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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

Cynn

Member
Here is my tiny collection. This is my original HDG Genesis I got for Christmas 1991. Most of the games I've owned for years, but Aladdin and Street Fighter II SCE are recent re-additions to my library after I sold the originals years ago:

DPc4rpz.jpg
Hyper Stone Jealousy.
 
You can get the Good Ending without all the Time Stones, though. Just break all the robot generators in every stage's Past variant.

In fact, it's how I usually do it, since I'm pretty awful at the Special Stages.

That feels like the proper way of dealing with it as well, since it makes you use the time travel things and set the future right. I honestly found the special stages easier when young though since I either got lost in the levels or couldn't get up to speed to travel to the past in places. I'm kinda happy that they had 2 ways to get the best ending even if they could have done something else as the reward for the special stages. Lets you do the one you are better at.

Worth owning for Knuckles Chaotix.
Best version of Afterburner and Space Harrier on that system. It also has Blackthorne.
32X had arguably the best versions of Mortal Kombat II and NBA Jam T.E. as well.

Nope, 32x is bad, deal with it nerds.

iI1dPP6oHCtiI.gif
 

Peagles

Member
In all honesty I don't mind that, but double tapping the dpad is something I love as well so I just have to worry about only 1 button to do a dash attack instead of 2 in HH.

Do you play with your thumbs? HH is one of the few console games I play with my fingers like I would at the arcade *swoon*...
 

JaseMath

Member
Reading Console Wars and I'm really curious about whether or not those who have a soft spot for Sega versus Nintendo is due to being exposed to one over the other first.

Growing up with an NES, Sega always seemed like the outcast brother, so my soft spot is limited to playing Sonic with my friends/cousin. My first legit exposure to Sega was with the Dreamcast–amazing system.
 
Reading Console Wars and I'm really curious about whether or not those who have a soft spot for Sega versus Nintendo is due to being exposed to one over the other first.

Growing up with an NES, Sega always seemed like the outcast brother, so my soft spot is limited to playing Sonic with my friends/cousin. My first legit exposure to Sega was with the Dreamcast–amazing system.

I had an NES for years and when I was 18 I bought my Genesis in 1991. I was ready for change and I felt that with the games that were being released, I was their target audience. It was great!
 
Reading Console Wars and I'm really curious about whether or not those who have a soft spot for Sega versus Nintendo is due to being exposed to one over the other first.

Growing up with an NES, Sega always seemed like the outcast brother, so my soft spot is limited to playing Sonic with my friends/cousin. My first legit exposure to Sega was with the Dreamcast–amazing system.
I grew up with the NES, I was 7 in 88 when I got one. I was exposed to the Genesis in the early nineties by an older kid on the block and since he liked it I already thought it was cool. In retrospect that and the whole advertising campaign really worked on me, I always saw the snes as a kiddy console back then.
 
5 acts??? Are they for real?
To be fair, five acts with five zones (plus a brief introductory zone and a "time attack" zone) would actually be pretty awesome.

It's just that the level design in Chaotix is some of the most scatter-brained in the entire series. Like, I know CD gets a lot of flak for being "random", but for the most part it's still fairly logical, with a definite sense of thought behind most level geometry (mostly to either accommodate or block off time travel at a given spot). Chaotix, on the other hand, is just random stuff thrown together with so little rhyme and reason that I can only barely remember specific parts of any given stage. Stages are virtually the same, barring one stage-specific gimmick here and there that typically barely gets used (the lifts in Speed Slider, the boats bobbing up/down in Marina Madness, the power-switch and bizarre holo-Eggman fights in Amazing Arena). I want to like it, it's just... so... dull...

On the upside, the Special Stages are really cool. I mean, not in a technical sense, per se (although I suppose it's kinda cool to see the Genesis doing 3D geometry at all, seeing as so few 32X games even came out to do so), but more that I find the whole "run on any side of this tube you damn well feel like" surprisingly compelling. Sonic 2's tubes would have you fall if you tried to run on the walls or ceiling, but not this one - gravity changes to accommodate the surface you just stepped onto. It's pretty fun. It's just a shame it's tied to what's otherwise such a mediocre game.

I suppose the boss fights are pretty nifty too, but still aren't really enough to save the game. Besides, that final giant Metal Sonic fight is REALLY damn easy.
 

Ramune

Member
Reading Console Wars and I'm really curious about whether or not those who have a soft spot for Sega versus Nintendo is due to being exposed to one over the other first.

Growing up with an NES, Sega always seemed like the outcast brother, so my soft spot is limited to playing Sonic with my friends/cousin. My first legit exposure to Sega was with the Dreamcast–amazing system.

For me it was Sega's arcade games growing up. With that, they buried the seeds into my little mind that Sega was cool. The Master System was more a curiosity and it was between that, the NES and an Atari 2600 or 7800 for my Christmas of '88. My Mom surprisingly kept saying, go with the NES (and this from a woman would never touch a video game in her life), and so I did. And I loved it! But when the Genesis came out, and their hook on "bringing the arcade home", with what I thought would be an arcade perfect version of Outrun and then seeing Strider...I HAD to have a Genesis! Having the King of Pop as a spokesperson, at the time, didn't hurt either. Then Sonic hit the scene and I was......let's just say the amount of begging and hint throwing to my parents was at a high never to be reached in my childhood since. ^_^;
 

JaseMath

Member
I had an NES for years and when I was 18 I bought my Genesis in 1991. I was ready for change and I felt that with the games that were being released, I was their target audience. It was great!

I grew up with the NES, I was 7 in 88 when I got one. I was exposed to the Genesis in the early nineties by an older kid on the block and since he liked it I already thought it was cool. In retrospect that and the whole advertising campaign really worked on me, I always saw the snes as a kiddy console back then.

For me it was Sega's arcade games growing up. With that, they buried the seeds into my little mind that Sega was cool. The Master System was more a curiosity and it was between that, the NES and an Atari 2600 or 7800 for my Christmas of '88. My Mom surprisingly kept saying, go with the NES (and this from a woman would never touch a video game in her life), and so I did. And I loved it! But when the Genesis came out, and their hook on "bringing the arcade home", with what I thought would be an arcade perfect version of Outrun and then seeing Strider...I HAD to have a Genesis! Having the King of Pop as a spokesperson, at the time, didn't hurt either. Then Sonic hit the scene and I was......let's just say the amount of begging and hint throwing to my parents was at a high never to be reached in my childhood since. ^_^;
So Sega's goal of positioning themselves as the rebel outsiders worked? In my own experience, while I always preferred Nintendo (really by circumstance–my family didn't have enough money for both), Sega seemed a little cooler and broke the mold, but never held the "wow factor" Nintendo gave me.

Still, I love hearing stories about people's initial exposure to gaming. It's something I think we can all identify with, regardless of brand loyalty.
 
Add me to the NES -> Genesis pile.

Well, it was more NES -> Game Gear -> Genesis, but still. Started with NES, got a Game Gear at some point (guess my parents figured the color screen was the better deal between that and the Game Boy, I dunno), got hooked on Sonic (through... Sonic 2... somehow*), Sonic obsession culminated in a Genesis, became Sega fanboy for life.

I did sample a decent selection of the Genesis library at the time, but I must admit, it feels like I didn't know the half of its awesome non-Sonic selection until the post-Dreamcast years.

(*Just to clarify: Sonic 2 Game Gear. You know, the one with the nigh impossible first boss that makes it one of the worst entries from Sonic's golden years. Somehow this was the game that turned me onto the series. I still don't understand it.)
 

SpotAnime

Member
For me it was Sega's arcade games growing up. With that, they buried the seeds into my little mind that Sega was cool. The Master System was more a curiosity and it was between that, the NES and an Atari 2600 or 7800 for my Christmas of '88. My Mom surprisingly kept saying, go with the NES (and this from a woman would never touch a video game in her life), and so I did. And I loved it! But when the Genesis came out, and their hook on "bringing the arcade home", with what I thought would be an arcade perfect version of Outrun and then seeing Strider...I HAD to have a Genesis! Having the King of Pop as a spokesperson, at the time, didn't hurt either. Then Sonic hit the scene and I was......let's just say the amount of begging and hint throwing to my parents was at a high never to be reached in my childhood since. ^_^;

I was a Master System child, because of the arcade games. I remember waking up on Christmas morning 1987 with the system and Outrun and Space Harrier under the tree. Still have amazing memories of that system, even though I seemed more interested in my neighbor's NES with Rad Racer, Super Mario Bros. and Punch Out.

But this is a Genesis thread, so the simple answer is it was easy to convert me. Going from SMS to Genesis again because of the arcade conversions, namely Altered Beast.
 

Peagles

Member
Add me to the NES -> Genesis pile.

Well, it was more NES -> Game Gear -> Genesis, but still. Started with NES, got a Game Gear at some point (guess my parents figured the color screen was the better deal between that and the Game Boy, I dunno), got hooked on Sonic (through... Sonic 2... somehow*), Sonic obsession culminated in a Genesis, became Sega fanboy for life.

I did sample a decent selection of the Genesis library at the time, but I must admit, it feels like I didn't know the half of its awesome non-Sonic selection until the post-Dreamcast years.

(*Just to clarify: Sonic 2 Game Gear. You know, the one with the nigh impossible first boss that makes it one of the worst entries from Sonic's golden years. Somehow this was the game that turned me onto the series. I still don't understand it.)

Wait, what?
 

Rlan

Member
I bolded "nigh impossible first boss".

The Sonic 2 Game Gear boss is known to be highly bullshit.

The Master System version of the boss however, which you might be referring to, is easy as hell.

The GG boss has less area, and randomizes the bounces so it's rather difficult to avoid. The MS version keeps all of the bounces the same, and has far more area to move.
 

Peagles

Member
The Sonic 2 Game Gear boss is known to be highly bullshit.

The Master System version of the boss however, which you might be referring to, is easy as hell.

The GG boss has less area, and randomizes the bounces so it's rather difficult to avoid. The MS version keeps all of the bounces the same, and has far more area to move.

Interesting. I own both, can't say I ever really noticed, heh.
 
I bolded "nigh impossible first boss".
Whoops, sorry again; I missed that.

Okay, so here's the rub. Sonic 2 Master System's first boss is this antlion thing (honestly it looks more like a crab's pincer with eyes, but whatever), sitting in the corner of the screen at the bottom of a steep hill. You can't damage it whatsoever - jumping on it just bounces you upward. Meanwhile, every so often some bombs drop from the left side of the screen, which will instantly kill you (no rings in the entire stage to provide a buffer) but do damage to the antlion if it gets hit. It's not too bad, though; the screen space is ample, and the bombs bounce in a consistent pattern, so they're pretty easy to dodge. All in all, not a great first boss, but workable.

Not so for the Game Gear version. Those bombs mentioned earlier now bounce in randomized arcs at random offsets. Combined with the drastically smaller screen resulting in a smaller arena for the fight (the screen doesn't scroll any, so what's on-screen is your lot as for as space to run around in goes), the player's ability to dodge the bombs is DRASTICALLY lower. As such, beating that damn boss comes down more to luck than skill, unless you are damn good at precognition.

I know Rlan just said the same thing in less words, but whatev
 

Peagles

Member
Whoops, sorry again; I missed that.

Okay, so here's the rub. Sonic 2 Master System's first boss is this antlion thing (honestly it looks more like a crab's pincer with eyes, but whatever), sitting in the corner of the screen at the bottom of a steep hill. You can't damage it whatsoever - jumping on it just bounces you upward. Meanwhile, every so often some bombs drop from the left side of the screen, which will instantly kill you (no rings in the entire stage to provide a buffer) but do damage to the antlion if it gets hit. It's not too bad, though; the screen space is ample, and the bombs bounce in a consistent pattern, so they're pretty easy to dodge. All in all, not a great first boss, but workable.

Not so for the Game Gear version. Those bombs mentioned earlier now bounce in randomized arcs at random offsets. Combined with the drastically smaller screen resulting in a smaller arena for the fight (the screen doesn't scroll any, so what's on-screen is your lot as for as space to run around in goes), the player's ability to dodge the bombs is DRASTICALLY lower. As such, beating that damn boss comes down more to luck than skill, unless you are damn good at precognition.

I know Rlan just said the same thing in less words, but whatev

Yeh, I've played both. Guess I just never noticed. Although 8 bit Sonics were my jam from 5 years old so I probably pulled off some near impossible shit back in the day without breaking a sweat. Wish I was still that good, lol.
 
Whoops, sorry again; I missed that.

Okay, so here's the rub. Sonic 2 Master System's first boss is this antlion thing (honestly it looks more like a crab's pincer with eyes, but whatever), sitting in the corner of the screen at the bottom of a steep hill. You can't damage it whatsoever - jumping on it just bounces you upward. Meanwhile, every so often some bombs drop from the left side of the screen, which will instantly kill you (no rings in the entire stage to provide a buffer) but do damage to the antlion if it gets hit. It's not too bad, though; the screen space is ample, and the bombs bounce in a consistent pattern, so they're pretty easy to dodge. All in all, not a great first boss, but workable.

Not so for the Game Gear version. Those bombs mentioned earlier now bounce in randomized arcs at random offsets. Combined with the drastically smaller screen resulting in a smaller arena for the fight (the screen doesn't scroll any, so what's on-screen is your lot as for as space to run around in goes), the player's ability to dodge the bombs is DRASTICALLY lower. As such, beating that damn boss comes down more to luck than skill, unless you are damn good at precognition.

I know Rlan just said the same thing in less words, but whatev

Yeah, the first boss in Sonic 2 for the GG is one of the hardest, most frustrating, least fun, and worst-designed bosses ever in a Sonic game.
 

Timu

Member
Using arcade styles seems to halve the difficulty for me, lol.

Always do 2 player though tbh.
I do co-op playthroughs with my bro, but for my playthroughs it's always and only me playing them because I prefer the challenge of doing it myself.=O

To be fair, five acts with five zones (plus a brief introductory zone and a "time attack" zone) would actually be pretty awesome.

It's just that the level design in Chaotix is some of the most scatter-brained in the entire series. Like, I know CD gets a lot of flak for being "random", but for the most part it's still fairly logical, with a definite sense of thought behind most level geometry (mostly to either accommodate or block off time travel at a given spot). Chaotix, on the other hand, is just random stuff thrown together with so little rhyme and reason that I can only barely remember specific parts of any given stage. Stages are virtually the same, barring one stage-specific gimmick here and there that typically barely gets used (the lifts in Speed Slider, the boats bobbing up/down in Marina Madness, the power-switch and bizarre holo-Eggman fights in Amazing Arena). I want to like it, it's just... so... dull...

On the upside, the Special Stages are really cool. I mean, not in a technical sense, per se (although I suppose it's kinda cool to see the Genesis doing 3D geometry at all, seeing as so few 32X games even came out to do so), but more that I find the whole "run on any side of this tube you damn well feel like" surprisingly compelling. Sonic 2's tubes would have you fall if you tried to run on the walls or ceiling, but not this one - gravity changes to accommodate the surface you just stepped onto. It's pretty fun. It's just a shame it's tied to what's otherwise such a mediocre game.

I suppose the boss fights are pretty nifty too, but still aren't really enough to save the game. Besides, that final giant Metal Sonic fight is REALLY damn easy.
This game sounds ridiculous, lol.
 

Peagles

Member
I do co-op playthroughs with my bro, but for my playthroughs it's always and only me playing them because I prefer the challenge of doing it myself.=O

Is this for an audience? :p

Try index, middle and ring finger on a, b and c respectively, then do abc combos repeatedly. I swear it makes the game so much easier.
 

Timu

Member
Is this for an audience? :p

Try index, middle and ring finger on a, b and c respectively, then do abc combos repeatedly. I swear it makes the game so much easier.
Well, on youtube I've been uploading vids recently of beating most games on the hardest settings so I prefer to do it alone, although I do co-op playthroughs that my bro records and upload on his account.

Ah, never thought of it like that, I should give it a try when the game sometime in 2015.
 

stewy

Member
I was an NES -> Genesis convert as well.

I was a die-hard Nintendo fan at the end of the 80s, and was eagerly awaiting the SNES. But reading monthly issues of Video Games & Computer Entertainment and EGM kept exposing me to Genesis games. Then when a local store opened up that rented Genesis hardware and I gave it a try...I just couldn't wait any longer to leap to a 16-bit machine.

I did eventually get a SNES in, like, 1992 I think. But I was hooked on the Genesis from the first time I played it.
 

djtiesto

is beloved, despite what anyone might say
I grew up with an NES but chose the Genesis for my first 16 bit system in 1991. Was eagerly awaiting the SNES but then a Master System owning friend invited me over and showed me some games... one in particular stood out very much so - the original Phantasy Star... and then later on my neighbors went to the store to pick up an SNES but Sega was doing the mall tour, they ended up picking up Sonic instead. I saw Sonic at their house and the decision wasn't nearly as clear-cut anymore... I decided to go for Sonic and Phantasy Star 2 and 3 over Mario and Final Fantasy 2 (FF1 was my favorite NES game at the time).
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Reading Console Wars and I'm really curious about whether or not those who have a soft spot for Sega versus Nintendo is due to being exposed to one over the other first.

Growing up with an NES, Sega always seemed like the outcast brother, so my soft spot is limited to playing Sonic with my friends/cousin. My first legit exposure to Sega was with the Dreamcast–amazing system.
Considering that the NES had like 95% of the US market, while the Genesis managed to snag 50% for a while, I don't think that's accurate at all.

I've only ever personally known one individual who owned a Master System, but all of my friends jumped from NES to Genesis.
 

BTails

Member
Yeah, the first boss in Sonic 2 for the GG is one of the hardest, most frustrating, least fun, and worst-designed bosses ever in a Sonic game.

I loved Sonic 2 on GG when I was a kid, but never saw any levels past the first zone without level select. Years later, I finally did beat that boss, but I think I only did it once.

Later, I received Sonic Chaos as a Christmas present, and enjoyed that one much more since I could actually beat it!
 

Ramune

Member
Teknoman: Ha, I wouldn't be surprised if that was a homage! Don't think I recall anyone pointing that out before.

Also found out there's a retro game store not too far that's been open for 5 months now (wat?! where have I been...oh right, working and moving). Had a Sega CD for $150 in it's original box. Would that be a good price? I had to jet to a bathroom, so I didn't get a chance to really look around, but their prices sure weren't eBay high for most games, thank goodness.

Probably because it was my sole Game Gear game for quite a while, I beat Sonic 2 up and down when I was a kid. But I'm sure Sonic would have preferred to have fallen in the lava to being "rescued" by Eggman.

Merry Christmas fellow Genesis/Mega Drivers!
 

Megasoum

Banned
Hey guys quick question...

So I found my old Game gear while cleaning up the appartment today and the 6 AA batteries all leaked by now. Is there anything that can be done to save it? Like can I clean it up or something?
 

Khaz

Member
Hey guys quick question...

So I found my old Game gear while cleaning up the appartment today and the 6 AA batteries all leaked by now. Is there anything that can be done to save it? Like can I clean it up or something?

Depends on how corroded the thing is inside. You'll have to change the spring battery holder thingies, and open the console to clean the board and assess the damages. Battery fluid is terribly corrosive unfortunately.
 

Teknoman

Member
Teknoman: Ha, I wouldn't be surprised if that was a homage! Don't think I recall anyone pointing that out before.

Also found out there's a retro game store not too far that's been open for 5 months now (wat?! where have I been...oh right, working and moving). Had a Sega CD for $150 in it's original box. Would that be a good price? I had to jet to a bathroom, so I didn't get a chance to really look around, but their prices sure weren't eBay high for most games, thank goodness.

Probably because it was my sole Game Gear game for quite a while, I beat Sonic 2 up and down when I was a kid. But I'm sure Sonic would have preferred to have fallen in the lava to being "rescued" by Eggman.

Merry Christmas fellow Genesis/Mega Drivers!

Yeah it just dawned on me since his armor looks pretty close to Adol's classic set.
 

Teknoman

Member
One thing that kills me in lunar: the silver star, is that items don't have descriptions or stats shown.

Also you don't seem to learn too much about the characters aside from a few snips here and there.

Im just at the part where you get a full party...I like the game but it just seems kinda average so far.

Maybe its like Resident Evil in a way, where 2 encompasses what the team really wanted?

EDIT: Marius zone should have been default over world theme.
 
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