ABF, your entire post is puzzling.
1) Mzo & crew specifically were talking about boss battles, and they're right: learn the pattern & you can kill most without even moving a tremendous amount. when i think of brutal/hard games, i think those where i make little to no advancement - everytime i play Hard Corps, i get a level further, and as was said, the prior bosses can barely touch me. i don't think that's comparable to SHMUPs & bullet patterns on every screen/etc, nor is dying once a death sentence.
also i can mop the floor with most of the baddies in a given level with the special weapons the game drops on me too.
So you're saying that you're good at Contra games? That doesn't make them not hard! That's one key mistake that people who claim that hard shmups are easy make... "I'm good at it and it seems easy to me, so it's not hard" is flawed logic.
2) Contra III isn't easy but it's pretty beatable, way moreso for me than say Contra 1 without the code.
I haven't beaten Contra 1 either, but I haven't really tried all that hard; I got to the waterfall stage and gave up there, haven't played it in years now.
Gradius can't really be memorized, but R-Type absolutely can. It's easier to make a mistake and screw the entire playthrough up in R-Type than in Hard Corps, though.
That's true. R-Type is even harder than Hard Corps. Hard Corps is a very difficult game, though. It's a very different kind of game, so direct comparisons aren't exact, but it's quite hard.
I don't think that point of view is that crazy. I've been playing games since I was 6 years old. I can move a sprite around a screen with a controller pretty well. It takes something more than a really obvious pattern to give me problems.
I actually did go back to Contra III with a friend of mine a few months ago and I was surprised by how short the levels were. He died by the Terminator robots and I soloed the rest until the end. It was only on normal difficulty, though.
You're pretty good at that kind of game then... I'm not.
Yeah, Hard Corps isn't that bad to clear. I mean, it's harder than something like a Sonic game, lol, but single credit progress was crazy steady for me. I'd say it's an easier game than Gradius and definitely an easier game than Metal Slug and R-Type.
On the note of Metal Slug, no way! Almost all Metal Slug releases give you continues that continue you right from where you died. COntinues are sometimes limited, but the games with limited continues all have level select (up to the top level you've reached), which helps a lot. The only Metal Slug game which doesn't continue you where you died is the US version of Xbox Metal Slug 3, which restarts the level at game over. Because of that I find the game pretty much completely impossible. I've played Xbox Metal Slug 3 a lot, because I love the Metal Slug series (as I said, I much prefer it over Contra!), but I'll probably never beat that game. In either single player or co-op or starting as player 1 then switching to player 2 when I run out of lives on player 1, getting past even 60-70% of the last level, starting from the beginning of that level, is an extremely good run. I've never gotten close to the final boss, and probably never will. I think that the Japanese PS2 version doesn't do this, though, so I have no idea why they made this change for the US, but it's unfortunate.
Anyway, other than that, because of the continue and level-select features, Metal Slug games are easier to beat... unless you're talking about a 1CC, of course, but that's an entirely different question. Oh, and I mentioned SNES GunForce. That game is fairly easy, and I've beaten it multiple times. Fun game. One of the times I beat it I was playing with my cousin,.. he got game over late in the game (hadn't played it before), but I managed to beat the game with either one or zero lives remaining. That got too close...
The game is, of course, the first run & gun from the team that went on to make Metal Slug.
Oh yeah, as for R-Type, I've beaten the Game Boy Color version which has level select. The best I've managed to do in the Turbografx version, which has no saving and maxes at about 20 continues, is getting to level 5 or MAYBE 7 (of 8). Sure, I know WHAT to do, but actually doing it, without mistakes, is extremely challenging. And that's how R-Type is like Contra Hard Corps -- knowing \what to do, and being able to actually pull it off without ever slipping up, are not the same thing... this will punish you worse in R-Type, but it hurts in Contra Hard Corps as well.