Somnium986 said:
A very wise one i see.

Although Climax did an fantastic job with Shattered memories, so there's still hope if it's not developed in house.
Combichristoffersen said:
A good Silent Hill sequel (maybe by Climax, provided that they combine the storytelling of Shattered Memories with the gameplay of 0rigins)
Sorry guys, I do not want this. Shattered Memories didn't come close to cutting it for me. I guessed the ending, didn't enjoy the story, and hated the lack of substance to the town. I will give them the character writing. That was extremely strong, as was the psych test mechanic. But in the end, the story felt more M. Night Shyamalan than Silent Hill. The town was gone - it wasn't creepy, there was nothing interesting to see; and there wasn't even a vague sense of foreboding due to the total lack of any kind of threat during the exploration sections. It was utterly blank.
I have my sights set on the total package. I want to feel like I'm back in Silent Hill. I want to be tense, and feel genuine surprise and delight as I discover some horrific, surreal information that gives the building I'm exploring a sense of history and personality. More of the sense that I'm trespassing on someone else's ghost story, even as I'm living my own. More "There was a hole here. It's gone now."
Give me a story as creative and convoluted as SH2, with all the atmosphere of SH 1-4, and this time, finally, with genuinely enjoyable gameplay. Either something along the lines of an updated Clock Tower/Haunting Ground; or good combat. Combat which doesn't remove the feeling of helpless fear, but which doesn't make the process of playing the game feel like a chore. I know it can be done. Maybe keep the monster count down but randomise when they appear, and force the player to run away and set traps using bits and pieces found in the environment. Treat encounters like a series of puzzles with various solutions. Perhaps include a smattering of RE4 style gunplay, but with massively limited ammunition; so that your character might be forced to cripple some enemies and leave them alive and dangerous rather than kill them. Maybe even include a stealth mechanic: enter a room and make damn sure your flashlight is out, because any creatures will descend on you and tear you to pieces unless you can sneak past, lure them away, or creep up on one so you can finally take it down with a blunt object. Whatever. I don't care. I refuse to believe it is impossible to keep the game scary without clunky combat.
This is all wishful thinking though. Regardless of its flaws or missed opportunities, I'd be happy to simply have a Silent Hill sequel that actually feels like a real Silent Hill game.