Because people don't understand that it's not a tablet, it's a controller. That and they want to pay $400+ for the Wii U apparently.
$350, I'm calling it
Because people don't understand that it's not a tablet, it's a controller. That and they want to pay $400+ for the Wii U apparently.
Explain how did you reach to that conclusion from my post? That's reaching. I'll humor you anyway PdoMichel. Nintendo was experimenting with a lot of the WiiU concepts for a long time. In the N64 days there was a prototype of an LCD attachement for the controler and there was GBC/N64 interactivity via the transfer pack. Then in the GC days GC/GBA connectivity using the hanheld as a controller with a screen. At this stage ideas like assymetrical local multiplayer were implemented, sub screen item management. After the succes of the DS and gaming embracing touch interfaces Nintendo was considering releasing something similar for the console space even before the Wii.So Nintendo is the inventor of tablets pcs...?
Screen resolution is fine for the WiiU. People acostumed to the type of display in an Ipad 3 would still be disappointed by the 1080P tv display. Anyway is not like the Ipad 3 runs their games at native resolution since it doesn't have the hardware muscle to do it. Same goes for the WiiU, the system wouldn't be capable enough to take advanatge of a HD subscreen.I don't by any means think that they should have included a highly expensive screen in the Wii U. Nintendo's approach is the only one that makes economic sense. However, I do think it's worth considering how people are going to perceive this device as tablets with high PPI screens become more and more widespread over the coming console generation.
So the news here is that analog sticks are confirmed, and yet people are still going back to complaining about the screen like the thing was just revealed today.
It's 854x480, same resolution as a Droid, for example.The screen looks fine to me. 800x480 is pretty low, but the screen won't be as close to you as a phone is, so it should be absolutely fine. From pictures I've seen, it has good viewing angles, too.
I don't by any means think that they should have included a highly expensive screen in the Wii U. Nintendo's approach is the only one that makes economic sense. However, I do think it's worth considering how people are going to perceive this device as tablets with high PPI screens become more and more widespread over the coming console generation.
How much do retina displays cost to manufacture? Like the ones used in the Vita en recent iOS devices? Are there any guestimations?
A quick search gives me 40 bucks for the iPhone4S screen, and 87 bucks for the iPad screen.
Personally I think that controllers shouldn't be directly compared to handheld devices in that regard. If a retina display means a 100+ dollar controller, I'll say no to that. Sorry. I'd rather have them stick to the current resolution then.
Explain how did you reach to that conclusion from my post? That's reaching. I'll humor you anyway PdoMichel. Nintendo was experimenting with a lot of the WiiU concepts for a long time. In the N64 days there was a prototype of an LCD attachement for the controler. Then in the GC days GC/GBA connectivity using the hanheld as a controller with a screen. At this stage ideas like assymetrical local multiplayer were implemented, sub screen item management. After the succes of the DS and gaming embracing touch interfaces Nintendo was considering releasing something similar for the console space even before the Wii.
Jesus fuck the tech-frothing on this board never ceases to amaze me. Noone ever considers cost. I don't think anyone here wouldn't like a higher res screen in an ideal world (just like dual crossfire sli GTX 680's and an oc'ed 4.5 GHz ivybridge core i7 2500k and 16GB GDDR5 2GHz RAM and a 500GB SSD and you get the picture), but those "colour screen devices" you mentioned are entirely self-contained (not requiring an additional box to pay for) and cost hundreds of dollars by themselves. I don't know about you, but I don't want to pay $150+ for a controller. "Buh buh buh I have disposable income dirty worthless poors" Congrats, but last I checked most people in this economy don't, including myself, so pardon me if I have an opinion contradictory to yours. "Buh buh buh you don't know the BOM neener neener" Nope, and neither do you, but it's reasonable to assume that a lower res screen = lower cost for what's already a feature-packed device (and what will surely cost a hell of a lot less than a PS3/4 + Vita combo). I'm not defending the current screen resolution outright (I think it could probably be slightly higher, and closer to 16:9, and remain affordable), but the level of tech some of you guys want in this are beyond fucking ridiculous. It's nice to want things.
Having dealt extensively with CS for Nintendo, Microsoft and Sony in the past, I would greatly dispute the notion Nintendo somehow cares less about their consumers.
It's 854x480, same resolution as a Droid, for example.
I would. Also, those Vita games that are rendered at sub-native resolution really suffer for that.I wouldnt say that basically every game have really horrible image quality because of that.
There are plenty of pr pictures of dainty handed women holding the controller. Try googling.Looks good as long as you have monster hands
They also don't sell horribly overpriced proprietary storage devices to offset the subsidized systems. Shitty company.But they don't bleed out billions to come in second/third! They obviously don't care about us!
Higher res would also mean more data to stream, maybe that simply isn't feasible in a way that doesn't crap out/lag constantly.
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Monster hands?
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Monster hands?
Nintendo gets compared to Apple because they include a screen in a controller now. Yet everything pointed, for decades even, that they eventually will do so when technology factors like costs and convenience will allow it.I see still no connection between this and the iPad of Apple.
Hey...
While higher resolution I can understand it would be nice, I honestly don't get most of the complaints about PPI. I have a 10" Xoom tablet that only has 160ppi and it hasn't been anywhere near to be the end of the world like some people here are making the Wii U controller's 158ppi to be...Well, yeah, that's what I mean. Not a big difference.
You still got a bunch of free games out of it. How many hardware providers ever compensated early adopters for price drops before? I know Apple did with the original iPhone ($50 gift certificate iirc), and Sega sent out free VF Remix to early Saturn adopters, but I can't think of anything else?Gosh, I still feel burned about that move. I was thinking on crushing my 3DS with my car that day, but I calmed down.
For noticing pixels, i agree. But there is a difference between "looking good enough" and "looks a lot better". Just because native resolution might look better, then it doesnt mean that everything else looks really horrible.Yeah, but if you don't notice, you don't need a high DPI screen to begin with. If you notice (or look closely), sub native always looks worse than lower native resolution.
Then we disagree. Which Vita games have you tried by the way? The direct screenshot doesnt do the game any justice. It looks far from that on the device.I would. Also, those Vita games that are rendered at sub-native resolution really suffer for that.
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Monster hands?
Nintendo gets compared to Apple because they include a screen in a controller now. Yet everything pointed, for decades even, that they eventually will do so when technology factors like costs and convenience will allow it.
So the screen in a Nintendo controller would've happened even in a world where the Ipad doesnt exists.
Clear enough now?
To be fair, Nintendo is known to sell their hardware at a much higher price than what they spend producing it. As a business point of view, it's a great method, but they could easily diminish the gap of production cost and selling price, and still earn a bit of profit with the hardware (a small one). They would still get a large profit from games and accessories. Look at the 3DS, they obviously sold it at a much higher price, and they slashed $80 off it. They could've easily just slash $50 and sell it for $200 and keep a small profit (or break even). Like I said, what Nintendo is doing is smart for a company so good for them, but you can't blame me for wishing they cared about the consumer (and yes, I know no company really cares about their consumers)
Vita doesn't have retina display (marketing term with a somewhat loose definition). My phone has a 1200x800 screen and you don't see me calling the vita outdated. Infact, I would have taken a lower resolution if that means no upscalling artifacts on my Uncharted.How much do retina displays cost to manufacture? Like the ones used in the Vita en recent iOS devices?
Doesn't change the fact that it makes zero sense to use a screen that's higher resolution than the content you plan to feed it.For noticing pixels, i agree. But there is a difference between "looking good enough" and "looks a lot better". Just because native resolution might look better, then it doesnt mean that everything else looks really horrible.
Question.
In regards to displaying on the tablet..especially when it comes to moving the entire game to the controller ala the Zelda clip...
...do we know if if the image is then being rendered in 480p and streamed at 480p to the controller?....or is the game still being rendered in 720p/1080p and streamed at 480p (much like how you can upload a HD video to youtube which can then be streamed in a lower resolution)?
I thought it interesting as obviously if the game image can be rendered in HD and that image converted to a 480p video stream,then you're not going to get the jaggies you'd get from a rendered 480p image.
Then we disagree. Which Vita games have you tried by the way? The direct screenshot doesnt do the game any justice. It looks far from that on the device.
You still got a bunch of free games out of it. How many hardware providers ever compensated early adopters for price drops before? I know Apple did with the original iPhone ($50 gift certificate iirc), and Sega sent out free VF Remix to early Saturn adopters, but I can't think of anything else?
It's good that you agree with my point since i think is fairly reasonable.To be fair I think the white hardware and aping of Apple's marketing might have something to do with that as well (the comparison, that is). I agree with your second point though.
Game dependant. In Zelda case since it's the same image it just downscales the HD image to 480p so you get a super sampling effect. When multiple points of view are rendered the WiiU renders the subscreen content at 480p.Question.
In regards to displaying on the tablet..especially when it comes to moving the entire game to the controller ala the Zelda clip...
...do we know if if the image is then being rendered in 480p and streamed at 480p to the controller?....or is the game still being rendered in 720p/1080p and streamed at 480p (much like how you can upload a HD video to youtube which can then be streamed in a lower resolution)?
I thought it interesting as obviously if the game image can be rendered in HD and that image converted to a 480p video stream,then you're not going to get the jaggies you'd get from a rendered 480p image.
With a stylus.Fun fact: Modern resistive touchscreens are faster
With a stylus.more precise
Which is going to be useless if you're taking advantage of the precision of the touchscreen, since you'll be holding a stylus!multitouch
I don't think those are good comparisons, because high end PC gaming and 3DTV are niche, and tablets are fast becoming very mainstream.It's an unfortunate side effect, but if you're going by that logic all current gen consoles should have been abandoned in favor of PC's a long time ago, or all HDTV's abandoned in favor of 3D. Just because better tech exists doesn't mean that has to be the gold standard, nor does it create as deep a sense of product inferiority as some might have you believe. Not all consumers are sheep.
That at least looks significantly more comfortable to hold than the original design.
What were the thinking with that older design? that flat piece seems very uncomfortable. Good thing they changed it.
Nope: http://www.youtube.com/watch?v=QjMvJzF4e6oWith a stylus.
With a stylus.
Which is going to be useless if you're taking advantage of the precision of the touchscreen, since you'll be holding a stylus!
This is my big problem with the Wii U controller. If you want to use the advantages of a resistive touchscreen that Nintendo supposedly thought were so important, you need to devote a hand to the stylus, preventing you from using one side of the controller. A capacitive touch screen would allow for more game design flexibility.
Is this technology used in the Wii-U?
Man, the DS Phat was so fugly.
What were the thinking with that older design? that flat piece seems very uncomfortable. Good thing they changed it.
Make something quick and dirty for E3 and sort it out later.
Much like with the original DS.
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That was Proto DS, actually.
This is DS Phat.
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Yeah, I know.
The new design. I didn't think my post was that hard to parse.What does?