Rumor: Xbox 3 = 6-core CPU, 2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM, At CES

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eastmen said:
read the OP its 2 gigs system ram and an unknown amount of VRAM . So for all we know there are 34 gigs of ram in the system. 2 gigs of system ram and 32 gigs of VRAM.

More than likely its 2 gigs of system ram and 2 gigs of VRAM


And what I am saying is 2GB system ram is not enough. For next gen 4 GB of System RAM should be a minimum requirement, and ideally will need 6GB.
 
So lets break the memory down.

Dash/OS 512 mb (so we can bing the whole world)
Flash Adverts 512mb (so they can be even more in your face)
Avatars 512mb (five fingers avatars incoming)
Kinect 256mb (lag free bowling)
Gaming 256mb (Sub HD confirmed)
 
DeaconKnowledge said:
Let's be completely honest here - At the beginning of every generation the games always look like barely souped of versions of the last console's offerings and people still snap them up. Tech enthusiasts are obviously responsible for a good portion of early adoption, however most early sales are driven by gamers who want games.

Gun360_01--screenshot_large.jpg


This was Gun on 360 for perspective. You're not remembering properly if you think that people were buying the 360 en masse because the graphics at launch were blowing XBOX out of the water.
And your completely crazy if you don't think graphics were the main selling point and people weren't enthralled seeing Madden and Cod and epics demos running on HDTV's. I still remember my friends blown away by just watching Madden for the first time in HD. Their comments weren't I want that for the sweet game, it was I want those cool graphics and crisp image.

Your argrument seems to me to be that if Microsoft had made the 360 the near equivelent of the Xbox graphically and threw some new games on it it still would of enjoyed the same success in both the short and long term? If so you're crazy.
 
Choke on the Magic said:
Are any of you seriously considering buying a next gen console day 1 after this past gen? So many things went terribly wrong.
Yes? This gen's consoles were way better than the older ones.
 
DeaconKnowledge said:
Let's be completely honest here - At the beginning of every generation the games always look like barely souped of versions of the last console's offerings and people still snap them up. Tech enthusiasts are obviously responsible for a good portion of early adoption, however most early sales are driven by gamers who want games.

Gun360_01--screenshot_large.jpg


This was Gun on 360 for perspective. You're not remembering properly if you think that people were buying the 360 en masse because the graphics at launch were blowing XBOX out of the water.

To be fair, Gun was an up-port of the Xbox version. If I recall correctly, it's main SKU was the OG Xbox. It was also a multi system game as well.

I would use a 360 exclusive game if you want to go that route of comparison. PGR3 and Kameo looked pretty good at launch. I liked Perfect Dark as well in terms of graphics. I remember Quake 4 looking pretty good too (but that was on PC as well).

Plus the videos that were out of the upcoming games were pretty damn good as well if I remember correctly. I remembered being wowed by the graphics this could do.
 
Jonm1010 said:
So I can buy Modern warfare 4 on 360 for 60 dollars or doll out 300 dollars and another 60 bucks for a slightly improved version on the Loop.

I think a lot of casual gamers and dude bros will wait to pick up their Loop all the while the press for the upgrade will be largely lackluster given the small increase.

But frankly, Microsoft isn't that stupid, they will have a significant upgrade to their console because they know, despite the wii fluke, graphics are a major selling point of next gen consoles, and they have direct x to showcase.

Will your 360 be able to play HALO4 and Gears of War 4 though?
 
Orayn said:
If it isn't unified, they don't necessarily need more than 2GB of system RAM due to consoles not having to run a full OS and having much lower overhead as a result.
Are there not rumors that the Nextbox will be running Windows 8?
 
Jonm1010 said:
And your completely crazy if you don't think graphics were the main selling point and people weren't enthralled seeing Madden and Cod and epics demos running on HDTV's. I still remember my friends blown away by just watching Madden for the first time in HD. Their comments weren't I want that for the sweet game, it was I want those cool graphics and crisp image.
Eh, revisionist history. COD2 and Madden 06 were hardly visual showpieces, and even the better looking launch games (DOA4, PGR3, Kameo) weren't miles beyond Xbox 1. 360's first really impressive looking game imo was Oblivion (about half a year after launch), and it's first real show stopper was Gears of War (about a year after launch).
 
Wildstar75 said:
And what I am saying is 2GB system ram is not enough. For next gen 4 GB of System RAM should be a minimum requirement, and ideally will need 6GB.
Why? Are all the games going to be 64 bit now?
 
Wildstar75 said:
And what I am saying is 2GB system ram is not enough. For next gen 4 GB of System RAM should be a minimum requirement, and ideally will need 6GB.

Why ? What is your reasoning ?


Remember the xbox 360 OS uses 32MB/s of ram. The whole system has 512 megs of ram. You are looking at 4 times the ram for just the cpu / OS as the whole xbox 360 has.

Your then looking at most likely 2GB of ram just for textures and the frame buffer vs once again 512 megs of ram total for the xbox 360


The xbox next or whatever doesn't need 6GB of system ram , its not running windows 7 or even windows 8. There is no need for such a huge amount of ram for this .

Having 2 gigs of system ram and 2 gigs of video ram would give them an 8 times increase in ram over the xbox 360 which compares well to the xbox 360s leap over the xbox which was also an 8 x increase .

For al lwe know they could go for 2 gigs system and 4 gigs vram.
 
Wildstar75 said:
And what I am saying is 2GB system ram is not enough. For next gen 4 GB of System RAM should be a minimum requirement, and ideally will need 6GB.

Nonsense. No game even on PC uses 6GB RAM, and that's with the PC OSes taking ALOT more ram then console OSes do. Console games will always require less ram and 6GB is too much.

2GB however might be too low, 4GB is more then enough though.
 
ThatCrazyGuy said:
To be fair, Gun was an up-port of the Xbox version. If I recall correctly, it's main SKU was the OG Xbox. It was also a multi system game as well.

I would use a 360 exclusive game if you want to go that route of comparison. PGR3 and Kameo looked pretty good at launch. I liked Perfect Dark as well in terms of graphics. I remember Quake 4 looking pretty good too (but that was on PC as well).

Plus the videos that were out of the upcoming games were pretty damn good as well if I remember correctly. I remembered being wowed by the graphics this could do.
perfect-dark-zero-screenshot-big.jpg

53192-1.jpg


Perfect Dark and Kameo - Hope they show up.

Just for a little perspective here, particularly with Kameo:

Star-Fox-Adventures-Fox-Confused.jpg


SFA on GameCube.

My point? Insisting that these consoles must be behemoths to sell at launch is ludicrous. Launch games have never come close to realizing the potential of a console and they won't start with these next machines.
 
Beam said:
Are there not rumors that the Nextbox will be running Windows 8?


even if it is running a full verison of windows 8 , windows 8 is using half the ram and processes as windows 7.

Windows 8 works fine with 2 gigs of ram. I doubt it will run a full verison of windows 8 anyway .
 
Wildstar75 said:
And what I am saying is 2GB system ram is not enough. For next gen 4 GB of System RAM should be a minimum requirement, and ideally will need 6GB.

How is it not enough? a console architecture is totally different from that of a PC. First off you need very little to run the actual OS, since everything in that console hardware wise is set in stone, and the software itself is fine tuned to run the bare minimum necessary to get the results they wnt.

I would say we will end up with 4GB unified GDDR5 ram. That will be more than enough to last 5-7 years.

Look at what Sony and MS have been able to do with less than 25% of that.
 
eastmen said:
even if it is running a full verison of windows 8 , windows 8 is using half the ram and processes as windows 7.

Windows 8 works fine with 2 gigs of ram. I doubt it will run a full verison of windows 8 anyway .
Windows 8 Preview Build has a memory footprint of about 280MB.

As for games, the open-world Forza that's in development and the MGS Vancouver FPS game seems like a lock for this thing.
 
Although it is believable 2GB of RAM for a machine coming out in 1 year that has to last for at least 4-5 years running games @ 1080p is low.

3gb (doesn't have to be dual channel I guess) - 4 gb would be a million times better
 
DeaconKnowledge said:
perfect-dark-zero-screenshot-big.jpg

http://www.gamepro.com/microsoft/xbox360/games/news/images/53192-1.jpg

Perfect Dark and Kameo - Hope they show up.

Just for a little perspective here, particularly with Kameo:
http://4.bp.blogspot.com/-IVWzocG0d...44/s1600/Star-Fox-Adventures-Fox-Confused.jpg

SFA on GameCube.

My point? Insisting that these consoles must be behemoths to sell at launch is ludicrous. Launch games have never come close to realizing the potential of a console and they won't start with these next machines.

The point is not at launch but years into its life. Tablets and phones seem to double in spec every 18 months or so. What happens 3 or 4 years into the console cycle when tablets and phones have better graphics ?

We are 7 years in this gen and phones are just now catching up , however last gen we had very expensive consoles launch
 
eastmen said:
The point is not at launch but years into its life. Tablets and phones seem to double in spec every 18 months or so. What happens 3 or 4 years into the console cycle when tablets and phones have better graphics ?

We are 7 years in this gen and phones are just now catching up , however last gen we had very expensive consoles launch

The point wasn't that at all. You didn't read the beginning of this conversation.
 
Vestal said:
How is it not enough? a console architecture is totally different from that of a PC. First off you need very little to run the actual OS, since everything in that console hardware wise is set in stone, and the software itself is fine tuned to run the bare minimum necessary to get the results they wnt.

I would say we will end up with 4GB unified GDDR5 ram. That will be more than enough to last 5-7 years.

Look at what Sony and MS have been able to do with less than 25% of that.

4 gigs of GDDR5 ram is very expensive and would cost ms alot more money than 2gigs of ddr 3 and 2 gigs of gddr 5 and quite frankly the cpu doesn't need acess to such fast ram anyway
 
lunchwithyuzo said:
Eh, revisionist history. COD2 and Madden 06 were hardly visual showpieces, and even the better looking launch games (DOA4, PGR3, Kameo) weren't miles beyond Xbox 1. 360's first really impressive looking game imo was Oblivion (about half a year after launch), and it's first real show stopper was Gears of War (about a year after launch).
Kameo PGR and DOA4 all wowed me and i was running and sli pc rig at the time for comparison. PGR had people posting is it real or PGR shots for crying out loud.
 
DeaconKnowledge said:
perfect-dark-zero-screenshot-big.jpg

53192-1.jpg


Perfect Dark and Kameo - Hope they show up.

Just for a little perspective here, particularly with Kameo:

Star-Fox-Adventures-Fox-Confused.jpg


SFA on GameCube.

My point? Insisting that these consoles must be behemoths to sell at launch is ludicrous. Launch games have never come close to realizing the potential of a console and they won't start with these next machines.

thats bollocks.

Just the fact that these games where hd was enough to sell them to anyone who had an hd tv.

Last gen games look like ass on most flatscreens.
 
DeaconKnowledge said:
Launch games have never come close to realizing the potential of a console and they won't start with these next machines.
Soul Calibur on Sega Dreamcast begs to differ. It was also, unfortunately, one of the best looking Dreamcast games even when they discontinued it two years later.
 
eastmen said:
4 gigs of GDDR5 ram is very expensive and would cost ms alot more money than 2gigs of ddr 3 and 2 gigs of gddr 5 and quite frankly the cpu doesn't need acess to such fast ram anyway

The fast ram is what actually masks a lot of the shortfalls hardware wise in the consoles.
 
gatti-man said:
Kameo PGR and DOA4 all wowed me and i was running and sli pc rig at the time for comparison. PGR had people posting is it real or PGR shots for crying out loud.
Kameo and PGR were both definitely huge leaps up from what was currently the the xbox. And, yes, things have improved vastly from that point.
 
lunchwithyuzo said:
Eh, revisionist history. COD2 and Madden 06 were hardly visual showpieces, and even the better looking launch games (DOA4, PGR3, Kameo) weren't miles beyond Xbox 1. 360's first really impressive looking game imo was Oblivion (about half a year after launch), and it's first real show stopper was Gears of War (about a year after launch).

Go put Madden on ps2 into a flat screen and look at it. Now go put Madden 06 into a hdtv on 360 and tell me there was no difference. Or better yet PGR or Kameo.

Graphics were and are a large part of the buzz that surrounds a consoles release. People purchases also werent solely on what was released at launch. The promise of much better games in 6 months to a year were just as big of sellers. And that buzz created is what pushes consumers into thinking an item i must have. Wii managed to break the mold and use it gimmick to create buzz but thats not repeatable IMO this coming gen. Kinect is alread out and so is move, so the next iterations arent going to carry the same wow factor and buzz all by themselves. They will need more to do it.
 
eastmen said:
4 gigs of GDDR5 ram is very expensive and would cost ms alot more money than 2gigs of ddr 3 and 2 gigs of gddr 5 and quite frankly the cpu doesn't need acess to such fast ram anyway


Ummmmm, why is that?
 
sleepykyo said:
Will your 360 be able to play HALO4 and Gears of War 4 though?

Under this theoretical scenario I've been arguing where Microsoft barely upgrades their graphics(which again I think is not going to happen, Microsoft WILL make a noticeable leap in graphics and sell their system largely on it). Yeah, why not. Whats the sense in Epic abandoning such a large install base when their game would only need a few minor downgrades to be sold on a system that has such a huge install base?
 
Actually these specs would work really well for an Onlive type of box.

Maybe MS will push the Streaming route whent he system hits it's limits for ram? That would make it futureproof.
 
Krakatoa said:
Actually these specs would work really well for an Onlive type of box.

Maybe MS will push the Streaming route whent he system hits it's limits for ram? That would make it futureproof.

The critical flaw is the need for more fiber optic connections around this country. And given the current austerity push in our congress and throughout the states I doubt that will happen any time in the near future.
 
Halo 4 is coming to 360, but it's obviously going to work on the Next Xbox as well (why wouldn't there be backwards compatibility?).

Regarding graphics, the jump from the Xbox --> Xbox 360 was massive and it really isn't surprising developer didn't get anywhere near to max potential on Day 1 (I remember playing Dead or Alive...). The next Xbox's graphics will already look great, because the jump won't be as big imo.
 
Jonm1010 said:
Go put Madden on ps2 into a flat screen and look at it. Now go put Madden 06 into a hdtv on 360 and tell me there was no difference.

Graphics were and are a large part of the buzz that surrounds a consoles release. People purchases also werent solely on what was released at launch. The promise of much better games in 6 months to a year were just as big of sellers. And that buzz created is what pushes consumers into thinking an item i must have. Wii managed to break the mold and use it gimmick to create buzz but thats not repeatable IMO this coming gen. Kinect is alread out and so is move, so the next iterations arent going to carry the same wow factor and buzz all by themselves. They will need more to do it.

How can you say that Wii broke the mold and succeeded, but any subsequent next gen consoles that do a similar thing will fail? Why would this happen?
 
Megadragon15 said:
Soul Calibur on Sega Dreamcast begs to differ. It was also, unfortunately, one of the best looking Dreamcast games even when they discontinued it two years later.
Soul Calibur was released 9 months after the Dreamcast Japanese launch.
 
Jonm1010 said:
Under this theoretical scenario I've been arguing where Microsoft barely upgrades their graphics(which again I think is not going to happen, Microsoft WILL make a noticeable leap in graphics and sell their system largely on it). Yeah, why not. Whats the sense in Epic abandoning such a large install base when their game would only need a few minor downgrades to be sold on a system that has such a huge install base?
I could see them doing this with halo4 being designed for 360 but featuring next gen add ons like real time reflections, high quality shadows and AA/AF. I can't see someone actually designing a next gen game and downgrading it to run on 360. I'm hoping next gen level design and gameplay won't allow it.
 
Ubermatik said:
Hex-core? No way, surely? And 2GB of RAM is pretty predictable.

Why not 6 cores?
Should make it a bit more future proof and for me as a pc gamer a bit better for future chips containing more then 4 cores.
 
Why is 2GB not enough?

Two reasons.

1) This is supposed to stay relevant for 6-10 years. Portable tech are getting significant upgrades every few years. Those things will be able to stream your game to your Big TV.

2) For many generations, it was all about the Graphics. I still think they can get better...but it didnt make a difference this generation. The big success early on was the Wii, with a new way to play, that made games more accessible. Nintendo threw it all away with lousy game lineups and insufficient 3rd party tools. I believe that the next big thing in games, is not graphics and not motion sensing, but AI. Like motion control, it can make games more accessible. But unlike motion control, advanced ai can appeal to hardcore crowd too. And game changing AI, will needs a lot of memory for the Models unless its all farmed out to the cloud. The kinds of things I am talking about need at least 2GB of memory on their own to offer anything remotely interesting.
 
lunchwithyuzo said:
Eh, revisionist history. COD2 and Madden 06 were hardly visual showpieces, and even the better looking launch games (DOA4, PGR3, Kameo) weren't miles beyond Xbox 1. 360's first really impressive looking game imo was Oblivion (about half a year after launch), and it's first real show stopper was Gears of War (about a year after launch).

kameo and pgr3 were miles beyond xbox

Specs sound very good to me.
2gb sound fishy, but i am sure the techeads at loop (or was it infinity ?) know what they're doing.

Then again, hadn't it been for Cliffy, the 360 would have launched with 256MB, so maybe they don't know what they're doing.

Maybe it can be expanded ? ;O
 
DeaconKnowledge said:
How can you say that Wii broke the mold and succeeded, but any subsequent next gen consoles that do a similar thing will fail? Why would this happen?

Understand, i'm not arguing that will come to pass, but what you're saying makes no sense based on what we know.

Well let me clarify, it succeeded in the short term but its model wasnt enough to sustain software sales and long term viability. Nintendo even admits this with its abnonment of the wii. 3rd parties abandoned it in favor of more powerful consoles. Weak graphics and a gimmick are a nice plan for short term gains and long term failure if we are looking at the Wii. O even the kinect(what is selling more right now, upgrades to Madden, Cod, elder scrolls or kinect games?) And before you say Wii is still selling, yes, but if WiiU is gimped in comparison to the other 2 do you really think it will somehow miraculosly attract more third parties? Or do you think it will attract less and less with time and slowly become obsolete much quicker?

Now if all three colluded and made new consoles that barely jump graphically. XBOX would probably do fine. However I think the buzz around the new consoles would be weak and I think it would not see the same sort of early console sales as this generation.
 
eso76 said:
kameo and pgr3 were miles beyond xbox

Specs sound very good to me.
2gb sound fishy, but i am sure the techeads at loop (or was it infinity ?) know what they're doing.

Then again, hadn't it been for Cliffy, the 360 would have launched with 256MB, so maybe they don't know what they're doing.

Maybe it can be expanded ? ;O

Not sure i think i should watch what bf3 uses for System ram i know for ultra it uses 1.3 gig of vram one of the devs said on twitter.

So 2 gig of system ram plus 3 gig of vram 1.5gig on each card.
 
The RAM on the 360 is also shared aside from the 10MB embedded DRAM for the GPU.

That means the sound playing, file unpacking, temporary number crunching, texture loading, dashboard background running, and other things processing all occur in 512MB.

In other words, you can't look at the specs like you were looking at a PC. PC elitists would look at this and say, "Oh, that's enough RAM to run Windows XP/7," when the Xbox 360 runs a lot of games that look as good as games running on a low-budget gamer's PC.
 
claviertekky said:
Did everyone forget here that the X360 currently runs 512MB of RAM?

2GB is an upgrade.

The original xbox had 64mb, 8 times less than the 360. The time between the releases was what, 5 years? Now at 7 years (minimum), you're okay with 4 times?
 
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