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Rumor: Switch developer information leaked. Reveals A TON incl. hardware specs

Yeah, theoretically it should be possible for any PS4/XB1 game to be ported to Switch, but that's more likely to happen if the work required for the port is minimal. And the larger the hardware gap, the more work is required.

But if this thing does Wii numbers then all of that will disappear pretty quickly and we'll see a hell of a lot of AAA multiplats.



Yeah like I said above it should surely be possible, but I'm just hoping that porting will be as easy as possible in order to lower that initial cost barrier for publishers.



That's great news to offset the news about 32GB being the current max for game cards. Well, current as of July 2016. Thanks for the info!

A poster who I'm pretty sure is a dev was a few weeks ago hinting they were working on switch and hinting that 64gb was available
 

Malus

Member
Sorry a few hours late to reply, but for my lifestyle it's really tough to buy large things that do nothing but sit there. Also I know that my situation doesn't apply to most but here is why I'm stoked for the Switch and am glad Nintendo follows the beat of their own drum:

I travel a lot so form factor and portability is huge for me. I still want console games. I want to play the new Zelda and other great full sized games when they release, I just haven't been able to for the past few years. I've been contemplating a PS4 purchase and was at the store a few times ready to pull the trigger, I just haven't been able to. I don't even own a tv currently so that also adds to my issues with the big static box style of console that has extremely limited functionality unless tethered to a home entertainment system. I haven't moved my PS3 from my moms house in years, even though I absolutely loved that console and still want to play it, but jamming that big thing in my backpack and carrying it around the world doesn't appeal to me. I try to keep it simple because I travel for months at a time with just a backpack and a camera bag. Wii U was a little better and I did carry it with me a few times, though having the console and the game pad together was still pretty big and annoying, so the console mostly lived in my apartment and didn't get played too often. It was worth it though when I did suck it up and bring it around, for Mario Kart 8 and Bayo, and the other awesome games.

Also, maybe I'm old but graphics to me have been good enough for awhile. Over xmas I saw my friend playing his PS4 and yea Titanfall 2 looked pretty, and he could run on a wall, but it wasn't that much prettier than games I used to play on PS3. When I enter into screenshot threads and see people busting their nut over some realistic tree or a shadow I just feel so out of touch with gaming. Like we are at the point now that we know the game will look good enough pretty much no matter what, so for me the only thing to do is play it myself and decide if it's fun. Games are meant to be fun, imo.

My 3ds I enjoyed the games but basically gave up on the system because it was so uncomfortable to use. By all accounts the Switch is actually comfortable so that's a big improvement.

Don't know if you'll see this answer, but there you have it.

I just want more horsepower to clean up the aliasing issues.

And for textures and effects and character models.

But primarily for the aliasing.
 

Pokemaniac

Member
I really hope that thing about saves not automatically syncing means they can be manually synced. I'm going to be super annoyed if accounts are mobile but saves (including "shared" ones, if they exist) aren't.

One interesting tidbit:



So the devs can sell DLC directly from the games now via this applet.

Every Nintendo console that has supported DLC has allowed this (in fact, Wii and 3DS mandated it). It's just that there's only 2 Wii U games (that I know of) which actually use it.
 

Mithos

Member
Sorry a few hours late to reply, but for my lifestyle it's really tough to buy large things that do nothing but sit there. Also I know that my situation doesn't apply to most but here is why I'm stoked for the Switch and am glad Nintendo follows the beat of their own drum:

Would be stoked for it too, if it wasn't for the darn high price here for the Switch. :(
 
Seems that their original statement on Parental controls is true, but unfortunate. The settings are system wide, not account wide. This poses problems when both children and adults use the system. You might want to restrict your child to certain play times, but adults you wouldn't. They would have to have access to the app as well to enable use (or get you to do it). Seems like a bit of an oversight.

Maybe it's just me but that app for parental controls seems incredibly easy to use. I can't really think of a scenario in which that would be a huge pain.

There's a big difference between an oversight and something that isn't worth putting time into.
 
lol what? carts are incredibly expensive compared to discs.
Modern game cards aren't N64 carts. There's a reason 3DS games aren't $80+.
Why does every Switch thread eventually end up being a discussion on whether Splatoon 2 is a port or a sequel? lol
It's the new "squid or kid".
How I imagine things to be is with Zelda for example, it probably has a native framebuffer of 900p which is then simply scaled down to 720p while portable, or scaled to 1080p while docked.

I'm not buying the idea that they'll develop a game like Zelda with different framebuffers and graphical settings depending on whether you're docked or not.
The way you're imagining things, the higher docked processor speeds would be almost totally useless. Unless they just made the undocked mode perform so poorly that all of a sudden enabling over double the GPU speed took care of a massive bottleneck.
 

Korgill

Member
I haven't seen every page in this thread but

"Removed the Display supported content in 4K option from TV Output."

From the changelog is interesting. Was Netflix there before but got pushed back?
 
who is matt exactly? i know he is kinda a insider or a ex dev? or something?

Darkwing Duck of course

I don't think anyone knows but he's very trustworthy

Fake edit: Crap beaten badly

Real edit:

Does this mean, we're all saying we'll see these better ones in the final system when its released?

Yeah it seems likely. I don't think devkits are more powerful than retail consoles these days, like it used to be. Right now nobody knows what the final hardware configuration is, though Eurogamer/Digital Foundry reported what the CPU/GPU/RAM clock speeds would be at launch.
 
The new Mario game has rabbits. I'm leaning toward that being either lost in translation or someone misunderstanding something.

There's not a chance that that happened.

The Rabbids RPG leaks had specific gameplay and weapon descriptions, and also said the focus was on Yoshi, not on Mario. There's no conceivable way someone could see 5 seconds of some rabbits on an airship and extrapolate all that information as a Rabbids RPG, not to mention Yoshi isn't even in Mario Odyssey for all we know.

Edit: Not to say the game is real, though. It might have been pulled out of someone's ass but there's just no way it was confusion or miscommunication from someone seeing the Mario Odyssey trailer or being told "the bad guys in the new Mario game are rabbits".
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
There's not a chance that that happened.

The Rabbids RPG leaks had specific gameplay and weapon descriptions, and also said the focus was on Yoshi, not on Mario. There's no conceivable way someone could see 5 seconds of some rabbits on an airship and extrapolate all that information as a Rabbids RPG, not to mention Yoshi isn't even in Mario Odyssey for all we know.

Edit: Not to say the game is real, though. It might have been pulled out of someone's ass but there's just no way it was confusion or miscommunication from someone seeing the Mario Odyssey trailer or being told "the bad guys in the new Mario game are rabbits".

Evidence points to this being a real game. Ubisoft recently had their own video with "Rabbid-ized" Mario character statues in the background.
 
Dude, Switch isn't even in the same universe as a PS4/

Power-wise no, but it can run most of the same engines PS4 games are built on. For those of us who don't really care about 4K graphics having some multi-plat games in portable form is fantastic.

Edit: I shouldn't read the post you quoted more clearly as well. Yeah, he wasn't even saying this.
 

Buggy Loop

Member
The question was "in the same form factor" I.e. larger system, active cooling etc. Given all those concessions I'd hazard a guess that the 16nm A9X would out perform the 20nm X1 in the switch quite considerably without any throttling. Similarly had you placed the switch's X1 in an iPhone shell it would likely throttle even in its current underclocked mobile state.

Gaming benchmarks

Nvidia shield android TV futuremark

Apple ipad pro A9X @ 9.7" display futuremark

Nvidia shield android TV
Sling Shot Extreme Unlimited
Average score 4219
Physics score 2202
Graphics score 5728
Graphics test 133 FPS
Graphics test 219 FPS
Physics test part 153 FPS
Physics test part 222 FPS
Physics test part 311 FPS

Apple Ipad pro A9X
Sling Shot Extreme Unlimited
Average score 3108
Physics score 1450
Graphics score 4513
Graphics test 126 FPS
Graphics test 216 FPS
Physics test part 134 FPS
Physics test part 214 FPS
Physics test part 38 FPS

Nvidia shield android TV
Ice Storm Unlimited
Average score 45209
Physics score 24814
Graphics score 59483
Graphics test 1288 FPS
Graphics test 2234 FPS
Physics test 79 FPS

Apple Ipad pro A9X
Ice Storm Unlimited
Average score 33649
Physics score 15665
Graphics score 49519
Graphics test 1256 FPS
Graphics test 2186 FPS
Physics test 50 FPS

yup, outperform quite considerably...

And it's not like the A9X is an option or even the only option nor was it designed more, if not specially, for gaming - unlike the X1. It's not even new and was released, almost, 2yrs ago...

It was designed for what then? What needs that kind of performance outside of games? X1 is also from 2015, 7 months ahead of ipad pro in fact. And let's not even go into price comparisons..

I was asked to provide a possible scenario and I provided perfectly plausible ones. So yes it is "old tech" in so much as most main fabs are moving or have moved on from it and the efficiency gains from the move to 16nm/14nm are not insignificant.

Perfectly plausible? Your solution would make the 599$ meme laughingly a good price in comparison.

qnerd1gayaiyq8q4g6u5.gif
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Based on the processing power, given that graphics are the easiest thing to scale (you can't scale AI, Physics, or other "game logic" without crippling the experience) it should be perfectly capable of running anything you can run on a PS4 or XB1, obviously with some compromises in presentation.

This is what amuses me. You don't know this,yet you still claim that anything PS4 and XB1 can play Switch can play with 'some' compromises in presentation just because it can even run the engines needed to begin with

How did you come to that conclusion?

You even say graphics are the easiest thing to scale without taking into account anything else in the machine that would limit those games, including portable mode which is even vastly inferior compared to the docked version, which is already a question to begin with.
 

OCD Guy

Member
The way you're imagining things, the higher docked processor speeds would be almost totally useless. Unless they just made the undocked mode perform so poorly that all of a sudden enabling over double the GPU speed took care of a massive bottleneck.

Has there been talk from Nintendo of the differences people claim there are/or could be when docked and portable? Or is it nothing more than a difference in resolution?

I've watched a lot of youtube videos on people's impressions, and read lot's of opinions and feedback online, and not once have I come across anything that hints towards different graphical settings, or performance differences between docked and portable modes.

Yes some people have commented that certain games might look easier on the eye while portable, but those comments have been because the jaggies aren't as visible.

I appreciate I'm going round in circles with people as we've all got our own opinions on it. Time will tell obviously, but I'm still sticking with my opinion that we're not going to see a scenario akin to say PS4 and PS4 pro where we have differences in performance when docked and undocked and developers having "docked only graphical features".

I believe that any difference in clockspeed when in portable mode is purely to promote better battery life, less heat, and obviously because the device doesn't need to be clocked as high due to only running the game at 720p. I certainly don't believe the notion that because the SoC is running at a higher clockspeed while docked that developers are going to make games run with higher graphical fidelity and higher framerates.

I'll take Breath of the Wild as an example again, it apparently has a native framebuffer of 900p, that is what it is. Then you either play it docked and the Switch will output at 1080p, or portable and it'll output at 720p. I see no evidence whatsoever that there are higher levels of AA, or anything else while docked.

But there are plenty of knowledgeable people on this forum, so I'm sure someone will educate me and provide evidence to the contrary.
 
I'd be interested to know if the official battery times are based on the screen being at full brightness with WIFI enabled. I'd turn the brightness down to 75% if it meant I'd get an extra hour out of it.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
This is what amuses me. You don't know this,yet you still claim that anything PS4 and XB1 can play Switch can play with 'some' compromises in presentation just because it can even run the engines needed to begin with

How did you come to that conclusion?

1-2 insiders on GAF with proven track records have said as much. One said games could be ported fairly easily IIRC. Obviously there would be some downgrades.
 

ultrazilla

Member
how incompetent are nintendo that people have to rely on rumors to get any sort of info on a console

Because their company philosophy has never been about hardware wars or high end tech talk. Rather, they like to say they build their tech around what their software people are working on and take suggestions from those groups.

That said, I think this is going to be a very nice and very powerful system for Nintendo(especially for those of us who owned a Wii U). With it being anywhere between 2-5x more powerful than the Wii U, that's plenty of "high end" for me.

Now give me that Captain Toad: Treasure Tracker 2 for the Switch and make my eyes bleed Nintendo!
 

Scrawnton

Member
Because their company philosophy has never been about hardware wars or high end tech talk. Rather, they like to say they build their tech around what their software people are working on and take suggestions from those groups.

That said, I think this is going to be a very nice and very powerful system for Nintendo(especially for those of us who owned a Wii U). With it being anywhere between 2-5x more powerful than the Wii U, that's plenty of "high end" for me.

Now give me that Captain Toad: Treasure Tracker 2 for the Switch and make my eyes bleed Nintendo!

Once Nintendo announces games that are more handheld focused and use the touchscreen, I bet Captain To
d
d is one of the first games they show.
 

Wereroku

Member
1-2 insiders on GAF with proven track records have said as much. One said games could be ported fairly easily IIRC. Obviously there would be some downgrades.

Going by Dragon Quest Heroes it is a pretty substantial downgrade since they have to support handheld and console mode. I can see many 3rd parties getting the game running like they want in handheld and doing as little as possible with the extra console power. We have already seen that with ps4 to pro games.
 
Is this saying it has 1tflop of performance? Isn't that really good? Like close to xb1 levels of good? I thought we were thinking it was like 200gflops undocked and 500gflops docked. Am I just being idiotic and misunderstanding or what?
 
Because their company philosophy has never been about hardware wars or high end tech talk. Rather, they like to say they build their tech around what their software people are working on and take suggestions from those groups.

That said, I think this is going to be a very nice and very powerful system for Nintendo(especially for those of us who owned a Wii U). With it being anywhere between 2-5x more powerful than the Wii U, that's plenty of "high end" for me.

Now give me that Captain Toad: Treasure Tracker 2 for the Switch and make my eyes bleed Nintendo!

True about hardware specs, but many of the OS details listed in the leak are also brand new to us. Which is pretty disappointing 2.5 weeks out from launch.
 

Scrawnton

Member
Going by Dragon Quest Heroes it is a pretty substantial downgrade since they have to support handheld and console mode. I can see many 3rd parties getting the game running like they want in handheld and doing as little as possible with the extra console power. We have already seen that with ps4 to pro games.
I think it's been stated/proven that DQH1-2 downgrade isn't because of performance but because Square wanted to fit the two games on one 16gb card and textures got cut.
 
Is this saying it has 1tflop of performance? Isn't that really good? Like close to xb1 levels of good? I thought we were thinking it was like 200gflops undocked and 500gflops docked. Am I just being idiotic and misunderstanding or what?
no, this basically matches up with eurogamer's leaked specs from last year which called it far away from being an xb1, especially in portable mode. http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis
 

antonz

Member
2 of the guides were last revised in July so I have to imagine they are pretty outdated. The most important of them the overview guide as far as info goes has to be extremely outdated as all the TBD are without a doubt well placed by now.
 
I think it's been stated/proven that DQH1-2 downgrade isn't because of performance but because Square wanted to fit the two games on one 16gb card and textures got cut.
it was more than textures. in that screenshot comparison the switch version also had much lower polycount assets.
 
Evidence points to this being a real game. Ubisoft recently had their own video with "Rabbid-ized" Mario character statues in the background.

Oh I totally believe it's a real game, I was just saying that the fact Rabbids Kingdom Invasion and Mario Odyssey sound completely different isn't reason to believe it's a real game. LKD's track record is too good with Switch stuff and there were too many fine details from other sources for it to not be real. Just because most of her software leaks haven't been proven yet doesn't mean she was wrong.
 
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