You are so dense.
Same applies to Brawl and 64.
The thing is, you don't need to use any advanced moves to play the game. In fact, most players will never even discover that these advanced moves exist, and that does nothing to hamper their enjoyment of the game. Also you realize Brawl has a similar skill gap as well, right? A serious Brawl player will outclass a standard Brawl player no different than a serious Melee player will to a standard Melee player.
Good players beat bad players. Practice makes you better. This is the way the world works.
Haven't you heard, a large reason why people like Melee so much is because they like "pressing buttons" as Wobbles likes to say. Tech-skill, tech-skill, tech_skill.
I remember reading something to that effect but wasn't clear on who it was directed to. I was under the assumption that it was aimed at beginners newly introduced to competition who try to impress rather than learn how to play with solid fundamentals. Kinda like how you have people who focus on combos in 2D fighters before they even know how to use normals. That's why I thought that Sakurai here would rather take the mindset of experienced players into account when considering the competitive approach to the game.
Hey everyone. I'm still reading through this thread. I see a lot of passionate voices here. If you have the time I would appreciate it if you filled out this Smash survey.
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I'm working on a Smash project and could use your voices represented.
Thanks.
Sounds like a complicated way to say not as fast as melee and not as slow as brawl. Loved both games so this is perfect.
Advanced smash moves like wave-dashing and chain throwing require a lot of practice. I've played a couple thousand non-advanced memes matches and I would be completely outclassed in a match with anyone who put learned those techniques. The skill gap is even worse than in a traditional fighting game because those at least show you all the moves so you can slowly add new ones to your skillset. In Melee, advanced moves are not explicitly taught by the game at all.
I don't understand why Sakurai can't understand that making the game more competitive doesn't scare casuals away. If they really are casuals, they don't know the difference, and the odds of a casual ever seeing high-level competitive play are extremely low.
At the very least, Smash 4 looks like it will do a much better job of "striking a balance" than Brawl.
Have you played a game like Blazblue? You have to sit down and study comes characters for a few hours just to be able to move around and deal damage properly. Playing a true, tournament level fighting game is a time consuming hobby in of itself. Not everyone has that much time to dedicate to being able to just play a game. The fun of smash is that you can jump right in.
I get the sense when Sakurai talks about complicated controls, he's talking about things that make you press more buttons per minute like wave dashing and l-canceling. Personally if he includes movement options that replace the need to wave dash, or L-cancel then i'm fine with it. However his words give me the sense he may catering too much to casual players.
Already has a moveset. Will never change.
Advanced smash moves like wave-dashing and chain throwing require a lot of practice. I've played a couple thousand non-advanced memes matches and I would be completely outclassed in a match with anyone who put learned those techniques. The skill gap is even worse than in a traditional fighting game because those at least show you all the moves so you can slowly add new ones to your skillset. In Melee, advanced moves are not explicitly taught by the game at all.
That's completely arbitrary. He could change it if he cared to. He knows it, and we know it. There's no reason to just be okay with it.
One thing I've never gotten: Why do people keep insisting Melee was so balanced, when competitive play excludes like half if not more of the characters? I'm not saying Brawl is better in that regard, just curious as to how Melee can be the holy grail of smash balance that people proclaim it as when most of the cast is hopelessly outclassed?
Is that a good thing though? Maybe what Sakurai wants is for all of the techniques in the game to be immediately obvious to all players.Wrong
MvC3 doesn't teach you wave dashing, plink dashing, or option selects. All of them are important
SF4 doesn't teach you plinking or option selects.
MK9 didn't teach you dash-canceling
Wrong
MvC3 doesn't teach you wave dashing, plink dashing, or option selects. All of them are important
SF4 doesn't teach you plinking or option selects.
MK9 didn't teach you dash-canceling
This has bothered me since Melee. Ganon/Ganondorf deserves a unique moveset that represents the character better. Same for Young Link/Toon Link, though maybe with custom move sets we'll get more variety.
He's probably referring to L-Cancelling when he talks about high barrier of entry.
To be fair, I don't think these tournaments are really coming down from Sakurai. They seem more like an NOA thing.Also, too. It's totally weird how Sakurai seems to be wanting to do his best not to accommodate tournament players, yet held an actual tournament for SSB4. Makes no sense.
Also, too. It's totally weird how Sakurai seems to be wanting to do his best not to accommodate tournament players, yet held an actual tournament for SSB4. Makes no sense.
Sakurai is a delusional idiot. It'd be funny if it wasn't so tragic. Smash players only get a new game every console generation, so when this turd drops, it's back to melee for another console cycle.
And before people jump on me, Yes I have got my fair share of time with the game. Yes it's actually worse than Brawl, no this will not be fixed because your boy Sakurai is too dumb to realise his game is trash.
Sounds good to me. Sakurai knows what he's doing. I trust his judgement about how to make a great Smash game more than tournament players or gaffers or anyone else. From all the gameplay tournaments Nintendo has hosted so far, Smash 4 looks great in motion.
One thing I've never gotten: Why do people keep insisting Melee was so balanced, when competitive play excludes like half if not more of the characters? I'm not saying Brawl is better in that regard, just curious as to how Melee can be the holy grail of smash balance that people proclaim it as when most of the cast is hopelessly outclassed?
Sakurai is a delusional idiot. It'd be funny if it wasn't so tragic. Smash players only get a new game every console generation, so when this turd drops, it's back to melee for another console cycle.
And before people jump on me, Yes I have got my fair share of time with the game. Yes it's actually worse than Brawl, no this will not be fixed because your boy Sakurai is too dumb to realise his game is trash.
Sakurai is a delusional idiot. It'd be funny if it wasn't so tragic. Smash players only get a new game every console generation, so when this turd drops, it's back to melee for another console cycle.
And before people jump on me, Yes I have got my fair share of time with the game. Yes it's actually worse than Brawl, no this will not be fixed because your boy Sakurai is too dumb to realise his game is trash.
Sakurai is a delusional idiot. It'd be funny if it wasn't so tragic. Smash players only get a new game every console generation, so when this turd drops, it's back to melee for another console cycle.
And before people jump on me, Yes I have got my fair share of time with the game. Yes it's actually worse than Brawl, no this will not be fixed because your boy Sakurai is too dumb to realise his game is trash.
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Fuck him for wanting to make something fun amirite?
Sakurai is a garbage developer & the only reason anyone plays Smash is cause it's a fanboy dream match game. If this game was made with non-nintendo characters no one would even look twice at it, gameplay wise Brawl & Smash 4 are utter garbage. They aren't fun to play & they don't feel good when you play them. They are shallow & boring.
Sakurai is a delusional idiot. It'd be funny if it wasn't so tragic. Smash players only get a new game every console generation, so when this turd drops, it's back to melee for another console cycle.
And before people jump on me, Yes I have got my fair share of time with the game. Yes it's actually worse than Brawl, no this will not be fixed because your boy Sakurai is too dumb to realise his game is trash.
Cause as everyone knows Melee wasn't fun right?
Seriously where do you people get off think Sakurai isn't incompetent? Listen to how he talks about his bad video games. Brawl was about as fun as playing with a stick in mud. Smash 4 is just as bad but "Wait & see" even though there hasn't been an updated build since E3.
Sakurai claims he balanced Melee & Brawl & believes they are both a success. Anyone with half a brain could have seen MetaKnight coming(he's probably going to be great again given the game mechanics).l, yet he claims it's all part of his great balance plan.
Look how many useless moves exist in Smash too. Any competent developer when they give characters moves they have a specific uses for those moves. Smash? Fuck it! We gave this character this move just cause, it sucks, no one will ever get hit by it, it doesn't have a purpose it's just in the game.
Sakurai is a garbage developer & the only reason anyone plays Smash is cause it's a fanboy dream match game. If this game was made with non-nintendo characters no one would even look twice at it, gameplay wise Brawl & Smash 4 are utter garbage. They aren't fun to play & they don't feel good when you play them. They are shallow & boring.
Cause as everyone knows Melee wasn't fun right?
Seriously where do you people get off think Sakurai isn't incompetent? Listen to how he talks about his bad video games. Brawl was about as fun as playing with a stick in mud. Smash 4 is just as bad but "Wait & see" even though there hasn't been an updated build since E3.
Sakurai claims he balanced Melee & Brawl & believes they are both a success. Anyone with half a brain could have seen MetaKnight coming(he's probably going to be great again given the game mechanics).l, yet he claims it's all part of his great balance plan.
Look how many useless moves exist in Smash too. Any competent developer when they give characters moves they have a specific uses for those moves. Smash? Fuck it! We gave this character this move just cause, it sucks, no one will ever get hit by it, it doesn't have a purpose it's just in the game.
Sakurai is a garbage developer & the only reason anyone plays Smash is cause it's a fanboy dream match game. If this game was made with non-nintendo characters no one would even look twice at it, gameplay wise Brawl & Smash 4 are utter garbage. They aren't fun to play & they don't feel good when you play them. They are shallow & boring.
you gotta realize that Sakurai created Melee and Brawl without hardcore competitive side in mind. Fox, and Meta Knight are insanely overpowered in the competitive side. But on the couch casual side they are not. So in that regard Sakurai considers the games balanced.
Cause as everyone knows Melee wasn't fun right?
Seriously where do you people get off think Sakurai isn't incompetent? Listen to how he talks about his bad video games. Brawl was about as fun as playing with a stick in mud. Smash 4 is just as bad but "Wait & see" even though there hasn't been an updated build since E3.
Sakurai claims he balanced Melee & Brawl & believes they are both a success. Anyone with half a brain could have seen MetaKnight coming(he's probably going to be great again given the game mechanics).l, yet he claims it's all part of his great balance plan.
Look how many useless moves exist in Smash too. Any competent developer when they give characters moves they have a specific uses for those moves. Smash? Fuck it! We gave this character this move just cause, it sucks, no one will ever get hit by it, it doesn't have a purpose it's just in the game.
Sakurai is a garbage developer & the only reason anyone plays Smash is cause it's a fanboy dream match game. If this game was made with non-nintendo characters no one would even look twice at it, gameplay wise Brawl & Smash 4 are utter garbage. They aren't fun to play & they don't feel good when you play them. They are shallow & boring.
I'll contest Meta Knight not being op in casual.
All his OP moves are his specials, and casuals love to do specials more than anything else.
you gotta realize that Sakurai created Melee and Brawl without hardcore competitive side in mind. Fox, and Meta Knight are insanely overpowered in the competitive side. But on the couch casual side they are not. So in that regard Sakurai considers the games balanced.
Who said Melee wasn't fun?
Where do you get off shitting on people that liked Smash 64 and/or Brawl. I like Melee the most, but that doesn't mean I don't like the other two. People that love Melee seem to shit on the other games and people that like the other games. Sakurai isn't snatching your copies of Melee from your cold dead hands, so I can't see why you're making such a big deal over this. If you don't want to play the other games then fine don't. Play Melee forever, it's not going anywhere, but don't ruin it for the people that like something different and don't shit on their opinion if, god forbid, they enjoy a non Melee version of smash brothers.
Fuck him for wanting to make something fun amirite?
yea but are they doing it with footsies, or setups in mind? What's different than a Pikachu spamming thunder? or a Captain Falcon spamming falcon punch?
In the casual realm anything in a fighting game is op because the common fighting game knowledge the hardcore scene uses are completely alien to casuals.
Sakurai should consider letting other people take the helm, since he's unable or unwilling to recognize how Melee transcended his modest ambitions to make an accessible party brawler. He stumbled on a brilliant formula for a unique fighting game that really did appeal to players of all skill levels, and what did he do? Dedicate himself to dumbing it down. Pure incompetence.
The bolded is so key here. What's weird is not only is Sakurai crafting this revisionist history where Melee was somehow super hard for casual players to follow due the existence of advanced techs most of them didn't even know existed and never bothered with if they did know, but many people are buying into it even though we all really ought to know better.WTF Sakurai. All of my friends who played Melee were casual gamers and they loved it. No problems whatsoever with the pace and controls. I'm barely more than a casual player myself, but I do have a lot of experience with fighting and actions games, so I can say with some confidence that Sakurai is misguided here. Melee's advanced techniques are not a barrier to entry for novice players because novices are unaware of their existence. The supposedly difficult execution of these techniques that, again, novices will never encounter, are no more demanding than what you deal with in lower level competitive play in traditional fighting games. (Breaking throws on reaction in Tekken is harder than almost anything in Melee, for example.)
The reason Melee feels so good to play is that it's fast and the controls are perfectly responsive. Sakurai's efforts to make the Smash series casual friendly have done two things: gutted the competitive scene with no benefit to casual players, and replaced slick satisfying controls that benefited everyone with clunky laggy nonsense that brings down the entire experience. (What is tripping about anyway, if not slapping down players who know what they're doing so that they can be roflstomped by complete novices?)
Sakurai should consider letting other people take the helm, since he's unable or unwilling to recognize how Melee transcended his modest ambitions to make an accessible party brawler. He stumbled on a brilliant formula for a unique fighting game that really did appeal to players of all skill levels, and what did he do? Dedicate himself to dumbing it down. Pure incompetence.