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Sad Videogame Endings

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Conker is the most depressing videogame ending ever created. The music, atmosphere, dialogue are just so perfect and depressing....i bought an xbox just for this game
 
ICO
Castle crumbles away, the mysterious girls turns out to be a shadow thing, you kill your own kind and the music was perfect for the end

MGS3
 
I thought OOT was sad in a bittersweet way, the way
Link and Zelda had to turn back time for good, so they would never remember meeting...but then met once more as children.
 
ratcliffja said:
Shadows of the Empire- that was one of the first games I can remember where your character actually died at the end.
If you get all golds or something like that you get the 'real' ending.
 
Grandia II, only when I realized the game was fucking OVER and I couldn't even do any more free exploration. I wanted more.
 
btutterrow said:
ICO up until the "secret ending" and including the "secret ending" if you believe the rumors.
Explain.

My perspective was
The ending was rather happy since Ico and and Orda both end up on a sunny beach. They both escaped, and are together.
 
Doom_Bringer said:
ICO
Castle crumbles away, the mysterious girls turns out to be a shadow thing, you kill your own kind and the music was perfect for the end

Wha?? Maybe I should replay ICO again, I don't recall that happening.

Like a bunch of other folks mentioned, definitely MGS3. I'd also like to add that it's the best ending evar.

And being forced to fight / kill
flammie
in Secret of Mana was also a sad moment for me. Not really an ending though.
 
Regarding ICO:

When you are rushing to save Yorda, if you pay attention, you realize you are killling the spirits of the other little boys who were trapped like Ico was. You can tell because they are exiting out of the tombs where you were originally trapped. The implication is that he Queen knew that a boy with horns would defeat her, so she imprisoned any of them that are born in order to make them spirits and serve her. Ico escapes because of that earthquake and does his "job" by defeating the Queen.

The Queen tells Ico that Yorda can not survive outside the castle. When the Queen is defeated, and the castle is crumbling, Ico is unconscious and will be killed but Yorda comes and saves him. The last shot before the credits is the castle crumbling around her as Ico drifts away in the boat. Very sad.

IF you wait until after the credits, you can play a sequence where Ico wakes up on the beach and eventually finds Yorda washed up on shore and they have a happy reunion.

There IS a theory though, that Ico and Yorda have died and this is the afterlife because Yorda wasn't supposed to be able to survive outside the castle, Ico was almost dead anyway and Yorda looks different than when she was in the castle. OBVIOUSLY, this is supposition, but it is a somewhat bittersweet theory that fits in with the feel of the game.
THE BEST GAME EVER!!!! Sorry, just had to add that part :)
 
infidel.jpg


At the end of the game you are stuck in a secret chamber, no way out. You realize you're gonna die in the pyramid.

The End.

Great game... great age...
 
jenov4 said:
Wha?? Maybe I should replay ICO again, I don't recall that happening.

Like a bunch of other folks mentioned, definitely MGS3. I'd also like to add that it's the best ending evar.

And being forced to fight / kill
flammie
in Secret of Mana was also a sad moment for me. Not really an ending though.

You obviously didn't watch the entire ending and quit playing before letting the entire credits roll through. It was after the credits that you saw that.
 
Tenshi No Uta on the PC Engine.

Since no one here will probably ever play it, I'll dispense with the inviso text. You spend the whole game saving this chick, and at the end she dies after a boss fight and the angels take her away. The camera changes to the back of the main character's head and he turns. It freezes to a still that turns to sepia with the most pissed-off look on his face. I loved it.

Second place would be Cosmic Fantasy 2. The whole Van/Laura shocker at the end. I liked the time-jumping structure of the story, too.
 
ICO
btutterrow said:
IF you wait until after the credits, you can play a sequence where Ico wakes up on the beach and eventually finds Yorda washed up on shore and they have a happy reunion.

And if you have the European or Japanese version
Ico can share a watermelon with Yorda at the beach
the second time you complete it.
 
I'll have to agree with MGS3 because it was touching and everything and then you press R1 and cry like a baby. Pressing R1, that little idea, is what made it great.
 
I can't believe no one has mentioned GRIM FANDANGO!

Leaving Glottis at the train stop, Manny knowing he'll never see him again.. damn I teared up a little bit.
 
Roland Hood said:
Skies of Arcadia

The side story with Captain Ahab's son and the whale dying
oh yeah, I forgot about that. And the box of feathers.

I should really play that again.
 
Resident Evil 3: Nemesis/Resident Evil Outbreak/Resident Evil Outbreak File 2

Basically, Raccoon City gets blown to shit. That IS pretty sad.
 
Metal Messiah said:
infidel.jpg


At the end of the game you are stuck in a secret chamber, no way out. You realize you're gonna die in the pyramid.

The End.

Great game... great age...

Holy shit. I cried at the end of Infocom's Planetfall, especially during the tragic moment, my character recites a poem.
 
I don't remember Spellbreaker too well, but both the bad ending (the one you get if you do the wrong thing at the very end) and the good one (which, like Thief, put a definitive end to the series) were pretty damn sad. I don't remember them too well, though. I better play it again.
 
Shadow Hearts: Covenant-
Pretty much from the moment that you realize what Kato was doing, and then when you see Nicolai murder Ouka in Katos arms. From that, seeing Yuri fail at resurrecting Alice, then the whole honorable fight between Yuri and Kato. When those two were talking before Kato summoned the final Gods, and Kato asks Yuri why he fights, Yuri just replies "because its my destiny" and the look on Kato's face was just awesome. Like, totally impressed but very regretful, too. But from there til when Yuri kills Kato, then breaks his promise to Karin and dies... all of it was massive sucky feelings. Especially that whole idea that no matter what, you can't escape fate, cuz the entire game you're just hoping that they do something that'll cure Yuri. Damn.

MGS3, of course. That final
salute
was the pinnacle of it, as you heard Eva saying
"She died for her country. She was a true patriot, and nobody will ever even know, Snake."

but shit, I didn't know
vivi
died in FF9 and I thumped the shit outta that game. Dammit. I can't replay it either cuz my ps2 doesn't like me playing PS1 games anymore. :(
 
I would probally say DCM2, mainly because I was sad I actually A) bought the piece of crap for $50 in the first place B) sat through the entire thing.
 
CVXFREAK said:
Resident Evil 3: Nemesis/Resident Evil Outbreak/Resident Evil Outbreak File 2

Basically, Raccoon City gets blown to shit. That IS pretty sad.
Resident Evil has never been very sad. The saddest RE moments are going to be from Veronica:
Steve, poor poor Steve. Claire barely able to watch as he hacks his way through the bars to kill her.

And Zero:
GIANT SCORPION FALLS THROUGH MOVING TRAIN!
Brought tears to my eyes.
 
I always found Secret of Mana's ending to be really sad. The game in general is a downer story wise.

I thought Kingdom hearts was also a little bit sad.

Most videogame endings suck though. They put so much effort into the intro and the ending is usually a pile of dog shit. Probably because most people never even finish the game.
 
How is Conker's ending sad? I just finished it today and I have to say I laughed a lot at the irony of the ending. It was supposed to be a final joke not sad. I'm really happy I finished it and more happy the ending wasn't "good" because the game got on my nerves a lot because of unpolished game play :lol
 
The first two that came to my mind were Majora's Mask and Terranigma. Both pretty similar. In Majora's Mask you saved Termina, but you have to leave it never to see any of its inhabitants again. In Terranigma, my memory's slightly foggy, but I remember after you saved the world, you went back to your home village before being "put to rest" for good, after talking to everyone you wanted to, etc. God how depressing. :(
 
LTTP: "The Master Sword sleeps again.... Forever"

The credits always got to me too of all things. The golden land fading away. This feeling was reflected in Majora too as Kablooey indicates. Koholint Island in Link's Awakening as well. I seem to become really attached to the geography and people in Zelda games.

oh and MGS3. The whole ending was genius. Good to see this thread here too!
 
btutterrow said:
Regarding ICO:

There IS a theory though, that Ico and Yorda have died and this is the afterlife because Yorda wasn't supposed to be able to survive outside the castle, Ico was almost dead anyway and Yorda looks different than when she was in the castle. OBVIOUSLY, this is supposition, but it is a somewhat bittersweet theory that fits in with the feel of the game.
THE BEST GAME EVER!!!! Sorry, just had to add that part :)
It's not just a theory though. In one of the interviews, Ueda has explicitely said he left the ending open to interpretation
in the sense that he wouldn't say if Ico and Yorda were alive or dead
 
BorkBork said:
I can't believe no one has mentioned GRIM FANDANGO!

Leaving Glottis at the train stop, Manny knowing he'll never see him again.. damn I teared up a little bit.

Thank you for the reminder, I agree!
 
flsh said:
How is Conker's ending sad? I just finished it today and I have to say I laughed a lot at the irony of the ending. It was supposed to be a final joke not sad. I'm really happy I finished it and more happy the ending wasn't "good" because the game got on my nerves a lot because of unpolished game play :lol

I dunno, I understand that it may have been funny "irony", but I still thought it was a pretty sad ending considering that Conker was forced into becoming king and then his girlfriend died. =\
 
flsh said:
How is Conker's ending sad? I just finished it today and I have to say I laughed a lot at the irony of the ending. It was supposed to be a final joke not sad.

The comedy of it was black at best, and a friend of mine informed me that the originally planned ending was much darker. (I don't think he was pulling my leg, but I don't know if he'd be comfortable with me detailing it, so I'll just say that Conker wasn't going to be much of a "franchise" with the originally-planned ending.)


StarFox Assault had the makings of a good sad ending, but they blew their opportunities, TWICE.
That scene with General Pepper yelling at the team to kill him so he couldn't be used as a weapon was fantastic, but instead Peppy wrecks his Arwing to save him from crashing, and Pepper first talks like Peppy sacrificed himself, but no, he's OK... Then later on, in the Great Fox, Peppy and ROB ram the Aparoid shield or ship (can't remember which), and I was impressed, "Oh, wow, they killed Peppy..." Then after the credits, "O HI GUYS I'M FINE." "I BET WOLF'S OKAY TOO." "OH, GEE, YA THINK?" I don't know if that was Nintendo stepping in and stopping Namco or something, but the whole Peppy sacrifice scene was great, and then it was just screwed up completely when he's fine afterwards. As much as I liked Peppy (pre-Adventures oldification, and in Assault), a somber "rememberance" scene afterward would've been much better.
 
Kulock said:
The comedy of it was black at best, and a friend of mine informed me that the originally planned ending was much darker. (I don't think he was pulling my leg, but I don't know if he'd be comfortable with me detailing it, so I'll just say that Conker wasn't going to be much of a "franchise" with the originally-planned ending.)

Conker doesn't need another game. It felt complete and I think anything but another remake some time in the pretty far future (and even that) is too much. I would like to know the original ending but if your friend won't be comfortable with you telling it then I'll just imagine the horror conker had to be put through :lol
 
MrPing1000 said:
The ending to Thief: Deadly Shadows wasn't sad in itself but the fact it was perfect and reflected back to the previous games and that this was definately the end of the series made it so.

Really? I thought it was a hugely empty cop-out, especially compared to how magical the first two games' extros were (though for me cutscene storytelling in general looks like it's never going to reach, let alone top, the stuff in The Metal Age). Hardly a definitive end to the series, either.

On-topic, I have a theory that genuinely gut-wrenching videogame endings are only possible in the likes of well-written freeform strategy games (Seven Cities of Gold, Alpha Centauri et al), since fixed videogame endings are invariably cringingly mawkish shit. Luckily I'm a sucker for cringingly mawkish shit.
 
flsh said:
Conker doesn't need another game. It felt complete and I think anything but another remake some time in the pretty far future (and even that) is too much. I would like to know the original ending but if your friend won't be comfortable with you telling it then I'll just imagine the horror conker had to be put through :lol
I'll bite. There was an interview with Chris Seavor (creator and voice of Conker) that mentioned that he had a different idea of an ending where
after walking out of the bar, Conker killed himself.
I hope it was okay to mention that.

Kulock said:
StarFox Assault had the makings of a good sad ending, but they blew their opportunities, TWICE.
That scene with General Pepper yelling at the team to kill him so he couldn't be used as a weapon was fantastic, but instead Peppy wrecks his Arwing to save him from crashing, and Pepper first talks like Peppy sacrificed himself, but no, he's OK... Then later on, in the Great Fox, Peppy and ROB ram the Aparoid shield or ship (can't remember which), and I was impressed, "Oh, wow, they killed Peppy..." Then after the credits, "O HI GUYS I'M FINE." "I BET WOLF'S OKAY TOO." "OH, GEE, YA THINK?" I don't know if that was Nintendo stepping in and stopping Namco or something, but the whole Peppy sacrifice scene was great, and then it was just screwed up completely when he's fine afterwards. As much as I liked Peppy (pre-Adventures oldification, and in Assault), a somber "rememberance" scene afterward would've been much better.

Personally, I really thought it would've been a nice and bold move if they
actually killed off Peppy and Pepper. Especially Peppy, since he is pratically retired and old anyway, and I would've liked a rememberence scene too. But Nintendo seems to have a "no deaths" habit in their games. Like in Paper Mario 2 where (also spoilers) all of the bad guys live after being blown into space/zapped into oblivion.
 
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