Marchen Maze - pce.. that robot design..
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Dragon Spirit - pce
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Dragon Spirit - pce
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It could be very low res such that the scanline effect is very subtle. Anything under 500 lines of resolution doesn't produce very discernible scanlines.My Sony Wega doesn't seem to have scanlines. Why is that? It's not an HD CRT.
It could be very low res such that the scanline effect is very subtle. Anything under 500 lines of resolution doesn't produce very discernible scanlines.
Many consumer sets are around 350 lines. Try to snap a picture of the pixels up close when playing 240p content and letting us see it.
Took a break from the SNES classic to play some PCE. A couple of shots from the Dungeon Explorer II intro.
My Sony Wega doesn't seem to have scanlines. Why is that? It's not an HD CRT.
Took a break from the SNES classic to play some PCE. A couple of shots from the Dungeon Explorer II intro.
I'm using a custom CRT-Royale in Retroarch. I tried to have bloom cover regions of high luma while retaining as much sharpness as possible.
Also Amiga/Atari computer monitors had a big of a scanline effect when fed by consoles; typical consumer TVs not as much.
(Gapped) scanlines were never very common back in the day outside of the arcade, where the monitors were were tightly focused and large. Also Amiga/Atari computer monitors had a big of a scanline effect when fed by consoles; typical consumer TVs not as much.
The bigger the screen and the tighter the focus of the electron beam the more likely you'll see scanlines. PVMs and BVMs have a much tighter focus than consumer sets.
High "TVL" aka "lines of resolution" doesn't really cause the 'scanline' visibility; that's just bullshit that YouTubers say; they spread so much myth in this hobby. TVL is just horizontal resolution. It's just that most sets that are engineered to have high TVL also have tighter focus of the electron beam!
Judge for yourself I guess? They do have a very unique look with scanlines.While we're on the subject would modern games look like CGI with scanlines? I'm half serious...
While were on the subject would modern games look like CGI with scanlines? Im half serious...
That typography in Alundra looks great.
some Side Arms - pce. God this game is hard now. I used to be able to beat this thing now it beats me.
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Unfortunately, I hit a milestone.
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This is what I get.
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There are scanlines visible in the blue green area. The white area of the screen has no separation between the lines and shows full bloom/color bleed. It would be easier to see the effect if you zoomed out a bit and we could see more of the screen.
But a lot of consumer CRTs are not be very susceptible to the scanline effect in general.
My RGB Twin Famicom modded by Baphomet arrived! Crossposting from RetroAV.
Took a break from the SNES classic to play some PCE. A couple of shots from the Dungeon Explorer II intro.
Here's a zoomed out one. Honestly, I can't see scanlines from a meter away from this CRT TV.
Oh. Cool. It confuses me though. How else are others able to say that the intended look of retro games includes scanlines if the average consumer CRT television doesn't even have visible scanlines? Honestly, I don't remember scanlines at all during the 8bit and 16bit generations. Anyway, thanks for the input.
Oh. Cool. It confuses me though. How else are others able to say that the intended look of retro games includes scanlines if the average consumer CRT television doesn't even have visible scanlines? Honestly, I don't remember scanlines at all during the 8bit and 16bit generations. Anyway, thanks for the input.
Oh. Cool. It confuses me though. How else are others able to say that the intended look of retro games includes scanlines if the average consumer CRT television doesn't even have visible scanlines? Honestly, I don't remember scanlines at all during the 8bit and 16bit generations. Anyway, thanks for the input.
Two points:Here's a zoomed out one. Honestly, I can't see scanlines from a meter away from this CRT TV.
Two points:
1) Scanlines are only really an effect on 240p content.
2) Consumer CRTs don't always show them in the way people's monitors here do because the scanlines are a result of the screen having a very fine dot pitch which is more common on expensive monitors or TVs.
Two points:
1) Scanlines are only really an effect on 240p content.
2) Consumer CRTs don't always show them in the way people's monitors here do because the scanlines are a result of the screen having a very fine dot pitch which is more common on expensive monitors or TVs.
Saturn / S-Video on a Toshiba 36AF41 which is not in the best of shape but certainly usable.
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(Salamander 2).
i want that game!!!! nice pic!
Thx - I wish it would come out on Arcade Archives for current consoles so everyone could enjoy it.
Is this a 240p game ? If this is a 480i game, you won't see any scanline which is absolutely normal.Here's a zoomed out one. Honestly, I can't see scanlines from a meter away from this CRT TV.
Is this a 240p game ? If this is a 480i game, you won't see any scanline which is absolutely normal.
Looking at the picture (some kind of artwork), I have some doubts about the fact that it is 240 lines. Looks 480 to me.
So did artists intend for their artwork to have the lines there? Well I don't really think it's a relevant question. However, I think it's pretty clear that they intended for home console games to be played on CRTs, and scanlines help you get closer to that specifically on high res displays.
Well surely the artist of these game created the sprites with scanlines in mind as they'd know that every other line would be blanked out and design the sprites based on this!?
It was interesting to see they picked a really nice filter for Sonic Mania. It would be cool if someone could get some real shots from the SNES Classic.
From what I have seen I will take easy mode CRT and BSNES over it.
Snes mini in pixel perfect mode with a scanline generator/OSSC on a pc CRT monitor: