Could you explain in detail what this "stutter approach" is? I'd like to learn more about it.
Model 2 games run at 57hz, and since they wait for the screen to be drawn to update all game logic, changing their refresh rate will change the speed that they run at. All modern consoles run at 60hz, so there are a few ways to handle this refresh rate gap:
- Change the speed of the game to 60hz to match the modern hardware, increasing the speed of everything by ~4-5%
- Render 57 individual frames during the 60hz cycle and repeat a few frames each second
- Have screen tearing all over the place
They went with the second approach, which means you'll get a few frames of "stutter" each second.
Some of the M2-developed Sega Ages 2500 PS2 releases of Model 2 games let the user select between 60hz and 57hz. I prefer speeding the game up in most cases, so I'm hoping that option shows up here.