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Rock Band Platform |OT|

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My drums work great, no crosstalk or any of that mess. The little plastic locking mechanisms on the metal poles, however, now require quite a bit of force to get locked in all the way. They actually leave noticeable black marks on the poles themselves; rather unsightly.

Rebound is fantastic; I put up my highest score yet on Highway Star (can finally hit that OD section right after the lyrics come in!). They're quiter, but it's most noticeable when you're gentle on them. I'm considering ripping the old silencers off my RB1 pads and transferring them over, but I wonder if that's just a waste of time.
 
Ding said:
None of that requires a split strummer. (Just as playing with your fingers on a real bass does not require "split strings", if such things even existed.)

They do, as our bassist discovered during the second song of our last gig.

You know, the one with the big pounding bass line that's played on said string. :(
 
ahoyhoy said:
For some reason the animations seem more... well... animated. The characters seem to move a bit more fluidly and it's much more entertaining to watch.

That's been my impression based on the videos I've seen.
 
IAmtheFMan said:
Okay I gotsa question.

Recently, I upgraded to an LCD Philips HDTV, and I calibrated my system, and it's been working okay... but now that I started the drums, I notice definite lag on the fills. I checked in the Freestyle mode, and it's there. Now the thing is, when I play the game, I don't have a problem with beats not registering; it's just the fill lines.

Any advice GAF? Is it just crummy calibration, or is this something I'm doomed to have?

If you're noticing lag during the fill, the delay is probably coming from your audio processing. It might be necessary to switch to stereo output to minimize it. The game can compensate for lag in the songs since it knows what you need to hit before you hit it, but fills are always live, hence the delay with just fills.
 
Harmonix was more evil about charting Everlong on expert guitar than Neversoft. I played Everlong in GHWT at PAX, and it didn't have any of those GO chords :(
 
BrandNew said:
Hands Down is awesome. Don't know bout the others, haven't played them.
As a song, it's horrid. On guitar, it's mostly a mind-numbing chugfest. Good drum song, though.
AlphaTwo00 said:
The general reception for Megadeath is Thumbs up, right?
Yeah, especially if you're a masochist.
I'm not going to get much play time on Devil's Island on guitar, though. It's just brutally hard right at the beginning. Bad Omen lets you have fun for a long time before it smacks you. I might have passed it first try if overdrive had kicked in faster. I had a full bar when I failed at 82%. The rest were manageable the first time, and definitely interesting, including Peace Sells on the disc.
 
Holy FUCK. Has anyone even TRIED Megadeth on drums? they are by far the hardest drum songs in the game, can barely make it to 50-60% on them, whereas I can beat every other song.... maybe if I turned on hyperspeed... but nah, I ain't a bitch like that.

AINT GOIN OUT LIKE NO SUCKA
 
bounchfx said:
Holy FUCK. Has anyone even TRIED Megadeth on drums? they are by far the hardest drum songs in the game, can barely make it to 50-60% on them, whereas I can beat every other song.... maybe if I turned on hyperspeed... but nah, I ain't a bitch like that.

AINT GOIN OUT LIKE NO SUCKA
Speed settings in rhythm games are not cheats, even if Harmonix have called them that. When it gets to the point where gems overlap, it's not a case of hyperspeed being too fast. It's a case of the default speed being too slow.
 
i've always seen it as the bitches way out. like, it's not the speed the developers intended. but whatever.

tough luck. to each his own.

I'll give it a shot later though and see how I fare. it's too late for more drums now.
 
bounchfx said:
i've always seen it as the bitches way out. like, it's not the speed the developers intended. but whatever.

tough luck. to each his own.

I'll give it a shot later though and see how I fare. it's too late for more drums now.

Sorry if some people have trouble processing a clusterfuck of notes in a solo. I use it cause some solos (metal ones) are just so bunched together normally, that I can't tell them apart. Hyperspeed at least lets me attempt to pass them
 
Songs like the Megadeth tracks and a number of tracks on the RB2 disk, I find incredibly enjoyable on Hard, and incredibly stupid on Expert. Doesn't seem to matter if I can beat them or not, some of the ones I can +95% I find the least fun to play...but I switch it down to Hard, and I have a blast.

So...yeah, on drums I'm loving The Conjuring, My Last Words, and Good Mourning/Black Friday. I didn't bother picking up the other tracks.
 
Eric Hall said:
Sorry if some people have trouble processing a clusterfuck of notes in a solo. I use it cause some solos (metal ones) are just so bunched together normally, that I can't tell them apart. Hyperspeed at least lets me attempt to pass them
Complaining about hyperspeed is like saying that using glasses to read sheet music is cheating.
 
Christ, I just saw the chart for Ramblin' Man. I ain't gonna be able to keep a combo through those verses. And the bastard is in GH too.

I just got an email from Play Asia, I can't return the copy of RB2 I'm getting. This is shit. If you're in America (or have an NTSC 360) and would like a copy of RB2 for 360, send me a PM, I'm pretty desperate so you can probably take me for all I'm worth.
 
darkressurection said:
So, people with the RB2 drums, how are they working out for you? I see a lot of stuff on scorehero with people complaining about them, but we all know about the vocal minority.
I picked mine up on Saturday, and they had a bit of cross-talk on the yellow pad. I got rid of it by putting a couple of rubber bands around the pad. Today, I opened them up and tightened the screws holding the piezo-meter and they seem to be working perfectly now.
 
Eric Hall said:
Sorry if some people have trouble processing a clusterfuck of notes in a solo. I use it cause some solos (metal ones) are just so bunched together normally, that I can't tell them apart. Hyperspeed at least lets me attempt to pass them


Once you realize that they're all pretty much scales, it becomes easier. Still, getting my fingers to scale up and down the fret board is like trying to drag a cripple across the street :\
Need to get rid of this rust.
 
bounchfx said:
it's not the speed the developers intended.
Oh God it's the DDR Bag No Speed modifier debate from the 90's all over again.

Listen - playing a music game depends primarily on two things:
1) honing reflex, and
2) being able to interpret the crap flying down the screen.

When you have a note chart that's filled and scrolling down at molasses, it's needlessly difficult to play because when you're trying to react to the immediate notes you need to play, you're watching the wall of other notes come right behind it, and the brain is overtaxed in trying to interpret it all at the same time. A common solution to these games which provide no speed setting is to use a physical object to cover part of the screen, like a towel.

There's a reason why most Bemani music games have had speed modifiers available in all but the earliest of the games. There's a reason why the speed on Expert in RB is faster than the rest - not because it adds challenge, but it is "necessary" in order to parse all the notes coming down. If the developers didn't intend for people to use Hyperspeed, they wouldn't have put that mode in the game. Same goes for Random, Hidden, Sudden, and any other notechart modifier which the game itself provides.

Speed modifiers are there for your benefit, and you're only making things more difficult than they need to be by your refusal to use them. If you want to make the game more frustrating than it already is, all the power to you, I guess.
 
AlphaTwo00 said:
The general reception for Megadeath is Thumbs up, right? But the Rock Band Tour pack? No one's talked about it.
'Hands Down' and 'One of THOSE nights' are great to sing.

There's nothing really exciting about the Plain White T's song and 'She's a Handsome Woman'.
 
darkressurection said:
So, people with the RB2 drums, how are they working out for you? I see a lot of stuff on scorehero with people complaining about them, but we all know about the vocal minority.

I absolutely love them. Much quieter, more responsive, a bit better rebound, and no crosstalk.

I had a QM kit from launch that I thought was pretty good, but after playing the RB2 set, I realize how shitty they were by comparison. I'm not the best drummer, so with my RB1 set, rolls kicked my ass, and I thought it was my timing. Turns out it was the RB1 set, as straight out of the box, I've improved my scores on RB1 tracks by a pretty wide margin.
 
dog$ said:
Oh God it's the DDR Bag No Speed modifier debate from the 90's all over again.
OMFG, that's impossible to read. The guy must have shot video of it, analyzed it frame by frame, then memorized it. Or played with the speed settings turned up, then memorized it. Either way, it has to be from memory.
 
Honestly, I'm on bounchfx's side. I've never used hyperspeed in GH1/2/3/or RB2. and I look down on those who do. It just seems cheap to me.
 
fistfulofmetal said:
why not try listening to it or watching some instrument charts on youtube so you can decide for yourself?
I don't have acsess to Youtube right now so I was just hoping for a quick, "No its hardcore metal you would hate it"or something else.
 
Javaman said:
If you're noticing lag during the fill, the delay is probably coming from your audio processing. It might be necessary to switch to stereo output to minimize it. The game can compensate for lag in the songs since it knows what you need to hit before you hit it, but fills are always live, hence the delay with just fills.

Hmm... that sucks that I'll be limited to stereo, but I'll give it a try tomorrow morning (roommate's sleeping right now.) Thanks for the info.
 
fistfulofmetal said:
No its hardcore metal you would hate it
It's not the kind where the vocals are all screaming, or sound like a Cookie Monster impression, either.
 
ok, so holy crap @ the non solo part in I ain't superstitious.

that officially takes over Blackened's insane part, and this wasn't even in a solo. that song is ridiculous. just did that and my last words, which has amazing solos. hell, all the megadeth songs were just incredible to play, especially the solos, it makes me feel like a god when I nail 90-95% of the notes. some parts are just too intense though. I LOVE IT.



fistfulofmetal said:
No its hardcore metal you would hate it


and uh no, I don't believe it's hardcore at all. Isn't the correct term for Megadeth Thrash?
http://www.youtube.com/watch?v=utT0lLC6d5Q&feature=related is hardcore
 
NameGenerated said:
I've never used hyperspeed in GH1/2/3/or RB2. and I look down on those who do. It just seems cheap to me.
Look down all you want, but if someone who uses those modes gets better scores than you, they're undebatably the better player. No matter how quickly or slowly the notes scroll by, the same amount of effort needs to be exerted.

If the game wasn't meant to be played with it, it wouldn't be in the game.

ps: good luck playing Beatmania IIDX with that attitude.

pps: yeah yeah i know beatmania sucks lol jpop
 
dog$ said:
Look down all you want, but if someone who uses those modes gets better scores than you, they're undebatably the better player.

until you take off hyperspeed and destroy them because they can't read it
 
NameGenerated said:
Honestly, I'm on bounchfx's side. I've never used hyperspeed in GH1/2/3/or RB2. and I look down on those who do. It just seems cheap to me.
How is it cheap at all to be able to easily interpret a clusterfuck of notes? That makes no sense to me.
 
bounchfx said:
until you take off hyperspeed and destroy them because they can't read it
Why should it be taken off? It's in the game.

By your logic, the only way you should play Expert drums is to have someone play non-Expert guitar with you so that the scroll speed is universally lower.
 
duffey said:
How is it cheap at all to be able to easily interpret a clusterfuck of notes? That makes no sense to me.
It makes them easier to play, therefore making the it cheap to use.

Two people of the exact same skill level play, 1 on regular 1 and hyperspeed, the 1 on hyperspeed is going to hit more notes.
 
And that's the result of how the brain functions and interprets the instructions instead of some bullshit about "the developer's intent".

If it wasn't meant to be used, it wouldn't be in the game.
 
dog$ said:
And that's the result of how the brain functions and interprets the instructions instead of some bullshit about "the developer's intent".

If it wasn't meant to be used, it wouldn't be in the game.
And if it was meant to be used wouldn't it be turned on from the start?
 
Blu_LED said:
It makes them easier to play, therefore making the it cheap to use.

Two people of the exact same skill level play, 1 on regular 1 and hyperspeed, the 1 on hyperspeed is going to hit more notes.
Not always. I consider myself pretty good at DDR for instance and I usually get beat by a dude around here who doesn't use speed mods in the game.

Some people's brains just don't like seeing a wall of notes. RB1/GH1 frustrated me to no end because of this and I stopped playing it because I just couldn't hit any solos worth a damn. Now I can because I can see where I'm going wrong and correct it. Call it cheap (you're wrong if you do) but it's not some crazy "win the game instantly" mode.

Also this reminds me way way way way too much of the DDR arguments when speed-mods came out (as dog$ already mentioned).
 
NameGenerated said:
And if it was meant to be used wouldn't it be turned on from the start?
It's an option.

Are all game options turned on from the start in any game? No.

It's a choice for you to use it. If you use it, fine. If you don't, fine.

Either choice is equally valid for playing the game.

Either choice results in you playing the same notes.

Either choice doesn't alter the amount of physical dexterity required to complete the task.
 
For the drummers, whats your favorite music to jam to in freestyle mode? I just ran through some songs from Bad Company and the first half of White Zombie's La Sexorcisto: Devil Music Vol. 1 and had a blast. I think I'm going to go through my Pink Floyd next and see what songs lend themselves well to being played on toy drums. "Hey You" seems like a good one to start with.
 
birdman said:
I'm gonna turn it on the day I get it, and then laugh at you people being pretentious toward a damn game feature.
dr-gregory-house1.gif
 
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