Laevateinn
Member




I do Gillian









Samurai Shodown (Wii VC) said:
Samurai Shodown 2 (Wii VC) said:
The King of Fighters 98 (Wii VC) said:
I just recently played through this on a real SNES through S-Video as well... It looks good but not this good (D-Terminal). Plus I hate how Super Metroid shows up the vertical line issue on a real SNES. I've got a SNES Wii Classic Pad but it's at my parents house, need to get them to send it to me for future playthroughs!Super Metroid (Wii VC) said:
Super Ghouls 'n Ghosts (Wii VC) said:![]()
Feelin' pretty good about my chances!
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... not feeling so good about my chances!
Real Bout Fatal Fury Special (Saturn) said:
Tetris DX (Game Boy Color) said:![]()
Got the line piece a few pieces after this photo thankfully!
Samurai Shodown (Game Boy) said:![]()
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Anyone know if the devs at Takara ended up doing the later Neo Geo Pocket fighters? They're so similar (and great portable versions) I have to think they must have.
The King of Fighters '96 (Game Boy) said:![]()
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These all have excellent renditions of the original music, chip tune style!
Real Bout Special (Game Boy) said:![]()
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They managed some fine details too!
Street Fighter Zero 2 said:![]()
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Most say this port is bad, but I think it's solid in that I doubt they could have done much better with the hardware. The freezes when it loads are unfortunate, but the gameplay is mostly fine and overall it's still better than a lot of other SNES fighters!
Fatal Fury Special said:![]()
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I haven't played this a lot, it seems better than SNES FF2 which has some horrible butchering of the Neo Geo music and sound effects. Plays fairly close to the original too.
Samurai Shodown said:![]()
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Not even sure if these sprites are bigger than the Game Boy onesI'd rather play that version tbh!
Tactics Ogre Let Us Cling Together said:![]()
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I remember drooling over the pixel art in this game in my old magazines. I just picked up this version today for cheap... i need to play the PSP version... in English... on my Vita... go on sale dammit!
Dragon Quest VI said:![]()
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As above except I need to play it on a DS of some sort!
Who the fuck still browse the web on a 56k connection?This whole thread is a 56k attack.
Sim city rgb scart super famicom on an old B&O
Nice image, I wouldn't mind getting hold of a B&O
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Sim city rgb scart super famicom on an old B&O
I was playing Panzer Bandit on PSX, never knew about this game but decided to try based on the recommendations from this boards' PSX import lists. It seems like a real fun game, kinda similar to Guardian Heroes.
Disney's Magical Quest said:
Yoshi's Island said:
Super Mario All Stars (Super Mario Bros. 3) said:
WWF Super Wrestlemania said:
isn't the framemister about to get a competitor
Panzer Dragoon Saga (Mednafen-Saturn via RetroArch with CRT-Easymode-Halation shader):
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Something looks off. Not getting a crt vibe from this. The pixels don't look mapped right.
Only thing I can think of is that I wasn't using integer scaling. Scaling 240p to 1080p will cause uneven scanlines, although with that shader I only notice it on certain shades of blue.Something looks off. Not getting a crt vibe from this. The pixels don't look mapped right.
Cool, I'm playing it for the first time (finally!) and it's pretty amazing. I tried Skies of Arcadia a few months ago (developed by the same team as PDS, right?), but quit because the battle system was so standard and boring. I liked the story and characters so I just watched a "movie" version on Youtube. PDS' battle system is much more fun for me with all the positioning stuff and it also has great characters and a fun story.Never fear, I'm playing PDS right now and will post PVM photos this weekend.
I'm pretty sure the pixels are aligned with the shader properly.
I tried Skies of Arcadia a few months ago (developed by the same team as PDS, right?
A lot of the Panzer Dragoon folks went on to make Jet Set Radio right?
I actually do use PAR in my default config for that core using the custom 1.4667 aspect you mentioned. But, PDS has many elements that look stretched at that aspect, such as the radar in the upper right when exploring or the targeting cursor. So for that game I use the "core provided" aspect, which makes them look like perfect circles.You can see on the mesh transparency that the pixels are not uniform on the horizontal so the effect of the shader will be compromised as well as by not using integer scaling.
The Saturn Mednafen core in retroarch is a bit bugged in that it does not produce square pixels when using the PAR setting so you have to manually make the below changes in the config file.
The exact 4:3 ratio will be slightly compromised as a result but that's the downside of fixed resolution displays, I would rather that than shimmering and scaling problems.
aspect_ratio_index = "19"
video_aspect_ratio = "1.4667"
Skies of Arcadia was developed by Overworks and PDS by Team Andromeda.
Grandia said:
Lunar Silver Star Story said:
Lunar silver star story looks gorgeous. I'd love to play it on Saturn, but I don't think there's a translation? How is the PS1 version in comparison?
e: Oh wait, is it one of those Working designs translations where they fill the dialogue with stupid jokes and pop culture references (re: Magic Knight Rayearth)
Sonic Mania running on a Sony BVM, at the original resolution (424x240). It looks very nice, even with a wrong aspect ratio.
Got a new 4K TV so i've been trying a few things through the Framemeister!
I just recently played through this on a real SNES through S-Video as well... It looks good but not this good (D-Terminal). Plus I hate how Super Metroid shows up the vertical line issue on a real SNES. I've got a SNES Wii Classic Pad but it's at my parents house, need to get them to send it to me for future playthroughs!
How does the frame meister work with a 4k tv? Any issues?
Just a quick one from Rocket Knight Adventures!