SkylineRKR
Member
Yeah well in laymen terms the Saturn had no transparancies, the bulk of commercial software didn't have them and showed ugly shadows and dithers. Including the more popular games like SR.
If you were a customer and you would walk into a store that ran Wipeout, Destruction Derby side by side. Or Daytona vs RR, or VF vanilla vs T1, the Saturn had already lost. It was simple as that. The potential was probably there, and -some- games did things PSX couldn't do (vice versa too), but what mattered is where did the most popular games of 1995 and 1996 look best, and who had the most interesting lineup? This was clearly PSX. The Saturn was quite a bit more costly, this was a gut punch. But on top of that it didn't show customers why it was so expensive, and how it was exactly superior to PSX.
Yeah eventually 2D fighters showed Saturn had an advantage, but the reality is that no one gave much fucks about 2D around that time.
I had Tomb Raiders. It ran the same to me, it wasn't better. I owned a English copy as well.
Yeah this is true. Those early Sega to PS2 ports had a lot of flak aimed at the PS2, it was 'proof' the PS2 was weaker. Same with the quick and dirty, unsanctioned by Itagaki release of DoA2. Those fans forget a few things. Games like DoA2 were created on Naomi hardware, which was the same architecture as the DC. Games like Headhunter were also specifically developed for DC hardware. They were quickly ported. Ps2 still runs them, and in case of DoA, actually added a ton of things. Ps2 eventually ran games like VF4 Evo from Naomi 2 fairly well.
Now, lets do this in reverse. Imagine the DC gets a port of MGS2, GT3 and Jak around 2001. That would turn out well wouldn't it?
If you were a customer and you would walk into a store that ran Wipeout, Destruction Derby side by side. Or Daytona vs RR, or VF vanilla vs T1, the Saturn had already lost. It was simple as that. The potential was probably there, and -some- games did things PSX couldn't do (vice versa too), but what mattered is where did the most popular games of 1995 and 1996 look best, and who had the most interesting lineup? This was clearly PSX. The Saturn was quite a bit more costly, this was a gut punch. But on top of that it didn't show customers why it was so expensive, and how it was exactly superior to PSX.
Yeah eventually 2D fighters showed Saturn had an advantage, but the reality is that no one gave much fucks about 2D around that time.
Yeah I remember people claiming for decades that Japanese Saturn Tomb Raiders fixed the frame rate issues
John Linneman proved this was bollocks
I had Tomb Raiders. It ran the same to me, it wasn't better. I owned a English copy as well.
For every game that runs badly on the Saturn there will be at least one person blaming something other than the system itself.
The same thing applies for the Dreamcast. If a port on the PS2 is better the reason is because something unrelated to Dreamcast's hardware is holding it back. Maybe a delay, maybe the developer didn't care, whatever. It's never because the other system is simply better.
But if something runs badly on a non-Sega console? It's "weakness". Or "bottleneck". Or "badly designed hardware".
This is a double standard i notice with a lot of Sega fans, ever since i was lurking in the Sega16 forums. I understand being a Sega fan in the mid/late 90's was difficult (there was a lot of unfair pushing against the Saturn by gaming magazines and game stores) but it's over guys.
Yeah this is true. Those early Sega to PS2 ports had a lot of flak aimed at the PS2, it was 'proof' the PS2 was weaker. Same with the quick and dirty, unsanctioned by Itagaki release of DoA2. Those fans forget a few things. Games like DoA2 were created on Naomi hardware, which was the same architecture as the DC. Games like Headhunter were also specifically developed for DC hardware. They were quickly ported. Ps2 still runs them, and in case of DoA, actually added a ton of things. Ps2 eventually ran games like VF4 Evo from Naomi 2 fairly well.
Now, lets do this in reverse. Imagine the DC gets a port of MGS2, GT3 and Jak around 2001. That would turn out well wouldn't it?
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