G70 and RSX numbers in that table don't include any texture ops either, so that evens the comparision, I guess.Tenacious-V: They used the same number MS and ATI released about Xenos.
That depends on whether texture ops or still coupled to the shader ones as it was previously. In the xgpu, they are not.Marconelly said:G70 and RSX numbers in that table don't include any texture ops either, so that evens the comparision, I guess.
Marconelly said:G70 and RSX numbers in that table don't include any texture ops either, so that evens the comparision, I guess.
Ok, pop quiz - G70 has a bunch of video decoding crap on board that is completely useless for PS3. What happens to those transistors:Anyway, it's nice to begin to see where NVidia's RSX numbers at E3 were coming from.
Mooreberg said:Awesome. I'm preordering a PS3 this weekend.
Mooreberg said:Awesome. I'm preordering a PS3 this weekend.
CrimsonSkies said:Wow Microsoft got a raw deal. They get a GPU that's less powerful than ATI's next cards core. But magically nVidia delivered a more powerful GPU for the PS3 than their next cards core. :lol
Chittagong said:
Mooreberg said:Awesome. I'm preordering a PS3 this weekend.
I'm confused. The video decoding won't be used for outputting RSX video whereas that function is handled separately on the 360?Fafalada said:Ok, pop quiz - G70 has a bunch of video decoding crap on board that is completely useless for PS3. What happens to those transistors:
a) Nvidia has monkeys working on this so they keep it on the chip doing nothing whatsoever.
b) the space is used to stick a GS inside or GS compatibility extensions
c) That Japanese blog is right and RSX has hw-tesselation (useless I know, but PSP has a bunch of useless features in GPU too).
d) Some kind of sound assist (hw decoder for many ATRAC channels or something along those lines) - (I'd kinda like this if we don't have it anywhere else in the system).
e) Something completely different (lemon curry*?)
*I'm high on caffeine and sleep withdrawal, so forgive me.
Edited to add option for sound assist![]()
Chiggs said:Tell that to Doube D; just check out his comments in this thread from last night:
http://new.ga-forum.com/showthread.php?t=52554
Oh, and by the way, Doube, if you're reading this - I was right.
Doube D said:LOL. What a joke. So let me get this straight. This article is BS (paraphrasing your own words) but they got the RSX specs down right?? All they did was upgrade the clock rate of the G70 and mark it as the RSX which is the same crap b3d idiots have been doing forever now (that's called SPECULATION FRIEND < NOT FACT). But, on the other hand, if we are to take what this article is saying for granted, then the RSX is bitch slapping the xenos regardless... so which is it? ;p
Tenacious-V said:Here we go......
We've switched from discussion on aspects mode to full fledged troll mode.......
Doube D said:Here we go nothing... He posted a response directed @ me, I posted one back. get over it or move on
dorio said:Can some one explain where the 1.9 teraflop numbers come from?
midnightguy said:so if RSX' real floating point performance figures are 44 Gflops + 356 Gflops and we add in Cell's 218 Gflops, that gives PS3 about 618 Gflops total, in non-bullshit, peak theoretical performance?
Tenacious-V said:Here we go......
We've switched from discussion on aspects mode to full fledged troll mode.......
-jinx- Gaf Mod/sony Whore Getting Owned Right No
LOL, Dunno why I'm posting this but I'm just laughing at how much he's getting called out on all his shit at GA. It's about fucking time. He's such a blatant Sony cock sucker, he'd make a good boyfriend to tsp. Bastards stole my thread......
http://ga-forum.com/showthread.php?t=52528&page=2&pp=50
Tenacious-V said:I knew it!! I knew it was just a G70 modded to PS3 inputs. So long ago, nobody believed me.... They didn't state RSX stats because it would have compromised the G70 launch and fundamentally given ATi free spec sheets months early. But now that G70 is officially launched, RSX is as well.....
I love though, on those charts how they use top of the line NV parts, but compare it to an X800XL...... Scared much???? Put it up against the X850 XT PE, for an exen comparison.
Also for those of you thinking it'll blow away the Xenos, take into fact the efficiency of the unified pipes. Xenos will be more likely to hit it's theoreticals than RSX will. As well as the 4xAA hit RSX will take as well, if they decide to employ AA at all. Basically XBox 360 is coming out 6 months in advance and will hold it's own pretty damn good, I can even say you'll probably see no difference in games.
Doube D said:You talk about starting troll wars when THIS was your first post in this thread??? lol, ok buddy
Tenacious-V said:Explain to me how that was trolling?? I stated what was true. RSX is G70 but higher clocked. And the chart compared it with X800XL which is true as well. nVidia purposely avoided using ATi's top of the line card for a comparison. And my statement beneath it is the same. I never stated anything negative against PS3 in that post, just that XBox 360 will hold it's own.
You're the one bringing in all the bitch slap talk.
Thanks, so 1.4 of the flops power is non-programmable. What type of things would that encompass? Things like z-ops, AA etc.?gofreak said:Programmable power + non-programmable power.
We can work out the former, the latter is much harder to derive (if not impossible without a guided walkthrough from nVidia).
Peak programmable performance, yes.
Non-programmable doesn't mean non-existant, of course.
Tenacious-V said:Looks like the 7800 is a pixel Shading monster, but the Vertex shading is weak in comparison. The X850XT PE is actually better at vertex shading.
![]()
dorio said:Thanks, so 1.4 of the flops power is non-programmable. What type of things would that encompass? Things like z-ops, AA etc.?
I guess that's in line with the increase in pixel shaders 8 vs. vertex shaders 2?Tenacious-V said:Looks like the 7800 is a pixel Shading monster, but the Vertex shading is weak in comparison. The X850XT PE is actually better at vertex shading.
![]()
Looks like if any work will be offloaded to CELL it will most likely be vertex shading. Think they had that planned? Techies here predicted CELL would do vertex load, and now 7800 is a PS monster with relatively weak VS.
Doube D said:How was it trolling? For one, you state conjecture and claim it to be fact. You say the RSX is a higher clocked G70 (which is pure unsubstantiated wishful thinking). If you got white papers then post them, otherwise curb the BS. If you are using the posted chart as the basis for your claims, then don't come back claiming they posted X800 specs for comparison (cause what it says is R500/xenos). You don't like it? Too bad. You can't have your cake and eat it too. Either the chart is correct or false. To take the info you want out of it, claim it to be fact, and mince the rest to garner credit for your brand of tech is a well established trolling tactic.
gofreak said:Two things..
a) 3DMark apparently has limitations re. vertex work. I'd have to look into it for specifics but that's the "word" being bandied about.
b) The G70 is probably CPU bound, whereas the X850 is not. It'd be interesting to stick them on faster CPUs and see where they end up. (This is probably the issue in many of the other benches where the G70 doesn't significantly outperform that X800 btw).
So I'm not sure how accurate a reflection that is of its actual vertex performance.
Everything that isn't running on the CPU or shaders. So texture addressing, texture ops, AA, z-ops..yeah. Basically everything else that is computational. But it isn't counted in the same way as programmable power, I'm sure.
Tenacious-V said:Looks like the 7800 is a pixel Shading monster, but the Vertex shading is weak in comparison. The X850XT PE is actually better at vertex shading.
![]()
Looks like if any work will be offloaded to CELL it will most likely be vertex shading. Think they had that planned? Techies here predicted CELL would do vertex load, and now 7800 is a PS monster with relatively weak VS.
Fafalada said:Both CPUs can cooperate with the GPU nicely (it's been heavily advertised on both sides as well).
That said, the way I see it, XeCPU isn't even in the same league as Cell when it comes to this kind of processing.
Tenacious-V said:a) wouldn't 7800 VS still max out whats available even with 3DM05 being limited?
Tenacious-V said:b) related to (a) I guess, but shouldn't it still be higher? Even if it was limited by program or CPU, the VS should be more advanced than X850, wouldn't it be a little higher though? To reflect what advantages it does have?
gofreak said:No, not necessarily at all. It can only deal with what 3DM05 sends it.
Again, I don't know the ins and outs of how 3DM05 works, but if there is an issue with vertex work, it may just be that the X850 is a better fit for how it handles things vs G70. I don't think it's a reflection on its actual performance.
More generally, the CPU has a big impact with certain games. It can hold a card back in a major way, and I think that's probably the case with the G70. Not so with the X800 or X850, really. Beyond a certain point, it doesn't really matter how fast the GPU can do its work if the CPU is becoming the bottleneck..that's why if you plugged in faster CPUs I think you'd start seeing the difference (if not in 3Dmark, in some of the other benches certainly). It's the same reason why it's not worth buying cutting edge graphics cards if your CPU is somewhat old..the CPU will only hold it back, and you may be as well off with an older (cheaper) card.
gofreak said:More generally, the CPU has a big impact with certain games. It can hold a card back in a major way, and I think that's probably the case with the G70. Not so with the X800 or X850, really. Beyond a certain point, it doesn't really matter how fast the GPU can do its work if the CPU is becoming the bottleneck..that's why if you plugged in faster CPUs I think you'd start seeing the difference (if not in 3Dmark, in some of the other benches certainly). It's the same reason why it's not worth buying cutting edge graphics cards if your CPU is somewhat old..the CPU will only hold it back, and you may be as well off with an older (cheaper) card.
You're quite the optimist.Kleegamefan said:Yeah, I wonder if PS3/X360 will be GPU bound or CPU bound?
If they turn out to be GPU bound (and I would think that at least PS3 will be) then YEEEEE-HAW! lets get ready for some .5B and up poly counts!![]()
Doube D said:LOL. What a joke. So let me get this straight. This article is BS (paraphrasing your own words) but they got the RSX specs down right?? All they did was upgrade the clock rate of the G70 and mark it as the RSX which is the same crap b3d idiots have been doing forever now (that's called SPECULATION FRIEND < NOT FACT). But, on the other hand, if we are to take what this article is saying for granted, then the RSX is bitch slapping the xenos regardless... so which is it? ;p
Fafalada said:Ok, pop quiz - G70 has a bunch of video decoding crap on board that is completely useless for PS3. What happens to those transistors:
a) Nvidia has monkeys working on this so they keep it on the chip doing nothing whatsoever.
b) the space is used to stick a GS inside or GS compatibility extensions
c) That Japanese blog is right and RSX has hw-tesselation (useless I know, but PSP has a bunch of useless features in GPU too).
d) Some kind of sound assist (hw decoder for many ATRAC channels or something along those lines) - (I'd kinda like this if we don't have it anywhere else in the system).
e) Something completely different (lemon curry*?)
*I'm high on caffeine and sleep withdrawal, so forgive me.
Edited to add option for sound assist![]()
A rough translation from where the image was made:Sony's PS3 main engine used based on G70 the overhead construction design RSX graph core, nVIDIA official has produced G70 and the RSX detail requirements contrast for the first time, meanwhile has provided the R500 graph core reference data which Xbox used.
Doube D said:http://www.xtremesystems.org/forums/attachment.php?attachmentid=32827&stc=1
oh btw chiggs, Im tired of this debate regarding the RSX = G70. If we have an official release or statement from nvidia stating what you claim, fine, i was wrong. Until then, we will have to wait and see. The chart up there is CLAIMED by some chinese site to be from nvidia. I'll wait for nvidia to come out and say it.
Yep, but its overclocked.Doube D said:http://www.xtremesystems.org/forums/attachment.php?attachmentid=32827&stc=1
This real?
oh btw chiggs, Im tired of this debate regarding the RSX = G70. If we have an official release or statement from nvidia stating what you claim, fine, i was wrong. Until then, we will have to wait and see. The chart up there is CLAIMED by some chinese site to be from nvidia. I'll wait for nvidia to come out and say it.
Pimpwerx said:50-70% of 10-14GP is still greater than 90% of 4GP.
R500 fillrate is 16gigasamples = 4gigapixels (GP in his post, I presume)What? The Xenos\C1 is capable of 16 gigasamples per second fillrate using 4X MSAA.
Marconelly said:R500 fillrate is 16gigasamples = 4gigapixels (GP in his post, I presume)
Yeah, but that's texel fillrate.it says 10GP for G70, 14GP for RSX, and 8GP for Xenos
Marconelly said:Yeah, but that's texel fillrate.
Wow, what's the conditions of that score besides the overclocking?Kleegamefan said:Isn't Xenos 4 GigaPixels and 16 Anti Aliased GigaSamples??
At any rate....here is another 7800GTX 3DMark score for ya:
![]()