That's because Suzuki's games are best appreciated as 80s and 90s arcade games. Great times if someone wasted quarters in smoky arcades and pool halls and that's basically it. Miyamoto's games are best remembered as home console fun with the family where his most popular games (Mario and Zelda) are games people can replay and discover things. I bet the average gamer can have more fun and longevity with a Mario game than 10 Suzuki games combined.
It's a difference in gaming creativity and company focus. Sega games were all about flashy action packed arcade games with low replay value. Playing Super Hang On is great at the arcade in small doses. Playing that as a home port, nobody cared. Nintendo's games have always (even to this day) less about flash and tech and more about replayability.
Nintendo also PRed him so people noticed him. Even in old ass gaming mags I remember Miyamoto's name and face being plugged. Suzuki never.