//reposted and updated for the next page
Its time to update Darksiders II list of features:
- Everything in Darksiders 2 is bigger and better than from DS1.
- It has upgraded engine that has more user-configurable options and can show much more on the screen.
- Great mix of agile combat [no block, only dodging], agile traversal [much faster than in DS1] and puzzles.
- Storyline that will greatly expand upon the lore of DS1, new & old chars. Story is running in parallel with DS1 during majority of the game, far away from Earth and War. We dont known if there will be reunion of horsemen.
- Four big playing areas. Each in new environment,
each large as entire DS1.
-
25+ hours for main storyline, with crapton of sidequests and sidejobs.
- Expanded character building options - fully featured skill trees, and fully customizable gear.
- Loot, loot, loot.
- Because of all that loot, all animations are this time rendered in-game. No more crappy compressed FMV's.
- NO MULTIPLAYER
- NO COOP
- You get badass looking horse from very beginning of the game.
- Voiceactor for Death is
Michael Wincott, and you main couselor is
James Cosmo
Fresh info from Vigil developer:
- Confirmed
no tearing in PS3/X360 version of the game. X360 gets the game on one disc.
-
Diablo 3 Hardcore mode is in [under the name of Nightmare Mode]. One death in combat = permanent death and total loss of campaign progress.
-
MAGs are in. Possessed Weapons [rare&unique weapon lootz] must be fed with other random items to enable them to level up and gain more abilities and damage.
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Trading of items between players is in.
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Fast Travel. You can go into your map and instantly teleport to any location that you previously visited.
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New Game+ is in. You keep all your loot, enemies gets tougher and you gain % to find new tier of weapons which can have exclusive NG+ attributes.
- In addition to traditional weapon combos, your secondary weapons can be chained-in for their "signature attack", Scythe has its own rhythm-based/delayed-button press combos, and legendary weapons have their own special attacks.
- Re-spec of tech trees is possible!
Nice video overview of the game
http://www.youtube.com/watch?v=K_t7uV92HdY
Darksiders 2 lore in few sentences:
Long ago... a crapton dimensions were made by the unknown "Creator". Heaven and Hell fought their eternal battle for supremacy, and countless other worlds slowly died off and went to Abyss [one bigass dimensions where all those worlds and its inhabitants slowly decayed].
In such environment a brand new world was made - ours. This changed the balance of forces (traditionaly, we humans have trademarked trope of "capacity to become awesome™"), and the race of uber powerful
Nephilim openly challenged the
Charred Council and wanted Earth's destruction. In the following battle entire race of Nephilim was destroyed with four members surviving, only to be bound by oath to serve Charred Council as the keepers of balance. They received badass godlike powers and were named
Horsemen of Apocalypse (War, Death, Strife & big boobed Fury). Darksiders video games follow the sudden and unexpected arrival of
Apocalypse, and the quest of two Nephilim to find the people responsible for the utter destruction of the Earth.
In
Darksiders 1 main protagonist was
War, who traveled all across the utterly destroyed Earth in search for answers and someone to impale on his sword.
In
Darksiders 2 will will see "intergalactic" version of the events in the same time-frame, with
Death traveling across 4 dimensions in search of answers and someone to impale on his Schyte.
Fun times.