Topher
Identifies as young
Update: Not just the QA department according to Gamesindustry.biz
Sources told our sister site Eurogamer that multiple departments have been affected, with the QA team among the hardest hit.
According to the report, this department has been halved from 33 members of staff to just 15. Eurogamer's sources said senior management has acknowledged that product quality is likely to suffer.
Dismissed staff range from juniors and newcomers to those with more than five years of experience at the studio.
The restructuring that led to these layoffs is said to be directly linked to the low sales of Suicide Squad, which launched in February to mixed critic reviews and player complaints over the live service-style business model.
Original post:
One staff member made redundant while on paternity leave.
Rocksteady staff have told Eurogamer of redundancies at the studio, following the underperformance of Suicide Squad: Kill the Justice League.
The company's QA department has seen its size almost cut in half over the past month, Eurogamer understands, from 33 team members to 15, with poor sales of Suicide Squad directly cited as a reason for its "restructuring".
The job losses extend outside of QA, too. One staff member posting publicly on social media over the weekend revealed they had been told they were being made redundant in the middle of their paternity leave.
Eurogamer has contacted Suicide Squad publisher Warner Bros. for comment, but has so far not received a response.
Rocksteady staff - who requested to remain anonymous - told Eurogamer that the loss of so many roles in the developer's QA department, including team members with specialised knowledge, would leave their remaining colleagues shouldered with more work.
There has also been an acknowledgement by Rocksteady's senior management that product quality will now suffer as a result, staff say.
Staff members affected by the job cuts include numerous junior staff, but also several team members employed at Rocksteady for more than five years.
Last month, Warner Bros. reported a 41 percent fall in gaming revenue year-on-year due to the "weak performance" of Suicide Squad, after previously saying it had lost $200m on the game. Work continues on Suicide Squad's year of post-launch content, though nothing has been said for what, if anything, will come next.
"Rocksteady's talent is so evident in Suicide Squad: Kill the Justice League, it almost overcomes the terrible decision to try and make it," reads Eurogamer's Suicide Squad review.
Better than being closed altogether I guess, but still....
Sources told our sister site Eurogamer that multiple departments have been affected, with the QA team among the hardest hit.
According to the report, this department has been halved from 33 members of staff to just 15. Eurogamer's sources said senior management has acknowledged that product quality is likely to suffer.
Dismissed staff range from juniors and newcomers to those with more than five years of experience at the studio.
The restructuring that led to these layoffs is said to be directly linked to the low sales of Suicide Squad, which launched in February to mixed critic reviews and player complaints over the live service-style business model.
Rocksteady reportedly lays off staff following Suicide Squad woes
Rocksteady Studios is reportedly the latest studio to suffer a round of layoffs following the poor performance of Suici…
www.gamesindustry.biz
Original post:
One staff member made redundant while on paternity leave.
Rocksteady staff have told Eurogamer of redundancies at the studio, following the underperformance of Suicide Squad: Kill the Justice League.
The company's QA department has seen its size almost cut in half over the past month, Eurogamer understands, from 33 team members to 15, with poor sales of Suicide Squad directly cited as a reason for its "restructuring".
The job losses extend outside of QA, too. One staff member posting publicly on social media over the weekend revealed they had been told they were being made redundant in the middle of their paternity leave.
Eurogamer has contacted Suicide Squad publisher Warner Bros. for comment, but has so far not received a response.
Rocksteady staff - who requested to remain anonymous - told Eurogamer that the loss of so many roles in the developer's QA department, including team members with specialised knowledge, would leave their remaining colleagues shouldered with more work.
There has also been an acknowledgement by Rocksteady's senior management that product quality will now suffer as a result, staff say.
Staff members affected by the job cuts include numerous junior staff, but also several team members employed at Rocksteady for more than five years.
Last month, Warner Bros. reported a 41 percent fall in gaming revenue year-on-year due to the "weak performance" of Suicide Squad, after previously saying it had lost $200m on the game. Work continues on Suicide Squad's year of post-launch content, though nothing has been said for what, if anything, will come next.
"Rocksteady's talent is so evident in Suicide Squad: Kill the Justice League, it almost overcomes the terrible decision to try and make it," reads Eurogamer's Suicide Squad review.
Rocksteady hit by layoffs after Suicide Squad: Kill the Justice League underperforms
Rocksteady staff have told Eurogamer of redundancies at the studio, following the underperformance of Suicide Squad: Ki…
www.eurogamer.net
Better than being closed altogether I guess, but still....
Last edited: