I remember a Kickstarter for something like that failed. There wasn't much in terms of promotion though, I forgot what the game was called too.
I was the Technical Artist on the project. Not a big fan of the name, so I'm not going to mention it

. I was pretty active when it came to the development; character and environment modeling, coding shaders/effects/sun&sky, scripting our Maya side tools, and assisting with any outreach I could.
Leading up to the Kickstarter was rough. The project started with a very clear goal; expand on what people enjoy about competitive Smash without restricting ourselves to the franchise conventions and style. Unfortunately, our feedback revealed everyone had a different idea of what the game
needed (single player with a strong story, mascots, Awesomenauts/dota like re-imagining, party game style modes and items, cartoon-style graphics, sprites not 3d models, Mario, ect). A lot of these suggestions just didn't play to our strengths and sort of compromised everything we set out to accomplish. As much as I wish I could say as a team we brushed it off and continued forward with the core game, it did lead to doubts at the worst possible time. I also had a few job leads came up, which lead to phone interviews, then flying around to different studios. As the Kickstarter was nearing, I was personally facing some big decisions and fell out of the loop.
I really enjoyed working on the game, but I've learned this really is the type of project that needs to sit in a developer incubator. From what I gathered, lots of people want more out of the genre than what Nintendo provides every 6 years, but also will judge whatever that may be by the same criteria. Only way I see that changing is if something really fantastic is released with a different sort of vibe.
Anyways here's some art and a screenshot from the canceled game:
(Concept art by
Yuul Wee)
(credits to
Hector Marquez for the female model).
Sure opinions on the art differ from mine, but looking back I wish I could have flesh it out. Really happy at my new job, but it's always a little sad looking back on unfinished work. Anyways, keep an eye on Dan Fornace's new project,
Rivals of Aether. Looking very solid. As far as what Sakuari said, lets just say I think the Smash audience has diversified over the years beyond what his design approach can accommodate for.