eh, i get your mentality, but as a fan of both horror and JRPGs, even though combat might be the bulk of what your'e doing, it's not the meat of why you're there, it's usually an ends to it. few RPGs have had a combat system i actually enjoyed; the majority of the finer ones simply weren't a hamper to the experience (like say Xenosaga II). even if i do think the engine's alright at first, the way encounters are used to pad length, it becomes numbing eventually, or at worst, cumbersome. FF XII was great for me in this regard, as i actively sought fights since i dug the engine once it clicked.
and yeah, i wish all of them moved like PSIV's macros.