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Rock Band Platform |OT|

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TheGreatDave said:
Does the new guitar still feel like it's going to fall apart if you put too much pressure on it? The Strat looks lovely in pictures but in your hand it felt like hollow, cheap shit.

I posted a Gamespot piece on the new instruments a while back and apparently they've added some sort of scaffold or such inside the neck to prevent this exact problem. I'd suggest trying one out if you ever possibly manage to get a chance to do so locally in your ignored realm.
 
andrewjnyc said:
I was/am really excited about the roster/substitution feature, as when playing solo with my t-shirt-and-jeans rock guy, I'd rather have a band of custom characters I designed rather than the freaks created by Harmonix...but I can't seem to get it to work. Last night, I designated a custom character to play guitar in the band when I'm playing by myself and using the bass, but when I fired up the game, a Harmonix character, and not the one I created, was on guitar. Everything looks OK in the setup menu...any of you guys have an idea of what I might be doing wrong?



HAHA I still cant forget the first time I played 'we got the beat' and that freak with the pink hair, glasses, and swimsuit top sang that shit.
 
Mo the Hawk said:
Where'd You Go makes me sooooo fucking happy, it's fun to play on everything.

Need Reel Big Fish - STAT.
Yes, more ska please. I really hope Harmonix chooses some older No Doubt songs for their pack. Could be the closest we get to a full ska album.
 
Belgand said:
I posted a Gamespot piece on the new instruments a while back and apparently they've added some sort of scaffold or such inside the neck to prevent this exact problem. I'd suggest trying one out if you ever possibly manage to get a chance to do so locally in your ignored realm.

I'll probably end up getting one, even though I neither need it nor have much faith in it. The calibration thing is just too tempting; what if the game is wrong and I'm actually the best player in the world?
 
TheGreatDave said:
I'll probably end up getting one, even though I neither need it nor have much faith in it. The calibration thing is just too tempting; what if the game is wrong and I'm actually the best player in the world?

I'm amazed that many people are so psyched over the auto-calibration. Personally I wouldn't trust it. I rarely trust things that claim to calibrate automatically for me in any area, but especially with audio and video. Of course, I'm still on SD so it hasn't been an issue. Even if it was my reciever, being a good model, has lip sync delay for each input already. If there was a problem with my A/V lag I would have fixed it in hardware before and likely wouldn't even need to bother with doing it in the game.

Besides, are people actually looking at the bar to see when to hit notes?!? I've never even heard of that although I've sometimes suspected friends who fail miserably might be doing that with their odd, slow, deliberate movements. I watch the beat in the intro, tap it out myself (or get ready during the load screen if it's a song I know), and then sync that up with the beat once the drums start to kick in. Unless it's a huge discrepancy I wouldn't think it'd even be that noticeable. Of course, I've never played with a system that would really create much lag.
 
Belgand said:
I'm amazed that many people are so psyched over the auto-calibration. Personally I wouldn't trust it. I rarely trust things that claim to calibrate automatically for me in any area, but especially with audio and video. Of course, I'm still on SD so it hasn't been an issue. Even if it was my reciever, being a good model, has lip sync delay for each input already. If there was a problem with my A/V lag I would have fixed it in hardware before and likely wouldn't even need to bother with doing it in the game.

The thing is for some of us the calibration in the game is just terrible. You can manually do it, but I and several others have just never felt that RB in general feels "right." I'm at least interested to see what the auto-cal yields.
 
If it aint broke don't fix it, I guess, but I can't help feeling that an opportunity was lost to improve upon the first. I really wish there were more detailed stats available at the end of songs other than just % and the same awards given in the first game, Top Performer, Most Energy, etc. I'd like to see total notes hit, total missed, longest overdrive, total overdrive, etc. It's probably already been mentioned, but did anyone else notice that whammy affects overdrive differently now? In the first game if you hit some long white notes while in overdrive and you whammied them you could sustain your energy meter. Now your energy meter drops no matter what, and overall it doesn't seem like using the whammy on energy notes fills your energy meter like it used when not in overdrive either. It makes it harder to sustain long overdrive sections, or to "link" them, so to speak. That may not necessarily be a bad thing, but it takes some getting used to.
 
Costanza said:
Belgand, you write for Gamespot?

No. I have not sold my soul to Eidos as of yet. I posted a link to it on GAF.

I mean, I live in the same town as Gamespot, I could conceivably work there, but I don't. Your mom requires my entire day. :lol

Flyguy said:
If it aint broke don't fix it, I guess, but I can't help feeling that an opportunity was lost to improve upon the first. I really wish there were more detailed stats available at the end of songs other than just % and the same awards given in the first game, Top Performer, Most Energy, etc. I'd like to see total notes hit, total missed, longest overdrive, total overdrive, etc. It's probably already been mentioned, but did anyone else notice that whammy affects overdrive differently now? In the first game if you hit some long white notes while in overdrive and you whammied them you could sustain your energy meter. Now your energy meter drops no matter what, and overall it doesn't seem like using the whammy on energy notes fills your energy meter like it used when not in overdrive either. It makes it harder to sustain long overdrive sections, or to "link" them, so to speak. That may not necessarily be a bad thing, but it takes some getting used to.

Agreed. They added detailed stats in GH2, but then they dropped it in Rock Band. I can't see why they would do that. It's especially useful to tell where you need to put in practice on a song.
 
Flyguy said:
If it aint broke don't fix it, I guess, but I can't help feeling that an opportunity was lost to improve upon the first. I really wish there were more detailed stats available at the end of songs other than just % and the same awards given in the first game, Top Performer, Most Energy, etc. I'd like to see total notes hit, total missed, longest overdrive, total overdrive, etc. It's probably already been mentioned, but did anyone else notice that whammy affects overdrive differently now? In the first game if you hit some long white notes while in overdrive and you whammied them you could sustain your energy meter. Now your energy meter drops no matter what, and overall it doesn't seem like using the whammy on energy notes fills your energy meter like it used when not in overdrive either. It makes it harder to sustain long overdrive sections, or to "link" them, so to speak. That may not necessarily be a bad thing, but it takes some getting used to.

Not for me, overdrive feels the exact same.
 
andrewjnyc said:
I was/am really excited about the roster/substitution feature, as when playing solo with my t-shirt-and-jeans rock guy, I'd rather have a band of custom characters I designed rather than the freaks created by Harmonix...but I can't seem to get it to work. Last night, I designated a custom character to play guitar in the band when I'm playing by myself and using the bass, but when I fired up the game, a Harmonix character, and not the one I created, was on guitar. Everything looks OK in the setup menu...any of you guys have an idea of what I might be doing wrong?

Wait, this is actually a feature in the game? I hated how they picked the band members for you last time.
 
AstroLad said:
The thing is for some of us the calibration in the game is just terrible. You can manually do it, but I and several others have just never felt that RB in general feels "right." I'm at least interested to see what the auto-cal yields.

What kind of TV do you have?

I had a similar feeling when I upgraded to my Sony LCD. The timing was completely off, and no calibration I tried would make it feel "right". What I ended up having to do was set my 360's output to 720 (which is the native resolution of my TV) and to use component instead of HDMI. I have no timing issues whatsoever now.
 
Arp3ggi0 said:
What kind of TV do you have?

I had a similar feeling when I upgraded to my Sony LCD. The timing was completely off, and no calibration I tried would make it feel "right". What I ended up having to do was set my 360's output to 720 (which is the native resolution of my TV) and to use component instead of HDMI. I have no timing issues whatsoever now.

pioneer 4280. native is 768 or whatever but 360 outputs at 720 since i'm on component anyway. never really had problems with the gh games tho.
 
Whammying "speed" has nothing to do with how fast the overdrive bar fills. I'm not sure what factor determines it, but certain songs fill the bar very fast when whammying, and drain it slow when it's activated. Thus, in those situations, you can fill the bar while it's activated.
 
DarkJC said:
Whammying "speed" has nothing to do with how fast the overdrive bar fills. I'm not sure what factor determines it, but certain songs fill the bar very fast when whammying, and drain it slow when it's activated. Thus, in those situations, you can fill the bar while it's activated.

So how fast it fills is varied by song? That would explain the difference.
 
AstroLad said:
The thing is for some of us the calibration in the game is just terrible. You can manually do it, but I and several others have just never felt that RB in general feels "right." I'm at least interested to see what the auto-cal yields.

Count me in as another. As I mentioned earlier in this thread, I've always hooked the 360 up to a CRT to play rock band. I refuse to keep it on my LCD. It really is horrendous lag and I have tried to do everything to fix it. The weird thing is it seems to.. change. For instance, I think the first day I played I manually calibrated to 60:90ish. It felt decent, but still off. Upon my next startup of the game, 60:90 feels COMPLETELY off and calibrating again gives me 90:110 or something. i'm sure a couple days the same thing will happen. God damn Olevia LCD.

Whatever though, I'll be picking up the new guitar today and seeing what numbers it gives me on the auto. It'l be interesting.
 
AstroLad said:
The thing is for some of us the calibration in the game is just terrible. You can manually do it, but I and several others have just never felt that RB in general feels "right." I'm at least interested to see what the auto-cal yields.

I can never get the calibration on my girlfriend's TV right to save my life. I've calibrated 15 times and it still feels off. It frustrates me to no end. I'm buying the RB2 Strat if the calibration is at least halfway decent.
 
Great googly moogly, the ION drum kit is freaking awesome!

Wow. I mean seriously, wow. I was hoping it would be a big improvement over the RB1 kit, but I was caught off guard by how truly "professional" it seems. I was expecting an excellent video-game controller, but a pretty ghetto drum kit. What I got seems better than the other "cheap but real" kits I've played with. I'd never seen the Simmons style kits in real life. I'm surprised how nice they are. Much better than, say, a cheap Yamaha kit. (This is after about 4 hours of use. Mostly setup and watching my wife play. Maybe it'll start sucking tonight, but I doubt it.)

A little background: I played in a band when I was younger. Bass. Cover band. Just for fun. Most of my friends are guitar players, and are much better than I am, or ever was. I went to school as a recording engineer, but didn't pursue that line of work. I did work as a sound man and roadie for a Motown/R&B band for several years. My wife used to work for Paul Revere and the Raiders, and she played a bit of drums back in her school days. (We're old.) We've owned a "real" electronic drum kit for a couple years. (Pintech and Roland gear, mostly.) We mostly use it when friends are over for a jam session. Neither one of us are very good drummers, especially me! We bought RB1 when it came out. I did the gum-rubber and PVC cross-bracing mods to the RB kit. I have a 360.

Okay, enough with my so-called qualifications. This ION kit is, IMO, very well put together. It's probably even more solid feeling than my "real" kit. Part of that is because it's smaller, but it's quite beefy nonetheless. Strong like tractor! When played, nothing moves, nothing vibrates. Well, the cymbals move a bit, but they are supposed to. The clamps aren't "plastic". They appear to be nylon or something, and all the threaded bits are metal. Again, very beefy. The tubes that make up the frame have little grooves running down them, to improve clamping action, and this appears to work very well.

The drum pads are super quiet. Almost freakishly quiet. Quieter than my mesh-headed pads upstairs, even. And I usually hate rubber-type pads. These seem... really nice. I'm not sure about the bounce, because my wife hogged the kit all evening.

The cymbals are a bit noisier than the pads, but even they are probably a bit quieter than my gum rubber modded RB1 kit. While standing next to the kit, playing a song on bass, I don't notice any kit sounds at all. Lovely. If I sit on the floor next to the kit, then the cymbals are louder. 'Cause I'm hearing them from the bottom. Still not bad though. More of a thunk than a thwack.

The control unit "brain" seems fine. The d-pad works great. We mounted it under the yellow/blue pads, as recommended. It's totally protected down there, but you have to operate it "blind" for the most part. Not a problem when playing "normally", but it can be a little annoying when you're doing stuff like adjusting the speed in training mode, or dressing up your character... I think once we get used to things, and stop missing the pads, we'll remount the brain up above the pads.

The kick pedal is slightly sketchy. When I tried it out in my hands, it was kinda squeaky/scrapey/clanky. Happily, once you set it on the carpet, it seems to quiet way down. It's certainly bigger and sturdier than the regular RB pedals, but it's not world beating or anything.

The pads can be played very gently, and they pick up hits very well. The cymbals must be hit more firmly. Not "hard", but firmly. I don't see that as a problem, just something that you may need to adjust to.

So, is the ION kit perfect? Sadly, no. But the one semi-glaring flaw I've encountered could be fixed in software. Will it? I dunno. Harmonix hasn't seemed too interested thus far. Here's the issue:

There are three cymbal inputs on the brain. Yellow, blue, and green. (No red.) This works fine for right-handed players, since red is usually mapped to the snare. But, my wife is left-handed. In lefty mode, the crash (and low tom) is on red. There is no way to connect a "red" crash cymbal to the ION brain. I believe the RB2 kit is the same way: No red jack on the back.

So, that's kinda sucky. We mounted the red pad up slightly high, out to the left. It works okay for those occasional crashes. You can't mount it up super high however, because that pad is the low tom occasionally, and you need to be able to do tom fills smoothly.

Since this issue affects the stock RB2 kit as well, I hope H will fix it in a patch. All they need to do is add an option that maps the green cymbal input to "red" when in lefty mode. Problem solved. (They also need to fix those few charts that inexplicably swap the snare and hat colors, but we've already beaten that horse to death.)

My score after one day of living with the ION kit: 9.5. Even as a left hander. It's really that impressive.

On to the new RB2 guitar. It's also awesome. The fret buttons are something like a third as noisy as before. The auto-calibration hardware worked flawlessly for me. The back of the neck is now slightly textured, so no more slimy thumb syndrome. The overdrive trigger actually works. The D-pad seems a little worse than the ones on earlier model guitars. I also currently own a Byte-Arts modded wired guitar, and a 1st-gen wireless (360) guitar. The strummer on the RB2 guitar crushes both of those. It almost feels like I'm cheating. I know this is a subjective thing however. I like the quiet strummer, especially now that they've removed the mushy, where's-the-limit feel. Clicky-fans will likely still bitch. My score: 9.

And finally, the RB2 game itself. Seems good. Nothing too remarkable, but I've barely scratched the surface. Seems very Rock Band-ish.
 
birdman said:
I can never get the calibration on my girlfriend's TV right to save my life. I've calibrated 15 times and it still feels off. It frustrates me to no end. I'm buying the RB2 Strat if the calibration is at least halfway decent.

I've found on my friends PS3 that the calibration is never right partly due to the instruments he's using. For example, he has 3rd party guitars with wireless dongles for Rock Band and GH compatibility (got these way back before Sony finally settled things)

If I use the wireless 3rd party guitar to calibrate, the drums are off. If I use the drums to calibrate, we get different settings, and then the guitars are off. We usually use the drums as the "baseline" because guitar is slightly more forgiving to lag, but it still sucks overall.
 
DarkJC said:
If I use the wireless 3rd party guitar to calibrate, the drums are off. If I use the drums to calibrate, we get different settings, and then the guitars are off. We usually use the drums as the "baseline" because guitar is slightly more forgiving to lag, but it still sucks overall.

Hmm, I've never tried calibrating with the drums. I'll have to see how well that does compared to the guitar. Thanks.
 
DarkJC said:
I've found on my friends PS3 that the calibration is never right partly due to the instruments he's using. For example, he has 3rd party guitars with wireless dongles for Rock Band and GH compatibility (got these way back before Sony finally settled things)

If I use the wireless 3rd party guitar to calibrate, the drums are off. If I use the drums to calibrate, we get different settings, and then the guitars are off. We usually use the drums as the "baseline" because guitar is slightly more forgiving to lag, but it still sucks overall.

Yep. I really wish they let you calibrate each instrument.
 
AstroLad said:
Yep. I really wish they let you calibrate each instrument.
you technically shouldn't need to. the only lag that should be present is audio processing and video processing. getting both of those right will set all instruments at the same relative point to the game.

edit - I guess I get what you guys mean... but still... being able to accomodate 3rd party controllers that introduce lag shouldn't be HMX's responsibility.. especially considering first party controller sales are a big part of this genre.
 
borghe said:
edit - I guess I get what you guys mean... but still... being able to accomodate 3rd party controllers that introduce lag shouldn't be HMX's responsibility.. especially considering first party controller sales are a big part of this genre.

yeah i don't even really know if it would feasible at all actually. that's okay, rb2 guitar will be my panacea!
 
sneaky77 said:
We need a less than jake, reel big fish and buck o' nine pack lol

I would die for Less Than Jake.

I would die for something like Help Save The Youth of America From Exploding!

Where do you unlock Where Did You Go? I needs me some ska!
 
StrikerObi said:
I would die for Less Than Jake.

I would die for something like Help Save The Youth of America From Exploding!

I'm not sure I understand this. If you're dead, you can't play the song. Unless you mean, you get to play it, but the price of playing it ultimately kills you.

I don't think it's such a wise decision. Reevaluate your life.
 
ChrisGoldstein said:
HAHA I still cant forget the first time I played 'we got the beat' and that freak with the pink hair, glasses, and swimsuit top sang that shit.
My favorite pre-fab character by far. I wish she were real so we could hang out.

The way she pushes up her glasses between songs during a setlist is too awesome. Such attention to detail.
 
bounchfx said:
I'm not sure I understand this. If you're dead, you can't play the song. Unless you mean, you get to play it, but the price of playing it ultimately kills you.

I don't think it's such a wise decision. Reevaluate your life.

Homicide seems like a better way to go I think.
 
Flyguy said:
If it aint broke don't fix it, I guess, but I can't help feeling that an opportunity was lost to improve upon the first.

Here's how I got over it:

Don't think of it as a sequel. Think of it as how Rock Band 1 should have been (online bwt, solo tour, etc.).
 
Ding said:
So, is the ION kit perfect? Sadly, no. But the one semi-glaring flaw I've encountered could be fixed in software. Will it? I dunno. Harmonix hasn't seemed too interested thus far. Here's the issue:

There are three cymbal inputs on the brain. Yellow, blue, and green. (No red.) This works fine for right-handed players, since red is usually mapped to the snare. But, my wife is left-handed. In lefty mode, the crash (and low tom) is on red. There is no way to connect a "red" crash cymbal to the ION brain. I believe the RB2 kit is the same way: No red jack on the back.

So, that's kinda sucky. We mounted the red pad up slightly high, out to the left. It works okay for those occasional crashes. You can't mount it up super high however, because that pad is the low tom occasionally, and you need to be able to do tom fills smoothly.

Since this issue affects the stock RB2 kit as well, I hope H will fix it in a patch. All they need to do is add an option that maps the green cymbal input to "red" when in lefty mode. Problem solved. (They also need to fix those few charts that inexplicably swap the snare and hat colors, but we've already beaten that horse to death.)

.

I'm not positive, but you might be able to use a Y splitter to feed both the red drum and yellow cymbal into the red input.

What does lefty mode do with the green cymbal, keep it "attached to the green drum or change it to a blue? Does the blue drum act as hi-hat in lefty mode?
 
My drum kit doesn't register rolls. I might have to call Harmonix or pick up that Ion kit.

Where do they sell it? Gamestop, I suppose, right?

Anyway, enjoying the hell out of RB2. Much much better song selection that I can dig my teeth into.
 
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