This strike is US only. Not all English speaking actors are based in the US, there's Canada and the UK with big dialogue projects going on too.
They definitely need to be paid more for extreme/exerted voice acting. It's kind of stupid to make someone risk ruining their voice for no more pay than standard acting.
And wouldn't that level of vertical integration get dangerously close to violating anti-trust laws defined by United States v. Paramount Pictures, Inc. anyway?Will never happen, illogical for how much investment such a thing would cost vs. how often they would be used.
It's also ridiculous that during Mocap Sessions there is no stunt Cordinator that's just unnecessary hazard for your workplace
But getting paid fairly means getting paid for the work you put in.
We don't have a union. Thankfully, I work for a great studio, but overall industry conditions are still awful in a lot of ways. It won't change anytime soon though, because we're still mostly a bunch of relatively passive nerds who are just happy that we're being paid to work on games and there's thousands of college graduates every year to take our place should we try to strike.Good. Thank god for this. I hope game developers follow suit.
which is what they are asking for - to be properly compensated for the work they put in.
Or do you think that voice actors aren't putting in the work?
Companies are offering a pay increase up-front. SAG doesn't want that. It wants residuals which boils down to getting paid multiple times for the same work.
If it was just about wanting more pay, SAG wouldn't be demanding residuals.
That said, the majority of voice acting across video games is pretty mediocre. Yes, there are a handful of standout performances, but the better jobs are usually done by the no-name actors and actresses.
Big names in games (aka those that would be covered by SAG) are usually a lot less impressive.
I do think that some of the disconnect on the SAG side is that, at least in films, SAG has done a great job in the past of making films all about the actors. People didn't go see the latest Paramount film. They went to go see the latest Tom Cruise film.
The teams behind the tech were just support roles. They were paid for their work and they went on their way.
With games, that's flipped. Voice actors are just support roles. They are not headliners, but SAG wants to treat them like they are headliners.
I don't think that's really accurate. For certain games, sure it's not very important. For the Uncharted 4s, The Witcher 3s, Mass Effects and Mafia 3s of the world, it's undeniably important, if not a core component. You can't do heavy narrative and character exposition like many of those games without good performances.Residuals are weird for games. Like, voice acting is probably the smallest reason people play specific games..
Well that's the whole question isn't it? What's fair compensation? Hazard pay obviously makes sense. Better work conditions in general makes more sense. I don't know that asking for residual is necessarily as much of a slam-dunk dispute though.which is what they are asking for - to be properly compensated for the work they put in.
Or do you think that voice actors aren't putting in the work?
But that’s not the strike issue. The strike was called because the union wanted to call this bonus a “buyout” of residuals instead of what the companies wanted to call it — “additional compensation.”
Perhaps of equal concern to the companies is that once they start calling a bonus a residuals buyout, the union may start insisting on actual residuals payments the next time around.
By going on strike over a word, the union may be saving face after threatening a strike if video game performers weren’t finally paid some type of residuals. But even if the union wins the strike and gets what it wants, actors still aren’t going to get residuals – only a “buyout” of residuals. And even then they’re not going to get any more money – other than maybe an extra $50 a session – than they would have if their union had accepted the deal and not gone on strike.
We don't have a union. Thankfully, I work for a great studio, but overall industry conditions are still awful in a lot of ways. It won't change anytime soon though, because we're still mostly a bunch of relatively passive nerds who are just happy that we're being paid to work on games and there's thousands of college graduates every year to take our place should we try to strike.
Edit: With that said, I'm all for voice and mocap actors getting their due. Good luck to them.
We don't have a union. Thankfully, I work for a great studio, but overall industry conditions are still awful in a lot of ways. It won't change anytime soon though, because we're still mostly a bunch of relatively passive nerds who are just happy that we're being paid to work on games and there's thousands of college graduates every year to take our place should we try to strike.
Edit: With that said, I'm all for voice and mocap actors getting their due. Good luck to them.
the impression i get is that most developers have a libertarian mentality and ideologically are ok with being horribly exploited by management
Arguably the issue is that we're never going to progress beyond medicotrity if VA's conditions aren't improved.Voice acting in games is almost always lukewarm or terrible, so whatevs.
Voice acting in games is almost always lukewarm or terrible, so whatevs.
Arguably the issue is that we're never going to progress beyond medicotrity if VA's conditions aren't improved.
The demand for residuals is ridiculous, and having the break-off point is too, because a lot of AAA games don't break even until 2.5 or 3 million copies sold. Even developers who get paid bonuses when a game delivers good profits would not be seeing an extra penny if the game didn't break even, but mocap/voice actors would?
So you are saying your friend could of done Troy Bakers role in Last of Us and it would been equally as impactful?Residuals are weird for games. Like, voice acting is probably the smallest reason people play specific games..
So more silent protagonists in future games?
So you are saying your friend could of done Troy Bakers role in Last of Us and it would been equally as impactful?
A lot of people care about voice actors if they didn't getting Hamil and Conroy for the Arkham games wouldn't of been such a huge deal to people and spoiler alert IT WAS.
developers should organize and negotiate for residuals too
and having a poor business model is not a good excuse for not paying your labor
We don't have a union. Thankfully, I work for a great studio, but overall industry conditions are still awful in a lot of ways. It won't change anytime soon though, because we're still mostly a bunch of relatively passive nerds who are just happy that we're being paid to work on games and there's thousands of college graduates every year to take our place should we try to strike.
Edit: With that said, I'm all for voice and mocap actors getting their due. Good luck to them.
By how will developers live out their failed dreams of working in a Hollywood movie studio now?
#performancematters Final straw 4 me was one of the negotiators looked in my eyes & said, "No one really cares about the voices"
Voice acting in games is almost always lukewarm or terrible, so whatevs.
Voice acting in games is almost always lukewarm or terrible, so whatevs.
We are ON STRIKE for fair working conditions in video games. For more info, see this: https://www.sagaftra.org/files/whywestrike.pdf … #PerformanceMatters
I don't think the current state of the technical side of development is something to be really proud of.Yeah, look where 20 years of programmers, art directors and game directors not getting residuals have gotten us.
It's always a treat to hear how people feel about your work
Do we have anyone in the VA business on GAF that can shed some light? I am specifically interested in why they feel they should be paid "residual income" when the people who actually developed the game such as the artists, composers, programmers, etc still don't have this benefit.
And while I am perfectly fine if they got it, if VAs did, then the mentioned above most definitely also need it.
I just don't see this turning our favorable for the VAs. Hope this can be resolved quickly.
The video game companies' counteroffer is pretty decent though...
I'm a bit confused as to exactly who is and is not a union member, and whether the 25% figure is correct or not. The article linked in one of the early replies quotes a figure of "25% of all video games" being union gigs, but the title of the thread (and some of the posts in the thread) saying 25% of voice actors, which is not the same thing. Are Nolan North and Troy Baker, for example, really not part of the union at all? I thought the last time this came up, someone mentioned they were "fi-core"? SAG-AFTRA's position on fi-core members are that they're essentially not members at all, and that anyone who is fi-core is essentially a scab in SAG-AFTRA's eyes, but that doesn't necessarily make them scabs if they don't actually cross picket lines during a strike, right?
Also, Cassandra Lee Morris popped up in the Persona 5 voice casting promo, and traditionally Atlus joints have not been union gigs, but non-union gigs usually don't list voice actor credits, and Persona 5 did, and basically I don't know what her status is but if she's actually fi-core or non-union, why would she care about the strike action except possibly out of solidarity?
I'm both a professional VA and a game developer running a company, so.Do we have anyone in the VA business on GAF that can shed some light? I am specifically interested in why they feel they should be paid "residual income" when the people who actually developed the game such as the artists, composers, programmers, etc still don't have this benefit.
And while I am perfectly fine if they got it, if VAs did, then the mentioned above most definitely also need it.
I just don't see this turning our favorable for the VAs. Hope this can be resolved quickly.