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Saber got the contract to develop Halo Anniversary because its CEO offered to do it for free

IbizaPocholo

NeoGAFs Kent Brockman

In the second part of an ongoing interview with Saber CEO and co-founder Matthew Karch on Game File, Karch told journalist Stephen Totilo about the numerous games Saber had developed in its early days, when it was just making enough money to release each game.

“The hardest thing about being in independent development is relying on somebody else,” Karch said, referring to games like Will Rock, TimeShift and Inversion, which all failed to make the studio royalties for one reason or another.

However, when Saber was asked to pitch to Microsoft for the chance to remaster the original Halo game, Karch said he decided to tell the platform holder that the estimated cost to make the game would be zero.

According to Karch, the Xbox executive was shocked, but Karch believed it was the right thing to do for Saber’s reputation.

“I said I’d do it for free, because it’s Halo,” he explained. “It’s the biggest franchise in the world at the time. I said: ‘It’s like putting a Harvard diploma on your wall. Everyone in the world is going to want to work with me after they see that I’ve worked on this last Halo game, and it is going to open up doors. So I’ll suck it up and I’ll do it at a loss.'”

After Xbox said he had to propose some sort of number, Karch said he proposed $4 million, assuming no other studio would be able to make such a low bid, mainly because his studio’s original location of St Petersburg, Russia was a very cheap location to work from.

Saber got the job and Halo: Combat Evolved Anniversary was released on Xbox 360 in 2011, but according to Karch, Microsoft “applied certain clauses” to the contract which “reduced his royalty to zero”.

Saber’s reward would eventually come, albeit as a result of what Karch said was an accident. The studio was given the task of making a similar remaster of Halo 2, which would eventually evolve to become part of Halo: The Master Chief Collection (the various parts of which were worked on by different studios).

One of its new tasks working on The Master Chief Collection was porting its Xbox 360 remaster Halo Anniversary to the Xbox One, but Karch said Microsoft forgot to send a contract for that part of the work until just before the game was released.

According to Karch, he refused to sign the contract unless Microsoft removed the clause that killed the previous Halo Anniversary royalties. Microsoft, who Karch called “good guys”, agreed to modify the contract, and Saber’s royalties for its part in The Master Chief Collection amounted to what Karch says was tens of millions of dollars.

Karch said Microsoft’s contractual oversight was what gave Saber the money it needed to stop relying on publishers. “We’ve watched other people make money on our work,” he recalled telling his partner Andrey Iones. “Now we’re going to make money on our own.”
 

HRK69

Member
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rm082e

Member
For being a trillion dollar company ms are some tight bastards

A few different people have said it in a few different interviews over the years: The way MS is structured, each business unit under it is required to show a profit. Aside from some of the creative corporate accounting rules they're allowed to play by, they generally aren't allowed to make business plans that will see them lose big chunks of money. We can imagine there's a constant push to keep costs as low as possible.
 

Saber

Member
Saber Saber ? What do you have to say about this?

Saber sucks. I suffered playing that bug cramped WWZ game and my brother suffered through Crysis Remaster bugged, crashing in all 3 versions of Crysis. I wouldn't put my trust on them, they barelly have humans on support.
 

Dane

Member
Microsoft really played fast and loose with their most important franchise.
C'mon, it was an honest work, a total asset remaster with real time switch option and online multilpayer for 40 bucks? Definetely a good package except for the changed art color direction that was really bad.

And for all I can remember, it hadn't shit netcode unlike MCC, the irony.
 

ZehDon

Member
I mean, I guess the low price point shows; Halo: CE Anniversary was pretty fucking terrible at launch. And the art style for the modern graphics is hot garbage, possibly worse than 5's fucking terrible visual non-sense.

Hopefully Halo Studio's remake of Halo: CE actually does the game justice. Oh who am I kidding, it's still 343i - they'll find a way to fuck it up.
 
A few different people have said it in a few different interviews over the years: The way MS is structured, each business unit under it is required to show a profit. Aside from some of the creative corporate accounting rules they're allowed to play by, they generally aren't allowed to make business plans that will see them lose big chunks of money. We can imagine there's a constant push to keep costs as low as possible.
Thats the problem with them they look at everything like its an excel sheet try an outsource everything to the cheapest bidder no wonder halos in the gutter
 

Zacfoldor

Member
That's what you want for you cherished Halo franchise?

The lowest bidder?

Back when I cared about Halo, there were only 2 characters. Master Chief and his waifu. Get back to that and you will find success again.

There was never any need for all these ancillary token side characters, and when you make them the main focus while removing MC you have done fucked it up.
 
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