https://www.forbes.com/sites/davidt...ts-players-and-add-an-easy-mode/#d0e880216393
Game needs an easy mode, apparently.
I didn't realize I was being disrespected. All this time I thought I was being challenged.
What causes this?
Is it just the "participation medal" attitude where people want mediocrity to be rewarded and then proceed to big up that reward as "my personal experience is just as valuable as yours".
I always think of this in the context of marathon running. You pay your entry fee months in advance. You train and train and train. Then you show up on the day and you give your best performance and you get an official finish time and a medal at the end.
Nobody is owed this experience. Unless you fancy an 8 hour walk with a medal at the end you literally need to work to get to the goal.
Similarly, why does a game owe anyone a free pass to the next stage or the next bit of storytelling or the next item or whatever? Shouldn't players earn that?
I don't get the argument that reducing the difficulty doesn't affect the "prestige" of completing a FROM game. Of course it does.
Instead of being forced to earn the right to complete the game players know they don't have to do that anymore.
Basically, if everyone get's a trophy then the trophy loses it's value.
If FROM decided to do Bloodborne 2 and it was as easy as, say, The Last of Us or Assassin's Creed then I'd like to think it would be reviewed negatively on that basis.
"And this is what I'll never understand about From's fanboys and their continual, aggressive insistence that the mere presence of an easy mode would somehow compromise a special experience. It's worth saying, time and time again: an easy mode does not have to change the core experience in any way, at all, period. Playing a version of Sekiro: Shadows Die Twice that had an easy mode would, theoretically, be completely identical to playing Sekiro: Shadows Die Twice now. The continued insistence that an easy mode would somehow affect the normal mode seems to represent a players lack of respect for themselves, an idea that they would not be able to play the game that they want without ruining it for themselves.
And so I'd say to From fans: believe in yourself. Know that you can play the game you want to play, even if others are playing the game they want to play."
What a prick.
I don't think FROM "fanboys" are the problem here at all.
Rather, I think it's twats like this who want to bang on about how much they love videogames because it's trendy but can't handle the fact that people like to measure actual ability in some ways.
Like imagine being that sad that you want to be able to say "I completed the game" so badly that you demand the devs themselves go in change their game so that you can complete it? That's so fucking needy and pathetic.
Lads, why can't I ride my motorbike in the London Marathon? I can't actually run 26.2 miles! Come on!
Jeez, runners need to get a grip just because I completed the marathon on my motorbike doesn't take away from their own achievements.
My medal is just as valuable as their medal! Elitists!
Man, Snake Eyes Shirahagi sure is a giant piece of shit.
Man, Snake Eyes Shirahagi sure is a giant piece of shit.
If an easy mode had been there, I wouldn't have died like 100 times to the same boss at the top of Ishina Castle.
If an easy mode had been there, I wouldn't have had to practice over and over, reading every cue of my opponent, only to end up either slashed or stomped by his attacks
If an easy mode had been there, I wouldn't have shouted at the top of my lungs when my sword finally pierced through the final defenses of this motherfucker, putting him out of his misery.
So, fuck no. Don't ever put an easy mode on From Software games.
Unless he’s talking about the other one near the gun fortresss which doesn’t have that workaroundShe would be, if there werent a nice workaround for dirty cheating shinobis like us. It goes like this:
- Jump in the middle of the area, get everybody's attention
- Run away and climb up the rock behind the altar you came from
- Get yourself seen by the enemies though in such angle that they cannot hit you, despite being firing at you. By doing this, the enemies will enter the poison pit and die. Same goes with the boss, but that takes a bit longer. Once her lifebar is depleted, you climb down and deliver the deathstroke. Rinse and repeat.
I forgot that it's an enemy you face multiple times. I'm currently dealing with the one in the Depths. I only tried a couple times to beat it, but damn were those some stressful attemptsUnless he’s talking about the other one near the gun fortresss which doesn’t have that workaround
I probably won't use that. I already almost killed him dodging and slashing him. But I got my fill for today.
I'm sure I'm way too far in to not know this, and it's probably been asked a million times, but what are the pink circles above your HP bar? I know that at least one of them is for your resurrection, but I'm now up to 3 pink circles and I can still only seem to resurrect once. So I have no idea what the other pink circles are for.
They are extra resurrection but you can't use the extra one immediately. You have to kill a few enemies first. You can see a black ink of some sort on top of them, it means you can't res. But after a few kills it gets away. Also, if you use the extra res you need to fill it up (by killing again) in order to use it again.I'm sure I'm way too far in to not know this, and it's probably been asked a million times, but what are the pink circles above your HP bar? I know that at least one of them is for your resurrection, but I'm now up to 3 pink circles and I can still only seem to resurrect once. So I have no idea what the other pink circles are for.
How observing enemies before engaging them is important is brought up, and Miyazaki says that the game allows players to approach situations in multiple ways, such as by using the grappling hook to get a good position, or with stealth, and that they purposely made situations where the player can go about this naturally. He says that their idea of ninja combat is facing the enemy with anything and everything- From the environment, to your own tools- At your disposal. He says that as Sekiro is different from Dark Souls, players may first find it to be difficult, but as they learn new ways of fighting and new tactics and get better, they should feel the pleasure of getting better, which is part of their usual unchanging theme of gaining catharsis through overcoming hardship, and thinks this would be similar to experiences that people had with Demon’s Souls.
The interviewer says that boss battles are especially difficult, and to this Miyazaki says that this should result in great feelings of accomplishment when players manage to defeat them, saying that when they were playtesting the game, people would yell out in glee when defeating a boss.
She would be, if there werent a nice workaround for dirty cheating shinobis like us. It goes like this:
- Jump in the middle of the area, get everybody's attention
- Run away and climb up the rock behind the altar you came from
- Get yourself seen by the enemies though in such angle that they cannot hit you, despite being firing at you. By doing this, the enemies will enter the poison pit and die. Same goes with the boss, but that takes a bit longer. Once her lifebar is depleted, you climb down and deliver the deathstroke. Rinse and repeat.
If an easy mode had been there, I wouldn't have died like 100 times to the same boss at the top of Ishina Castle.
If an easy mode had been there, I wouldn't have had to practice over and over, reading every cue of my opponent, only to end up either slashed or stomped by his attacks
If an easy mode had been there, I wouldn't have shouted at the top of my lungs when my sword finally pierced through the final defenses of this motherfucker, putting him out of his misery.
So, fuck no. Don't ever put an easy mode on From Software games.
Thanks for the tip, but I already (temorarily?) gave up on the game days ago. I can't figure out how it works, maybe my reflexes are too slow.Blocking is your friend especially until the red sign pops up and you can grapple to him and hit him several times. His pattern is easy to memorize, then he is quite easy.
Good luck but I'm sure you got this!!!!Got to the final boss tonight, let’s see how this goes.
If an easy mode had been there, I wouldn't have died like 100 times to the same boss at the top of Ishina Castle.
If an easy mode had been there, I wouldn't have had to practice over and over, reading every cue of my opponent, only to end up either slashed or stomped by his attacks
If an easy mode had been there, I wouldn't have shouted at the top of my lungs when my sword finally pierced through the final defenses of this motherfucker, putting him out of his misery.
So, fuck no. Don't ever put an easy mode on From Software games.
I was getting really frustrated early on when I was doing what the game said to do (block at the moment the enemy attack lands) for getting deflections. Then I finally realized that you ignore what it tells you to do and block way earlier than that and you get deflections and mikiri counters easily.Yeah, I personally find the game too frustrating due to my lack of twitchy timing skills, but at this point "From Game" is a genre, and the genre is defined by "fucking hard". So saying, "I like this game, but it's too hard" is kind of like saying "I like Forza, I just don't like the driving cars part."
I was getting really frustrated early on when I was doing what the game said to do (block at the moment the enemy attack lands) for getting deflections. Then I finally realized that you ignore what it tells you to do and block way earlier than that and you get deflections and mikiri counters easily.
Yeah, I like it a lot more than previous Souls games. Bosses are hard, and you're expected to fight them a bunch of times, so why make it so tedious to get back to them.i really love that levels are designed so that any really tough battles with bosses or mini bosses is always just a hop and a skip away from an idol. it's way more convenient than the old days when you would run past all the bad guys to get to the boss. now for a lot of them you just make 2 or 3 leaps and you're there. like Genichiro, that is literally three jumps and you're at the boss. makes retrying super easy.
i really love that levels are designed so that any really tough battles with bosses or mini bosses is always just a hop and a skip away from an idol. it's way more convenient than the old days when you would run past all the bad guys to get to the boss. now for a lot of them you just make 2 or 3 leaps and you're there. like Genichiro, that is literally three jumps and you're at the boss. makes retrying super easy.
haha I just beat him and was gonna post about it tooHoly fucking shit the Ape is down. That fight gave me more fits than Genichiro Ashina.