Rumor: Xbox 3 = 6-core CPU, 2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM, At CES

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-ImaginaryInsider said:
Didn't the original launch 360's allow for size/budget of 10 chips...and that's about the same size/budget expected this generation? 3gb of GDDR5 would put it at 12 ram chips, so it's probably unlikely.

I don't think so. That would be a really weird chip size if it had 10 chips. 8 chips makes sense since that would be eight 64 meg sized chips. I don't think there's a chip size that would accommodate 10.
 
-ImaginaryInsider said:
Last time I checked the WiiU rumor thread, the performance was supposed to be better than PS3/360, but not a full generational leap from those consoles, has something changed? Even if they have the same amount of ram, the designs of the two consoles could be different enough due pricing and design philosophy to have completely different levels of performance.

Personally, I want exactly what the 360 did, a console that balances power with price, it wasn't as powerful as the PS3, but it was close enough it didn't matter.
Yes, but the 360 had more than 5x as much RAM as the Wii, and people want that to happen again! The low amount of RAM and the lack of programmable shaders were that main things preventing Wii from getting ports, and Wii U already fixes the second problem. If the first is fixed too, the dreams of crushing Nintendo once and for all will die, as Nintendo will be able to hang on in that case.

Before anyone says anything, I never meant that Wii U would fail for being too weak; just that it would have bad sales if it can't get back at least some of the casual market.
 
AnnSwag said:
I don't think we'll actually need anymore RAM, because it's a console. GPU's are more important anyway, because we already get amazing looking games on current consoles.


"RAM is not important" is what people ALWAYS say before a new generation. Then 2 years pass and everyone is complaining about the lack of ram and how could they release such a gimped hardware lol
 
"RAM is not important" is what people ALWAYS say before a new generation. Then 2 years pass and everyone is complaining about the lack of ram and how could they release such a gimped hardware lol
But then there's reasonable people.

I've never knocked hardware for what it can't do, but what it does well.

At the very least I hope everyone goes edram crazy. We need large transparencies.

Me likey transparencies.
 
2 gb is too little after 7-8 years.

It simply isnt a generational leap. And whatever they put in else where will be hampered by the meagre ram budget.

Anything below four gig(either unified or separated) is a huge disappointment.
 
I doubt GPU eDRAM sizes are going up. Don't see Sony starting with that again. Could even see Nintendo dropping their eDRAM solution. Microsoft probably will keep it. They'll need it for solid BC.
 
I doubt GPU eDRAM sizes are going up. Don't see Sony starting with that again. Could even see Nintendo dropping their eDRAM solution. Microsoft probably will keep it. They'll need it for solid BC.


They need to go up if they want the so called free AA. 10mb wasn't enough on the 360 for a 720p double buffered frame and hopefully we'll be going 1080p next gen and not just 720p.
 
2 gb is too little after 7-8 years.

It simply isnt a generational leap. And whatever they put in else where will be hampered by the meagre ram budget.

Anything below four gig(either unified or separated) is a huge disappointment.

Dream bigger! We clearly need 6GB!

Seriously, you'll still get your eye candy to drool over. The speed of the RAM is more important.

I sure hopes wii U is closer to sony and ms this time....

Well, Wii U "only" having a tri-core is pretty much confirmed, and total RAM is most likely 1GB, so... :/
 
i just can't see them bringing this out around halo 4's release, that'll need one hell of a marketing budget.

Well, my first thoughts when I saw the Halo 4 trailer at the E3 conference was: "I'll bet you this will come to both 360 and 720 and that what we saw was in game for 720"
 
They need to go up if they want the so called free AA. 10mb wasn't enough on the 360 for a 720p double buffered frame and hopefully we'll be going 1080p next gen and not just 720p.
That's what I'm saying: "free" AA is on its way out. It's never been free anyway. Great anecdote just popped up. If it was free, why did Ubisoft just opt out of hardware AA on Xbox 360 with the latest Ass Creed game, this far into the gen, when they should have everything figured out?

To even fit the Z-buffer for 1080p w/ 4xMSAA, they'd need 32MBs of eDRAM. 64 if they want a simple backbuffer. 96 for any sort of HDR rendering. 128 to support even semi-fancy G-buffer shit. It's just too expensive.

Z-buffer only (32MB) is the most they will do. And I don't think they'll go even that far.
 
Dream bigger! We clearly need 6GB!

Seriously, you'll still get your eye candy to drool over. The speed of the RAM is more important.



Well, Wii U "only" having a tri-core is pretty much confirmed, and total RAM is most likely 1GB, so... :/

Its not just about eyecandy. As we have seen this gen more and more games are open world. Open world games need more ram.
 
That's why large edram is needed too.

Also yummy smoke, hair, clouds, and other things.


yeah, I want my insane filtrate back. I remember Zoe 2 on the PS2 and thinking that stuff was just impossible on that machine. Can't believe current gen is actually a little less capable than PS2 in that area.
 
2 gb is too little after 7-8 years.

It simply isnt a generational leap. And whatever they put in else where will be hampered by the meagre ram budget.

Anything below four gig(either unified or separated) is a huge disappointment.


I'll take 2GB GPU ram (fast GDDR5, whatever) + 2GB standard RAM. A lot of games use streaming tech and the 'slow' ram can be used for caching or storing textures/models not yet being used in the level. I think 2GB for the GPU should be enough for what is immediately being drawn at any moment?
 
Post I was making before the site went down.

____________________

I think 2GB fall in line with MS ram upgrade plan

2001


XBox 64MB




2005


Xbox 360 before Epic stepped in 256MB = a 4X upgrade in 4 years


retail Xbox 360 512MB = 8X upgrade in 4 years






2012 / 2013


Xbox 3 2GB = 8X upgrade of Xbox 360 B.E (Before Epic) & 4X upgrade of the retail Xbox 360 in 7 - 8 years








so I'm guessing that without Epic pushing for 512MB MS would have released a new Xbox in 2009 & this would be the Xbox 4 in 2013






2001 xbox 64MB


2005 Xbox 360 256MB


2009 Xbox3 1024MB


2013 Xbox4 4096MB






but thanks to Epic they was able to push the Xbox 360 for close to 8 years instead of 4 & instead of upgrading 256MB by 4X in 2009 to 1024MB , they will be upgrading 512MB by 4X to 2048MB in 2012/2013.
 
Post I was making before the site went down.

____________________

I think 2GB fall in line with MS ram upgrade plan

2001


XBox 64MB




2005


Xbox 360 before Epic stepped in 256MB = a 4X upgrade in 4 years


retail Xbox 360 512MB = 8X upgrade in 4 years






2012 / 2013


Xbox 3 2GB = 8X upgrade of Xbox 360 B.E (Before Epic) & 4X upgrade of the retail Xbox 360 in 7 - 8 years








so I'm guessing that without Epic pushing for 512MB MS would have released a new Xbox in 2009 & this would be the Xbox 4 in 2013






2001 xbox 64MB


2005 Xbox 360 256MB


2009 Xbox3 1024MB


2013 Xbox4 4096MB






but thanks to Epic they was able to push the Xbox 360 for close to 8 years instead of 4 & instead of upgrading 256MB by 4X in 2009 to 1024MB , they will be upgrading 512MB by 4X to 2048MB in 2012/2013.

It doesn't work like that. 4x/8x are not some mandatory ram upgrade patterns that they need to follow. If they can use GDDR5 ram that is as fast as Edram, just one gigabyte of it in a console is better than 8 GBs of GDDR3.
 
It doesn't work like that. 4x/8x are not some mandatory ram upgrade patterns that they need to follow. If they can use GDDR5 ram that is as fast as Edram, just one gigabyte of it in a console is better than 8 GBs of GDDR3.

I didn't say it worked this way, I said I think it falls in line with the pattern that MS would have been going with if Epic didn't push for 512MB in the Xbox 360.
 
It doesn't work like that. 4x/8x are not some mandatory ram upgrade patterns that they need to follow. If they can use GDDR5 ram that is as fast as Edram, just one gigabyte of it in a console is better than 8 GBs of GDDR3.

Not sure about that. If you can avoid needing to stream in data from the hdd or optical disk with some slower but bigger pool of ram it could actually be a better choice. But im pretty sure microsoft is talking to AAA devs about their requirements and probably listening to the main engine creators like Epic and Crytek the most(probably 70% of the games will probably use those engines next gen).
 
I didn't say it worked this way, I said I think it falls in line with the pattern that MS would have been going with if Epic didn't push for 512MB in the Xbox 360.

What pattern? they only released one money-losing console before the XBox 360 which they killed because they were never to profit on since they didn't own the crucial parts (the cpu and gpu).
 
Not sure about that. If you can avoid needing to stream in data from the hdd or optical disk with some slower but bigger pool of ram it could actually be a better choice. But im pretty sure microsoft is talking to AAA devs about their requirements and probably listening to the main engine creators like Epic and Crytek the most(probably 70% of the games will probably use those engines next gen).

4GB of DDR3-2133 and 1GB of GDDR5, both unified. Can they fit 1GB of DDR3 in a ram module? If so, they can do 4GB of DDR3 and 1Gb of GDDR5 with 8 ram modules.
 
Segaleaks have updated their spec sheet.

http://s3gal3aks.wordpress.com/2011/11/19/updated-xbox-ten-spec-sheet/

Apparently MS realized, from gamer feedback the last few days, that things were too expensive, so they decided to dial some components back a bit.

Yeah I don't believe they're a reliable source. Have you checked out their other rumours?

Sega Still Shooting For A $299.99 Launch Price Point

Even whilst using the revolutionary and no doubt costly PowerVR RTX, Sega is still targeting a $299.99 launch price point for it’s next generation home video entertainment platform.

Latest news suggests that SEGA SAMMY is willing to take a hit per unit sold in order to build a commanding lead before the arrival of Microsoft’s XBox 720 and Sony’s PlayStation 4.

Both systems are expected to struggle against Sega’s as of yet unnamed console, as they shall lack the necessary on board circuitry for real-time ray tracing. If Sega also undercut’s them on price, then Sega may find themselves with a market monopoly.
http://s3gal3aks.wordpress.com/2011/10/02/sega-still-shooting-for-a-299-99-launch-price-point/

Yeah....
 
What pattern? they only released one money-losing console before the XBox 360 which they killed because they were never to profit on since they didn't own the crucial parts (the cpu and gpu).

The Pattern where they upgrade the ram by 4 , epic talked them into pushing the 360 to 512MB so the 360 lasted longer, & instead of upgrading 256MB by 4X in 2009 they will be upgrading 512MB by 4X in 2012/2013.
 
This thing sounds like a piece of shit. Some knock off Chinese Blu Ray instead of actual Blu Ray? No local storage? Cloud streaming is fine for music and acceptable for movies, but terrible for games.

The console industry has been taking steps back regarding storage since the SNES. They've gone from fast carts to slow CDs, slow DVDs, slow Blu Rays and now we'll have to stream shit over fucking wifi. By the next, next generation save games will be chiseled onto stone tablets.
 
The Pattern where they upgrade the ram by 4 , epic talked them into pushing the 360 to 512MB so the 360 lasted longer, & instead of upgrading 256MB by 4X in 2009 they will be upgrading 512MB by 4X in 2012/2013.

It isn't a pattern unless it happens more than once.
 
The Pattern where they upgrade the ram by 4 , epic talked them into pushing the 360 to 512MB so the 360 lasted longer, & instead of upgrading 256MB by 4X in 2009 they will be upgrading 512MB by 4X in 2012/2013.

Where do you keep pulling that Xbox 3 in 2009 with 512MB? Even if the 360 only had 256MB...claiming they would've released another Xbox so soon just so you can do your "pattern" talk is silly and based on nothing other than.
 
Where do you keep pulling that Xbox 3 in 2009 with 512MB? Even if the 360 only had 256MB...claiming they would've released another Xbox so soon just so you can do your "pattern" talk is silly and based on nothing other than.

I think I know where onQ123 gets his idea for the XBox 3 in 2009. He probably got it from Kaz Hirai.
 
This thing sounds like a piece of shit. Some knock off Chinese Blu Ray instead of actual Blu Ray? No local storage? Cloud streaming is fine for music and acceptable for movies, but terrible for games.

The console industry has been taking steps back regarding storage since the SNES. They've gone from fast carts to slow CDs, slow DVDs, slow Blu Rays and now we'll have to stream shit over fucking wifi. By the next, next generation save games will be chiseled onto stone tablets.

Production costs of disc based media is about 1/100th in comparison to a comparable memory card
 
This thing sounds like a piece of shit. Some knock off Chinese Blu Ray instead of actual Blu Ray? No local storage? Cloud streaming is fine for music and acceptable for movies, but terrible for games.

The console industry has been taking steps back regarding storage since the SNES. They've gone from fast carts to slow CDs, slow DVDs, slow Blu Rays and now we'll have to stream shit over fucking wifi. By the next, next generation save games will be chiseled onto stone tablets.

Yeah some of these new specs don't make sense.

China Blue High Definition disc drive? Cloud storage only? Really?

The CPU and GPU updated specs make sense, but the storage information seems shady.
 
Yeah some of these new specs don't make sense.

China Blue High Definition disc drive? Cloud storage only? Really?

The CPU and GPU updated specs make sense, but the storage information seems shady.

Well weren't 15GB/30GB the sizes of HD DVD... which would be great for copy protection since it's a unique disc format

I seriously doubt that these 'leaked specs' are anything more than educated guesses...

Everything is predictable.... and MS will not drop a hard drive... great for 'game installs' and demo's...
 
Yeah some of these new specs don't make sense.

China Blue High Definition disc drive? Cloud storage only? Really?

The CPU and GPU updated specs make sense, but the storage information seems shady.

The initial Xbox 360 drives included Hitachi which made DVD drives in China.
 
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