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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

It has progression indicator too. That means beat em up.

jbzlSsorjdKatQ.png
So does Gunstar Heroes. It's a far cry from a beat-em-up.
 

Fatnick

Member
So beat em ups. I know about Streets of Rage, Golden Axe, Splatterhouse, Two Crude Dudes...Alien Storm and Hyperstone...but are there any other good beat em ups out there (NA or JP releases) i'm missing out on / unaware of?

Havent played it myself, but isn't The Punisher supposed to be good? (Well its expensive, anyway)
 

Timu

Member
I gave reasons why I thought it was a beat me up, Game FAQ even has it listed under that category as well. Care to explain why you think that other than just telling me it a shoot me up?
Because you shoot batarangs for like 100% of the game, also, trying to play this game as a beat em up(using high and low kicks and punches only) won't get you far into this game, in fact, various bosses will end up hurting you if you use melee attacks so it's best to shoot everything. Fighting the giant gnome with melee for example isn't even possible without getting hurt and dying a lot. There are some bosses you can't even hit with melee attacks at all. A true beat em up would let you use melee attacks on all enemies without getting yourself hurt hitting them.

And you spend more time shooting batarangs than using melee attacks anyways. A true beat em up also uses your punches and kicks mainly over anything else. This game wasn't designed as a beat em up because you don't have to kill every enemy on screen to advance like every other beat em up does.
 

IrishNinja

Member
pls continue.

disappointing sequel is disappointing! maybe if it wasnt called Chrono it'dve been better?

Havent played it myself, but isn't The Punisher supposed to be good? (Well its expensive, anyway)

It's great! wish idve known about it in the day, honestly. loved the coin-op, had no idea it had a port somehow

It's a great game... in the arcade. The Genny port is garbage.

this is hyperbole!

I enjoyed it when I played it decades ago. Doesn't hold hold up next to the arcade version but it's still the only home conversion available IIRC.

this is a bit more fair, but still not true! solid port, enjoyable beat-em-up. Nick Fury needs to smoke more though.
 

IrishNinja

Member
literally the only way that nearly fits "atrocity" is if you didn't play many arcade ports in the 16-bit era, the comparison only made it look more faithful a port than usual

you know how much i'dve paid for an Alien vs Predator port nearly that good? i'm talkin to a crazy person here
 

IrishNinja

Member
horrible port

let's clarify this nonsense
yu suzuki masterpieces on the master system were more proof-of-concepts, for the most part, i thought...i.e., After Burner was neat for the attempt but really no good at the execution because the raison d'etre in the original arcade experience - the adrenaline, lots of things going on around you - its entirely lost in the port. it's just not there, so what you get is a lifeless impression of a classic game. i hesitate to follow the YT personality shitck of calling everything "horrible" but it's very low on the list, for me. the Genesis sequel is an early game which fairs better, but still misses the point, due to hardware limitations/etc.

Punisher has 2 player co-op beat-em-up action (take that, Final Fight!) with a few enemies on screen & decent sized sprites (take that, Super Double Dragon!), and captures the arcade experience as well as it can, given the dated hardware at that point.

i know there's dudes like 16 bit who think if there's a port elsewhere on later hardware or you have MAME/etc access there's no point. to me? if you can't contemporize with an era where arcades literally set the bar & the better ports reached as far as they could - trading off effects, # of enemies, etc in hopes of not dropping entire levels/characters - then why are you in a 16-bit thread?

seriously, if Punisher is a bad/horrible/atrocity level port, i don't even know how you gauge things. i knew a dude who thought SF II WW on SNES and CE on Genesis were "shit" ports too, there's nowhere to go from there except force him to play Captain America & the Avengers.
 

Noahd41

Neo Member
The Punisher is alright. It's not worth the price it commands, but it's a decent beat 'em up with big (if not a bit derpy) sprites.

I picked up Ristar, Lost Vikings and Liberty or Death loose for 50 bucks today so that wasn't a bad deal at the Flea market.
 

lazygecko

Member
i knew a dude who thought SF II WW on SNES and CE on Genesis were "shit" ports too, there's nowhere to go from there except force him to play Captain America & the Avengers.

From a technical and aesthetic standpoint, Capcom's porting efforts were not really that great. But their game design was always rock solid which compensated for that.
 

IrishNinja

Member
From a technical and aesthetic standpoint, Capcom's porting efforts were not really that great. But their game design was always rock solid which compensated for that.

well...i mean, gimme some specifics, if you don't mind. cause sure the graphics & sound take an expected hit, but the moves & characters are there, controls are responsive, speed feels good, etc. on the technical end, what did you feel was lacking? cause again, there's far worse tradeoffs in other ports, i think. most capcom beat-em-ups of that gen (later SNES ones too, post final fight) felt solid, i thought.
 

lazygecko

Member
well...i mean, gimme some specifics, if you don't mind. cause sure the graphics & sound take an expected hit, but the moves & characters are there, controls are responsive, speed feels good, etc. on the technical end, what did you feel was lacking? cause again, there's far worse tradeoffs in other ports, i think. most capcom beat-em-ups of that gen (later SNES ones too, post final fight) felt solid, i thought.

In general, I assume that Capcom's developers were mostly accustomed to working with their powerful CPS hardware where brute force solutions were practical. People who have looked beneath the hood of their console efforts have often noticed wasteful habits that you wouldn't see from other console devs on the same tier of game quality. Final Fight on the SNES is one of the most infamous one since they had to cut whole pieces of content like levels and playable characters to get it on the cart. They did not compress their assets to the same extent that other more effective devs did. The sound/music quality in their early SNES titles up to 93 or so sounds horribly out of tune. Mega Man X is apparently coded in kind of redundant ways which results in more slowdown than what's really neccessary. And finally the background art in both ports of Super Street Fighter 2 ended up looking worse than the previous versions for some reason.
 

IrishNinja

Member
huh, didn't know any of that..i don't profess to know nearly enough on that level but yeah, anything done to make the SNES run even slower is not a great idea.

i still remember booting WW that summer and thinking it was an incredible port - backgrounds moving, characters are big & look great, everything was there that needed to be. the Genesis one too, but again taking the larger spectrum into account - stuff like Pit Fighter really reinforced what the bottom could look like
 

lazygecko

Member
huh, didn't know any of that..i don't profess to know nearly enough on that level but yeah, anything done to make the SNES run even slower is not a great idea.

i still remember booting WW that summer and thinking it was an incredible port - backgrounds moving, characters are big & look great, everything was there that needed to be. the Genesis one too, but again taking the larger spectrum into account - stuff like Pit Fighter really reinforced what the bottom could look like

Well, I think their lacklustre porting kind of shows even when taking the spectrum into account. I think SNK put a lot more effort into their ports, although their fighters always felt more clunky and janky than their Capcom counterparts early on. Like I said, Capcom were much more talented game designers than they were programmers and the like, and the gameplay always delivered in spite of the shortcomings of the latter. There's also that unreleased prototype version of Street Fighter 2 on the Genesis floating around, which was allegedly an outsourced port job by a different developer until Capcom decided to scrap it and do it themselves. And it's actually significantly better than Capcom's own efforts in several aspects, like better visuals (art assets not just taken over from the SNES port, but rather reworked from the arcade originals with more animation frames), better sound driver, etc.

It makes me wonder what a 16-bit Street Fighter 2 could have been like if as much love was poured into it as, say, the Genesis Samurai Shodown

642679-street-fightercbonz.png
samurai20shodown2028gq3rnn.gif
 

Huggers

Member
I love the Mega Drive Sunset Riders. It's the one I played as a kid and to me there was/is nothing wrong with it. Should point out though I never had the luxury of playing the Snes version
 

Bar81

Member
literally the only way that nearly fits "atrocity" is if you didn't play many arcade ports in the 16-bit era, the comparison only made it look more faithful a port than usual

you know how much i'dve paid for an Alien vs Predator port nearly that good? i'm talkin to a crazy person here

I played a lot of ports that are actually very faithful - Golden Axe, Strider and Daimakaimura spring to mind. To say that it's not crap because there were a lot of crappier ports is some strange logic.

Just pick up the PCBs for both of those games and play them properly - then you won't need to pay for bad ports unless that's your thing.
 

Huggers

Member
You missed the 2nd best version!!!

Really tempted to buiy the fucker but the cheapest on Ebay right now in the UK is like £65 cart only. Ouch

Lol at that Spectrum Final Fight. I remember there being a Spectrum version of Street Fighter 2. It was hilariously shit
 
I need to track down Samurai Shodown on CD. I hear it's even better.

Sunsetriders Genesis is almost a totally different game. I dont think it would really count as a port?

Konami got it right with Hyperstone Heist, give the game a different name and offer something different if you can't deliver what the title says you can.

But games like Sunset Riders where 50% of the cast is gone and 50% of the boss fights are taken out, or The Punisher(that wasn't even ported by Capcom themselves they outsourced it) where a lot of gameplay was altered like character sprites, background breakables being gone and a really noticeable downgrade in enemy count/variety are games that fall short. They are not worth the price they demand. Games I definitely want on a flash cart to play but that's it.

The two player duel mode in Sunset Riders is cool af though.

if you can't contemporize with an era where arcades literally set the bar & the better ports reached as far as they could - trading off effects, # of enemies, etc in hopes of not dropping entire levels/characters - then why are you in a 16-bit thread?

You're taking it too far here, I just have problems with the few titles that really are inferior on Genesis(on a gameplay level, I don't care if technically another port has more colors or a better resolution) to the point where I wouldn't see myself owning them.
 

Fatnick

Member
Come on, the spectrum? Like I said, crappier ports don't make a less crappy port any less crap. Btw, that (if I squint hard enough) looks like Final Fight, right?

Of course!

Actually, considering the hardware, it isn't too bad a port. I was just being a bit cruel with the screenshot (They managed to squeeze in all of the characters, at least, which is more than can be said for some!) shame about the collision detection.

Speccy ports are a weird one, as it seems the programmers often tried to make up for the weaker hardware by cramming in every detail they could (including some that werent found on MD versions.)

I definitely agree with Irish - having started out playing (and i must say generally enjoying) Spectrum arcade ports, i'd say im probably much morr forgiving on the 16-bit front.
 

IrishNinja

Member
^nice pickups!

I played a lot of ports that are actually very faithful - Golden Axe, Strider and Daimakaimura spring to mind. To say that it's not crap because there were a lot of crappier ports is some strange logic.

Just pick up the PCBs for both of those games and play them properly - then you won't need to pay for bad ports unless that's your thing.

"just pick up the PCB's" is stranger logic to me, especially in a genesis thread...not that easy without the right setup. we could also easily dismiss any of the interesting SF II talk with a line like that.

and understanding the hardware/median of ports of the time does rather help prevent statements like calling good ports "crap", for one.

You're taking it too far here, I just have problems with the few titles that really are inferior on Genesis(on a gameplay level, I don't care if technically another port has more colors or a better resolution) to the point where I wouldn't see myself owning them.

right, but neither of you have said word one on specifics of what makes it a bad port - what was missing on a gameplay level, that you think the system could've done but didn't?

Cross is the best game in the Chrono line. Some just can't come to terms with it, and that's sad. :C

thought you were gonna tell me when it was opposite day, fam
 
How is Growl?
Play the arcade version in Taito Legends 2 on PS2 (or import EU Xbox, or those Japanese PS2 Taito collections, I presume it's in one of them).

I love the Mega Drive Sunset Riders. It's the one I played as a kid and to me there was/is nothing wrong with it. Should point out though I never had the luxury of playing the Snes version
The Genesis game is alright, it's a perfectly decent game, but the arcade/SNES game is a lot better.
 

Bar81

Member
and you continue repeating that mantra without any specifics whatsoever, even after posting a video showing how faithful it was

sensational

If you think that video supported your position, then you really have no idea what you're talking about.

*THIS* is what a good port looks like:

https://www.youtube.com/watch?v=TsFGniFd_8M

What's this? Sprites aren't half the size they should be? Half the enemies and weapons aren't missing? [IrishNinja mind BLOWN]
 

IrishNinja

Member
If you think that video supported your position, then you really have no idea what you're talking about.

normally id take a minute to try to explain to you the difference between Strider (1 player action game) and a co-op beat-em-up but fuck all that, SHENMOOO
 

D.Lo

Member
Sure, but the SNES version is great and also a very good game. The four player mode does put the arcade version over the top as best, though.
Exactly.

It's all very well talking about arcade versions of game being better in this era of easy emulation, but back in the day very very good ports of games like SNES Street Fighter II, Mega Drive Ghouls and Ghosts and especially in this case the great SNES Sunset Riders were fantastic achievements on a $100 console.
 
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