Duck said:what
Summary please!
Dragon Age Origins. There is a thread about it.
Duck said:what
Summary please!
100% Expert Drum achievement get!Duck said:It's the Nevermind version, IGN says the drum chart has three notes in it. Silver, suck it!
Lame. It's one thing when there is no other option, but with the Insecticide version available, I have no idea why they went with the Nevermind version.Duck said:It's the Nevermind version, IGN says the drum chart has three notes in it.
Kintaro said:If I were to get into this music game thing for the first time, would Rock Band 2 be the better place to start compared to GH:WT? I'm not looking to get into comparisons or anything, just wanting to know if it's easier to get into and easier to have all of the songs from both games and DLC in one place or not.
I sort of feel like I'm missing out a bit by not even trying either one, but everything seems so spread out and wonky between the two.
McBradders said:Dudes!
Dudes!
Nirvana is coming
Nirvana is coming
I am also going to see Burn After Reading tomorrow.
Also 'No Country for Old Men' was the shit! So was Lebowski. Also Nirvana.
Wheeeeeeeeeeeeeeeeeeee.
3 weeks until GH:WT!
GoutPatrol said:Ah, first time I got to play this game in a month. Felt sooooooooo gooooooooood.
I'm talking about the Rock Band DLC process thingy. (editing op for clarity)Kifimbo said:Dragon Age Origins. There is a thread about it.
He's a Brit.TaKeRx said:? Comes out next week for me.....
ahhhhhhhhhhJonathanEx said:He's a Brit.
They went with the Nevermind version because they originally planned on releasing the entirety of Nevermind as album DLC. Thing is, they had and are having trouble with Smells Like Teen Spirit, Lithium, and Come As You Are, which is why the DLC was delayed to hell and back.LakeEarth said:Lame. It's one thing when there is no other option, but with the Insecticide version available, I have no idea why they went with the Nevermind version.
Actually it does. theres even a small bass solo, and a few small drum and cymbal fills.AMUSIX said:also, I assume Polly will be the Demo version on With the Lights Out as the Nevermind version doesn't have drums or bass.
Duck said:We'll probably see the three remaining songs as a $7 three-pack or something.
What if it was fun to play?TheGreatDave said:I've never loved Courtney Love more. Save us from Smells Like Teen Spirit!
They're not going to save SLTS, CAYA, or Lithium for a 2011 game.xbhaskarx said:Or RB 3-4-5.
Grecco said:Silly quesiton whats visual overscan for?
Duck said:What if it was fun to play?
Hypothetically.birdman said:Definitely won't be on guitar.
(That's why the chart jumps around on instruments in a HMX song)After years of enjoying the fruits of Harmonix's work, first on its creation of Guitar Hero, and later on Rock Band and its sequal, we wanted to learn how those rockin' songs make their way into our games. We sat down with Paul DeGooyer of MTV Games and Eric Brosius, audio director at Harmonix, and talked through the life of a song as it journeys from initial selection to your Rock Band menu screen.
Song Selection and Licensing
Choosing what music appears on a disc (or DLC) begins long before a release, but the time it takes to reach completion varies wildly. "At this point, we are more or less in a rolling process with out partners, where licensing and technical delivery on any one track happens very naturally over a fairly comfortable period of time," DeGooter says. "That said, we can move very quickly if there is a new artist with a great track for the game - I think we've turned some songs around in just a couple of weeks." Headaches often emerge while attaining the appropriate music rights. "We work closelt with artists and their management to select songs that the artist wants to see in the game," DeGooyer continues. "From a technical licensing Perspective, the owner of the master recording (usually a label) and the publisher of the song need to approve the use of the song." The rights to some music are so fragmented that it takes months to track down the involved parties. When the music in discussion involves deceased artists, MTV and Harmonix make a point to visit with the artists' survivors in person to explain the game and get permission.
Remixing
While Rock Band and its sequel are chock full of the original maser tracks, in most cases you're not hearing the album mixes. Since the music must be broken down into its disparate instrumental and coval parts, a new mix must be completed that closely emulates the original. "A typical issue is technical delivery - a song may have been recorded with certain tracks 'printed' together, like bass and drums," DeGooyer says. "It takes a lot of time and expertise to separate the parts so they are playable in Rock Band and still retain their musicality."
Most of this remixing is completed by a professional audio engineer who works for the record label using notes and cues from the original mixer to set levels and effects. When that process is completed, the "stems" (the individual separated tracks) are passed to Harmonix, which does a limited amount of additional mixing of the song and adds additional variable audio, such as crowd noise and fade-ins. In many cases, Harmonix has way more than four tracks to choose between - it's not unusual for a complex rock number to include 10 unique guitar tracks running simultaneously. Harmonix picks one or more of these to become a sort of "super guitar" tracks that players will tackle when they play the game, combining the most iconic riffs into a seamless experience. That's why you sometimes start a song like "Pinball Wizard" playing the inimitable acoustic opening, only to shift to the electric lead partway through the song.
Audio Implementation and Quality Assurance
The audio teams at Harmonix is split up by instrumental speciality. Back in the early days of Guitar Hero, individual team members would each tackle whole songs by themselves. Now, with so many complex parts and high expectations for the track layouts, specialized teams of drum, guitar, bass, and vocal specialists tackle individual parts before pulling the song together into a functioning whole.
In almost ever case, a team member starts by laying out the scrolling notes for the song as it will play on expert difficulty. At that point, the other difficulty levels emerge by simply removing notes. Particularly challenging lines occasionally need to be slowed down to nail the exact rhythms of a fast solo or complex fill. "Our guys have gotten pretty good at it. They can get the rhythms and pitches down pretty well," Eric Brosius tells us. "A big part is getting it to fit the restrictions of our gameplay, the five notes on the guitar - making it fit so that it feels like the real thing, even though it's not."
Occasionally, after completing a track, the team decides that one of the other guitar parts might be more interesting, and the process starts over. However, most of the time, the completed layouts move on to the testing team, who hammer out mistakes and suggest stylistic adjustments that keep the song consistent with the other music in the game.
How long does a single song take? In a normal cycle, the audio team (which has grown to five times its size from one year ago) is working on around 10 to 15 songs at once. An individual song commonly takes a week to lay out, and another full week to test and tweak. Occasionally, the process has to move faster. "We've had times where we were hoping to release a song the day that a record comes out, and for some reason the band was still recording right up to the very end, so we would get something two days before we has to submit to Microsoft or Sony," Brosius says. "At that point, it is basically just drop everything, and do what needs to be done to get this thing going."
Once the track layout is complete, the team adds lighting and motion cues for the onscreen band members, and the song is ready for prime time.
Big Rock Endings?
In the first Rock Band, Harmonix went out of its way to amplify the feeling of a "live" concert by implementing a number of special endings to songs. The untold story is that after these "big rock endings" were recorded, around half of them were rejected by the original artists, since it involved new musicians tacking on music to their existing tracks. In Rock Band 2, they show up less, and they're almost always more consistent with the original recordings.
Launch Pad
Many in the music industry are surprised just how far reaching and beneficial a song in Rock Band can be for a band's success. "We hear stories all the time, from Judas Priest being surprised by young kids asking them to sign copies of their 1982 album Screaming For Vengeance, to labels telling us that our weekly downloads are not only selling more music for them, but also influencing radio playlists," Paul DeGooyer tells us. "There are some bands that we would like to think we helped along a bit: Flyleaf got a boost from Rock Band1, Black Tide was our first band to release DLC prior to their debut album, Paramore of course, and now Tokio Hotel. But these bands were all truly great before we put them in the game."
Unwritten rules govern the track layout at Harmonix. For instance, power chords often show up separated by a fret, like green and yellow, which the team believes feels more like how it would on a real guitar.
EDIT: how about that, 31 minutes.Some older master tracks are so decrepit that they need to literally be baked in an oven for a time before they can be used for a new mix, which dries the tape and solidifies the glue that holds different pieces of the tape together.
Really? Guess that kills the whole "well the drum track is merged with other tracks" Iron Maiden rumor."A typical issue is technical delivery - a song may have been recorded with certain tracks 'printed' together, like bass and drums," DeGooyer says. "It takes a lot of time and expertise to separate the parts so they are playable in Rock Band and still retain their musicality."
LULZFlyleaf ... Tokio Hotel ... were all truly great before we put them in the game."
me too.xbhaskarx said:I wish there was an option to turn Big Rock Endings off...
xbhaskarx said:I wish there was an option to turn Big Rock Endings off...
TheGreatDave said:Yep. Cherub Rock is worse for it, and that's one example.
birdman said:How was Cherub Rock worse for it? The end of the song just screams big rock ending.
GS is about 193157MrOctober said:All of my favorite songs to play on drums have been supplanted by Breaking the Girl. That song on expert is so much fun to play it's ridiculous. I think I'm almost at the gold star score, does anyone know what that is exactly?
RattleHead_ said:GS is about 193157
the optimal od path is 0010 btw.MrOctober said:Thanks, i'm not as almost there as i thought. I only have just 175 thousand.
RattleHead_ said:the optimal od path is 0010 btw.
MrOctober said:I really want a Violent Femmes pack, or at least just the song American Music if i could only get one.
xbhaskarx said:I wish there was an option to turn Big Rock Endings off...
TheGreatDave said:Because ["Cherub Rock" is] fun to play in GH3.
MrOctober said:All of my favorite songs to play on drums have been supplanted by Breaking the Girl. That song on expert is so much fun to play it's ridiculous. I think I'm almost at the gold star score, does anyone know what that is exactly?
It's out there already on the PSN.The Main Event said:I'm sorry if this has been answered already, but is it now confirmed that the PS3 version of RB will have the $5 export option?
TheGreatDave said:Yep. Cherub Rock is worse for it, and that's one example.
Slacker said:It's out there already on the PSN.