The avatar program is so they can make friends with the Na'vi then take their minerals.Nyrad said:can anyone answer those questions please?![]()
I think Humans have been on Pandora for at least 20 yearsNyrad said:can anyone answer those questions please?![]()
I thought it should have started with him recording a log, not made us wait to know why there is a lame voice over. Other than that, I think it's okay, but by far the weakest part of the film.Jibril said:What do you guys think of the beginning? The first 20 minutes were just mind numbing for me. I actually prefered it over the last 3rd ( story wise). Though that was "OMGWTFAMISEEINGRIGHTNOW!!" all the way.
I was really impressed with how well edited together the intro was. Kinda reminded me of Speed Racer, but far less complicated.Jibril said:What do you guys think of the beginning? The first 20 minutes were just mind numbing for me. I actually prefered it over the last 3rd ( story wise). Though that was "OMGWTFAMISEEINGRIGHTNOW!!" all the way.
Nyrad said:can anyone answer those questions please?![]()
stuburns said:I thought it should have started with him recording a log, not made us wait to know why there is a lame voice over. Other than that, I think it's okay, but by far the weakest part of the film.
...what does this mean? :lolPctx said:Did see it in HD though...
stuburns said:I thought it should have started with him recording a log, not made us wait to know why there is a lame voice over. Other than that, I think it's okay, but by far the weakest part of the film.
Opening 20 minutes was amazing... story progress was smooth for the most part...could've done without the retarded Na'vi chanting scenes... The one part of the movie that I would slap Cameron in the face and say "WTF were you thinking?"
The avatar scheme was a last option before going in guns blazing, the latter being bad PR for "the company". Grace knew it from the beginning, and thats the reason why they shift to the hallelujah mountains, to avoid "micromanagement" as she called it.avatar299 said:If all he wanted to do was kill aliens, why bother with the avatar's? Also if he was lying to Grace's face, why didn't she call him out on it?
what's to laugh about? High Def vs. non-High Def?RubxQub said:...what does this mean? :lol
Some crazy SD cinemas knocking around apparently, scary.RubxQub said:...what does this mean? :lol
All cinemas are HD aren't they?Pctx said:what's to laugh about? High Def vs. non-High Def?
Truant said:Is it explained anywhere how the Avatars actually work?
It's incredibly mediocre music. Parts of it sounded like the Lion King. I was waiting for the Navi to break out into Hakuna Matata and the circle of life.Leatherface said:Someone said the music was forgettable in this movie. That blows my mind because I thought the soundtrack was incredible. Different strokes I suppose. Anyway, I'll definitely be picking up the OST.
As for the movie itself, the story line is nothing new obviously, but it was done very well IMO. I really connected with the characters and the amazing world that Cameron created. I felt like all my senses were alive and stimulated. I was completely immersed!! People can argue about the story line or nitpick about little things, but to me, AVATAR is movie bliss.
If there is any movie ever that I'd recommend all GAFFER's to see, it would be this one. If you can, see it in IMAX 3D.
Cept for that one in an attic with a framed picture of iwata next to the screenstuburns said:Some crazy SD cinemas knocking around apparently, scary.
All cinemas are HD aren't they?
ShinAmano said:So...side note, but the movie was so good I was considering picking up the game for the 360....just to get more from the world...is it worth it...is it even playable?
:lol :lol :lolTobor said:It's incredibly mediocre music. Parts of it sounded like the Lion King. I was waiting for the Navi to break out into Hakuna Matata and the circle of life.
Horner needs to retire, pronto.
It's playable, if it's worth it depends how much you can buy it for I guess. It's pretty bad.ShinAmano said:So...side note, but the movie was so good I was considering picking up the game for the 360....just to get more from the world...is it worth it...is it even playable?
You're going to be writing a lot of letters.Jibril said:I'm having a real problem.I can't watch this film in anything other than 3D now.
Blu-ray is the lowest I'll ever go. If anyone I know buys this on DvD, they'll get a harsh toned letter sent to them.
Tobor said:You're going to be writing a lot of letters.
Tobor said:It's incredibly mediocre music. Parts of it sounded like the Lion King. I was waiting for the Navi to break out into Hakuna Matata and the circle of life.
Horner needs to retire, pronto.
If he does The Dive next, which seems likely, I think he'll do Avatar 2 directly after it. So no crazy motion capture CG stuff before A2. But we can hope for 42fps next time.TacticalFox88 said:I think Cameron should do another movie with the technology before jumping on a sequel.
Damn, it was 200 minutes at some point!About a year ago, with James Cameron's science-fiction epic "Avatar" well under way, it became clear that Weta Digital, the visual effects studio doing much of the computer generated imagery (or CGI) on the project, was a bit in over its head.
At that point, the movie, which opened Friday, was about 40 minutes longer than it ended up being, and what was needed to finish the project was another company that could come in and lend a helping hand - and do so at the same, very high level, that Weta was working at.
bluray extended cut or dieDead said:http://www.cbsnews.com/stories/2009/12/19/tech/cnettechnews/main5998956.shtml
Damn, it was 200 minutes at some point!
Dear GOD, please please please put ALL of that on the Blu-ray.Dead said:http://www.cbsnews.com/stories/2009/12/19/tech/cnettechnews/main5998956.shtml
Damn, it was 200 minutes at some point!
Sounds about right, you can tell there's a lot missing, Grace's backstory especially.Dead said:Damn, it was 200 minutes at some point!
Pretty much.CassidyIzABeast said:bluray extended cut or die
Dead said:I think Humans have been on Pandora for at least 20 years
Avatar program was initially started to make contact with the Na'vi and try to make an easy and peaceful way for them to get access to what the Humans wanted. However over time, relations got worse and worse as violent incidents went up
ShinAmano said:So...side note, but the movie was so good I was considering picking up the game for the 360....just to get more from the world...is it worth it...is it even playable?[/qoute]
http://www.metacritic.com/games/platforms/xbox360/jamescameronsavatarthegame
It's very mixed, basically means it's ok but nothing amazing, if you're looking for more Avatar goodness then give it a rent and you'll most likely have fun with it.
I picked up the iPhone game, it's very good...but that's not surprising, Gameloft makes pretty fun games (most of the time.)
Tobor said:Ok guys, it's time for some REAL TALK(TM Tobor Inc.) about how bad the Mech designs were, specifically the weapons.
If anyone remembers Short Circuit, that film had an advanced military robot that after falling off a cliff, had to physically press a button on it's chest in order To deploy a parachute. A robot... that had to press a button. The lack of common sense in that design was impossible to top, or so I thought.
Why would you so poorly design a mech that it needs to hold a rifle? Forcing the operator to play air guitar with his weapon is inefficient. He can't line of sight the rifle, and if auto targeting is required anyway, then mounting the weapons on chassis makes better sense. You free up the operators hands and have a deadlier machine.
I know why it makes sense in Camerons view, it's how he jams the symmetry between the two cultures down our throats in the last battle, and makes it a fair fight. But I defy anyone to practically explain such a lack of foresight in design. The humans deserved to lose out of sheer stupidity.
Tobor said:Ok guys, it's time for some REAL TALK(TM Tobor Inc.) about how bad the Mech designs were, specifically the weapons.
If anyone remembers Short Circuit, that film had an advanced military robot that after falling off a cliff, had to physically press a button on it's chest in order To deploy a parachute. A robot... that had to press a button. The lack of common sense in that design was impossible to top, or so I thought.
Why would you so poorly design a mech that it needs to hold a rifle? Forcing the operator to play air guitar with his weapon is inefficient. He can't line of sight the rifle, and if auto targeting is required anyway, then mounting the weapons on chassis makes better sense. You free up the operators hands and have a deadlier machine.
I know why it makes sense in Camerons view, it's how he jams the symmetry between the two cultures down our throats in the last battle, and makes it a fair fight. But I defy anyone to practically explain such a lack of foresight in design. The humans deserved to lose out of sheer stupidity.
You're right...and really my only justification of it would come down to a story-telling mechanism.Tobor said:Ok guys, it's time for some REAL TALK(TM Tobor Inc.) about how bad the Mech designs were, specifically the weapons.
If anyone remembers Short Circuit, that film had an advanced military robot that after falling off a cliff, had to physically press a button on it's chest in order To deploy a parachute. A robot... that had to press a button. The lack of common sense in that design was impossible to top, or so I thought.
Why would you so poorly design a mech that it needs to hold a rifle? Forcing the operator to play air guitar with his weapon is inefficient. He can't line of sight the rifle, and if auto targeting is required anyway, then mounting the weapons on chassis makes better sense. You free up the operators hands and have a deadlier machine.
I know why it makes sense in Camerons view, it's how he jams the symmetry between the two cultures down our throats in the last battle, and makes it a fair fight. But I defy anyone to practically explain such a lack of foresight in design. The humans deserved to lose out of sheer stupidity.
Tobor said:Ok guys, it's time for some REAL TALK(TM Tobor Inc.) about how bad the Mech designs were, specifically the weapons.
If anyone remembers Short Circuit, that film had an advanced military robot that after falling off a cliff, had to physically press a button on it's chest in order To deploy a parachute. A robot... that had to press a button. The lack of common sense in that design was impossible to top, or so I thought.
Why would you so poorly design a mech that it needs to hold a rifle? Forcing the operator to play air guitar with his weapon is inefficient. He can't line of sight the rifle, and if auto targeting is required anyway, then mounting the weapons on chassis makes better sense. You free up the operators hands and have a deadlier machine.
I know why it makes sense in Camerons view, it's how he jams the symmetry between the two cultures down our throats in the last battle, and makes it a fair fight. But I defy anyone to practically explain such a lack of foresight in design. The humans deserved to lose out of sheer stupidity.
Exactly. The amp suits are not purely for military use. This is a mining colony, I assumed they were for things pertaining to the mining operation of the base.Lathentar said:Seems like the biggest feature of the mech was the full mimicking of the user's actions. All of the rider's fingers were used to control the fingers of the mech, how would he press a button? I figured not having a mounted gun allowed for a much more versatile machine. The mechs weren't intended for complete military usage and thus need the ability to manipulate complex objects in the most natural way possible.
That was a utility design, with joystiq controls. Not even close to the same thing. It's ludicrous to expect a mechanized unit to literally hold a weapon when you could mount weapons and still have the arms available.stuburns said:The AMP suit amplifies the movement of the operator, exactly like the loader in Aliens.
we even see one of those uses in the movie when the AMP suitstuburns said:Exactly. The amp suits are not purely for military use. This is a mining colony, I assumed they were for things pertaining to the mining operation of the base.
How would you fire the weapon with the current design?Tobor said:That was a utility design, with joystiq controls. Not even close to the same thing. It's ludicrous to expect a mechanized unit to literally hold a weapon when you could mount weapons and still have the arms available.