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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

lazygecko

Member
I picked up the PAL Batman & Robin for a couple of bucks about 7-8 years ago now I think. And I remember that Jesper Kyd even had the ROM available for download on his official site at the time, so I guess that effectively makes the game freeware?

This is one of those games which I really like from a gameplay perspective but isn't as popular among other Genesis enthusiasts. I agree that the pacing drags on and on during the flight segments, but it doesn't ruin the game for me. I never understood the complaint about the difficulty either. You get plenty of opportunities to restock your health throughout the levels so there's plenty of room for mistakes. I find that Gunstar Heroes is a much harder game but it doesn't recieve the same complaints.
 
B&R is one of those games that keep you playing b/c u want to see what the programmers and artists are gonna do next

i don't think it's that great but the tricks and visual effects rule
 

Phediuk

Member
The Adventures of Batman & Robin has one of the the greatest video game soundtracks of all time. I've spent more time in the sound test than playing the actual game.
 
The Space Adventure, got. At a ridiculous price, yet cheaper than usual.
I hope you enjoy Rock Knight.

Oh, and guys, going by the surrounding context, I believe he means Adventures of Batman and Robin on the Sega CD. AFAIK Jesper Kyd didn't work on that 'un.
 
Also, who is trashing Ranger-X!? One of the Genesis' finest titles
Oh noes!1 Okay, after spending an hour or so with the game on normal difficulty and playing type-d control on a six-button pad, I got as far as the fifth area, first section, with the aerial support platform/weapon exchange depot trailing behind and above.

I'll get the positives out of the way. Handsome visuals, lots of software scaling/rotation and linescroll effects with neat bits of parallax, both vertical and horizontal...even nice use of the highlight mode for the dramatic transition from full sunlight to a darkened forest canopy. Little details, like the little floating worm/spores dying in shafts of direct sunlight, and the integration of light sources recharging your special weapons power meter, even accounting for distance, and the deeper than usual crossthreading of generally simpler console shooter mechanics, with the aforementioned special weapons meter feeding into health regeneration at the scant few recharge stations in the early stages. Neat use of multiple states that the ship can be in, like riding the Ex-Up/motorcycle thing or being inside of it to swap specials, or having full D-pad jet-thrust control in the air or being on the ground while simultaneously controlling rolling platform's movement. The overheat meter needing you to manage how much thrust and how long you're in the air mixed with carefully-placed resting spots that might also be situated next to intense light sources, like the skyscraper's broken out window panes revealing a lit room inside. Lots of particle sprites in use everywhere for breaking the windows in glass shards, having more fiery explosions to affirm enemy death, and even dust plumes from the force of your rear tires or jet-thrusters coming from nearby walls and floors. Like the spring-loaded jump while on the wheeled-platform, too. Neat-o wireframe(y) intros to each new stage and a lot of variety in the locales in general. Weapon variety changed by adding a new option, once gathered, to your floating or rolling base, and generally seems pretty distinct and not too pointlessly redundant with effective overlap, but the lack of explanation upfront that you'd not have access to some came across as highly artificial in sculpting the challenge...like that extremely powerful eagle that seems to be limited to its arboreal surroundings in the forested stage in which you found it and only teases you with its useless presence when you're scrolling through the options in later areas.

The game's structure seems very limited to short scrolling bits that only go vertical, only go horizontal, or involve a little 360 movement in-between. The game feels very compartmentalized to accommodate its penchant for showcasing effects and the boss sequences, while these all come layered in that traditional set of patterns of progression that change up the weak spots to aim for or introduce new movement behaviors and attacks to be wary of, and most feel limp and often involve some kind of semi-cheap hits when you're claustrophobically trapped inside of small arenas to fight them.

The limited six or so continues might encourage better play to reach the end, but the game doles out damage somewhat viciously and without clear advertisement beforehand, like the water/acid pools in the cave stage, where attempting to fly over and out of a small chokepoint can kill a fully-charged health bar inside of a two or so second burst simply because your rolling platform squeezed you onto it as you both tried to pass through too closely to each other. The old-school ritual of having to go back and forth between the health-recharge points and whatever given or player-exposed sources of light became a bit tiring and dragged whatever pacing there could be down into something more laid-back , having you leave your Ranger charging while you went for a piss, hoping to not take any serious damage as you moved forward before you needed to consider backtracking for another fill-up.

Music is nice, but a sort of relatively understated set of good tracks that seems to depart from Iwadare's more driving, rocking shooter tunes I prefer in Gynoug/Wings of War or Gleylancer. I think I remember reading that Gau Entertainment was made up of former Wolfteam folks, and if so, it definitely makes sense in that they followed on from those MD/Genny games with a common decision to halve the framerate update to 30fps scrolling and movement that comes rife with flicker and inconsistent performance when things get more dense and hectic.

I'll press on sometime this week to finish it legit, but I'm gonna say the game isn't crap and is one of the most impressive collections of tech-showiness for the system, but the game feels a bit hollow and, IMO, is indeed a bit overrated for its flashy presentation. If it didn't possess the same level of tech-wizardry, I think most would relegate it to a lower tier of the Sega 16-bit library for its lack of consistency and better-designed challenge. Another game that goes a step too far, sometimes, in concocting areas that come off as only existing purely in service of a visual gimmick.

It's good, just not great. Certainly, Ranger-X is not one of the finest titles on the system. I guess I'll have a more solid opinion on it after completing it later.
 

robot

Member
Finally beat Thunderforce III for the first time last night! Never really had a chance to sit down and attempt playing through since I was a kid. Was much easier than I was expecting, but had to use a few continues. Might try and 1cc it next!

10431867_298358970351042_1300769816_n.jpg
 
Finally beat Thunderforce III for the first time last night! Never really had a chance to sit down and attempt playing through since I was a kid. Was much easier than I was expecting, but had to use a few continues. Might try and 1cc it next!

10431867_298358970351042_1300769816_n.jpg

Hope you held the C button to make him wink!
 

Khaz

Member
I hope you enjoy Rock Knight.

Oh, and guys, going by the surrounding context, I believe he means Adventures of Batman and Robin on the Sega CD. AFAIK Jesper Kyd didn't work on that 'un.

Haha yeah, I already met him, the guy knows how to rock! I actually started a playthrough a few weeks ago with a backup, I fell in love with the game but I was really annoyed by the inconstant buzzing from my cheap Scart cable. Having the buzz going louder and louder as the text scrolls, especially during the silent scenes, was really unnerving.

And yes, I was talking about The Adventures of Batman & Robin on Mega-CD, the one entirely made of the racing gameplay from Batman Returns CD. I think it's a cool game, very difficult though, and as a fan of Batman TAS I quite enjoy the cutscenes. The PAL edition is stupidly rare and expensive, unlike the US version.
 
I finally got a repro yesterday of Super Fantasy Zone, so damn happy. I've wanted to play it for quite a while, and tonight i'll finally get some time to sit and enjoy some Opa-Opa action!
 

CooP-TroN

Banned
I tried Tiny Toon Adventures: Buster's Hidden Treasure yesterday.

Fun little platformer, but I swear the controls have to be some of the most stiff I've seen. Buster's initial movement speed is incredibly slow and it takes a noticeably long time to get up to a run. In addition, jumping doesn't feel quite right, either, since while it has a nice, smooth arc if you hold the jump button, you drop to maximum fall speed the INSTANT you let go of it. Tapping the button gives you the most absurdly abrupt max-jump-speed-to-max-fall-speed hop imaginable.

The game's far from unplayable considering that, but it's still off-putting. I do think I'm gonna continue it, though. Like I'd said - in spite of the stiff controls on both axes, the game's still pretty enjoyable.

Ha that's funny, a friend and I actually just beat this game a couple of days ago.
I didn't seem to notice any of your complaints, but that could be do to me loving c-b tier 16 bit platformers lol.
My one complaint is the unlimited continues. I get it's kinda necessary because it is based on a children's show, but it makes the game unlosable. Not a big deal really though, as the last 2 worlds get pretty difficult. Music gets a little annoying after a while, but again, that's not a very big deal.
All in all, very solid and fun genesis platformer.
 

Fularu

Banned
I finally got a repro yesterday of Super Fantasy Zone, so damn happy. I've wanted to play it for quite a while, and tonight i'll finally get some time to sit and enjoy some Opa-Opa action!

The game is rather common in Europe and isn't pal enhanced or region locked, why go the repro way?

I paid 30$ shipped for my cib copy!
 
The GT yes, but the screen is incredibly small.

The LT I have no idea, never saw one in person

Yeah, dunno about the LT, either, but TG Express does have an active matrix screen that does fine with most games so long the text fonts are thicker, and have more clear structure as it totally screws finer details and makes some UI elements unreadable, IME.
 

Mercutio

Member
Supposedly, the Turbo Express/PC Engine GT and PC Engine LT have waaay better picture quality than GG and Nomad. Is that true?

Apparently the LT is still awesome looking. I hope to one day see one. I should carry my copy of Bomberman 94 around with me as I stalk the earth, just in case.

Have you guys seen the screen mods people are doing with the GT though? Holy hell.

attachment.php


http://www.neo-geo.com/forums/showthread.php?253620-Turboexpress-LCD-mod

https://www.youtube.com/watch?v=hhRUbWgeQ3s

And the battery life is better too, apparently.
 

djtiesto

is beloved, despite what anyone might say
This disk rot stuff is scaring the hell out of me... I have a large collection of TG-CD/Sega CD/Saturn/PS1/DC games. Is there any way to prevent disk rot or fix it? Or at least mitigate it?
 
As far as I'm concerned, bit rot makes playing games on original hardware these days all the more precious. It's pretty much now or never for the original experience at this point.

That Dreamcast SD loader thing that bypasses the laser and plays backups gives me hope that playing on original hardware will at least get an extension (if not an measure of permanence...after all even boards can eventually fail).
 

kick51

Banned
This disk rot stuff is scaring the hell out of me... I have a large collection of TG-CD/Sega CD/Saturn/PS1/DC games. Is there any way to prevent disk rot or fix it? Or at least mitigate it?


keep them away from moisture and pray. don't touch or disturb the top label at all.
 
Also, if you bought your stuff new and took care of it you'll be much better off.

As I mentioned previously, the vast majority of discs with disc rot were games that I had bought used, and were not taken care of that well by their previous owner (when collecting for purpose of playing, sometimes you take what you can get, or you do settle for cheap).

Also, games where redbook audio (as opposed to hardware based music) is used are much more likely to continue to be playable inspite of rot. The game data is a much smaller target, as it were, as a skipping/nulled audio track is annoying, but doesn't usually crash the game.

Played Air Diver for the first time in many a year...have no idea how I beat that game back in the day.
 
Guantlet 4 worth checking out?

I love me some Sakimoto tunes, but Tengen carts are kinda shit right? How many still work?

Absolutely. What wrong with Tengen carts, exactly? I threw in and played a bit of my release copy a week ago and it worked just fine.

Edit: just checked and my release copies of Ms. Pac-Man, Rampart, Road Blasters, and Dragon's Fury all boot to title screen fine.

Edit 2: Pit Fighter doesn't want to boot, but that's no real loss...heh.
 

Teknoman

Member

*adds to list*


You know, i'd really like to see someone partner up with Sakimoto today, and create a retro style jrpg or action game using his custom genesis sound tech. Every classic that i've heard Sakimoto composed for is just so unique. Of course his stuff for Gradius V was really good, so I guess it wouldnt have to be retro, I just to hear more Sakimoto.
 
Gauntlet 4 worth checking out?

I love me some Sakimoto tunes, but Tengen carts are kinda shit right? How many still work?

I dig it because its basically Gauntlet 1 with a new mode called Quest Mode which allows you to buy items and level up. It also supports 4-players. If you like Gauntlet or that style of game, yes it totally is.
 

Slermy

Member
I found my Nomad!



My god. The screen is terrible. How did we use LCD screens like this? It might just be getting so old. Shame.

Could just be rose colored glasses, but I swear the LCDs are worse now than they were before.

In either case though, I still love my Nomad.
 
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