The good thing about software filters is that everyone can easily configure their dozens of parameters as they see fit. That said, I disagree with one thing you said: CRT technology is inherently blurry, at the very least to the extent of (a) bright pixels blooming across surrounding dark pixels and (b) the phosphor masking tech used, whatever it is, not perfectly matching pixel alignment/shapes.
Of course, the degree of blur ranges widely with the input signal and type and quality of the CRT, but there is nothing fundamentally artificial about it.
But this isn't just a retro filter or CRT thread. It's specifically a scanline thread. Images of games should really have some sort of scanlines if they're being posted here.
It really doesn't matter if certain CRTs were incapable of displaying them. And I say this without any sort of disrespect intended, but I'd like for us to stay on topic and only post images of games with scanlines.
Did anyone show Snatcher some love yet? I can fire some up on a CRT.
I had a save file that was before the end from years and years back...maybe back when this game was first released, but the saves didn't survive all of this time, so they're from the first act.
Well, for many of us who grew up with CRTs and computer and video game pixel art, this is how retro games should ideally look. It's a strong preference I have for it and this thread is all about scanlines, fake or not. I know that I'm not alone, but I can understand if many see them as some kind of limitation or mild detriment to attaining the best possible image quality, though I cannot find myself agreeing.Appreciating ONLY Scanlines is a faux pass to begin with when it comes to CRTs. And tricking your mind in to believing that scanlines and adding ugly ass fake scanlines via a scaler is the end all and truest of the true of how retro games and CRTs look is just as asinine and silly.
Sin and Punishment, RGB-modded N64 via RGB to 14" Panasonic Studio RGB Monitor. Look carefully in the top right corners and again you can seem my lamp in some of the pics... sorry! And I think my reflection is in one of them too
Soul Blade PS1 via PS2-RGB out to the same CRT.
I had a save file that was before the end from years and years back...maybe back when this game was first released, but the saves didn't survive all of this time, so they're from the first act.
This thread has made me look at my NES Ambassador games on 3DS. Am I crazy or does the 3DS NES emu use scanlines (or does the 3DS naturally have them?!)? I never paid much attention to this stuff so forgive my ignorance.^^
shots taken from my 28" Sony Trinitron RGB CRT:
it's on the left. on the right is a 20" Toshiba CRT.
Beyond Oasis, Disney's Gargoyles, Forgotten Worlds
Gradius PCE looks great on the 3DS.
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An extreme close up of the BVM-20F1U to show the fine aperture grille:
The same image downscaled, showing the pronounced scanlines and sharp image:
You're not crazy. In fact, just the opposite... you're deliriously sane:
[IM]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10685500_10100877588253010_1023806258480561761_n.jpg?oh=a3f8baa451fd73dc793634a84d44a769&oe=54E870DD&__gda__=1425476488_053cf9d372810f4ccfdcf8f36ea40048[/IMG
[IM]https://scontent-a-ord.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/1920518_10100877588258000_493312139693280334_n.jpg?oh=e5520d9a7c30ea47c7959fa856d433ea&oe=54F61037[/IMG
The Mysterious Murasame Castle (Nazo No Murasamejou), NES VC, 3DS XL. That's the beauty of the 3DS screen... it's natively 240p so there's no scaling on Virtual Console NES games. Those scanlines aren't "fake" via a filter. All 3DS games have them if you play in 2D mode. They're just very fine/difficult to see.
Homebrew or is this on the eShop? :O
I wish that we could just play the games the way that scanlines trick our brains into thinking they look but without the blur.
There's a lot more perceived detail when the pixels get blended together, but it would be great if we could get that end result, just actually sharp and crisp and without those downsides of the blurring.
Like if the games looked like how we perceive
probably looks under the blur.
I had a save file that was before the end from years and years back...maybe back when this game was first released, but the saves didn't survive all of this time, so they're from the first act.
It's so perfect. Makes my aperture grille closeups look like dogshit in comparison:
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Sonic 1 - Genesis Model 1 - Non-HD; Good sound rev. RGB
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Castlevania Chronicles - PS2 slim - Component
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(Tate'd) DoDonPachi - Rev. 2 US Sega Saturn - RGB
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Rockman 8 - Rev. 2 US Sega Saturn - RGB
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Keio Flying Squadron 2 - Rev. 2 US Sega Saturn - RGB
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F-Zero - Rev 2. OG Super NES (embossed Eject text; no idea what chip) - RGB
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Super Metroid - Rev 2. OG Super NES (embossed Eject text; no idea what chip) - RGB
New favorite thread? New favorite thread! ^_^
I'm away from my CRTs atm as I'm on vacation, but here's some shots I took over the years:
Olympus OEV203 20" rebranded Sony PVM
I like the scanline pics, but I wish they weren't zoomed in or blown up...
The problem is that it's hard to pick up scanlines with a camera unless you have a rather large CRT... and then you can run into geometry issues.
Many of us have 14" studio monitors because it's really hard to find 20" ones in decent shape that don't cost an arm and leg.
Yeah you do loose the effect the further back you take the picture, and were are not screen capping but shooting directly off the screen.
This is my 20" JVC Broadcast monitor. Cost me £1 LOL! Geometry is Ridiculously good on this.
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Has anyone tried hooking a PS3 up to a CRT just for when playing PSOne classics?
I mean, the PS3 actually does a pretty decent job upscaling PSOne games. At least it looks a lot better than on a PS1 directly hooked up to an LCD. But has anyone compared this to playing the games on a CRT on a PS3?
does the genesis emulator on the sega collection on steam have a scanline option? im not home to check
I miss scanlines![]()
They look fine with component cables, but don't have any real scanlines since the PlayStation 3 can't output any lower than 480i. They still look better on a PlayStation 1 or 2.
Wow! Looking through this thread made me really really want to try and put scanlines in all my games. I've been playing around with retro games lately and couldn't figure out what was missing, but this is it! Pure bliss.
That said, any advice for trying to make my Wii U have scanlines on my sharp 1080p tv? They don't have to be perfect, by any means, but playing Mario Kart 8 or 3D world (or anything, really) like this would be absolutely nuts, even if it's fake and not quite exact. Is the $400 framemeiser worth it? It definitely seems like it, but idk if it would work like I'm imagining it.
Anyone got any tips for photographing CRTs? I've tried a few different shutter speeds and I'm still getting bars through the images, even though they aren't there when I actually take the shot.
This is my Sony 21" Consumer Set, Cost me £9
This is my 14" PVM 14M2E, Cost me £10
This is my 20" JVC Broadcast monitor. Cost me £1 LOL! Geometry is Ridiculously good on this.
no......no..no...
This thread made me realize that latest CRT shaders are actually quite close to the real thing...
First one is crt-interlaced-halation and second one is crt-royale.
"Close to the real thing" is subjective. I think they look phenomenal even though I have no plans to abandon my CRT.