TheGreatDave
Banned
duderon said:If you guys want to play the song correctly buy a real drumset.
Shit, those poor guys that bought a $300 toy drum set!
duderon said:If you guys want to play the song correctly buy a real drumset.
TheGreatDave said:Shit, those poor guys that bought a $300 toy drum set!
duderon said:I'm predicting the Ion drumset will have the biggest complaint list of any RB instrument. You heard it here first.
duderon said:If you guys want to play the song correctly buy a real drumset.
jamesinclair said:So PS2 and Wii version = 2 disks confirmed?
Theres no way they can fit 100 songs + prerendered video into 8GB.
Or will we get only 65 songs![]()
duderon said:I'm predicting the Ion drumset will have the biggest complaint list of any RB instrument. You heard it here first.
TAJ said:This is the sort of damage control I'd only expect from a viral marketer or an irredeemable Ninthing.
duderon said:Please, you're not playing on a real set, therefore compromises must be made. You're not going to be able to hit the exact drums the original drummer was playing in the song and due to the way the original RB drum set is set up 16th notes on the hi-hat are going to be played on the red pad.
But you're missing the point. The ION kit is an officially licensed peripheral yet HMX have made no attempt at modifying their game for the kit to make it's purchase worthwhile.duderon said:Please, you're not playing on a real set, therefore compromises must be made. You're not going to be able to hit the exact drums the original drummer was playing in the song and due to the way the original RB drum set is set up 16th notes on the hi-hat are going to be played on the red pad.
duderon said:I'm predicting the Ion drumset will have the biggest complaint list of any RB instrument. You heard it here first.
saunderez said:But you're missing the point. The ION kit is an officially licensed peripheral yet HMX have made no attempt at modifying their game for the kit to make it's purchase worthwhile.
TAJ said:Major compromises needed to be made with RB1, past tense. Now, the biggest compromise that needs to be made, in a game that takes the current controllers into account, is having no difference between open and closed hi-hat. If Harmonix can't live with that, they can add a pedal in RB3.
DrEvil said:I dunno man, I played with it at E3 and it's what made me buy it... I had to try it before I put down that cash, and I can tell you, at least in my eyes, it's going to be worth EVERY penny.
That, and it's damn responsive too... no more dropped notes on the rolls! and the kick pedal is very comfy too.. you don't need to fully press it for it to activate, so you can be much quicker..![]()
duderon said:I wasn't talking about whether the hi-hat was open or closed. The major concern in these songs is when you're playing 16th notes on the hi-hat and the snare hit that comes in between most of the hi-hat notes. This could not be changed by adding another pedal. Harmonix would have to make a separate chart for people that would want to play hi-hat 16ths on the yellow pad and snare hits on the red, for specific songs like RttH and Everlong.
I'm interested to see how GH:WT is charting for both kits.TAJ said:GH:WT will hand them their asses if they don't address this.
TAJ said:Open and closed is just a new issue that would crop up if they went full 1:1.
I know all about the charting issue, and I've posted about the solution, which doesn't technically require separate charts, just a few instructions to modify the existing ones. Separate charts would be easier to program for, but more inconvenient to implement.
GH:WT will hand them their asses if they don't address this.
duderon said:But that's the thing, drumming will never be 1:1. There will be absolutely no way to duplicate Portney or Pert's kit. If you're good at drumming on a RB kit you can get on a real kit and jam. It doesn't matter what pads you're hitting in RB, the skills still transfer fine on a real drum set if you just want to fool around. A hi-hat pedal would be fun, though.
I fucking hate you, you're lucky I'm enjoying myself at the beach, otherwise my jealously would be at dangerous levels.Dirtbag 504 said:Just picked up a copy at Game Play on Venice... the rumors are true.
They are out of copies for the next couple of hours, went to go pick up another shipment for tonight they said.
TAJ said:My idea of 1:1 for this game would really just be having most types of pieces locked to a certain pad, with minor size variations ignored.
The size of those kits comes from incredible amounts of near-redundancy. Peart has at least three hi-hats, for instance. (one of them on his e-drums)
You're almost saying that you can't play Rush unless you have the kit that Neil Peart used in the studio for that song.
duderon said:I'm not saying that at all. I'm saying that 4 pads is sufficient for creating a fun drumming experience. Adding another pad doesn't change much of anything. Although a hi-hat pedal would add a good amount of difficulty and fun.
EazyB said:I fucking hate you, you're lucky I'm enjoying myself at the beach, otherwise my jealously would be at dangerous levels.
My issue is more the arbitrary reassigning of the snare.duderon said:I wasn't talking about whether the hi-hat was open or closed. The major concern in these songs is when you're playing 16th notes on the hi-hat and the snare hit that comes in between most of the hi-hat notes. This could not be changed by adding another pedal. Harmonix would have to make a separate chart for people that would want to play hi-hat 16ths on the yellow pad and snare hits on the red, for specific songs like RttH and Everlong.
Download the GH:Aerosmith demo. Those 5 songs might get you through the next few daysPhoncipleBone said:Traded in RB 1 this past sunday after the export patch hit, and am going through withdrawal. It was a calculated move to make the purchase of RB2 that much sweeter. But man, watching all these videos of the game is making it harder and harder.
AMUSIX said:My issue is more the arbitrary reassigning of the snare.
It's like having a platformer, where A is jump. Except on any level that takes place in the ice zone, X is jump, because then A gets used for traction, which you'll need more there. Unless you're in one of the snow-drift sections of the ice zone...then jump is back on A.
That's exactly what Harmonix has done here with the charting. They painted themselves into a corner with a symmetrical kit, and now that they have a way out (with both the Ion kit and their own cymbal ports) they've chosen to ignore it. Would it mean recharting the songs? Yes, but only minor recharting (swap Y with R in large segments). Meanwhile their competitor, widely considered to be much less 'into' the music, have active recharting of their entire catalog in order to make it work with non-official kits.
Asking that the game detect the presence of a yellow expansion cymbal (be it through Harmonix's port, or the ION controller, or the Activision kit) and change the half-dozen songs that are affected by this really isn't expecting too much from a team that have repeatedly championed their dedication to playing music and its recreation.
TheGreatDave said:Dave = sense.
I don't see the parallel. Characters changing instruments is a cosmetic issue at best. It is not changing a controller configuration in the middle of the level.M3wThr33 said:This is the same kind of bitching RB1 had when people were 'promised' Online BWT and wanted to change their character's instruments.
I mean it'll be in RB3 as the big feature.AMUSIX said:I don't see the parallel. Characters changing instruments is a cosmetic issue at best. It is not changing a controller configuration in the middle of the level.
I'd be far more understanding of this if the yellow=snare songs kept the snare on yellow, but that is not the case.
If you're still having trouble understanding this, apply it to the guitar. More or less, Green is a lower note than Red. (The times that this changes are due to progressive scales eg.R-Y-B-O-G-R-Y). Now, take a song with the following run on 16ths [R-R-R-RG-R-R-R-RG-R-R-R-RG] were R is E' and G is B'. If Harmonix decided to swap the R and G assignments in order to make it easier to play people would be screaming.
TAJ said:My idea of 1:1 for this game would really just be having most types of pieces locked to a certain pad, with minor size variations ignored.
The size of those kits comes from incredible amounts of near-redundancy. Peart has at least three hi-hats, for instance. (one of them on his e-drums)
You're almost saying that you can't play Rush unless you have the kit that Neil Peart used in the studio for that song.
AMUSIX said:I don't see the parallel. Characters changing instruments is a cosmetic issue at best. It is not changing a controller configuration in the middle of the level.
I'd be far more understanding of this if the yellow=snare songs kept the snare on yellow, but that is not the case.
If you're still having trouble understanding this, apply it to the guitar. More or less, Green is a lower note than Red. (The times that this changes are due to progressive scales eg.R-Y-B-O-G-R-Y). Now, take a song with the following run on 16ths [R-R-R-RG-R-R-R-RG-R-R-R-RG] were R is E' and G is B'. If Harmonix decided to swap the R and G assignments in order to make it easier to play people would be screaming.
M3wThr33 said:You know, I'm not as jealous as I expected, but that's probably because I spent 5 hours last night on GHWT. And I'll be playing just as long with RB2 on Friday.
Still... 1 more month. :| This Friday's DLC needs to be epic. The month of August and September so far have been pretty lacklustre.
Belgand said:Honestly, the biggest problem I can see is finding space to show all of this in the interface without it becoming too cluttered or hard to read. Hi-hat would be pretty simple as it could be shown like a HO/PO or with a filled-in gem vs. an "empty" gem for open notes. Cymbals I'm not certain about. Sure there's room for one more note on the bar as it currently exists (to bring it in line with the guitar and bass), but I'm not sure where you'd fit the other two. Even GHWT didn't go above 5 notes plus a bass bar. Hopefully Rock Revolution will answer this question for us.
AMUSIX said:Download the GH:Aerosmith demo. Those 5 songs might get you through the next few days![]()
I went and played this too. My biggest thing going back to GH was how cluttered and hard to read it is. Rock Band's UI has definitely spoiled me.PhoncipleBone said:No drums on itBut the guitar wasnt bad. It was nice to see that they tighened up the HO/PO window, but the main thing the GH Aerosmith demo did was reiterate how much Neversoft messed up GH. Maybe if they stop trying to exremify everything among other things then I will be more excited for a GH game again.
I guess Rock Band has spoiled me for good.
The RB1 track selection felt archaic after the first bunch of DLC came out. Even GH3 did a better job of it by putting DLC tracks in their own tab. The new system is VERY welcome, particularly if you have 200+ tracks to wade through.Dirtbag 504 said:It'll make the Rock Band 1 system feel archaic.
PhoncipleBone said:By the way, what is the impossible challenge for getting the game early that was mentioned earlier? I say the screen asking how you got it early, but what was the challenge?
Wow.....glad I ain't gonna be around for that oneJustin said:You have to play a set of Panic Attack, Visions and Painkiller with overdrive turned off.
Justin said:You have to play a set of Panic Attack, Visions and Painkiller with overdrive turned off.
DurationPhoncipleBone said:By the way, what is the impossible challenge for getting the game early that was mentioned earlier? I say the screen asking how you got it early, but what was the challenge?