Pretty clear as day you’re just here to be a brick wall. You didn’t even do basic research. Frame Generation wasn’t introduced until years into FSR’s life so the very thought that we cannot decouple them is beyond moronic when FSR has existed before AMD frame generation was even a thing.
Doesn’t matter what you’re told, you’re going to shift the goalposts. Didn’t even basic details such as FSR not using ML.
Also lol at going into a "technical" paper. Shows how much you know when you weren’t even aware FSR isn’t using ML or being independent from frame generation.
Disregarding someone completely on the basis of FSR not being technically AI upscaling and not always having frame-gen, despite the version of FSR being used here has the feature seems off, and certainly doesn't undermine the premise of the thread or other observations the OP made.
Zathalus has repeatedly said Reshade makes the RX6700 based DF PC image the same as the PS5 balance, and after him putting up images to analyse, it doesn't add in missing detail, but just alters clarity via gamma and tones, and his claim was wrong but no one is going to say on that basis that all of his other comments in here are invalid, so a bit of wiggle room seems necessary for all. And on the FSR mistake, it does still work wonders and lives in the same bracket of tools as DLSS and XeSS, CB, TAA, and is always held to the same standards as DLSS by gamers and DF because gamers use it in the same way to rebalance image quality and performance, so is hardly a massive mistake.