Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Polygon
The playable results of this fully mo-capped fighting system are quite unique. Combat in Hellblade 2 is one on one only, slow-paced, and very brutal. In the fight scenes of the demo I played — which also featured pattern-spotting puzzles and some atmospheric, grueling traversal — there's a heightened sense of threat as Senua faces hulking and aggressive opponents, and the characters loom large in the unusually tight camera angles. This might not be the over-the-top combat of DmC: Devil May Cry, but it's still very effective
Gamesradar
Whether Senua is slowly exploring oppressively atmospheric environments or weaving her way through heavy one-on-one combat encounters, Ninja Theory has pushed to make movement natural and responsive. It contributes to this sense of realism that is pervasive throughout Hellblade 2 – blurring the separation between you, sitting on a couch controlling Senua with a controller, and the dangerous, disorienting world she inhabits.
IGN
Its ambitious narrative and accomplished cinematic framing far outweigh whatever shortcomings may be hidden underneath, and the incredible technology powering its beautifully ugly world is a sight to behold. It’s all shaping up to be another riveting, haunting, and uncompromisingly immersive nightmare of both Senua’s and Ninja Theory’s creation, and one I can’t wait to both enter, and escape, later this year.
Gamespot
Unlike the first game, which saw Senua, a Pict warrior with psychosis, struggling to fight her way through Helheim, Hellblade II grounds Senua in Iceland. From what I saw, this change pulls the focus away from the tantalizing mythology brought to life through Senua's delusions in the first game, and instead centers her conflicts in a more recognizable world. In response, Senua's movements in combat look and feel more realistic, prioritizing the heft of her sword, felt through her tired desperation during lengthier fights. Whenever Senua clashes swords with someone, Hellblade II makes it feel tense, as if life itself is challenging Senua to earn her right to exist in this world.
Summary of Senua's Saga: Hellblade II previews via Klobrille:
- Unreal Engine 5 visual benchmark, possibly one of the best-looking games ever
- Fully mo-capped fighting system
- Combat is one on one only, slow-paced, and very brutal
- Swinging your sword always feels heavy and impactful
- "A true next-gen experience"
- 30 FPS on Xbox Series X|S
- Features industry-leading binaural audio
- Overall a narrative, linear action experience with very high production values, focus on story and cinematic craft, impactful combat, and puzzles
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