Rumor: Xbox 3 = 6-core CPU, 2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM, At CES

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RedSwirl said:
What is that in Dragonball terms? The Wii-U thread says that's like the difference between Captain Ginyu and Stage 2 Frieza but that's a pretty big gap if you ask me.
Well, such a comparison is completely pointless with respect to the real world because we know absolutely nothing about either consoles. Secondly, these specs are really superficial as well. Supposing the Wii U is tri-core, 1GB and one AMD GPU, and the Xbox 720 is hexacore, 2GB and two AMD GPUs, and everything else is similar (RAM type, CPU/GPU architecure, of which we have no clue), I think it's something like this:

Wii U:
15297-frieza_second_form_super.jpg

Xbox 720:
FriezaThirdFormNV.png

So about twice as powerful in every way.
 
GlamFM said:
HD DVD. Honestly makes perfect sense.

Seriously?

Blu-ray movies now have significant market penetration, particularly within the hardcore gamer demographic; putting a blu-ray player on the new Xbox allows MS to attack the PS3 market share, which by the time this generation is over will be approximately the same as MS's on current trends.

They're marketing the Xbox brand towards an multimedia device; do you think the can credibly call the next Xbox this without bluray playback capabilities?
 
subversus said:
http://www.vg247.com/2011/11/14/report-next-gen-xbox-announcement-for-ces-hex-core-cpu-inside/

I thought that it deserves its own thread because hex-core CPU is a massive increase over 3 cores (and it's still exotic on PC market) while 2GB of DDR3 RAM is much less than was expected.





lol @ Crytek. Their dreams are likely to be crushed


This could be true. Yo uwouldn't use DDR 3 for the gpu. So the 2GB would be system ram to use for CPU code and the OS . That be 4 times the amount for just cpu and OS dutys vs the total amount the 360 has.

Then they would use GDR 5 or XDR ram for the gpu . I would think another 2 gigs for this , its currently what the highend amd gpu's use and my radeon 6950 with 2 gigs of ram doesn't have frame buffer issues even though i game at 5760x1080p. So i doubt a 1920x1080p format would have memory issues . Once again you'd have a total of 4 times the total system ram just for the cpu.


The 6 core cpu doesn't come as a surprise either . The original xbox 360 used the xenon/waternoose cpu which was 3 core 6 thread cpu back in 2005 , it was around 162m tranistors. Even if we double everything on the cpu you'd have a 6 core 12 thread cpu at 324 m transistors .

To give you an idea compared to other processors .

Intel's clarkdale 2 core cpu is 384m tranistors.
Intel lynfield 4 core is 774m tranistors
Amd thuban 6 core is 904m tranistors
Sanybridge 4 core is 995M tranistors .
bulldozer is 8 cores 2B tranistors

So it is possible to go with a 6 core cpu.
 
Para bailar La Bomba said:
Seriously?

Blu-ray movies now have significant market penetration, particularly within the hardcore gamer demographic; putting a blu-ray player on the new Xbox allows MS to attack the PS3 market share, which by the time this generation is over will be approximately the same as MS's on current trends.

They're marketing the Xbox brand towards an multimedia device; do you think the can credibly call the next Xbox this without bluray playback capabilities?

It's probably more likely that they're going to push digital movies as opposed to supporting Blu-ray. But then I wonder whether they'd be needing a higher capacity disk for the games.
 
AshMcCool said:
Serious questions: How much is the difference in power consumption between 2gb and 4gb ram? Does 4Gb neccesarily take up more space than 2gb chips? And do they produce a relevant amount of more heat?
It's pretty obvious, isn't it? 4GB requires twice as many chips, twice as much space and consumes twice as much power as 2GB. The biggest chips are 4Gbit, which means you'd need four chips for 2GB or eight chips for 4GB. And the board would be more complex as well - in the end, using 4GB is far more than twice as expensive as using 2GB. It's by no means a linear increase.
 
-Winnie- said:
But then I wonder whether they'd be needing a higher capacity disk for the games.
They do, the upgrade of the 360 disk format was just the last stretch. They need bigger disks and looking at software sales for the Xbox 360 compared to digital distribution platforms, MS has no reason to not sell games like Halo, FIFA, Call of Duty 9, Assassins Creed III, Madden etc. in stores. Having all those games on store shelves is also free advertising.
 
Dragon said:
I think people thinking: "oh they can just add 2 gigs more of RAM, it's only five bucks on Amazon" are missing the point. MIcrosoft isn't going to use consumer level RAM in their next gen system. So 2 gigs will end up being more than five bucks per console.

Yeah, it's called GDDR5.

Those are basically the options. DDR3 can only really be used as a cache/system RAM, it's not nearly fast enough for video.


DDR3+GDDR5 (VRAM) is feasible, DDR3 alone is not.
 
I've made up my mind. This is a stupid rumor.

Why would MS change from such a nice unified memory architecture that they have in the 360 to split memory in the Xbox 3?

Why go for 2 GPUs? It's not like they can put 500 Watts of GPU capacity in a console-sized enclosure anyways...
 
2 GPUs is pretty surprising. I guess it's probably a decent way of getting that performance without having to wait for a single, super powerful GPU which would probably be expensive. Everything else sounds like exactly what I was expecting.
 
Para bailar La Bomba said:
Seriously?

Blu-ray movies now have significant market penetration, particularly within the hardcore gamer demographic; putting a blu-ray player on the new Xbox allows MS to attack the PS3 market share, which by the time this generation is over will be approximately the same as MS's on current trends.

They're marketing the Xbox brand towards an multimedia device; do you think the can credibly call the next Xbox this without bluray playback capabilities?


Bluray players cost $50 bucks now . I doubt being able to play back blurays is important in 2012 just like i doubt playing back dvds was importatn in 2005


I would think MS would go with their own format if it makes busniess sense . Bluray is damn slow honestly . 1x transfers at 4.5MBs . 12x is only 54MB/s but that would be damn loud

I'd perfer MS to go with flash ram carts. THey would be small , just a bit bigger than a ds cart .

Currently SD performs at 30MB/s and will only go up in speed over the next generation of consoles , some tests show new 22nm flash hitting over 70MB/s speed. They can also go with a raid 0 chip and combine two flash nands to double the speed.

The negatives would be cost. Your looking at most likely 3-4 dollars per 16 gigs right now. Thats still double what a 360 disc can hold .


The postives would be speed . You increase transfer rates and decrease seek times over a disc. You also have no moving parts so you reduce failure rate. You also get to free up alot of room in the console for no longer needing a huge disc drive . You also reduce the price of the console by the disc drive cost .
 
DCKing said:
Well, such a comparison is completely pointless with respect to the real world because we know absolutely nothing about either consoles. Secondly, these specs are really superficial as well. Supposing the Wii U is tri-core, 1GB and one AMD GPU, and the Xbox 720 is hexacore, 2GB and two AMD GPUs, and everything else is similar (RAM type, CPU/GPU architecure, of which we have no clue), I think it's something like this:

Wii U:
15297-frieza_second_form_super.jpg

Xbox 720:
FriezaThirdFormNV.png

So about twice as powerful in every way.
consoles are still in the Frieza saga?
 
Something about the Infinity hardware division rings a bell.

Halo Glasslands spoiler ahoy :
Infinity is the name of the new UNSC ship that incorporates Forerunner technology, considering the importance of Halo in selling Xboxs it's not a coincidence, so masterfull trolling or fan service
 
-Winnie- said:
It's probably more likely that they're going to push digital movies as opposed to supporting Blu-ray. But then I wonder whether they'd be needing a higher capacity disk for the games.

Yeah, good luck streaming at 1080p...

So you think no games will exceed 9.4 GB next generation?

Btw, Sony is a member of DVD Format Licensing Corporation, has MS ever had a problem with paying royalties for a DVD license?

eastmen said:
I would think MS would go with their own format if it makes busniess sense . Bluray is damn slow honestly . 1x transfers at 4.5MBs . 12x is only 54MB/s but that would be damn loud \

No, it makes absolutely no business sense. It only makes sense to somebody who wants MS to engage in another pissing contest with Sony.

Yeah, of all things wrong with current generation hardware, the read speed of the optical drives is what everybody is complaining about.
 
Limanima said:
I don't get those "Junior" comments. It's like the opinion of a junior member in the forum worth less then the opinion of a veteran...

Some people believe that getting member status is some kind of accomplishment and that they were reviewed with a fine tooth comb before losing the junior status, when in fact it just means you survived the junior window without doing something retarded that singles you out.

don't take it personally

I am totally ready for a new next gen console, no interest in the Wii-U as I just feel it is Nintendo's way of trying to get some of the third party pie without really doing anything else of merit.
 
The Faceless Master said:
i was really hoping for 24MB EDRAM and 3-4GB GDDR5

Well EDRAM people tend to be nuts so I hate to encourage it, but they can actually do a whole lot better than 24MB of EDRAM.

360=90nm=10mb

Assuming perfect scaling, in the same die area 360 dedicated to EDRAM:

65nm=20mb
40nm=40mb
28nm=80mb

I think you get the picture, thats alotta EDRAM.
 
Para bailar La Bomba said:
Seriously?

Blu-ray movies now have significant market penetration, particularly within the hardcore gamer demographic; putting a blu-ray player on the new Xbox allows MS to attack the PS3 market share, which by the time this generation is over will be approximately the same as MS's on current trends.

They're marketing the Xbox brand towards an multimedia device; do you think the can credibly call the next Xbox this without bluray playback capabilities?
The market is completely transitioning away from Blu-Ray technology towards affordable streaming alternatives. Only reason Blu-Ray would be necessary is for storage purposes.
 
RoboPlato said:
2 GPUs is pretty surprising. I guess it's probably a decent way of getting that performance without having to wait for a single, super powerful GPU which would probably be expensive. Everything else sounds like exactly what I was expecting.
Pretty stupid more like, unless they've figured out how to eliminate micro stuttering. This would make me so fucking angry if it turned out to be true.

Which it won't. Dual gpus uses too much power and is too wasteful with ram to make any sense at all in a console. That's ignoring the microstutter issue.
 
eastmen said:
Bluray players cost $50 bucks now . I doubt being able to play back blurays is important in 2012 just like i doubt playing back dvds was importatn in 2005


I would think MS would go with their own format if it makes busniess sense . Bluray is damn slow honestly . 1x transfers at 4.5MBs . 12x is only 54MB/s but that would be damn loud

I'd perfer MS to go with flash ram carts. THey would be small , just a bit bigger than a ds cart .

Currently SD performs at 30MB/s and will only go up in speed over the next generation of consoles , some tests show new 22nm flash hitting over 70MB/s speed. They can also go with a raid 0 chip and combine two flash nands to double the speed.

The negatives would be cost. Your looking at most likely 3-4 dollars per 16 gigs right now. Thats still double what a 360 disc can hold .


The postives would be speed . You increase transfer rates and decrease seek times over a disc. You also have no moving parts so you reduce failure rate. You also get to free up alot of room in the console for no longer needing a huge disc drive . You also reduce the price of the console by the disc drive cost .


I would eat my dick while weeping cries of joy if XBOX3 games come on flashcards.
I'm not afraid for my dick though.
 
DCKing said:
Rumours put Wii U on 3-core multithreaded POWER7 based CPU, 1+ GB of RAM, and a reasonably powerful ATI GPU. Pretty much half the console that's described by these rumours. It seems Nintendo is maxing out what is possible for a given box and price. Microsoft can't magically do much better.
Sure it can. For a different price and in a different box. Wii U's R700-based GPU alone can be improved a lot by going with the latest DX11 28nm technology. 3 cores are what 360 had back in 2005 thus at current production technology they can easily go with 6 or even more if they choose PowerPC or ARM as their ISA. They can even go with x86 Atoms ffs and pack like 16 of them in one chip -- not that I think that will happen but from technical point of view it's possible.

Nintendo is clearly aiming at making a small quiet console which will be sold near it's production costs and will allow them to make money off hardware in less than a year. Plus it looks like they're trying to maintain binary compatibility with NGC/Wii on CPU level (which I think is very smart). This limits them in what they can put inside it. MS and SCE will go much further than Ninitendo because it makes little sense for them not to - a small Wii U-like upgrade won't be that different from their current offerings.

jonremedy said:
I've made up my mind. This is a stupid rumor.

Why would MS change from such a nice unified memory architecture that they have in the 360 to split memory in the Xbox 3?
Cumulative bandwidth plus the ability to use slower (cheaper) RAM where speed doesn't matter much. I mean, there are reasons for this. But still it sounds pretty shady.

jonremedy said:
Why go for 2 GPUs? It's not like they can put 500 Watts of GPU capacity in a console-sized enclosure anyways...
Xenos is 2 GPUs: a "shader core" and a "smart memory core". 2 GPUs doesn't mean CF or SLI, it just means that two chips will be handling graphics. So it's possible to.
 
DeaconKnowledge said:
The market is completely transitioning away from Blu-Ray technology towards affordable streaming alternatives. Only reason Blu-Ray would be necessary is for storage purposes.

unless you live in Canada ; (

Most canadian's download limits are crimially small, our regulatory body is in the pocket of the major telco's. Instead of innovating in order to compete with Netflix and the like they make it so the average joe cannot even use it
 
lunchwithyuzo said:
There's nothing about split memory in the rumor.
onQ123 said:
2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM,
wsippel said:
"Unknown" ranges all the way from zero to infinity.
Niveau CPU, il s’agirait d’un hexa-core disposant de 2Go de DDR3, et notre source nous a également parlé d’un prototype de double GPU AMD. Nous n’avons pas pu connaitre la RAM.

That's their exact statement on the hardware specifications.
 
Dual GPU = bunk.

edit: oh well, they say dual GPU is for the prototype. Only half bunk then. When they state dual GPUs for the production model, we can go back to full bunk.
 
onQ123 said:
2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM,
It's unspecific in the original rumor, they didn't say if their source even implied dedicated VRAM or not. The VG247 post makes no mention of VRAM whatsoever either, people are speculating there's VRAM due to the low amount of relatively slow memory in the rumor (2GB DDR3). Also, nowhere in either article was the memory that was revealed referred to as "Main RAM".
 
jonremedy said:
I've made up my mind. This is a stupid rumor.

Why would MS change from such a nice unified memory architecture that they have in the 360 to split memory in the Xbox 3?

Why go for 2 GPUs? It's not like they can put 500 Watts of GPU capacity in a console-sized enclosure anyways...
ya the 2 gpus seems very odd for a console
 
wsippel said:
It's pretty obvious, isn't it? 4GB requires twice as many chips, twice as much space and consumes twice as much power as 2GB. The biggest chips are 4Gbit, which means you'd need four chips for 2GB or eight chips for 4GB. And the board would be more complex as well - in the end, using 4GB is far more than twice as expensive as using 2GB. It's by no means a linear increase.

Yeah, I meant more in relativity to the whole system. Asked the question wrong. How much of an issue is twice the ram in percentage in all those categories. Really relevant enough to warrant not just going for the bigger package? I don't remember consumer ram having that much wattage for example.
 
jonremedy said:
Why go for 2 GPUs? It's not like they can put 500 Watts of GPU capacity in a console-sized enclosure anyways...


Yes exactly, GPU's are inherently parallel anyway. Unlike CPU's, having more of them gains you no intrinsic advantage. You are better off just making one, twice as "wide".

In PC's, dual GPU is for a couple of things. An upgrade path, buy one now, another later (doesn't apply to console obviously). And mainly giving more performance than any single GPU can provide.

The latter doesn't apple to console either, because the highest end single GPU's of the time will already certainly be more powerful than whats in next gen consoles when they release, as they always have been. Unless MS is planning an extremely expensive extremely monstrously powerful box, and I'm almost certain nobody will do that.

It's dumb to even discuss this dual GPU thing, it's such a non starter.
 
Para bailar La Bomba said:
Yeah, good luck streaming at 1080p...

So you think no games will exceed 9.4 GB next generation?

Btw, Sony is a member of DVD Format Licensing Corporation, has MS ever had a problem with paying royalties for a DVD license?

It really doesn't seem like that people really need to have 1080p when watching a movie, and if they want it, Blu-ray players are fairly cheap already now. I reckon if they wanted to join the Blu-ray bandwagon, they would've released a BD drive for the 360 by now.

Oh, I definitely reckon they'll exceed that limit, but I just don't see Microsoft supporting Blu-ray. There seemed to be a lot of bad blood after the format battle. If anything, maybe they'll have their own proprietary version of it and give it a new name.
 
lunchwithyuzo said:
It's unspecific in the original rumor, they didn't say if their source even implied dedicated VRAM or not. The VG247 post makes no mention of VRAM whatsoever either, people are speculating there's VRAM due to the low amount of relatively slow memory in the rumor (2GB DDR3). Also, nowhere in either article was the memory that was revealed referred to as "Main RAM".


Except that only DDR3 is impossible to build a console with. It's not enough bandwidth.

So, if there's no mention of any other RAM that is proof the rumor is false.
 
Okay, here is a literal translation from stump.

Stumpokapow said:
"Level of CPU, it'll have a 6-core which has 2GB of DDR3 (ram), and our source also talked about a prototype of a double AMD GPU. We don't know how much RAM (the GPU has)"
 
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