Currently sitting at the Idol before the Genichiro boss fight, unwilling to proceed at the moment.
Currently sitting at the Idol before the Genichiro boss fight, unwilling to proceed at the moment.
Currently sitting at the Idol before the Genichiro boss fight, unwilling to proceed at the moment.
Not at all, I'm more than happy to live and let live when it comes to opinions. It's flawed logic like "crank the difficulty on anything and you get sekiro" that I take issue with, given that - as you say - all games are different.Well, given that every game play's a bit differently, I think you just want to argue. We're going to be splitting hairs forvever if we go down that route.
The earlier trash mobs can definitely be mashed, but come the latter half of the game that tactic'll get you killed.I'll try and explain though. The main feeling I get from Sekiro is swinging down to ambush someone (that's Batman). You can also button mash most of the enemies most of the time.
The hitboxes aren't great, they're okay but a bit wird. You can get hit through walls. It's not very precise. It relies excessively on 'ding' quicktime events.
I think this might be the disconnect- when you say 'other games' you're referring to similar games like action titles with fighting game style hitbox/hurtbox/spacing/startup/cooldown/etc/etc mechanics, or third-person action games with some level of aggressive stealth mechanics. It makes it sound like you mean 'any game' without qualifying it like that.These are all things that you find in other games -- And when you turn the difficulty up in those games, the games gets harder but the simplicity of the core game remains. That's how Sekiro plays.
The average difficulty setting plays like the above, but when you increase the diffculty, the game opens up and requires you to absolutely master the controls. But in Sekiro the only difficulty setting in hard -- And the gameplay is simple but tough, like those titles.
I don't know that I'd call it simple. "Narrow but deep" perhaps, since you're limited to the katana, 3 tools and 3 equippable arts. The problem space of "what move is the enemy doing and what will each of my character's functions do at this moment" is pretty expansive, akin to something like Tekken.I don't like this, as there are lots of games out there with simple but tough gameplay. You just need to play on a harder setting to get that feeling.
From had full creative control over Sekiro. I feel like they genuinely wanted to break away from the Dark Souls mould and create a purely skill-based game.This sort of simplicity is really not what From excel at, and it's just not what I'm after, but I guess it's what Activision wanted.
Do you not perhaps get the feeling that the game is trying to tell you something about your playstyle by wasting your time in this manner?The monkey is boring. He's not even hard. He has way too many HP and getting to phase 2 over and over to learn is boring as fuck.
Edit: to expand on this, I beat it after a few hours of tries. In the end, I was perfecting phase 1 easily. And it took like 30 minutes of fight (coward fighting mastered) to kill it. Boring as fuck. He really has way, WAY too many HP, especially in that annoying phase 2. Phase 1 is super fun once you learn it, toh. But knowing that you have to get though it to learn phase 2 is just demoralizing. Reading the thread I've spoiled myself how many phases the last boss has. Yeah, I don't see myself having the patience to kill it.
no they aren't.
not every game is for every person. i don't get this need to make every game accessible to every player.
Yoshi's Crafted World is dead easy. that's ok! not a flaw of the game, a feature. this is super hard. that's ok! not a flaw. i don't want these games to be altered so that everyYoshi's Crafted World player can play through Sekiro. they are two different games. there doesn't need to be a Sekiro-hard option in Yoshi's Crafted World. again, two different games.
every art medium ever offers a full range of experiences. you have simple short films and you have long ass magnum opuses with intermissions. you have simple folk music and you have full symphony orchestras or prog rock. you have simple line drawings that can be done in an instant and on the other end you have oil paintings that take years to make. play dough vs marble sculptures, community theater vs broadway, etc. etc.
this idea that every game needs to appeal to every player is ridiculous. again, even in gaming world there are many experiences. in playing cards you have War and Go Fish and then you have more complicated things like Bridge or Rummy. in baseball you have little leagues for kids, soft ball, farm leagues, on up to the Majors. nobody complains that major league baseball is inaccessible to little leaguers. basketball can be played 2-on-2, or a simple game of HORSE, or you can play major league full court. there is room for all types of play.
honestly im tired of people complaining about difficulty. especially when they turn around and claim "the rest of the game is easy". at that point you don't even have a coherent argument.
Do you not perhaps get the feeling that the game is trying to tell you something about your playstyle by wasting your time in this manner?
You got this! Use this if you need some help.
I don't know that I'd call it simple. "Narrow but deep" perhaps, since you're limited to the katana, 3 tools and 3 equippable arts. The problem space of "what move is the enemy doing and what will each of my character's functions do at this moment" is pretty expansive, akin to something like Tekken.
From had full creative control over Sekiro. I feel like they genuinely wanted to break away from the Dark Souls mould and create a purely skill-based game.
From had full creative control over Sekiro. I feel like they genuinely wanted to break away from the Dark Souls mould and create a purely skill-based game.
It's time to........GIT GUD
The game isn't unbalanced. Most boss fights don't last 5-7 minutes, as I just said. I can name the number of bosses that do on a *single hand*. Most last 1-3 minutes, just like any previous soulsbourne release.
As for gameplay, I simply used DMCV as an example of how idiotic it is to broadly describe a game in the manner you did with Sekiro. This was blatantly obvious and if you couldn't understand that, then that is entirely on you.
The game is absolutely designed with fast gameplay in mind, which only further shows how you don't know how to actually play the game and make up silly claims like how they "artificially made the game longer". Not a single boss in NG or NG+ has taken me over 30 tries.
Contrary to what i believed at first, the game does give you plenty of options to get stronger in order to face a tough boss later.
So if you are really stuck on a boss, perhaps its better to explore and level up your skills, collect prayer beads (you can get a few of them outside mini bosses) and upgrade your prothestics and come back to face him later. There are also plenty of videos that helps you understand the boss fights better as well.
i.e. mashing buttons until boss falls over? ;-)
We must have been playing very different games, since I always played Dex builds for my first go in any Souls game and had not much more problems with Aldrich than with any of the other bosses. I can't remember a single boss one-shotting my character in Dark Souls 3?
I'm apparently not a gaming genius as you are, since I don't consider most of the game "too easy", but then I also don't think a few encounters would be "too hard". So far I've found the game very consistent with it's inclination of beating the shit out of me. But with every enemy, mini-boss and boss it's getting better and I find the difficulty quite well managed. Every time I hit a wall there is another area to explore and when I come back the wall from before is surmountable. So far the difficulty curve has been excellent, much better managed than the Souls series for example, where there was always the risk of either being overlevelled or underlevelled for an area. Sekiro relies much more on player skill than character stats and expects you to learn it. You seem to think the game needs to adapt itself to your playstyle not the other way round?
Previous From games always had rather simple combat systems at their core, I don't see how Activision would have anything to do with this?
There are no five hour boss fights unless you suck. It's your responsibility to get better if you suck, and the game provides all the tools to facilitate getting better and overcoming its challenges.
It's not the game's fault that you're bad. It's your fault. Sekiro's challenges are fair. Get better or give up.
I feel like I’m just trading blocks with some of the bosses. The guy on the roof loses little to no posture. You’d think you could counter (attack) with the Mikiri counter as your opponent is open for a stab to the face. but no you have to play by the games counter gimmick to build up their posture for damage. It’s literally useless for anything else but building up posture. It’s not fun. I think I’ve done about 10 hits of damage to each boss before I was able to install kill them with their posture break. So far boss hav not felt satisfying to hit them but enemies do. Bosses feel like they have too much of this counter gimmick. It’s fun with enemies but on bosses. Idk. I love the countering in Onimusha and MGR but this game is just purely that. I Feel like it should have been a side mechanic.
To quote Roman Emperor Gitious Gudious : “Git Gud”Or get the PC version.
To quote Roman Emperor Gitious Gudious : “Git Gud”
Fair enough. But a person does not need 60FPS to see that you're either a troll or a retard. Or perhaps both. Because you sure seem salty that you suck at Sekiro. I also read somewhere in Revelations in the Bible...I just can't remember the which verse but it goes something like : "GIT GUD"Don't need to, 60fps version is lots easier.
Looking around the only real option I had to beat Genichiro was to level up to the point where I could cheese him easily. I usually try and do all DS style games on skill alone, deliberately not upgrading my health bar etc. so I But here I found that if you did some grinding you could get an upgrade that cheesed him.
Rather than do that (as that's not gameplay I enjoy) I bought the PC version. That version plays well and has removed the timing issues I was having.
If you get him down to half his health,his posture drops much faster. I went in with Ichimonji and firecracker. I haven't tried the loaded axe though (which I believe is also weak against).Yesterday I killed that strange clawed creature in that side temple of Mt. Kongo. Was pretty straightforward, just deflecting until he is tired and then stab him to death. Had some more attempts at Genichiro and I think I slowly get the rhytm, could pretty much predict all his thrust attacks and counter them. Still made the mistake of getting too far away, which he took as opportunity to spam arrows in my face until I fall over. Too tired last night to try again, will see if I can finally catch him tonight.
I tried whirlwind for chip damage, loaded axe for posture and shuriken to interrupt. Found it difficult to get the timing such that I would be able to use the axe without risking a sword to the face while it winds up.If you get him down to half his health,his posture drops much faster. I went in with Ichimonji and firecracker. I haven't tried the loaded axe though (which I believe is also weak against).
I tried whirlwind for chip damage, loaded axe for posture and shuriken to interrupt. Found it difficult to get the timing such that I would be able to use the axe without risking a sword to the face while it winds up.
I noticed if you stay on top of him and press R1 or RB once and then gently press it again; you'll interrupt his move set. I threw firecracker down and then went into the skill art.
This is my fight with him. I messed up the counter, but my strategy was the same:
Edit: Actually, dodging and attacking (where he swipes his sword horizontally) works real well as a single strike.
1. Stab the two guys in the side building
2. Sneak behind the crew and stab one of the shield guys
3. Take out all the goons as quick and aggressive as possible.
4. Run away from fatty until he looses aggro.
5. Backstab him
6. Activate your buddy to help you out
7. Fuck fatty up while he bashes your buddy. When he focuses on you let your buddy do the work. Rinse and repeat.
8. Ez win
So on #5 there... how exactly do you backstab him properly? I have snuck up behind him multiple times, but never get the red "kill blow" marker. Do I need to jump up or something to get it?
On second thought, I don't want an answer. I want help. Like a support group, some kind of Celebrity Rehab intervention or something. I have never hated a game so much, but every once in a while, my willpower breaks, and I find myself back in the crack house, hating myself, knowing I'm ruining my life chasing a high I'll never feel again... somebody help me!
How's the lore with this bad boy?
I'm not there yet, but this "two stealth kill method" sounds intriguing. Can you spoiler tag how to do it? for reference purposes only please?Beat True Corrupted Monk last night utilizing the two stealth kill method. A thing of beauty.
I was way too focused on eating Eel than parrying anything in that final part.I just got to his 3rd form last night on my 4th try. Some of the mini bosses hit much harder and countering his perlisous attacks destroys him.
Time to git gud.
I'm not there yet, but this "two stealth kill method" sounds intriguing. Can you spoiler tag how to do it? for reference purposes only please?
I was way too focused on eating Eel than parrying anything in that final part.