while you twiddle thumbs. Likewise if you have explosion items, mortars, sacrificial dagger, ghost mask anything that means an enemy death causes a damaging effect than it's best used near other enemies. People like Commando and Miner and such work best drawing enemies away from the boss and dealing with them separately. Huntress too, until she starts being able to out DPS heal hits. Level factors in because on early levels unless you're an Engineer or Enforcer, it's best to draw enemies or bosses away and then mess 'em up. Once you level and do more damage or have more items or faster attack speed, you can normally handle them all together, though there are still enemies I prefer dealing with separately due to either negligence (Ancient Wisp is easy...until you stop paying attention to him while fighting mobs and you don't keep track of his easy to avoid attacks) or annoyance (stupid fucking Imp is so hard to dodge with other enemies around). So...it depends.

Some thoughts:
The game gets better once you manage to unlock some more items, and I feel that there's really no shame in playing drizzle prevalently, because I find the difficulty of the game a bit unbalanced. I finished the game just barely, 70 minutes in: I was very confused by the level's layout and the boss took ages to kill; I have no idea how a class without dodge could kill it è.é .
Even a lucky run will end prematurely on the later levels due to the fact that your character's abilities receive no real upgrade. I don't know the actual numbers but it seems to me that you just get a smal HP up and a very small damage increase on level up, am I right?

Lastly, maybe I'm just a noob but I find that some classes are simply not viable. How are you supposed to survive past level 2 with the acrid? I'd like to see that.

Acrid is devastating. The trick is to not spam his melee just hit for the DoT to stack on top of his other DoTs. He's a bit tougher since he has to get in close range, but fighting with him takes a little more patience since a lot of his strategy hinges on his acid floor ability.

Now Sniper or Miner or Robot Janitor...they're guys I'd question the viability of.

As far as the later levels difficulty goes...yeah, I'll admit the game could use some more balancing. Seems like there's less strategy for most classes late level and it simply becomes "SPAM EVERYTHING AND HOPE MY ITEMS KEEP ME ALIVE" sometimes. I'd still say it requires some level of strategy as for instance my later Huntress runs work completely different than my late Engineer or Acrid runs do.

The Final Boss is not SO bad if you don't have dodge. Just...don't be standing still. And know when to jump. What's really hard without dodge is the last phase cause of that damn shadow clone. Still managed with Acrid fine though. Worms died so fucking fast, lol. Each segment can be hit by his disease spreader and the acid floor.

After a few hours with this, I realized the more people playing the better the game got. Fantastic game but best played with a good group of folks.

;______; I've been having all this fun by myself.

I'm also going to be an enormous nerd and try and make Providence cosplay. I've already gotten a huge ass piece of cedar and sketched out his sword. I just really wanna get in touch with the makers and ask for concept sketches and enlarged pictures of him so I can get working on the costume right.

...it would be my nerdliest dream to go to a PAX or random anime convention with a group of people cosplaying as all the characters.

Man, I think I need to step away from this game a bit more. It's starting to get obsessive.

I've also debated starting threads for this game on various other game culture boards. I love how this one took off and so many people have bought it because of it, considering I thought most of us were original Kickstarters and the game wasn't selling so hot. I want this game to do well though, I'm invested in it this time and want to see it succeed. Such is the way of Kickstarting, I suppose, since I feel like it was worth putting money on something that could've been crap but turned out to be top 5 game of the year.
 

Maedhros

Member
So, to play multiplayer, I need to host and give my friends the IP?

I wish we could have something like servers or random match-up...
 

Serrato

Member
Now Sniper or Miner or Robot Janitor...they're guys I'd question the viability of.

I still didn't unlock the Miner so I won't say...

The Janitor suck so far (for me)

But the Sniper is a Boss!!!!

It takes time and patience, but he can kill as fast as others but i'll admit he is the more-tactical wise of them all. Against the final boss, the 2 Serpent phase is the hard part. Otherwise, just run and shoot until he dies.
 
I'm just really bad with him =/

Janitor on the other hand I've played a round or two messing around and have had fun so we'll see how viable he gets later. I think what'll be his saving grace is the healing drones. Having a healing ability can work wonders later on, especially if you can kill enemies with regularity to keep building more.
 

aravuus

Member
Been listening to the ost all evening, it's pretty goddamn great. The game itself also seems cool, should definitely check it out.
 

Serrato

Member
I'm just really bad with him =/

Janitor on the other hand I've played a round or two messing around and have had fun so we'll see how viable he gets later. I think what'll be his saving grace is the healing drones. Having a healing ability can work wonders later on, especially if you can kill enemies with regularity to keep building more.

Also, the Sniper, like the Huntress, is a Late bloomer as his damage get way way way higher the level he is. Don't rush the levels, take time to farm money to buy everything, and if you have too, repeat levels until you have the good items. One thing I did with his was to have the Snake Eyes and luckily (!) have it to number 6 with like 10 Double damage glasses.
 
Finnaly finished the game with the Engineer, I was unstoppable nothing could stop me and I didn't even got many over powered items and only two drones. My tactics were basically walk jumping and spamming the grenades, leaving a trail of mines when I needed to kite a great number of enemies jumping before using the spears and using the turrets as a decoy, about the turrets they seems to have a lot of health.

In the fight against Providence I could drop a turret and he could spend a lot of time trying to destroying it, and while I could be spamming my grenades and spears, the only part I got worried was when I got hit with the red beam from one of the Wurms, that beam does a lot of damage, except for that the fight was easy.

I was able to unlock the Huntress, the Miner and the Sniper. Incredible game.
 
Somebody has to show what's up with this Engineer, because I'm failing with him. I'm on moderate difficulty and I'm getting waxed with him.
He's one of the few classes that can hit things above or below him. You can stand above a group of enemies and shower main attack onto them without being hut. Same with his missile attack, that can go through walls.

His turrets can sometimes have monsters attack the turret and not you, so you can freely attack them. Or drop a turret on some monsters and hide somewhere while the turret kills them.
 

Haunted

Member
The Sniper has bad solo viability (I think) but absolutely wrecks in coop with someone to draw the heat off of him.

Classic glass cannon + tank combo. If he gets the time to set up his shot, nothing's surviving for long.
 

Darkwater

Member
Damn. This game is hard! Did you guys alter the control scheme as well? For commando I use WSAD for movement, space for jumping, L-shift for rolling and num 1-2-3 for the other abilities. I wish the game had full controller support but right now it just doesn't feel very good.
 

Vhalyar

Member
Depends on class, current items and level. People with AoE stuff like Acrid or Engineer most definitely should stick to one area and just keep running back and forth amidst the mobd and boss to keep them together. It's more dangerous due to having more enemies able to hit you, but your damage output should also help you deal with them better and not make you end up fighting single enemies and wasting your abilities too fast so that the next single enemy chills around hitting you while you twiddle thumbs. Likewise if you have explosion items, mortars, sacrificial dagger, ghost mask anything that means an enemy death causes a damaging effect than it's best used near other enemies. People like Commando and Miner and such work best drawing enemies away from the boss and dealing with them separately. Huntress too, until she starts being able to out DPS heal hits. Level factors in because on early levels unless you're an Engineer or Enforcer, it's best to draw enemies or bosses away and then mess 'em up. Once you level and do more damage or have more items or faster attack speed, you can normally handle them all together, though there are still enemies I prefer dealing with separately due to either negligence (Ancient Wisp is easy...until you stop paying attention to him while fighting mobs and you don't keep track of his easy to avoid attacks) or annoyance (stupid fucking Imp is so hard to dodge with other enemies around). So...it depends.

Cheers! I'm finally starting to make some (reliable) progress, though Magma Worm is a big pain in the ass when there are too many enemies on the same platform, but Colossus and Vagrant I can take down easy enough... usually.
 
Damn. This game is hard! Did you guys alter the control scheme as well? For commando I use WSAD for movement, space for jumping, L-shift for rolling and num 1-2-3 for the other abilities. I wish the game had full controller support but right now it just doesn't feel very good.

I find the keyboard setup unusable, use a controller

Ps: I beat the game with the acrid on drizzle, It was quite close, mainly because I had lost a TON of time at level 4. After some practice, the sniper is not so bad, but his survivability is still limited.
 
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