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Rumor: Switch developer information leaked. Reveals A TON incl. hardware specs

EloquentM

aka Mannny
Not gonna read the entire thread, but has there been any discussion about how this might be an older devkit? I know there has been a lot of discussion elsewhere about how the Foxconn leak seems to hint at a much newer devkit with Pascal.
Yes it's been discussed. Also been discussed that the eurogamer and Foxconn leaks are more recent.
 
So to sum up what's on that list, if I wanted to add a friend I would either need to:

- Exchange friend codes.
- Arrange to meet them in the same game and on the same server beforehand.
- Send a request via a game we'd both have to own, if the game supports doing so.
- Physically connect our systems together. Edit: Or I guess be in close proximity.

...
 

AmyS

Member
This 1 Tflop nonsense needs to stop.

Tegra X1, when the GPU part is clocked at 1 GHz (as with Nvidia Shield TV) does 512 Gflops aka 1/2 a TFlop.

The Switch version of the GPU is clocked significantly lower, even when docked (@ 768 Mhz) and much lower still when not docked (@ 307.2 MHz). According to Eurogamer.
If that's true, Switch does 393 Gflops docked and 153 Gflops undocked. All figures in standard FP32.

The statement a few posts above about Switch not being in the same universe as PS4 is absolutely true, in terms of performance, regardless of the fact that Switch's Tegra GPU is newer in terms of feature set. The fact that it's Nvidia and Nvidia Maxwell architecture vs AMD's older GCN architecture isn't going to magically bridge the massive difference in power between Switch and PS4/XB1
 

Rodin

Member
Gaming benchmarks

Nvidia shield android TV futuremark

Apple ipad pro A9X @ 9.7" display futuremark

Nvidia shield android TV
Sling Shot Extreme Unlimited
Average score 4219
Physics score 2202
Graphics score 5728
Graphics test 133 FPS
Graphics test 219 FPS
Physics test part 153 FPS
Physics test part 222 FPS
Physics test part 311 FPS

Apple Ipad pro A9X
Sling Shot Extreme Unlimited
Average score 3108
Physics score 1450
Graphics score 4513
Graphics test 126 FPS
Graphics test 216 FPS
Physics test part 134 FPS
Physics test part 214 FPS
Physics test part 38 FPS

Nvidia shield android TV
Ice Storm Unlimited
Average score 45209
Physics score 24814
Graphics score 59483
Graphics test 1288 FPS
Graphics test 2234 FPS
Physics test 79 FPS

Apple Ipad pro A9X
Ice Storm Unlimited
Average score 33649
Physics score 15665
Graphics score 49519
Graphics test 1256 FPS
Graphics test 2186 FPS
Physics test 50 FPS

yup, outperform quite considerably...



It was designed for what then? What needs that kind of performance outside of games? X1 is also from 2015, 7 months ahead of ipad pro in fact. And let's not even go into price comparisons..



Perfectly plausible? Your solution would make the 599$ meme laughingly a good price in comparison.

qnerd1gayaiyq8q4g6u5.gif
Lol, and that's iOS+Metal vs shit ass android+shit ass api. Now imagine that test with Vulkan+Switch os.

it was more than textures. in that screenshot comparison the switch version also had much lower polycount assets.
I don't know dude, i think i'm gonna laugh when proper material from the game will be released, and proper comparisons will be made. For now i'll just wait and see what happens.

About friends code, i think they will remain in some form, they were on 3DS, they're in FE Heroes, and iirc, they were even on wii u if you used the friends app instead of miiverse.

But will those be the ONLY way to add friends? Very, very unlikely, even without Reggie's quote...

But i'll quote it anyway for the new page.
 
So to sum up what's on that list, if I wanted to add a friend I would either need to:

- Exchange friend codes.
- Arrange to meet them in the same game and on the same server beforehand.
- Send a request via a game we'd both have to own, if the game supports doing so.
- Physically connect our systems together.

...

Where are you guys getting the friend codes part from?
 

jroc74

Phone reception is more important to me than human rights
The multiple users on the system. Something else Nintendo got right.

I hated I couldnt have more than 1 on the Vita. The Switch is looking a lil better every day.

The unlock setup and keyboard thing is gonna have ppl starting Android rumors... Then again I dont think the Vita ran Android so maybe not.
 

Dystify

Member
So to sum up what's on that list, if I wanted to add a friend I would either need to:

- Exchange friend codes.
- Arrange to meet them in the same game and on the same server beforehand.
- Send a request via a game we'd both have to own, if the game supports doing so.
- Physically connect our systems together.

...

This info seems outdated. It has definitely been stated by official sources that friend codes aren't coming back.

Where are you guys getting the friend codes part from?

"Becoming friends" lists adding friends via friend code.

http://dystify.com/Overview/contents/Pages/Page_105383736.html
 

EloquentM

aka Mannny
So it looks like in-game chat does not require the app. maybe this is only for nintendo's party chat.

"The device does not have a built-in mic. A headset must be connected to this port to use in-game chat or similar features."

I thought the 'Eurogamer' leak was the older one from July? I'm confused now. :s
No this leak is from july. eurogamer leak is more recent than that, but I'd have to read it again to give you an exact time frame. foxconn leak is from september and cites building finalized hardware. it also contains predictions (now details) on the console that were never discussed by various leakers and wouldn't be confirmed until the switch presentation in january
 
This info seems outdated. It has definitely been stated by official sources that friend codes aren't coming back.



"Becoming friends" lists adding friends via friend code.

http://dystify.com/Overview/contents/Pages/Page_105383736.html

Reggie clearly said there are no friend codes last month.

This isn't directed at you, but this is what pisses me off. Somehow some old ass documents overrides what the president of America just said last month. And don't tell me you haven't seen reggies quotes about no friend codes. People somehow easily find the negatives, but they always conviently miss the positives (or just the general info they've wanted).

Again, this isn't directed at you, but other people in this topic who are saying there are friend codes. I'm tired of this bs. People complain Nintendo doesn't tell us shit, yet Reggie clearly told us there are no friend codes.
 
Reggie clearly said there are no friend codes last month.

This isn't directed at you, but this is what pisses me off. Somehow some old ass documents overrides what the president of America just said last month. And don't tell me you haven't seen reggies quotes about no friend codes. People somehow easily find the negatives, but they always conviently miss the positives (or just the general info they've wanted).

If only we were so fortunate...
 

Boke1879

Member
Reggie clearly said there are no friend codes last month.

This isn't directed at you, but this is what pisses me off. Somehow some old ass documents overrides what the president of America just said last month. And don't tell me you haven't seen reggies quotes about no friend codes. People somehow easily find the negatives, but they always conviently miss the positives (or just the general info they've wanted).

Again, this isn't directed at you, but other people in this topic who are saying there are friend codes. I'm tired of this bs. People complain Nintendo doesn't tell us shit, yet Reggie clearly told us there are no friend codes.

While you are right. Nintendo has been very fucking vague in their online service. We're 3 weeks out and people still don't know how this works.

They need to do a direct and just be upfront with how it all works and wht the phone is needed for. I'm expecting the bare minimum of support, but at least to stop the confusing and questioning they need to explain it.
 
If only we were so fortunate...

lol don't you love our great president of America. He's our friend 😏

While you are right. Nintendo has been very fucking vague in their online service. We're 3 weeks out and people still don't know how this works.

They need to do a direct and just be upfront with how it all works and wht the phone is needed for. I'm expecting the bare minimum of support, but at least to stop the confusing and questioning they need to explain it.

I definitely agree they need to tell us what's going on with all the other things. I don't get why they feel the need to wait to so close to launch to explain the rest...it's stupid and it doesn't accomplish anything except misinformation and negativity for Nintendo. They really need to give us a Direct this week to explain UI, OS, VC, etc.
 
No this leak is from july. eurogamer leak is more recent than that, but I'd have to read it again to give you an exact time frame. foxconn leak is from september and cites building finalized hardware. it also contains prediction on the console that were never discussed by various leakers and wouldn't be confirmed until the switch presentation in january

Eurogamer had 2 leaks, the original one where they described the hybrid concept was in July and the one where they reported the clock speeds was published in December, but apparently the info comes from "Fall". The Foxconn leak came from late November.

the documents say they plan to use similar quality to the 3ds speakers. lol if I know nintendo they're going to be using left over speakers from 3ds manufacturing and that is disappointing.

Didn't the 3DS speakers have that cool "3D sound" effect?
 

EloquentM

aka Mannny
the documents say they plan to use similar quality to the 3ds speakers. lol if I know nintendo they're going to be using left over speakers from 3ds manufacturing and that is disappointing.

Eurogamer had 2 leaks, the original one where they described the hybrid concept was in July and the one where they reported the clock speeds was published in December, but apparently the info comes from "Fall". The Foxconn leak came from late November.

I remember the eurogamer leak coming earlier than that. but that doesn't matter whats important is the time frame the info came from.
 
Do we have 100% confirmation yet that Switch supports Bluetooth headsets? I've been meaning to get one for my phone for quite some time. Being able to use it on Switch as well would be enough to make me bite the bullet.
 

Mario007

Member
So that is also responsible for the worse framerate and effects as well?

From the hardware leak we see here, honestly Switch seems more like a Wii U Pro rather than Wii U 2.

I mean PS4 Pro is about 3 times as powerful as PS4 which seems about the same as Wii U and Switch.
 

Rodin

Member
From the hardware leak we see here, honestly Switch seems more like a Wii U Pro rather than Wii U 2.

I mean PS4 Pro is about 3 times as powerful as PS4 which seems about the same as Wii U and Switch.
That's only GPU wise, and you're only referring to flops, which is wrong. Switch has an architecture 7 years more modern compared to VLIW5 and Vulkan API vs DX10.1 equivalent. About CPU and RAM, the jump from Wii U to Switch is massively bigger tha PS4-PS4 Pro.

Exactly. This hasn't been highlighted enough.

Why the fuck are we even having to rely on "leaks" to find out basic information, information and features that should have been given in a presentation by Nintendo themselves.

Can you imagine if it was Sony or Microsoft releasing a new console in 3 weeks and we had no information whether it be hardware specs, u.i, how online works, friend support, etc

I can understand some things behind held back, like the exact pricing and online structure as they have stated that it's not launching until nearer the end of the year.

But I see no valid reason they couldn't tell us about features etc that consumers are going to get at launch.
You're right, but there *might* be a direct next week to talk about this stuff. We were discussing it earlier.
 

OCD Guy

Member
While you are right. Nintendo has been very fucking vague in their online service. We're 3 weeks out and people still don't know how this works.

They need to do a direct and just be upfront with how it all works and wht the phone is needed for. I'm expecting the bare minimum of support, but at least to stop the confusing and questioning they need to explain it.

Exactly. This hasn't been highlighted enough.

Why the fuck are we even having to rely on "leaks" to find out basic information, information and features that should have been given in a presentation by Nintendo themselves.

Can you imagine if it was Sony or Microsoft releasing a new console in 3 weeks and we had no information whether it be hardware specs, u.i, how online works, friend support, etc

I can understand some things behind held back, like the exact pricing and online structure as they have stated that it's not launching until nearer the end of the year.

But I see no valid reason they couldn't tell us about features etc that consumers are going to get at launch. How about a little youtube video on their channel showing the U.I of the switch even?

I wasn't expecting to see exact hardware specs as Nintendo don't tend to do that, whereas Microsoft and Sony like to see who can piss highest up the wall. But everything else we should know.....
 

BY2K

Membero Americo
Even if Reggie said there won't be any Friend Codes, maybe they're there as an option.

Super Mario Run and Fire Emblem Heroes have them.
 

EloquentM

aka Mannny
Even if Reggie said there won't be any Friend Codes, maybe they're there as an option.

Super Mario Run and Fire Emblem Heroes have them.
may only be for parental control purposes.

Exactly. This hasn't been highlighted enough.

Why the fuck are we even having to rely on "leaks" to find out basic information, information and features that should have been given in a presentation by Nintendo themselves.

Can you imagine if it was Sony or Microsoft releasing a new console in 3 weeks and we had no information whether it be hardware specs, u.i, how online works, friend support, etc

I can understand some things behind held back, like the exact pricing and online structure as they have stated that it's not launching until nearer the end of the year.

But I see no valid reason they couldn't tell us about features etc that consumers are going to get at launch.

I wasn't expecting to see exact hardware specs as Nintendo don't tend to do that, whereas Microsoft and Sony like to see who can piss highest up the wall. But everything else we should know.....
This cannot be said enough. by jan 13th all this should've been known.
 
I believe that any difference in clockspeed when in portable mode is purely to promote better battery life, less heat, and obviously because the device doesn't need to be clocked as high due to only running the game at 720p. I certainly don't believe the notion that because the SoC is running at a higher clockspeed while docked that developers are going to make games run with higher graphical fidelity and higher framerates.

I'll take Breath of the Wild as an example again, it apparently has a native framebuffer of 900p, that is what it is. Then you either play it docked and the Switch will output at 1080p, or portable and it'll output at 720p. I see no evidence whatsoever that there are higher levels of AA, or anything else while docked.
I think you're misunderstanding something, or I'm misunderstanding you. If the game is 900p and just being downscaled to output 720p while portable, then it would still be running at 900p and there are no clock speed savings to be had. The savings are possible because the game is being made to render in different modes while docked and undocked.

Usually resolution should be enough to make the difference, so I wouldn't generally expect other differences as well. But it seems feasible that if they'd wanted to, instead of Zelda being 720p vs 900p, they could've done something like it being no-AA vs high quality AA, both at 720p.
 

OCD Guy

Member
.
You're right, but there *might* be a direct next week to talk about this stuff. We were discussing it earlier.

Yeah to be fair I have heard that, and they probably will. Although I personally think they should have released this earlier either way.

To be fair it's not as though I'm going to cancel my pre-order. I'm buying this thing regardless, but I just don't like the way they go about certain things.
 

keakster

Member
This may be a bit of doom and gloom but I have been thinking about the lack of information since the Kotaku article about it last week.

But maybe we don't know because Nintendo isn't sure how much they will be able to fit into their day 1 patch? The Wii U had a massive patch day 1 (which took foreverrrrrr to download) and maybe the Switch is going to be the same?

They knew they would sell out on launch day regardless so the incentive to give consumers that information now is not really that high. Yes if these systems are poorly executed there will be a lot of negative press that could slow the momentum they have been building up, but they have already lead with "full online features coming later" (via an app). So until more details of the app are laid out, I think this is going to be their official response to questions about their online plans.
 

EloquentM

aka Mannny
can anyone remotely tech savvy explain this limit? why

HW specs: Maximum 192 kHz, 24-bit, 7.1 channels
for applications: Maximum 48 kHz, 16-bit, 5.1 channels
 

EloquentM

aka Mannny
It's very reductive considering the massive architecture change from Wii U to Switch.

it seems they were talking purely from a performance perspective. given what little we know of the specs (and how they've been interpreted) coupled by what games we've seen it doesn't seem like that assessment is very far off.
 

Wereroku

Member
From the hardware leak we see here, honestly Switch seems more like a Wii U Pro rather than Wii U 2.

I mean PS4 Pro is about 3 times as powerful as PS4 which seems about the same as Wii U and Switch.

No it is definitely better then the WiiU. The handheld mode is closer but the docked mode is better. However it seems like PS4/XBO games will need more then just minor downgrades. However in many cases having the portability will be better then a higher framerate or effects.
 

Painraze

Unconfirmed Member
it seems they were talking purely from a performance perspective. given what little we know of the specs (and how they've been interpreted) coupled by what games we've seen it doesn't seem like that assessment is very far off.

It is. You can't directly compare numbers from PS4 vs PS4 Pro to Wii U vs Switch. Way too many variables. The docked Switch is closer to the XB1 than the Wii U.
 
Nintendo spends half their presentation on HD Rumble, a feature that will be forgotten by next year, glosses over UI and online infrastructure.

Same old Nintendo.
 
it seems they were talking purely from a performance perspective. given what little we know of the specs (and how they've been interpreted) coupled by what games we've seen it doesn't seem like that assessment is very far off.
It's also only really taking the GPU into consideration. Things like CPU and RAM seem like notable steps past Wii U, whereas they're not much changed from PS4 to Pro.
 

OCD Guy

Member
I think you're misunderstanding something, or I'm misunderstanding you. If the game is 900p and just being downscaled to output 720p while portable, then it would still be running at 900p and there are no clock speed savings to be had. The savings are possible because the game is being made to render in different modes while docked and undocked.

Usually resolution should be enough to make the difference, so I wouldn't generally expect other differences as well. But it seems feasible that if they'd wanted to, instead of Zelda being 720p vs 900p, they could've done something like it being no-AA vs high quality AA, both at 720p.

Well how I understand it to be is that CPU clock speeds remain the same regardless of whether the switch is docked or portable.

The only thing that changes is the GPU clocks, they run higher while docked which provides enough overhead to run a game at 1080p. Obviously at higher clocks, things like battery life and heat are of no real concern because the unit will be connected to the dock.

The native frame buffer of Splatoon 2 for example is 720p according to digital foundry. Splatoon 2 is then either output at 1080p or 720p depending on whether the switch is docked or portable. The difference in GPU clock speeds provides the overhead to enable the switch to output the game at 1080p.

I think the questions that remain unanswered (and will vary depending on the game and developer) is how much overhead is left on a certain game, and will the developer use any free resources to provide things like higher levels of AA, or anisotropic filtering etc while docked.

I think some people are underestimating the amount of resources a gpu simply running at a higher resolution takes. It's like me running a pc game with all the graphical settings equal, so the same texture quality, shadow quality, AA etc but simply increasing the resolution. It's not free performance. Running at a higher resolution may mean that I'm simply not able to increase AA etc without taking a hit on framerate for example. And increasing resolution alone could impact framerate by itself.

But we're in a situation now where people are assuming that because the GPU clock speeds are higher while docked that this means there will be higher graphical settings. The GPU clock speeds are running higher in order to push a higher resolution. The amount of overhead and resources a developer is left with depends on the game itself, and secondly free resources doesn't necessarily mean they'll be used for things like higher levels of AA.

All I know is I've not seen anything from Nintendo or any footage of games confirming that some games will have higher graphical settings, or run at higher framerates while docked, and given the emphasis Nintendo have on having the EXACT same experience wherever you play, leads me to believe that games will be the same, with the only variable being the resolution.
 
The native frame buffer of Splatoon 2 for example is 720p according to digital foundry. Splatoon 2 is then either output at 1080p or 720p depending on whether the switch is docked or portable. The difference in GPU clock speeds provides the overhead to enable the switch to output the game at 1080p.
Just scaling an image from one resolution to another is, computationally, almost nothing. It's already going on many times every frame with textures anyway. It's definitely not something that needs the GPU to be going 150% faster for.
I think some people are underestimating the amount of resources a gpu simply running at a higher resolution takes. It's like me running a pc game with all the graphical settings equal, so the same texture quality, shadow quality, AA etc but simply increasing the resolution. It's not free performance. Running at a higher resolution may mean that I'm simply not able to increase AA etc without taking a hit on framerate for example. And increasing resolution alone could impact framerate by itself.
Yes! That is why... there are different modes docked and undocked. Rendering at a different resolution is something entirely different from scaling a game being rendered at some fixed resolution. Why some games like Splatoon 2 don't seem to be running at a higher resolution docked, I don't know.
 

grim-tales

Member
So it looks like in-game chat does not require the app. maybe this is only for nintendo's party chat.

"The device does not have a built-in mic. A headset must be connected to this port to use in-game chat or similar features."


No this leak is from july. eurogamer leak is more recent than that, but I'd have to read it again to give you an exact time frame. foxconn leak is from september and cites building finalized hardware. it also contains predictions (now details) on the console that were never discussed by various leakers and wouldn't be confirmed until the switch presentation in january

Thanks for explaining :)
 

Rodin

Member
They aren't wrong
Yeah, they are.
it seems they were talking purely from a performance perspective. given what little we know of the specs (and how they've been interpreted) coupled by what games we've seen it doesn't seem like that assessment is very far off.
And yes it is. Also what games have we seen, a 60fps Mario game with giant open areas with physically based rendering, GI, and better details than the linear 3D World despite having to deal with stuff like draw distance? Wii U ports running at over 2x the resolution? FE Warriors looking vastly better than Hyrule Warriors? A port from PS4 which was done in a week and looks beautiful after only one month of work?

Also, is the only console in history that is maxed at launch? No right that was the Wii U with the Darksiders 2 port
/s

Why some games like Splatoon 2 don't seem to be running at a higher resolution docked, I don't know.
Maybe because they're unfinished products, possibly running at undocked speeds even when docked in that specific build?

Yeah to be fair I have heard that, and they probably will. Although I personally think they should have released this earlier either way.

To be fair it's not as though I'm going to cancel my pre-order. I'm buying this thing regardless, but I just don't like the way they go about certain things.
I agree that they should've already released these info, but doing it next week would still be something compared to launching the system without giving details about this stuff (which would be completely idiotic).
 
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