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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

I don't really understand why Sega of America went with the red branding. I mean, blue is a natural fit since the SEGA logo is blue (and that's what the rest of the world went with), and Nintendo's logo was already red.
As far as I can tell, it was to easily differentiate what console each game was for. Genesis was red, Sega CD was blue, Game Gear was purple, Saturn was white, I think one or two educational games got green...

The American Dreamcast logo was red as well while the rest of the world got the blue swirl.
Nope. The Dreamcast swirl was orange everywhere except for Europe; it was blue there because another company had trademarked the orange swirl for their own company logos well before the DC came around.

Kind of like how the Genesis isn't also the Mega Drive in America, presumably (but not definitively) because somebody had already trademarked the name "Mega Drive". Or why Star Fox and Star Fox 64 are "Starwing" and "Lylat Wars" in Europe, because of licensing.
 

IrishNinja

Member
no one else played Caliber 50 or Blades of Vengeance?

I don't really understand why Sega of America went with the red branding. I mean, blue is a natural fit since the SEGA logo is blue (and that's what the rest of the world went with), and Nintendo's logo was already red. The American Dreamcast logo was red as well while the rest of the world got the blue swirl.

yeah, i don't mind rebranding - and genesis is my largest collection, so it's neat that the shelves are filled with so many colored boxes - but i'm with you on blue = sega, even made sure both my sega bookcases are blue. red's been nintendo forever, and i kinda give black to sony, green to MS, etc. in my mind, Turbo gets a weird orange for their boxes, haha.
 

Peagles

Member
I like Blades of Vengeance. It's one of those games my partner grew up with that I never played, so I've only gotten into it recently, but it's good co-op fun. Bloody hard though, well for me anyway; my partner seems to be able to run off the screen and find treasure effortlessly lol.
 

ElTopo

Banned
I like Blades of Vengeance. It's one of those games my partner grew up with that I never played, so I've only gotten into it recently, but it's good co-op fun. Bloody hard though, well for me anyway; my partner seems to be able to run off the screen and find treasure effortlessly lol.

That one's pretty good. If you manage to upgrade your weapon three times the game becomes a Run 'N Gun.
 

Fatnick

Member
I remember originally finding out about this stuff from a usenet post.

Found it:

https://groups.google.com/forum/message/raw?msg=rec.games.video/gS0mOSllM_E/9HcL0V8-weoJ

Thank you for these. These old Usenet posts are AMAZING!

When it comes to Outrun, there's an extra condition! Not only do you have to get to the stages in under 2 mins, but it has to be a perfect run too. Even a slight side swipe against another car will stop the easter eggs from cropping up. I got all 3 this morning, but the recording was dreadful :(
 

IrishNinja

Member
I like Blades of Vengeance. It's one of those games my partner grew up with that I never played, so I've only gotten into it recently, but it's good co-op fun. Bloody hard though, well for me anyway; my partner seems to be able to run off the screen and find treasure effortlessly lol.

ah, see i gotta try it co-op soon - i totally found a hidden treasure and this asshole with an axe came in like NOPE right before i got it, haha

That one's pretty good. If you manage to upgrade your weapon three times the game becomes a Run 'N Gun.

oh man i totally gotta see this next time
 

galvatron

Member
no one else played Caliber 50 or Blades of Vengeance?

I also like Caliber .50, but it's not as good as the arcade version which is part of the reason that I haven't spent a ton of time with it. Still, the genesis version is the only port that I know of, so there's that...

Strangely, I don't really have a problem getting into some other ports, such as Grind Stormer, but I'll chalk that up to having extra modes.
 

IrishNinja

Member
didn't know caliber 50 was an arcade game, gotta see that now

It does a lot of damage.

It goes green >> red >>>>> blue

yeah i love Truxton but my survival rate is tied heavily to how long i can keep the green gun maxed out for, goddamn does that fuck shit up
 
I don't really understand why Sega of America went with the red branding. I mean, blue is a natural fit since the SEGA logo is blue (and that's what the rest of the world went with), and Nintendo's logo was already red. The American Dreamcast logo was red as well while the rest of the world got the blue swirl.
They wanted a different color for each system, and the Sega CD got blue. They did use the color. The Genesis got red, the 32X yellow, and the Saturn white. So they did use blue, just not for the Genesis. It makes sense to have each system use different designs, you need to differentiate between them...

no one else played Caliber 50 or Blades of Vengeance?
Blades of Vengeance is one I've mentioned before for sure! It's a fantastic fantasy side-scrolling action-platformer game with great graphics, great music, and good gameplay. Highly recommended. It's a somewhat slow-paced game and you need to learn the combat system well, but it's very rewarding.

yeah, i don't mind rebranding - and genesis is my largest collection, so it's neat that the shelves are filled with so many colored boxes - but i'm with you on blue = sega, even made sure both my sega bookcases are blue. red's been nintendo forever, and i kinda give black to sony, green to MS, etc. in my mind, Turbo gets a weird orange for their boxes, haha.
NEC/TTI used numerous different designs on TG16 and Turbo CD cases. Seriously, entirely new stuff almost every year between '89 and '93. (Only '91 didn't have new designs.)

First, in '89, HuCard games came in a box (with game info on the back) with a plastic case inside. The end label on the black plastic case is mostly orange, with a small black bar at the top, and TurboGrafx-16 written at the bottom of the end. Unlike a CD jewelcase, they do NOT have a paper insert on the back or end-label, only stickers instead. They do have standard CD jewelcase transparent covers, though, and the manuals go in there. Games have comically bad US-only boxart. The front of the cardboard box has the jewelcase manual art with a black border around it on the front, and a colored bar at the top with the TurboGrafx 16 text and the name of the game's genre ("Shooting", "Action", etc.). This bar varies in color based on genre. The inside of the case has a plastic bar that holds down the HuCard (sorry, "TurboChip") in its plastic sleeve.

The first two CD games, Fighting Street and Monster Lair, which released in either late '89 or maybe as late as mid '90 (who knows?), have cases with a giant "CD" sticker-logo on the otherwise black backside of their black plastic jewelcases (game information is still only on the outer cardboard box). They came in cardboard boxes, with a jewelcase inside. The jewelcase has a mostly yellow end-label, with TurboGrafx CD at the bottom. The front of the box still has that genre-based color bar, and a "For use with TurboGrafx-CD players" text circling around the words "CD" sticker on the cover, to make it clear you needed the CD drive. The games have the manual cover as art, again inset inside a white-with-dots border. So yeah, the border color changed from the black HuCard borders. There is also a standard TurboGrafx-16 logo on the front.

In 1990, HuCard games got a new jewelcase design. Games still had a cardboard box with a TG16 case inside, but the design of the case changed. The back and side are still black, and it's still stickers and not paper inserts, but the orange is gone; instead various color strips at the top of the back and side show which genre or category the game is in. The back of the TG16-jewelcase still has no game information on it; that's only on the outer cardboard box. These cases were used into 1992. Boxart improves. The outer cardboard boxes for these games look a lot like boxes from the '89 games, except with the cover art expanded out to cover the whole front; no more black border. Also "16-bit graphics" has been added over the genre label in the top bar. The cases still have those plastic bars holding down the game in sleeve.

CD games from that same 1990-mid '92 period have similar designs. They still come in black plastic jewelcases, with paper inserts for the back and side info. Versus the first two CD games, they change to a smaller logo on the back and '90 HuCard-style case designs with a black back and side with a colored strip at the top based on genre, but with a jewelcase back, instead of TG16 HuCard one, of course). The platform is still listed at the bottom of the end-label. Oddly, some of these say "TurboGrafx CD" on the side, others "TurboGrafx 16". I don't know why that is. Some seem to be missing the colored strip on the end-label and are just black, but I think it's always supposed to be there. It's on the back on all of them, anyway. The front of the outer boxes have the usual genre-based colored strip on top, and a triangular "CD Game" logo in the lower left corner. The front has "TurboGrafx CD" in the colored bar and around the sides of the case, or "TurboGrafx 16" on those games like Sherlock Holmes: Consulting Detective that for some reason don't use the TurboGrafx-CD text. That game still has the "CD Game" triangular logo, though, so they did get that right at least.

In late 1992, with the release of the Turbo Duo, they redesigned game packaging again. Presumably to save money, HuCard games from this point on don't come with jewelcases anymore. Instead, they just put the HuCard game+manual in a plastic tray inside of the outer cardboard box. Cheap. There is less original cover art now, more games which pretty much use the Japanese cover (if the game isn't US-only).

At probably around the same time in mid/late '92, CD games change to Japanese-style cases. At this point CD games stop coming in cardboard boxes, just jewelcases, and the jewelcases are now white, as in Japan at this point. They use the Japanese white back and side-bar with an angled label at the top that's a different color based on disc format -- regular CD is green, Super CD red, and (in Japan only) Arcade CD orange. The Japanese "CD-ROM2" and "Super CD-ROM2" logos now appear on the front of the jewelcase, along with a TurboGrafx-16 logo (and developer/publisher logos usually as well). Most games now use the Japanese boxart if it exists (US-only games of course have original covers).

In '93, to emphasize the Turbo Duo platform, TTI kept the same basic packaging, but changed the box/jewelcase front and back covers. The boxart continues to mostly just be the Japanese boxart, but now it's inset, with a black and grey background with CDs on it on the sides, and a large "DUO" label at the bottom of the front (this replaces the TG16 logo seen on previous cases, I guess). The Japanese and "Super CD-ROM" or "CD-ROM" logos appear on the front as in the previous revision, and the Japanese "HE System" logo now appears too, for some reason.

The last or second-to-last HuCard release, Bonk 3, uses a variant on the previous case, except with the same cardboard-box-with-plastic-tray-inside design as usual for HuCards at this point-- it's got the same giant "DUO" label at the bottom of the front of its box as the later CD titles do, except the borders are images of HuCards, instead of discs. That this game is the only one with this case design is why some think this was the last HuCard game; it's either this, Bomberman '93, or Magical Chase, but the other two use the same case design as other late '92 to early '93 games.


In Japan, HuCard games at first came in cases very much like the black plastic cases that come in '89 to early '92 US releases. They did NOT come in cardboard boxes; in Japan only SuperGrafx games were sold that way, with a plastic case inside of a cardboard outer box. Most games have black backs to these cases with no game info on them, so uh, I guess you had to just know what you were buying, no screenshots here. Some do have a sticker with a price and some game info, amusingly. End labels have different colored bars at the top that usually vary depending on genre, the games' name, and otherwise are usually black like the cases. The text "HuCard" is written in the colored bar most of the time. Some publishers use their own colors, so there's a wide variety of different label colors at the top edges of Japanese HuCard cases. Namco often has the word "Namcot" on a red bar, instead HuCard and a genre-based color. Japanese cases are basically the same design as the '89 to '92 ones, but do NOT have those plastic bars holding down the game in its sleeve, so the game is more likely to slide around a bit inside the case. All games have "HE System" and "HuCARD" logos on the cover of the manual, to show what platform it's for ["Hudson Entertainment System", since they designed the console.].

SuperGrafx games came in cardboard boxes with a jewelcase inside, as I just said. Otherwise similar. Now you finally get screenshots of your game. The case inside is standard PC Engine stuff, with a sticker label on the end and mostly blank back. Of course the covers have a "SuperGrafx" logo, along with the usual HuCard and HE System logos.

CD games always come in jewelcases, of course. Most use white plastic jewelcases. CD end-label designs are now standardized -- as described above, regular CD titles use a green angled bar with white below for the game name, Super CD games are red, and Arcade CD games orange. The back of the case has game info, screenshots, etc. A few games use different end-label colors for the white part where the games' name is, so Browning's is a blackish brown, but all use the standard CD-type label bars. The front of the manual has "CD-ROM2", "Super CD-ROM2", or Arcade CD-ROM2" logo, depending on which one it supports. All games also have a "HE System" logo on the front.

At around this time, presumably in '92, HuCard games moved over to new white plastic cases. These are a white plastic custom plastic part inside of a standard clear jewelcase shell. These now have a paper insert inside on the side and back, and actually have game info and screenshots there. The inside has been redesigned, and now use new sleeves with two small holes that hook onto some little plastic hooks, to try to hold the game into the case better than the previous Japanese cases do. These are the only PCE or TG16 games which have HuCard games inside of something that uses the clear plastic back shell of a CD jewelcase. Logos are the same as usual.


So yeah, there really is no standardization for color themes for the platform, none at all... white, maybe? That's as good as any. Only applies for the CD system and HuCards from '93 on, but that's good enough. The original PCE was white, of course, which might be why they went with that color, even though later systems came in black sometimes instead.
 

IrishNinja

Member
...sweet jesus, ABF

i do appreciate the history lesson, didn't see many of those in the day on shelves so i never really noticed the constant rebranding
 
They wanted a different color for each system, and the Sega CD got blue. They did use the color. The Genesis got red, the 32X yellow, and the Saturn white. So they did use blue, just not for the Genesis. It makes sense to have each system use different designs, you need to differentiate between them...

What a coincidence that the system not worth buying and with no games worth playing has the worst looking box and color. :3

Red on Genesis games with the silver lettering looked really nice. I like it more then the other regions colors/style, but it was still just one of many that Genesis games came in. I'm not mad at the lack of uniformity since games like RKA box art looks really cool as a solid color with no Red/black boxes. Some of the earlier games box art would have looked worse as well imo with any kind of the different set brandings. Sega CD blue also looks really cool. White on the Saturn wasn't bad, but don't think it is as good as the red for Genesis or blue for CD. It is harder to tell if there is bends or what not in the spine from pictures though.
32x is garbage, full stop.
 

Timu

Member
Holy crap ABF...

Also, I just beaten The Revenge of Shinobi...what a hell of an awesome game, though the final boss took me some tries to figure out how to beat him easily as he was one hard son of a bitch. Now I need to do a recording on hardest setting!!!
 
I added a bit to my last post -- added info on the Japanese cases, and filled in some missing details. I think it's done now.

...sweet jesus, ABF

i do appreciate the history lesson, didn't see many of those in the day on shelves so i never really noticed the constant rebranding

Nor did I, back then... but I sure did find it interesting to look through more recently, it's crazy how often they redesigned the cases, considering how poorly the thing was selling... :p The most surprising thing was when I learned that the late US HuCard games don't come with plastic cases. How annoying! I don't have any of those, they're all expensive, but still. I got a Japanese copy of Bomberman '93, it's a lot cheaper and actually has a case...

I think I actually like the orange-endlabel cases more than the mostly black ones that follow them, but ah well... at least they still HAD cases, at that point. It's too bad TTI was too cheap/poor to use those redesigned Japanese HuCard cases. I have a couple of games with those (Bomberman '93, SFII, a few more), they're pretty nice.
 

Bar81

Member
Holy crap ABF...

Also, I just beaten The Revenge of Shinobi...what a hell of an awesome game, though the final boss took me some tries to figure out how to beat him easily as he was one hard son of a bitch. Now I need to do a recording on hardest setting!!!

Good or "bad" ending. I prefer the latter.
 

@MUWANdo

Banned
no one else played Caliber 50 or Blades of Vengeance?

I haven't played Caliber 50 but I haven't heard good things about either the original game or the port.

Blades of Vengeance is a Cadash/Rastan-style game by Beam Software and as far as western-made sidescrollers go, it's pretty good--it looks nice, controls well, doesn't sound like Optimus Prime fucking a big ball of rubber bands, etc and the difficulty is quite reasonable, provided you scope out all the hidden gold and secrets.

I gave it another playthrough a little while ago and my biggest disappointment was the stage themes; it starts off strong but once you get a couple stages in it feels like it's just recycling the same castle/dungeon aesthetic over and over again, which is a shame considering the quality of the art.
 
All the Blades of Vengeance talk forced me to look it up on YouTube. I remembered it being an absolutely awful game and was surprised to see praise for it, but now I see I was actually confusing it with Sword of Sodan. Never played Blades of Vengeance. It looks pretty good, I'll have to check it out.
 

Timu

Member
All the Blades of Vengeance talk forced me to look it up on YouTube. I remembered it being an absolutely awful game and was surprised to see praise for it, but now I see I was actually confusing it with Sword of Sodan. Never played Blades of Vengeance. It looks pretty good, I'll have to check it out.
Sword of Sodan is one of the worst games on Genesis.
 

IrishNinja

Member
Sword of Sodan is one of the worst games on Genesis.

good friend growing up would always buy games with big ass pixels/characters and usually it was bullshots, right? like there was this Pit Fighter ad that totally used the arcade screens, haha...so he gets Sword of Sodan and it's big alright, but yeah, it's one of the shittiest games out.

protip: mix one of each kind of potion for the kuso game to break the 4th wall real quick
 

Palom

Member
Sword of Sodan is one of the worst games on Genesis.
I don't dispute that now, but I found it impressive in 1990. The character sprites were bigger than anything I had ever seen, especially compared to the NES. Normal enemies were the size of bosses in Altered Beast. I also think it was one of the first games I played with blood and gore. I distinctly remember knocking those giants down to their knees and chopping off their heads. I think that alone was enough to entertain myself back then.
 
Black Label covers for Sega Genesis are the best one.

Mega Drive fans can keep their red ugly cases.
Mega Drive never had red cases.

On that note, I saw somebody say they associated red with Nintendo...? I suppose they are fairly heavily associated with red as a whole (I mean, red logo), but I always associated the SNES with purple. Probably because of North America's lilac button colors and power switches, but hey, it's a good color.
 

IrishNinja

Member
yeah, mostly red for their classic logo - just resonated for me, but purple works for US SNES and of course pimp-ass grimace-looking launch gamecube
 

AmyS

Member
didn't know caliber 50 was an arcade game, gotta see that now

Sure was.

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B8WTz5G.jpg

crvBGXv.jpg


Arcade longplay:
https://www.youtube.com/watch?v=hXLjvCkW1wM

Genesis/MD longplay:
https://www.youtube.com/watch?v=JzebqC5c0UQ
 

Timu

Member
good friend growing up would always buy games with big ass pixels/characters and usually it was bullshots, right? like there was this Pit Fighter ad that totally used the arcade screens, haha...so he gets Sword of Sodan and it's big alright, but yeah, it's one of the shittiest games out.

protip: mix one of each kind of potion for the kuso game to break the 4th wall real quick
Ugh, proof that bullshots can sell a game.

I genuinely believe this.
I think there are worse out there, but yeah, it's in the top 10.

I don't dispute that now, but I found it impressive in 1990. The character sprites were bigger than anything I had ever seen, especially compared to the NES. Normal enemies were the size of bosses in Altered Beast. I also think it was one of the first games I played with blood and gore. I distinctly remember knocking those giants down to their knees and chopping off their heads. I think that alone was enough to entertain myself back then.
Those are the best things about the game, lol.

Sword of Sodan is definitely up there along with Haunted Castle and Awesome Possum.
Yeah, played them and hated them.
 

Corran

Neo Member
I just found my Mega Drive II in the back of the wardrobe along with my 32X and a bunch of boxed games!
I'm gonna take a guess that it is impossible to play on new tvs lol
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I just found my Mega Drive II in the back of the wardrobe along with my 32X and a bunch of boxed games!
I'm gonna take a guess that it is impossible to play on new tvs lol

You can probably hook it up. Most TVs still have composite input (maybe even SCART in PAL regions?).

But it will look like crap on new TVs because they upscale badly... so this thread will help you down the rabbit hole to fix that.

http://www.neogaf.com/forum/showthread.php?t=630556

Mega Drive can look amazing on new TVs. I have lived it brother! haha
 

Bar81

Member
Arcade version is the best but the Genesis got a pretty good port. Really fun game too. Why wasn't this ported to America?

WAT (part two)???? This was released on Genesis. I didn't think it was all that good and dumped my copy years ago.
 
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