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Rumor: Switch developer information leaked. Reveals A TON incl. hardware specs

Scrawnton

Member
it was more than textures. in that screenshot comparison the switch version also had much lower polycount assets.
Again, I thought that was to fit two games on a 16gb card? I'm not sure but from what people are saying, Square pulled a quick and dirty on this one and a 16gb card is more profit than a 32gb one.
 
I think it's been stated/proven that DQH1-2 downgrade isn't because of performance but because Square wanted to fit the two games on one 16gb card and textures got cut.

Thats silly. Let's not spread misinformation. They have issues optimizing DQH1 for PS4.
Simplified assets (reduced polycount) doesn't necessarily reduce the file size.
 
Again, I thought that was to fit two games on a 16gb card? I'm not sure but from what people are saying, Square pulled a quick and dirty on this one and a 16gb card is more profit than a 32gb one.
even though that sounds fake (not to be rude, it just sounds weird :p), higher poly models don't really take up more space. they could still have kept the higher poly models with more compressed or smaller textures if they were hurting for space.
 

Futaba

Member
You know, after the number of "leaks" about the switch over the past year, including "high profile" twitter users and such, most of which turned out to be wrong or vague enough to be interpreted as right, I think i'll just wait the 2 weeks and 3 days and find out for myself.
 

Lexxism

Member
I'd be interested to know if the official battery times are based on the screen being at full brightness with WIFI enabled. I'd turn the brightness down to 75% if it meant I'd get an extra hour out of it.
I would think the 3hours minimum is with max brightness. Good thing I'm just around 50%. I guess I might get an extra 1-2 hours on it.
 

Scrawnton

Member
Thats silly. Let's not spread misinformation. They have issues optimizing DQH1 for PS4.
Simplified assets (reduced polycount) doesn't necessarily reduce the file size.

even though that sounds fake (not to be rude, it just sounds weird :p), higher poly models don't really take up more space. they could still have kept the higher poly models with more compressed or smaller textures if they were hurting for space.

Ahh okay. Something must be up with that game then because the short segment we've seen of Fire Emblem Warriors looks way better and even Hyrule Warriors on Wii U looks better to me.
 

walei

Member
Is there any info from this leak about system language selections?

I can only get a Japanese Switch at launch and I'd like to set it to English...
 
So is it not 1tflop or does it just not compare in other aspects?

It's 1TFLOP at max clocks in half precision ( where games use a mixture of half and full precision), and that's what the spec in the OP says. Which is from July.

More recently Eurogamer reported that the clock speed is a good deal lower than max (1GHz) so it won't be 1TFLOP.
 

antonz

Member
So is it not 1tflop or does it just not compare in other aspects?

Finalized Clockspeeds will determine everything. Until we have them we can just speculate. to reign in expectations though a Tegra X1 reaches up to 512gflop. There is a lot to consider in tech besides just flop numbers though to get an idea of actual performance.
 

ika

Member
So, the old Dev Kit leak that ALL insiders said it was fake again and again, it's real after all... as many of us said. Interesting documentation... :D
 
Ahh okay. Something must be up with that game then because the short segment we've seen of Fire Emblem Warriors looks way better and even Hyrule Warriors on Wii U looks better to me.
tbh seeing as it is an early title it wouldn't surprise me if there were some shenanigans happening that were making it weird. I guess we'll have to wait and see, as even in handheld mode the switch SHOULD be more powerful than the Wii U.
So is it not 1tflop or does it just not compare in other aspects?
I'm... not really sure tbh. but durante had this to say:
Portable, it's quite close to Wii U. Docked, it's still closer to it than to XB1 in absolute numbers, but more in the middle (and perhaps leaning towards XB1) in terms of relative performance.
but bear in mind that portable will ALWAYS be a bottleneck, as games have to run in both configurations.
 
It's 1TFLOP at max clocks in half precision ( where games use a mixture of half and full precision), and that's what the spec in the OP says. Which is from July.

More recently Eurogamer reported that the clock speed is a good deal lower than max (1GHz) so it won't be 1TFLOP.

How exactly would games compare between half precision and full precision? I saw a reply to this post earlier today that PS4 Pro can run in fp16. Are there just more possible artifacts since it's not as accurate as fp32?
 

Futaba

Member
Is there any info from this leak about system language selections?

I can only get a Japanese Switch at launch and I'd like to set it to English...

I'm in the same boat but i'm assuming since it's a region free console that you'll be able to set the UI language to english, since more than likely all of the hardware worldwide is exactly the same with the same codebase too.

One of the reasons they locked out english on Japanese 3ds/wiiu etc was to put off people from importing games, with that no longer an issue i don't see a reason for them not to.

higher poly models don't really take up more space.
While I also doubt highly that the polycount has anything to do with overall game size, this specific part is completely wrong, a low polycount model would be under 300 or so kb, where as a large high detail model can often be +50mb, partly because most models contain not just their high polycount version but also the various lod level versions of each model too, when not separately stored as an external file, in reality the polycount is simply lower because the engine cannot handle the higher polycount environment on the hardware it's running on.

Now it's either an engine issue or a hardware performance issue, I'd be inclined to say a bit of both since the game runs like a dog regardless.
 
How exactly would games compare between half precision and full precision? I saw a reply to this post earlier today that PS4 Pro can run in fp16. Are there just more possible artifacts since it's not as accurate as fp32?

Some code can be run in fp16 some needs fp32, apparently someone from ubisoft said 70% of the game he was working on was doable in fp16 but it will vary game to game
 

ggx2ac

Member
I don't have time to sift through 27 pages so I'll just comment.

So, it's confirmed the HD Rumble uses a Linear Resonant Actuator however, we still don't know who produced the hardware for it. Whether it's Miraisens with their 3D Haptics, Alps Electric with their Haptic Reactor or something else.

Before anyone says Immersion, Immersion provides the software for a variety of vibrational feedback devices including the HD Rumble. Nowhere on their site does it say they produce hardware.

Going to have to wait for the teardown to see what it looks like.
 

Dystify

Member

Here's the full info. See: http://dystify.com/Overview/contents/Pages/Page_105383736.html

It also mentions we may now have up to 300 friends (previously 100 on WiiU/3DS).

Becoming Friends

The following methods for becoming friends are planned. The details are under evaluation.
  • Friend request using a friend code
    Make the friend request using the code issued to each user.
  • Friend request from Player History
    Make the friend request from the Player History in the application.
  • Friend request from inside the application
    Send a friend request from inside the application (providing that the application supports calls to the system feature for making friend requests).
  • Schedule friend request using local communication
    Use local communication and schedule friend requests to be sent to the users of nearby NX systems. Friendships cannot be established this way when NX systems are offline. The friendships are officially established the next time the NX systems connect to the Internet.
There are also plans to provide a feature to recommend users as candidate friends when they play on the NX if those users are already your friends in non-NX applications.
 
How exactly would games compare between half precision and full precision? I saw a reply to this post earlier today that PS4 Pro can run in fp16. Are there just more possible artifacts since it's not as accurate as fp32?

Any console can run half precision code, just the Switch and PS4Pro can do so twice as fast as they do full precision. I think an estimate from a dev here was something like 70% of code can be FP16, max, with no artifacts.

So I'd expect up to that, which would mean the Switch can effectively get up to 54% more flops than the FP32 number says, though that will vary greatly from game to game. Exclusives naturally would benefit more than ports would.
 
Some code can be run in fp16 some needs fp32, apparently someone from ubisoft said 70% of the game he was working on was doable in fp16 but it will vary game to game

So assuming PS4 and Xbox only use fp32, after a google search I did, that would mean Switch ports could use fp16 as much as possible if they wanted to put the work into it to help with performance then?

EDIT:

Any console can run half precision code, just the Switch and PS4Pro can do so twice as fast as they do full precision. I think an estimate from a dev here was something like 70% of code can be FP16, max, with no artifacts.

So I'd expect up to that, which would mean the Switch can effectively get up to 54% more flops than the FP32 number says, though that will vary greatly from game to game. Exclusives naturally would benefit more than ports would.

That makes sense.
 
Here's the full info. See: http://dystify.com/Overview/contents/Pages/Page_105383736.html

It also mentions we may now have up to 300 friends (previously 100 on WiiU/3DS).

Becoming Friends

The following methods for becoming friends are planned. The details are under evaluation.
  • Friend request using a friend code
    Make the friend request using the code issued to each user.
  • Friend request from Player History
    Make the friend request from the Player History in the application.
  • Friend request from inside the application
    Send a friend request from inside the application (providing that the application supports calls to the system feature for making friend requests).
  • Schedule friend request using local communication
    Use local communication and schedule friend requests to be sent to the users of nearby NX systems. Friendships cannot be established this way when NX systems are offline. The friendships are officially established the next time the NX systems connect to the Internet.
There are also plans to provide a feature to recommend users as candidate friends when they play on the NX if those users are already your friends in non-NX applications.

Maybe I'm just tired but none of that sounds like you can just type someone's user name in and send them a friend request like you can do with any other modern gaming system.
 
Here's the full info. See: http://dystify.com/Overview/contents/Pages/Page_105383736.html

It also mentions we may now have up to 300 friends (previously 100 on WiiU/3DS).

Becoming Friends

The following methods for becoming friends are planned. The details are under evaluation.
  • Friend request using a friend code
    Make the friend request using the code issued to each user.
  • Friend request from Player History
    Make the friend request from the Player History in the application.
  • Friend request from inside the application
    Send a friend request from inside the application (providing that the application supports calls to the system feature for making friend requests).
  • Schedule friend request using local communication
    Use local communication and schedule friend requests to be sent to the users of nearby NX systems. Friendships cannot be established this way when NX systems are offline. The friendships are officially established the next time the NX systems connect to the Internet.
There are also plans to provide a feature to recommend users as candidate friends when they play on the NX if those users are already your friends in non-NX applications.

I joked months ago saying "What if Friend Codes come back. That would be funny."

Come on Nintendo I like my jokes to stay as jokes.
 

Dystify

Member
Well that info in particular seems to be as of July 2016. They may have enabled a normal friend request system by now... I doubt we'll only have a code like on 3DS (even though Fire Emblem Heroes has codes too...) besides those other options.
 
Maybe I'm just tired but none of that sounds like you can just type someone's user name in and send them a friend request like you can do with any other modern gaming system.

Including Wii U!

I'm sure this is just one option. But I still am kind of flabbergasted friend codes are even an option, period.
 
Even mobile games have friend codes. It's not the only friend system in place, just merely an option.

It's still such a weird thing to even include. Why? Nostalgia? Also if FC's are still in place how will that correlate to a username? You will just have both?

This all sounds crazy.
 

Scrawnton

Member
I'm not gonna freak out over friend codes potentially being a thing again. It's not the end of the world. Whether your using someone's name or a number, it's a short inconvenience that means nothing once you have your friend registered.

I never understood the hate it got on 3DS when it was just one code for the entire system. It's such a non issue.
 

VariantX

Member
Nintendo just couldn't walk away from friend codes. Who the fuck even likes that feature? It makes the simple act of friending players met in game complicated and janky.
I pray it's only for kids or something.
 
While I also doubt highly that the polycount has anything to do with overall game size, this specific part is completely wrong, a low polycount model would be under 300 or so kb, where as a large high detail model can often be +50mb, partly because most models contain not just their high polycount version but also the various lod level versions of each model too, when not separately stored as an external file, in reality the polycount is simply lower because the engine cannot handle the higher polycount environment on the hardware it's running on.

Now it's either an engine issue or a hardware performance issue, I'd be inclined to say a bit of both since the game runs like a dog regardless.
the level of high poly models you are referring to are not likely to be included in a game like dragon quest heroes.

very high poly models are obviously larger, but they do not grow at nearly the rate you're suggesting. even lower poly models will still have lod variants.
 

Theswweet

Member
Not gonna read the entire thread, but has there been any discussion about how this might be an older devkit? I know there has been a lot of discussion elsewhere about how the Foxconn leak seems to hint at a much newer devkit with Pascal.
 

also

Banned
Wow, Nintendo finally implemented daylight savings time. Truly a sign that they are thinking globally.

so going by the settings menu you can change language and region of the console. good for people importing from japan or other countries.
That's no good because it looks like it's going to be the same annoying situation as on Wii U/3DS. On Wii U/3DS you have a set a region (country) for your "account" (NNID) and a changeable region (country) for your console and they must both match for you to be able to use your "account".

Sure, now you'll likely be able to select any country regardless of the hardware and the My Nintendo Account allows you to change the region at any time but having a System Region seems like an unnecessary annoyance.
Unless they don't make a fuss about the system's and account's regions not matching. Then it's all good.

I hope devs have a bit more foresight and include in-game language menus by default. I don't want to have to go to the systems settings each time I want to play a game in a different language.
 

mlclmtckr

Banned
Nintendo just couldn't walk away from friend codes. Who the fuck even likes that feature? It makes the simple act of friending players met in game complicated and janky.
I pray it's only for kids or something.


You can add people you've recently played with.
 
I'm not gonna freak out over friend codes potentially being a thing again. It's not the end of the world. Whether your using someone's name or a number, it's a short inconvenience that means nothing once you have your friend registered.

I never understood the hate it got on 3DS when it was just one code for the entire system. It's such a non issue.

When someone asks me, I will not know my friendcode by memory. Nor can I type it out or say it over voice chat. It is a pretty big disappointment for me that we won't be able to give our NiD's instead.

And I hope this doesn't mean purchases will still be tied to my device vs my account, or I am going to fucking lose it.

Edit: If Reggie said so I will believe!
 
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