michaelius
Banned
Well ask yourself - if you are hyped for a game do you decide to not buy it after carefully checking list of voice actors ?
Or if you don't care about game but learn it has VA by actors you like do you suddenly buy it ?
Well ask yourself - if you are hyped for a game do you decide to not buy it after carefully checking list of voice actors ?
Or if you don't care about game but learn it has VA by actors you like do you suddenly buy it ?
Well ask yourself - if you are hyped for a game do you decide to not buy it after carefully checking list of voice actors ?
Or if you don't care about game but learn it has VA by actors you like do you suddenly buy it ?
You're simply spreading your own misinformation if you're not going to counter with any proof.re: Cassandra - Recently various non-union dubs have started to get less hush-hush about their voice actors. Why? I'm not 100% sure myself but if I had to guess, the union members who used to be prolific in them are moving on and being largely replaced by newcomers who have nothing to lose from working on them. There are exceptions but generally dubs are starting to snatch up that type of crowd. The VAs announced for Persona 5 are that crowd, basically. I don't know about Cassandra Lee's status but saying for a minute she's not a union member (easiest assumption to make at the moment) - Even if you're non-union, you don't want to be non-union forever. It's a show of solidarity.
People saying Nolan North and Troy Baker aren't union members are spreading misinformation as far as I know.
You're simply spreading your own misinformation if you're not going to counter with any proof.
From what I've gathered, Troy Baker(For example) has done projects that didn't have a union of actors...
So I don't think Troy Baker is SAG?
While not full SAG members, fi-core folks can work on SAG projects and thus benefit from an improved SAG minimum contract.Also, Cassandra Lee Morris popped up in the Persona 5 voice casting promo, and traditionally Atlus joints have not been union gigs, but non-union gigs usually don't list voice actor credits, and Persona 5 did, and basically I don't know what her status is but if she's actually fi-core or non-union, why would she care about the strike action except possibly out of solidarity?
I'd say the biggest thing is that financial core status has become more common and accepted in the industry. It used to be a mark of shame, a declaration that one was not good enough to get "real work". But as several fi-core anime actors made the jump to high profile video games this seems to have changed.re: Cassandra - Recently various non-union dubs have started to get less hush-hush about their voice actors. Why? I'm not 100% sure myself but if I had to guess, the union members who used to be prolific in them are moving on and being largely replaced by newcomers who have nothing to lose from working on them.
Dunno about North, but Baker worked on both union and non-union projects for a while. I would guess he's financial core.People saying Nolan North and Troy Baker aren't union members are spreading misinformation as far as I know.
While not full SAG members, fi-core folks can work on SAG projects and thus benefit from an improved SAG minimum contract.
I'd say the biggest thing is that financial core status has become more common and accepted in the industry. It used to be a mark of shame, a declaration that one was not good enough to get "real work". But as several fi-core anime actors made the jump to high profile video games this seems to have changed.
Dunno about North, but Baker worked on both union and non-union projects for a while. I would guess he's financial core.
Sure, he obviously doesn't need to do non-union work any more. But SAG's position so far is that once you go fi-core, there's no going back to being a full member again.Ficore is a possibility. AFAIK many actors tend to be lowkey about if they are. Also note that Baker hasn't been ubiquitous in non-union/smaller jobs in years. The only ones he did since late 2012 (after Persona 4 Golden) were Disgaea D2 and Yaiba: Ninja Gaiden Z to my knowledge.
I'm both a professional VA and a game developer running a company, so.
First off, they're not *technically* asking for residuals. They're asking for additional scale payments (~$800) at sale marks of 2m, 4m, 6m, and 8m copies sold. Even assuming a very low profit margin per copy, this makes the "residual" something like literally 0.001%.
It's not about "why should these voice actors get these payments when many devs don't", it's about "everyone should probably get these payments and we are part of everyone so we're asking". It's not actors' fault devs don't have unions. SAG-AFTRA is simply looking out for the interests of its members, which is the *entire point of unions*.
Moreover, the 25% thing is weird number. These strikes are largely about AAA productions, and they tend to use a much higher percentage of union talent than smaller devs. The 25% thing seems to be industry wide.
I gave all my full-time employees some small percentage of profits, and while I do believe they should probably get percentages before voice actors, I look at games like Red Dead Redemption and wonder what it would have been like without the performances it had. *Those* are the types of experiences the industry should be pushing for, and better compensation and work conditions can help raise the level of talent across the board.
Sure, he obviously doesn't need to do non-union work any more. But SAG's position so far is that once you go fi-core, there's no going back to being a full member again.
Lee seems to have been working as a voice actress for a decade now going back to Yu-Gi-Oh for 4Kids, and her homepage lists roles in union productions like Doraemon and Infamous: Second Son. She's definitely not non-union.Referring to Cassandra Lee and Troy Baker though, the former is relatively-new to the industry and the latter is basically on top of the world at the moment, so I don't think either are ficore. (Baker definitely isn't afaik. As I mentioned above his resume lists him as SAG-AFTRA.) Actors' union status isn't something I tend to get too concerned about or actively look into but that's just what I think at the moment. Maybe I'm wrong but that's my two cents.
Lee seems to have been working as a voice actress for a decade now going back to Yu-Gi-Oh for 4Kids, and her homepage lists roles in union productions like Doraemon and Infamous: Second Son. She's definitely not non-union.
As for Troy, all that resume says is that he is eligible for SAG-AFTRA roles. And he's been doing union stuff like Naruto since the late 00s, while doing non-uinion projects under his real name. Obviously it's not for me to say for certain... but I'm not seeing a lot of options here.
That's being Taft-Hartley'd, and it is a one time thing that lets someone work on a single project for at most 30 days. After that they have to join to continue doing SAG work.Well the key thing to keep in mind is you don't need to be a union member to work on non-union projects (you can become eligible to join by working on a union project, but the union isn't the barrier of entry there). A handful of titles usually isn't enough.
Sabat could have been Taft-Hartley'd. Or he could have recorded in his studio in Texas, which has a Right to Work law that means Taft-Hartly doesn't apply and non-members are free to work on union projects as much as they want without joining.The thing is to examine overall history, patterns and trends. Cassandra Lee is mainly active in non-union anime and game dubs. Chris Sabat was in inFamous as well, but he lives in Texas and thus isn't be a SAG-AFTRA member.
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Especially when some games make big deals about who's voicing who in a game. That shit is...wow.
Also, I forgot which VA tweeted that some suit told them that anyone could mocap.
VAs who also mocap their performances help out that performance big time
I'm both a professional VA and a game developer running a company, so.
First off, they're not *technically* asking for residuals. They're asking for additional scale payments (~$800) at sale marks of 2m, 4m, 6m, and 8m copies sold. Even assuming a very low profit margin per copy, this makes the "residual" something like literally 0.001%.
It's not about "why should these voice actors get these payments when many devs don't", it's about "everyone should probably get these payments and we are part of everyone so we're asking". It's not actors' fault devs don't have unions. SAG-AFTRA is simply looking out for the interests of its members, which is the *entire point of unions*.
Moreover, the 25% thing is weird number. These strikes are largely about AAA productions, and they tend to use a much higher percentage of union talent than smaller devs. The 25% thing seems to be industry wide.
I gave all my full-time employees some small percentage of profits, and while I do believe they should probably get percentages before voice actors, I look at games like Red Dead Redemption and wonder what it would have been like without the performances it had. *Those* are the types of experiences the industry should be pushing for, and better compensation and work conditions can help raise the level of talent across the board.
You say that now...The bakerbot can only be recording in so many places at once.
Some big names are involved. I wonder if game companies are just gonna go with no names.
It just shows how easy it Is to replace a voice actor and have It make zero difference in profit made. Do u think if Hayter or any other actor replaced Sutherland on season 5 on 24 the ratings would have just stayed the same ?? That's why it's being touted.Hayter was replaced by Sutherland, who is a member of SAG... So I'm not really sure why that's being touted as an anti strike point.
It just shows how easy it Is to replace a voice actor and have It make zero difference in profit made. Do u think if Hayter or any other actor replaced Sutherland on season 5 on 24 the ratings would have just stayed the same ?? That's why it's being touted.
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I gave all my full-time employees some small percentage of profits, and while I do believe they should probably get percentages before voice actors, I look at games like Red Dead Redemption and wonder what it would have been like without the performances it had. *Those* are the types of experiences the industry should be pushing for, and better compensation and work conditions can help raise the level of talent across the board.
Do we have anyone in the VA business on GAF that can shed some light? I am specifically interested in why they feel they should be paid "residual income" when the people who actually developed the game such as the artists, composers, programmers, etc still don't have this benefit.
And while I am perfectly fine if they got it, if VAs did, then the mentioned above most definitely also need it.
I just don't see this turning our favorable for the VAs. Hope this can be resolved quickly.
maybe they'll finally leave the japanese audio in, give them the money instead
Hayter was replaced by Sutherland, who is a member of SAG... So I'm not really sure why that's being touted as an anti strike point.
Yeah, look where 20 years of programmers, art directors and game directors not getting residuals have gotten us.
It just shows how easy it Is to replace a voice actor and have It make zero difference in profit made. Do u think if Hayter or any other actor replaced Sutherland on season 5 on 24 the ratings would have just stayed the same ?? That's why it's being touted.
I don't see much incentive for them to get evicted and go on food stamps to support a union they're not part of.Will the non-union VAs also stop taking work as a show of solidarity? Unlikely, but it'd be nice.
Unfortunely, publishers wont really care. All they will do is pick actors that are in another union or not in an union at all. Troy Baker for example is not attached to any union
Less than 25% of the games use voice actors or stunt doubles from SAG-AFTRA, now it will be 0% and that is about it
Non-union actors in Los Angeles and New York might, since they usually aspire to greater things, which would typically involve union membership. Antagonizing SAG could affect their future career prospects. Obviously those who are not part of the established voice over industry would have no such dilemmas.I don't see much incentive for them to get evicted and go on food stamps to support a union they're not part of.
This is their livelihood.
I gaurentee you the Uncharted games would not be the same high quality standard if you got some random Joe to do Mocap instead of Nolan North.I'm all for the slight pay increase and better work conditions. But Royalties? Nah.Frankly only a handful of V.A are good/popular enough to Warrent that. I've personally never brought/didn't buy a game based on vioice actors and I'm pretty sure the % of ppl who do is really small. Seems like they should have just took the really decent counter offer.
After all the fuss about mg5 and hayter didn't it STILL sell gangbusters? Didn't grand theft auto 5 one of the biggest selling games of all time just hire basically random actors? And sorry if slink Johnson can handle the mocap with no previous experience doesn't that mean it's a little true that anybody can do it.
This seems like a major visibility problem. Most casual fans of movies can recognize a bunch of actors, most casual fans of video games probably can not.I guess my TL;DR version is that yes, you can replace voice actors, but good actors are a selling point in story-focused games, and people always severely underestimate how much of a role actors play in making characters what they are.
I'm both a professional VA and a game developer running a company, so.
First off, they're not *technically* asking for residuals. They're asking for additional scale payments (~$800) at sale marks of 2m, 4m, 6m, and 8m copies sold. Even assuming a very low profit margin per copy, this makes the "residual" something like literally 0.001%.
It's not about "why should these voice actors get these payments when many devs don't", it's about "everyone should probably get these payments and we are part of everyone so we're asking". It's not actors' fault devs don't have unions. SAG-AFTRA is simply looking out for the interests of its members, which is the *entire point of unions*.
Moreover, the 25% thing is weird number. These strikes are largely about AAA productions, and they tend to use a much higher percentage of union talent than smaller devs. The 25% thing seems to be industry wide.
I gave all my full-time employees some small percentage of profits, and while I do believe they should probably get percentages before voice actors, I look at games like Red Dead Redemption and wonder what it would have been like without the performances it had. *Those* are the types of experiences the industry should be pushing for, and better compensation and work conditions can help raise the level of talent across the board.
I'm both a professional VA and a game developer running a company, so.
First off, they're not *technically* asking for residuals. They're asking for additional scale payments (~$800) at sale marks of 2m, 4m, 6m, and 8m copies sold. Even assuming a very low profit margin per copy, this makes the "residual" something like literally 0.001%.
It's not about "why should these voice actors get these payments when many devs don't", it's about "everyone should probably get these payments and we are part of everyone so we're asking". It's not actors' fault devs don't have unions. SAG-AFTRA is simply looking out for the interests of its members, which is the *entire point of unions*.
Moreover, the 25% thing is weird number. These strikes are largely about AAA productions, and they tend to use a much higher percentage of union talent than smaller devs. The 25% thing seems to be industry wide.
I gave all my full-time employees some small percentage of profits, and while I do believe they should probably get percentages before voice actors, I look at games like Red Dead Redemption and wonder what it would have been like without the performances it had. *Those* are the types of experiences the industry should be pushing for, and better compensation and work conditions can help raise the level of talent across the board.
I'll never understand why so many gamers are so negative towards the people who work in creating the hobby they love - we should all want everyone who works in the industry to have proper pay for their work, proper working conditions and fair contracts. That means supporting voice actors when things like this come up, and that also means supporting developers to do the same thing.
I believe this is about stopping the publishers from moving voice recording for affected projects ("struck work") to Canada. Games that were already using Canadian casts should be unaffected, though few AAA games are. Deus Ex is the only recent example I can think of.News is a few days old, but didn't see this posted here: Canada's actors guild ACTRA is striking the same videogame companies in solidarity. (Source)
If a game has one SAG-AFTRA member on cast the whole cast has to be 100% made up of members?
Currently it sounds like it's a mix of both members (under fake names) and non members. This seems like a major change to how it currently works.
SAG said:If I discover that a SAG-AFTRA member did non-union work, what should I do?
Contact the Legal Department at (323) 549-6627.
If you use one union actor, SAG insists that the whole project be union (film, tv, game, etc.).
That's being Taft-Hartley'd, and it is a one time thing that lets someone work on a single project for at most 30 days. After that they have to join to continue doing SAG work.
Sabat could have been Taft-Hartley'd. Or he could have recorded in his studio in Texas, which has a Right to Work law that means Taft-Hartly doesn't apply and non-members are free to work on union projects as much as they want without joining.
This has applied to me in both anime and video games many times. Hell, I'd watch an anime I normally wouldn't watch if the opening song is done by somebody I like.Well ask yourself - if you are hyped for a game do you decide to not buy it after carefully checking list of voice actors ?
Or if you don't care about game but learn it has VA by actors you like do you suddenly buy it ?
If you use one union actor, SAG insists that the whole project be union (film, tv, game, etc.).
Which is part of the reason it is difficult for new faces to break in to Hollywood. You need to be in SAG to get a major role, but you can't be in SAG unless you've got some established roles.
It makes sense that SAG would want a monopoly on video game VA work.