GhostWriter24
Member
What? How is this even potentially profitable? What do they see in this IP that couldn't be done with something fresher?
Quicksilver4648 said:Look Rockstar, I know your games do very, very well but you seriously need to slow down with the whole 4+ years development and $100 million budgets. It simply isn't healthy. GTA IV was 100 million, Red Dead Redemption was probably nearly as high, L.A. Noire was famously overbudget, and now Max Payne is $105 million? I can't help but feel that once Rockstar has a single flop they could be on life support.
You know Max Payne is a popular series? I wouldn't be surprised if this isn't the best selling game in the series.ItWasMeantToBe19 said:LA Noire did so well the studio no longer exists and it was far more like GTA than Max Payne 3 is. If:
GTA 4: 18m
RDR: 10m
LA Noire: 6m
Happened, I don't see why Max Payne 3 can't sell 3m or fewer. The more the games get away from GTA, the less they sell and Max Payne 3 has little to do with GTA.
Guesses.But there is no doubt it cost them more than 50 mil till now.They have seriously unhealthy development model,which only succeed this long because people that work there(especially North) are some of the most talented in industry.Dabanton said:Are these actual known numbers or guesswork?
Studios crash and burn constantly. But harsh as it may seem, it has little effect on games we get to play. They keep coming out.Last Hearth said:Yup, this is a very dangerous business model, one bomb can end your company.
Painraze said:4 million for Rockstar is peanuts at this point.
DennisK4 said:The trick is to stay out of the games making business and just enjoy the (slave) labor of others while enjoying a more sensible career yourself!
DennisK4 said:Studios crash and burn constantly
The quality of their games sure has something to do with it. You don't sell so many copies in the first hype week.Bungieware said:Such a poorly-managed developer. If it wasn't for the Rockstar name they wouldn't even come close to selling that many units.
beje said:Putting things into perspective, they do it even faster today. Back in the day (last gen and before) a bomb did not automatically terminate an studio and 500K sales were more than enough for average budget games.
Phonomezer said:Holy fuck, Rockstar really burn through money. Imagine how many games this amount could fund...![]()
You've seen gameplay?Kambing said:Holy mother fucking mary, that is a shit ton of money.
Damn, the videos i have seen don't make it seem like it's a $100 mil plus game, both graphic and content wise. If this is the future of game development, we are fucked man.
Kinyou said:You've seen gameplay?
RoboPlato said:So Rockstar is going to be closing another studio after they release a game no matter if it sells solidly and gets good reviews?
So far I thought they only released some screenshots, and a quick youtube search just spit out some fake trailers.Kambing said:I thought the video they released was in-game no? Let me try and find it, if i was wrong my mistake.
Kinyou said:So far I thought they only released some screenshots, and a quick youtube search just spit out some fake trailers.
They still were in development for way too long at way too much cost because of this business model. A huge number of team members from Red Dead Redemption were let go after its release despite its success. I know other factors were involved in LA Noire but I don't think that Max Payne 3 will be able to pull these kind of numbers. Rockstar really needs to streamline their production better so not every game is a huge risk.subversus said:Rockstar didn't close Team Bondi
Bondi's downfall had little to do with Rockstar. In fact, former employees in the recent articles that came out about LA Noire's development said that R* essentially saved the project. With the Red Dead layoffs, a lot of those were people on contracts who were never expected to stay with San Diego long term.RoboPlato said:They still were in development for way too long at way too much cost because of this business model. A huge number of team members from Red Dead Redemption were let go after its release despite its success. I know other factors were involved in LA Noire but I don't think that Max Payne 3 will be able to pull these kind of numbers. Rockstar really needs to streamline their production better so not every game is a huge risk.
Ah, OK. I retract my previous statement then. Thanks for the info.Fjordson said:Bondi's downfall had little to do with Rockstar. In fact, former employees in the recent articles that came out about LA Noire's development said that R* essentially saved the project. With the Red Dead layoffs, a lot of those were people on contracts who were never expected to stay with San Diego long term.
The way R* goes all in with each game is risky without a doubt, but I feel like they get some undeserved flak sometimes.
Grisby said:Thats a lotta money.
Dyno said:That's something of a risk I would say.
Pachterballs said:can't they control their dev budget? 105 million? I mean that's even more expensive than some hollywood AA+ movies and that's why a grade A cgi budget.
Mr_Brit said:How does this guy know how much the game costs? He has no idea how big the dev team is or how long actual development has been ongoing.
specialguy said:http://media.industrygamers.com/editorial/2011/09/Untitled.jpg
The Housers get 30% of profit? WOW. They are some freaking. Rich. Dudes.
Also it says in their something about average dev compensation=100k, exactly what I said in the Activision thread and people wanted to argue with me.
BLagiver said:They don't even need to sell that many lol. They could get the money back with dlc and such. I bet they made bank with that super cheap, easy to make RDR dlc. at 10 bucks a pop for extra character skins and game modes.
When 100 million is the total sum of development cost and marketing?Fersis said:If true would this be the most expensive game ever?
Haunted said:When 100 million is the total sum of development cost and marketing?
No.
When 100 million is only for the development portion?
Still no.
There are some mighty expensive games out there.
EA already admitted to putting in 150mil+ for BF3 this year on advertising alone. I'm pretty sure Black Ops had the same last year, and most like MW3 will have the same this year. You know MS isn't slacking on Gears nor will EA put anything less than 100mil into advertising for SWTOR either.Haunted said:When 100 million is the total sum of development cost and marketing?
No.