the androgyne
Member
If anyone speaks Japanese, can we ask the devs via twitter why widescreen isn't there? Given that Sega patched NiGHTS, who knows what can happen if enough people clamor for it.
Just got my wife to ask if they can add it
If anyone speaks Japanese, can we ask the devs via twitter why widescreen isn't there? Given that Sega patched NiGHTS, who knows what can happen if enough people clamor for it.
This is excellent, Rlan. Thanks for sharing.
If the game is now out in EU then I'll purchase the PS3 version (only because my Virtua Stick works on the PS3 and I don't have an arcade stick for the Xbox). Look out for me online.
Man I was hoping for an actual training mode for these games. Oh well time to wreck fools with Bark online.
EU PSN release date is next week IIRC.
Just get them off of US PSN, Bestbuy.com have re-stocked on $20 PSN cash codes.
You gotta Run in the Nineties first.Why cant I go back to the 90s?
Just got my wife to ask if they can add it
One of the Model 3\Naomi Virtua Striker 2 games would be a much better bet from Sega to release in this form.. The first Virtua Striker has aged horribly and was never any good to begin with.
To be honest, I'd be willing to bet most people would hate the DC Virtua Striker 2 which is infinitely better than the prequel.... I quite like it though. Something pretty cool about rating the goals.. Of course, I am totally willing to concede that the controls feel so automated that it almost plays itself.
2D fighters don't, yeah, as the boundaries of the fight were designed around the original 4:3 ratio and expanding the borders to the sides would extend the boundaries of the fight, making it less of an authentic port. 3D fighters like these have the boundaries set by the arena you fight in instead (walls in Fighting Vipers and Sonic the Fighters, a lack thereof in Virtua Fighter 2), and the camera already supports the fighters going to the extreme edges of said arena, so extending the camera's view to the sides wouldn't introduce any particular bugs in that sense.As for widescreen... while I think it'd look awesome, fighters don't tend to do well with changes to aspect ratio, from what I've heard anyway, so I still doubt they will do it.
You gotta Run in the Nineties first.
I miss SEGA Saturn Magazine.
Virtua Striker 2 DC version is my favorite soccer game of all time...It plays so well, the automation of it that all critics panned at the time, made the game so fun to play in my opinion. We used to play that a ton in college.
Hope they include it on one of these collections.
Folks, although the Virtua Fighter series has moved on and hence 2 can feel a bit dated, I highly recommend Fighting Vipers to fight fans. Nice original mechanics, cool/retro 90s character design, and just a ton of personality abound... definitely give it a go.
I tried a couple of matches today, getting similar performance to VF5: FS.
Just got my wife to ask if they can add it
we should hit up Sega and let them know that we want 16:9 support. where did the Nights fans contact Sega to get their patch done? we should do the same thing haha. if PC emulators can run Virtua Fighter 2 in 16:9, Sega can too..
What's the sales pitch for Fighting Vipers? Like what makes it unique/better than its rivals like Tekken, Virtua Fighter, and Battle Arena toshinden?
One of my favorite old VF2 spreads was from a Diehard Gamefan magazine, covering the upcoming Saturn port - it had these gorgeous huge photos covering the pages with very little text (lol). Anybody have that one?
Big Mahler can suck a dick - much harder then on Saturn.
Do we have any information on this? The stutter approach is absolutely awful, I feel, and completely ruins the fluidity of the games. Increasing game speed slightly in order to hit 60hz is much preferred.Model 2 games run at 57hz, and since they wait for the screen to be drawn to update all game logic, changing their refresh rate will change the speed that they run at. All modern consoles run at 60hz, so there are a few ways to handle this refresh rate gap:
- Change the speed of the game to 60hz to match the modern hardware, increasing the speed of everything by ~4-5%
- Render 57 individual frames during the 60hz cycle and repeat a few frames each second
- Have screen tearing all over the place
They went with the second approach, which means you'll get a few frames of "stutter" each second.
Some of the M2-developed Sega Ages 2500 PS2 releases of Model 2 games let the user select between 60hz and 57hz. I prefer speeding the game up in most cases, so I'm hoping that option shows up here.
I think the Saturn versions had a Very Easy mode. These arcade versions are hard!
Do we have any information on this? The stutter approach is absolutely awful, I feel, and completely ruins the fluidity of the games. Increasing game speed slightly in order to hit 60hz is much preferred.
The 57 Hz thing is really bizarre, though, as that would require CRT monitors that supported that refresh rate. It's a very abnormal refresh rate.
Do we have any information on this? The stutter approach is absolutely awful, I feel, and completely ruins the fluidity of the games. Increasing game speed slightly in order to hit 60hz is much preferred.
The 57 Hz thing is really bizarre, though, as that would require CRT monitors that supported that refresh rate. It's a very abnormal refresh rate.
HueyFreeman said:have you played the ports though? I actually find it hard to believe people can actually notice that without a frame counter.
Metal Sonic and Dr.So whats with Sonic the fighters? its got new characters now?
we should hit up Sega and let them know that we want 16:9 support. where did the Nights fans contact Sega to get their patch done? we should do the same thing haha. if PC emulators can run Virtua Fighter 2 in 16:9, Sega can too..
I thought NiGHTS was 16:9? Or are you referring to the Saturn Version on the port?
There are two links for Sega's support:
America: https://segaofamerica.zendesk.com/home
Europe and other countries: https://support.sega.co.uk/home
Click "submit a request" to open a ticket with support.
Honey from Fighting Vipers, in cat form, was technically already in the game, hidden in its code, half-finished. This is the first time she's been tidied up and made playable proper.
Metal Sonic in Sonic the Fighters is the single most diabolical, unapologetically cheap-ass penultimate fighting boss ever
He's referring to the fact that the controls for NiGHTS' control issues got patched after release, so maybe this trio can get a 16:9 patch after release.
Weren't they working on a Saturn version of this game at some point? It's kinda disappointing they never finished it; it wouldn't have been killer-app or anything, even considering all the other Sonic games for the console were spin-offs of one sort or another, but it'd have been appreciated. It's just, if VFKids was purely made as a test for the Fighters, and that made it to the Saturn while StF didn't... blegh.Yup. At the time the word was that they made Sonic The Fighters because someone made Sonic & Tails as a test while making the game (which is true, they're in the FV code, check it here), they then made Virtua Fighter Kids as a "test" of giant head fighting and all their expressions basically for a Sonic fighting game.
I bought Virtua Fighter 2 on XBLA. hit me up if you wanna run some matches... I suck though.
anyways, if you guys wanna help make 16:9 a possibility, hit up Sega here:
that's what people did when they wanted Nights HD to be patched, and it worked out successfully for them..
I've always said this to SEGA but...
Virtua Strikers' graphics + Sega Worldwide Soccer's Controls = the best arcade football game
Do we have any information on this? The stutter approach is absolutely awful, I feel, and completely ruins the fluidity of the games. Increasing game speed slightly in order to hit 60hz is much preferred.
The 57 Hz thing is really bizarre, though, as that would require CRT monitors that supported that refresh rate. It's a very abnormal refresh rate.
Wow, this Sonic Fighters game is wicked entertaining. I had to change my controls, but once I did to A - > Kick, B - > Block, and X - > Punch, really fun. It's kinda like some silly version of Tekken.
Weren't they working on a Saturn version of this game at some point? It's kinda disappointing they never finished it; it wouldn't have been killer-app or anything, even considering all the other Sonic games for the console were spin-offs of one sort or another, but it'd have been appreciated. It's just, if VFKids was purely made as a test for the Fighters, and that made it to the Saturn while StF didn't... blegh.
There are two links for Sega's support:
America: https://segaofamerica.zendesk.com/home
Europe and other countries: https://support.sega.co.uk/home
Click "submit a request" to open a ticket with support.