And I think more transparency about game development in general is a very good thing.
You don't want to know how the sausage is made.
This thread, and by extension all of Neogaf, is a clear example of why not. Every single game has these issues.
Every single one. Every game has cancelled or postponed press junkets due to technical issues. Every game demos primarily on development PCs in dev environments (especially +6 months from release) rather than consumer builds on intended hardware. Every single PC or multi-platform game has optimization problems on PC. It's always a struggle eking out every last ounce of performance on hardware-locked platforms (like consoles).
But one podcast brings up these things that
every single product faces as a rumor and the internet loses their god damn minds. The hardcore enthusiasts,
who should understand this shit, don't understand this shit. Mass market even less so. In a world were even
perceived negativity is blown out of proportion across social media, there's absolutely no reason to ever have transparency in something as unpredictable and volatile as game development.